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d3dcompiler_35: Stub dll.
2010-08-17
Ric
o
Schüller
d3d10: For
w
ard D3
D
10Crea
t
eBlob to d3dcompiler_43
.
d
l
l
.
commit
|
commitdiff
|
tree
2010-08-17
Rico Schüller
d3dcom
p
i
ler
:
Implement ID3DBlob::Ge
t
B
ufferSize()
.
commit
|
commitdiff
|
tree
2010-08-17
Rico Schül
l
er
d3dco
m
p
i
ler: Implement I
D
3
D
Blob::GetBufferPointer()
.
commit
|
commitdiff
|
tree
2010-08-17
Ri
c
o Schü
l
l
er
d3dcompiler
:
Implement D
3
DCreateBlob()
.
commit
|
commitdiff
|
tree
2010-08-17
Rico
Sc
h
ülle
r
d3d10: Fix d3dcommon
.
h inclusion
.
commit
|
commitdiff
|
tree
2010-07-23
Rico S
c
hü
l
ler
d3
d
1
0:
A
dd a stub ID3D10Reflect
S
hader
implem
e
n
tati
o
n
.
commit
|
commitdiff
|
tree
2010-07-23
Ric
o
Sch
ü
ller
d3d10: Add
t
he ID3
D
10Sha
d
erReflection interface
.
commit
|
commitdiff
|
tree
2010-07-23
Rico Schül
l
er
d
3d1
0
: Add the ID3D
1
0
ShaderRef
l
ec
t
ionConstant
B
uffer
.
.
.
commit
|
commitdiff
|
tree
2010-07-23
R
i
c
o
Schüller
d3d10: Add t
h
e I
D
3D10ShaderReflectionVar
i
able interface
.
commit
|
commitdiff
|
tree
2010-07-23
R
i
co Sch
ü
ller
d
3d10
:
Add
the
ID3D10ShaderRefl
e
ction
T
ype interface
.
commit
|
commitdiff
|
tree
2010-07-21
Rico Sc
h
üller
d3d10: Ad
d
d
ata and
s
ize check to parse_
d
xb
c
()
.
commit
|
commitdiff
|
tree
2010-07-21
Ri
c
o Schüller
d3d10: Move some helper funcs to
u
tils
.
commit
|
commitdiff
|
tree
2010-07-19
R
i
co Schüller
wined3d:
A
dd
G
L_NV_p
o
int_spri
t
e extension
.
commit
|
commitdiff
|
tree
2010-06-15
Rico Sc
h
ü
ller
wined3d: Improve
f
g
l
r
x glsl spam
filter
.
commit
|
commitdiff
|
tree
2010-05-17
Rico Schüller
d
3d
1
0:
Add argument
chec
k
to ID
3
D10Effect::Get
T
echniq
u
eByName()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico S
c
hüller
d
3
d10/
t
ests: Add ID3D1
0
Effect::
G
e
t
Va
r
iab
l
eBy*() test
.
commit
|
commitdiff
|
tree
2010-05-06
R
ico Schüller
d3d10: Add argument
c
heck in I
D
3D10Effect::GetVariable
B
yNam
e
()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Sch
ü
lle
r
d
3d10:
Implement ID3D10Effect::Get
V
ariableBySemantic()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico
S
chülle
r
d3d10:
Pars
e
semant
i
c i
n
p
arse_fx10
_
loca
l
_variable()
.
commit
|
commitdiff
|
tree
2010-05-03
Ric
o
Sc
h
ül
l
er
ddraw: Chan
g
e return to break in Pix
e
lForm
a
t_
W
ineD3DtoD
D
()
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d3d10: Implement I
D
3D
E
ffectVariabl
e
::GetOu
t
putSignatureEleme
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico
Sch
ü
l
ler
d3
d
10: Implement ID
3
DEf
f
ectVa
r
iable
:
:GetInputSignatureElemen
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
R
ico
S
ch
ü
l
l
er
d3d10
:
Mo
v
e the effect shader inpu
t
signa
t
ure
into
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schülle
r
d3d10: Fix an ER
R
m
essage in par
s
e_fx10_b
o
dy
(
)
.
