wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
[wine.git] / dlls / wevtapi / 
tree2cea9536a716c8ec37e025456ceb2e1cea1189d3
drwxr-xr-x   ..
-rw-r--r-- 44 Makefile.in
-rw-r--r-- 4258 main.c
-rw-r--r-- 1518 wevtapi.spec