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user.exe: The default dialog button id is 0 on Win16.
2010-02-16
Rico Schüller
d3d10: Fix a He
a
pFree()
i
n
d
3
d10
_
effect_Release()
.
commit
|
commitdiff
|
tree
2010-02-12
Rico
S
chü
l
l
e
r
d3
d
10/t
e
st
s
: Add e
f
fect shader tes
t
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüll
e
r
d3d10/tests: Use a wra
p
per fun
c
tion
f
o
r
D3D10Cr
e
ateEffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Add D3
D
10_EOO
_
PARSED
_
OBJECT_INDEX in pa
r
se_fx10_object()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüll
e
r
d3
d
10: Add D3D10_
E
OO
_
PARSED_O
B
JECT i
n
parse_fx10_object()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
c
o
Schüller
d3d10: Im
p
lement ID3D1
0
EffectType::IsVa
l
id()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co S
c
h
ü
ller
d3d10:
I
mplement ID3D10E
f
f
ectPass::GetPixel
S
haderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schülle
r
d
3d10: Implement
ID3D10EffectPass
:
:G
e
tGeometryShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co Schüller
d3
d
10: Implement ID
3
D10EffectPass::GetV
e
rtexShad
e
r
D
e
s
c
()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co Schü
l
ler
d3d10: P
a
r
s
e sh
a
ders i
n
parse_fx10
_
local_variable()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüll
e
r
d3d10: Add
a
no
n
ymous shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Ri
c
o
Schüller
d3d10: Par
s
e effe
c
t
s
haders as anon
y
mous shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Ri
c
o Schüller
d3d1
0
: Reorder struct d3d10_e
f
f
ect_variable to ma
k
e
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Rico
Schül
l
er
user32: Add arg
u
ment
c
h
eck for PTITLEBARINFO in
G
et
T
it
l
e
B
ar
I
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico S
c
hülle
r
d3
d
10/tests: A
d
d constant buffer
stride test
.
commit
|
commitdiff
|
tree
2009-11-03
Ri
c
o Schüller
d3
d
10/t
e
sts:
Add GetParentConstantBuffe
r
() checks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d1
0
/
t
ests
:
Add IsVa
l
id() che
c
k
s to effe
c
t variab
l
e
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3d10/tes
t
s:
Add
effect vari
a
ble
type
a
nd class test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Sch
ü
ller
d3d10:
Initialize *->buffer for al
l
e
ffect variables
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schülle
r
d3d
1
0:
Impro
v
e
c
onsta
n
t bu
f
fe
r
st
r
ide and size_un
p
a
c
ked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico Schüller
d3d10
:
Mar
k
annotation va
r
iable as annotation
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico Schüller
d3d10: Im
p
lement ID3D10EffectVariable::A
s
Shader
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico S
c
h
üller
d3d1
0
: I
m
plement ID3D10Effe
c
tVariable
:
:AsSa
m
pler()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sch
ü
ller
d3d10: Implement ID3D1
0
EffectVari
a
ble::AsRasteriz
e
r()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schü
l
ler
d3d10: Im
p
lem
e
nt I
D
3D10
E
ffectVariab
l
e::A
s
Dept
h
Stenc
i
l
()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schülle
r
d3d10: Implement ID3D
1
0EffectVariable::AsBlend()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3
d1
0
:
Implement I
D
3D10Effe
c
tVar
i
able::As
C
onst
a
ntB
u
ffer()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico S
c
h
ü
ller
d3
d
10: Implemen
t
ID
3
D10Eff
e
ctVariable
:
:As
D
epth
S
tencilVi
e
w
()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3
d
1
0
:
Imple
m
e
nt ID3D10Ef
f
ec
t
Variable::AsRenderTargetView
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d
1
0: I
m
plement ID3D10EffectVariable::AsShaderResour
c
e
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d1
0
:
I
mplement I
D
3D1
0
E
f
f
ectVaria
b
le::As
S
tri
n
g()
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüller
d3
d
10:
Fix a HeapFr
e
e() in d3d10_e
f
fect_
R
elease()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hüller
d3d10:
I
m
prove set_variable_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
R
ic
o
S
c
hüller
d3d10: Add ID3D10EffectShaderVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Schül
l
er
d3d10: Add ID3D1
0
Effec
t
DepthSte
n
c
ilVie
w
V
a
riable
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ric
o
Schüller
d3d1
0
: Add
I
D3D10Effect
R
enderTargetViewV
a
riabl
e
Vtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ric
o
Schüller
d3d
1
0: Ad
d
ID3D10E
f
fectShaderResource
V
a
r
i
a
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sch
ü
ller
d3
d
10: Add ID3D10EffectStringVariableVtb
l
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o Schüller
d3d10: Add
ID3D10Eff
e
ctSamp
l
erV
a
riable
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
S
chülle
r
d3d10
:
Add ID3D10EffectRasteriz
e
rVari
a
bleVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
ü
l
l
er
d
3d10: A
d
d ID3D10Effec
t
DepthS
t
encilVariabl
e
Vtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co
Schüller
d
3d1
0
: Add ID3D1
0
Effe
c
tB
l
en
d
VariableVtb
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üller
d
3
d10: Improve ID3D1
0
Effect::GetVariab
l
eByName
(
)
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co
S
chüller
d3d10: Imple
m
ent ID3D1
0
Effe
c
t:
:
GetVariableByIndex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d
3
d10: Parse lo
c
al
_
vari
a
bles
.
