d3dcompiler: Fill texture fields in D3D11_SHADER_VARIABLE_DESC with default values.
[wine.git] / dlls / api-ms-win-security-cryptoapi-l1-1-0 / 
tree66c13b31f3afd223b375664de6902fc5417bccef
drwxr-xr-x   ..
-rw-r--r-- 53 Makefile.in
-rw-r--r-- 3002 api-ms-win-security-cryptoapi-l1-1-0.spec