commit
|
commitdiff
|
tree
2010-02-16
R
ico
Schüller
d
3
d
10: Fi
x
a HeapFr
e
e() in d
3
d10_
e
f
f
e
ct_Rel
e
ase()
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüller
d
3d10/t
e
sts: Ad
d
e
f
fect shader te
s
t
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüller
d3d10/tests: Use a
w
rapper func
t
i
on
f
o
r
D3D1
0
C
reateEffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico S
c
hüller
d3d10: Add D3D
1
0_EOO_PARSED_O
B
JECT
_
INDEX in parse_fx
1
0_object()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüll
e
r
d3d1
0
: Add D3D10_EOO
_
PARSED_OBJ
E
C
T
in
p
arse_fx10_object()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schü
l
l
e
r
d3d10: Implement ID3D1
0
EffectType::I
s
Valid()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schü
l
ler
d3d
1
0: Implem
e
nt ID3D10Ef
f
ectP
a
ss
:
:GetPixel
S
h
a
derDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Ri
c
o Schülle
r
d3d10
:
Implem
e
nt
I
D3D10EffectPass::GetGeometryS
h
aderDesc(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d
3
d
1
0: Impleme
n
t ID3D10EffectP
a
s
s:
:
GetVe
r
texS
h
ade
r
D
esc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d
1
0: Parse shaders in parse_fx10_local_variab
l
e()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Add anony
m
ous s
h
aders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schüller
d
3d10: Pa
r
se effe
c
t
shaders
a
s an
o
ny
m
ou
s
shade
r
s
.
commit
|
commitdiff
|
tree
2010-01-11
Rico S
c
hü
l
le
r
d
3d10
:
R
e
o
r
der struct
d
3d10_
e
ffect
_
v
ariable to make
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Rico Schüller
u
ser
3
2: Ad
d
argument
check fo
r
PTI
T
LEBARINFO in
G
et
T
i
t
leBarI
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Sch
ü
l
l
e
r
d
3
d10/tests:
Add constant b
u
ffer stride test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Sch
ü
ller
d3d
1
0
/tests: Add GetPar
e
ntConsta
n
tB
u
ff
e
r() checks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schülle
r
d3d10/te
s
ts: Ad
d
IsValid() checks
t
o effect
v
aria
b
le
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schülle
r
d
3
d
1
0
/tests: Add effect variable
type a
n
d
c
lass
t
est
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10: Initialize *-
>
buff
e
r for
al
l
effe
c
t var
i
a
bles
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10: Improve constant buffer stride and size_unpacked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co
S
chü
l
ler
d3d10: Mark annotation
variable as a
n
n
ota
t
ion
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schül
l
er
d
3d10
:
I
m
plement ID3D10EffectV
a
riab
l
e::AsShader()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10:
I
m
pl
e
m
e
n
t ID3D10Ef
f
ectVariab
l
e::AsSamp
l
er
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3
d
10: Imple
m
ent ID3D1
0
EffectVari
a
ble::AsRasterizer()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3d10: I
m
plem
e
nt ID3D10EffectVari
a
ble::As
D
epthStencil()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Sc
h
üller
d3d10: Implement ID3D1
0
EffectVariable::AsBlend()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3d10:
I
m
ple
m
ent ID3D10Effe
c
tVariable::AsConstantB
u
ffer()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schül
l
er
d3d
1
0: Implement ID3D10E
f
fectVariable::AsDepthStencilView()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schü
l
ler
d
3
d10:
Imp
l
ement ID3D10Eff
e
ctVa
r
iable::AsRenderT
a
r
getView()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10
:
Impleme
n
t ID3D10EffectVariable::AsShaderRes
o
urc
e
()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
S
c
hüller
d3
d
1
0
: Imp
l
ement ID3D10Effe
c
tVar
i
able::As
S
tring(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
chüller
d3d10: F
i
x a HeapFree(
)
i
n
d
3
d10_ef
f
e
ct_Release()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d1
0
: Improve set_variable_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hül
l
er
d3d10: Add ID3D10Effect
S
h
a
der
V
ariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hüller
d
3
d10
:
Add
I
D3
D
10EffectD
e
pthStencilViewV
a
r
ia
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o Schüller
d3d10: Add ID3D10EffectRenderTarget
V
iew
V
ari
a
bleVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üller
d3d1
0
: Add
I
D3D10
E
ffect
S
h
a
de
r
R
e
so
u
rceVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co Schüller
d3d1
0
: Add ID3D
1
0EffectStri
n
gVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3
d10: Add ID3D10
E
ffect
S
amplerVar
i
able
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3
d
10: Add ID3D
1
0Eff
e
ctRasterizerVariable
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o Sch
ü
ller
d3d10: Add
I
D3D
1
0EffectDep
t
hStencilVariableV
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Ric
o
S
chüller
d3d10
:
Add ID3D10EffectBlendVariableVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d1
0
:
Improve ID3
D
10Effect::G
e
t
V
ariableByName(
)
.