commit
|
commitdiff
|
tree
2009-10-26
Ri
c
o
Schüller
d3d10: Improve
pa
r
s
e_fx10
_
type()
.
commit
|
commitdiff
|
tree
2009-10-26
Ric
o
Schüller
d3d1
0
: Add matrix colum
n
major pars
i
ng
.
commit
|
commitdiff
|
tree
2009-10-26
Rico S
c
hüller
d3d10: Improve d3d10_
v
ar
i
a
ble_typ
e
()
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Sc
h
üller
d3
d
10/tests: Add
ID3D
1
0EffectVariable::
G
e
tElement(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schülle
r
d3d10/te
s
ts: Add variable me
m
ber test
.
commit
|
commitdiff
|
tree
2009-10-22
Ri
c
o Schüller
d3d10: Impleme
n
t ID3D10E
f
f
ectCo
n
stantBuffer::Get
P
arentConsta
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
R
ico S
c
hüller
d
3d10: Implem
e
nt ID3D10EffectVariable::GetEleme
n
t()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico
Schüller
d3d
1
0/tes
t
s: Add variable type
test
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schül
l
er
d3d10/tests:
Add const
a
n
t
buffer type test
.
commit
|
commitdiff
|
tree
2009-10-01
Rico S
c
hü
l
le
r
d3d10: R
e
move double decl
a
red
v
a
r
iable in par
s
e_fx10_variabl
e
()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Sc
h
üller
d3d1
0
: Implement ID3D1
0
Ef
f
e
ctVariabl
e
::
G
et
M
emberBySemantic(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Im
p
l
e
ment ID3D
1
0Ef
f
e
ctVariable::G
e
tMemberB
y
Name
(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schül
l
er
d3d10: Implement ID
3
D10EffectVari
a
ble::GetMemberBy
I
ndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
chüller
d3d10: Implement
ID3D10Eff
e
ctType::GetMembe
r
Ty
p
eB
y
Semantic(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Ric
o
Schüller
d3d10: Implemen
t
ID3D10EffectType::GetMemb
e
rTypeByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d1
0
: Implement ID3D
1
0Effec
t
Type::GetMemberTypeBy
I
nd
e
x()
.
commit
|
commitdiff
|
tree
2009-10-01
Ric
o
Sc
h
üller
d3
d
10: Add nul
l
_type
.
commit
|
commitdiff
|
tree
2009-10-01
Rico S
c
hülle
r
d3d1
0
: I
m
p
rove ID3D10EffectTyp
e
::GetMembe
r
N
ame()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Sch
ü
ller
d
3d10: Im
p
l
ement ID3D
1
0
EffectType::GetMemberSeman
t
i
c
()
.
commit
|
commitdiff
|
tree
2009-09-30
Ri
c
o Schüller
d3d1
0
: Implemen
t
ID3D1
0
EffectType::GetMe
m
berName()
.
commit
|
commitdiff
|
tree
2009-09-30
R
ico Schüller
d3d10
:
F
o
r
war
d
I
D
3D10Ef
f
ectVar
i
able funct
i
ons fro
m
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10: M
a
ke the const
a
nt buffer a variable
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d
3d10: Parse
c
onsta
n
t
buffer type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüll
e
r
d3d10: Add
t
he D3D10_CBUFFER
_
TYPE e
n
um
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10
:
Renam
e
Con
s
tantBuf
f
er's variable to mem
b
er
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
opengl32
/
tests: Improve te
s
t for wglMakeCurrent
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
g
d
i32:
C
h
eck the c
u
rrent context
i
n
w
glMakeCurrent()
.
