wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
[wine.git] / dlls / d3dx10_33 / 
tree6eccb5c71c7538713a4eb4e695fe89a6c8c397e3
drwxr-xr-x   ..
-rw-r--r-- 78 Makefile.in
-rw-r--r-- 16540 d3dx10_33.spec
-rw-r--r-- 1691 d3dx10_33_main.c
-rw-r--r-- 1083 version.rc