commit
|
commitdiff
|
tree
2009-09-22
Rico
Schüller
wined3d: Don't call
wglMakeCurrent(NUL
L
, N
U
LL
)
in
c
o
n
t
ext_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Rico Schüller
w
in
e
d
3d: Fix shader spam
.
commit
|
commitdiff
|
tree
2009-09-11
Rico Schüller
d3d10: Imp
l
em
e
nt ID3D10
E
ffectVariable::Get
D
esc()
.
commit
|
commitdiff
|
tree
2009-09-11
Rico S
c
hüller
d
3d10
:
A
d
d variable semantic parsing
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico S
c
hüller
d
3d10: Imple
m
ent ID3
D
10EffectConstant
B
uffer::GetAnnot
a
tionBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Sch
ü
ller
d3d10:
Implement ID3D10EffectVar
i
a
ble::GetAnnot
a
t
i
o
n
B
yNa
m
e()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Sc
h
üller
d3d10: Implement ID
3
D
10Effec
t
Pas
s
::GetAnn
o
t
ationByName()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüll
e
r
d3d1
0
: Implement ID3D1
0
EffectTechnique::GetAnnotatio
n
B
y
Name
(
)
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
co Schü
l
ler
d3d10: Implement ID3D10Effe
c
tConstantBuffe
r
::GetAnnotationBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3
d
1
0: Implement ID3
D
10EffectVariable::GetAnnotat
i
onByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
S
chül
l
er
d3d10: Implement I
D
3D1
0
Effec
t
Pass:
:
GetAnnotationByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
co Sc
h
üller
d3d1
0
: Implement ID3D10EffectTec
h
nique::GetAnnotationByIn
d
ex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10:
Implemen
t
an
n
otati
o
n pa
r
s
ing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
S
chüller
d
3
d10:
Reorde
r
some functio
n
s
.
commit
|
commitdiff
|
tree
2009-09-09
Rico Schüller
d3d10: Add
initia
l
type
p
arsing code
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schüller
d3d10: A
d
d argument
c
h
ec
k
i
n ID3D10EffectPass::GetD
e
sc
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schüller
d
3
d10:
Add argum
e
nt
c
heck in ID3D10EffectTechniqu
e
.
.
.
commit
|
commitdiff
|
tree
2009-08-31
Rico S
c
hüller
d3d10: Add n
u
ll object
s
for te
c
hn
i
que, pas
s
,
local_buffer
.
.
.
commit
|
commitdiff
|
tree
2009-08-28
Rico
S
chüller
wined3
d
: Add
WINE
D
3D_SM4_OP_MIN
.
commit
|
commitdiff
|
tree
2009-08-28
Ric
o
S
c
hü
l
ler
win
e
d3d: Ad
d
WINED
3
D_SM4_OP_MAX
.
commit
|
commitdiff
|
tree
2009-08-27
Rico
Schüller
d3d10:
P
ar
s
e variable flag
.
commit
|
commitdiff
|
tree
2009-08-27
Rico Schüller
d
3
d
1
0: Identify some mor
e
u
n
k
n
own
s
in parse_fx10
.
commit
|
commitdiff
|
tree
2009-08-21
Rico Schüller
d3d
1
0:
Implem
e
nt G
e
tConst
a
ntBufferByIn
d
ex
.
commit
|
commitdiff
|
tree
2009-08-21
Rico S
c
hüller
d3d10: Implement GetConst
a
ntBufferByName
.
commit
|
commitdiff
|
tree
2009-08-21
R
ico Schüller
d3d10: Add
ID3D10Effect
C
ons
t
antBufferVtbl
.
commit
|
commitdiff
|
tree
2009-08-21
Rico Schüller
d3d10
:
A
d
d annota
t
ion sk
i
pping
.
commit
|
commitdiff
|
tree
2009-08-19
Rico Sc
h
ül
l
er
w
ined3d: Fix some checkG
L
calls
.
commit
|
commitdiff
|
tree
2009-07-15
Rico Sch
ü
l
l
er
d3d10: Rename struct d3d10_effect_vari
a
ble to struc
t
.
.
.
commit
|
commitdiff
|
tree
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