commit
|
commitdiff
|
tree
2009-10-27
Ric
o
Schüller
d
3d10: Implement ID3D10Effect::GetVari
a
bleByIndex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sch
ü
ller
d3d10: Parse
local_variables
.
commit
|
commitdiff
|
tree
2009-10-26
Rico S
c
hüller
d3
d
1
0
: Impro
v
e parse_fx10_type()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sc
h
üller
d3d10: Ad
d
matrix
col
u
mn major pa
r
si
n
g
.
commit
|
commitdiff
|
tree
2009-10-26
Rico
S
c
h
ü
ller
d3d10: Im
p
rove
d
3d10_variable_
t
ype()
.
commit
|
commitdiff
|
tree
2009-10-22
Rico
Sch
ü
ll
e
r
d3d10/tests: Add
I
D3D
1
0EffectVariable::GetElement(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Sch
ü
ll
e
r
d3d10/tes
t
s:
A
d
d variable me
m
be
r
test
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schüller
d3d10: Im
p
leme
n
t ID3D10EffectConst
a
ntBuffer:
:
GetParentCon
s
ta
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico S
c
hüller
d
3d1
0
:
Im
p
lement ID
3
D10EffectV
a
riable::Get
E
le
m
en
t
()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schü
l
ler
d3d1
0
/tests: Add variabl
e
type
t
e
st
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schüll
e
r
d3d1
0
/tests: Add con
s
t
ant
b
uff
e
r t
y
pe test
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o Schülle
r
d3
d
10:
Rem
o
ve double de
c
l
a
r
ed variable in parse_fx10
_
variable()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Schülle
r
d3
d
10
:
I
m
plement ID3D10EffectVariable
:
:Ge
t
Membe
r
B
ySem
a
ntic()
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico Schüll
e
r
d3d10:
Im
p
lem
e
nt ID3D10EffectVaria
b
le::GetMemberByName(
)
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico
S
c
h
üller
d3d10: Implement ID3D10EffectV
a
r
iable::GetMemberByIn
d
ex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3
d
10: Implement ID3D10Ef
f
ectType
:
:GetMemberTy
p
eBySem
a
n
t
i
c()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schü
l
l
er
d
3d10: Impleme
n
t ID3D10Effect
T
ype::
G
e
t
M
e
m
b
e
rType
B
yName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: I
m
pleme
n
t ID3D10E
f
fectT
y
pe::G
e
t
M
ember
T
ypeByI
n
dex()
.
commit
|
commitdiff
|
tree
2009-10-01
Ric
o
S
c
h
üller
d3d10: Add null_ty
p
e
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico Schüll
e
r
d
3d10: Improve ID3D10EffectType::Get
M
em
b
erNam
e
()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Impleme
n
t ID3D10Ef
f
e
ctType::G
e
tMemberSemantic()
.
commit
|
commitdiff
|
tree
2009-09-30
Rico
Schüll
e
r
d
3
d10: Implement ID3D1
0
EffectTyp
e
::G
e
tMemberName()
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schül
l
er
d3d10:
F
orward I
D
3D10EffectVari
a
ble functions from
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico
Schüller
d3d1
0
: Make the c
o
nstant buffer a variabl
e
.
commit
|
commitdiff
|
tree
2009-09-30
Rico
Schüller
d3d10: Parse constant
b
uffer type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Sc
h
ü
ller
d
3
d10: Add
the D3D10_C
B
U
FFER_TYPE enum
.
commit
|
commitdiff
|
tree
2009-09-30
Ri
c
o Sc
h
ü
l
ler
d3d10: Rename ConstantBuffe
r
's
v
ariable to
m
ember
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schül
l
er
o
p
e
ng
l
32/tes
t
s: Imp
r
ove test
f
or wglMakeCurrent
.
commit
|
commitdiff
|
tree
2009-09-22
Ric
o
Schüller
gdi32: Check the current
con
t
ext in w
g
lM
a
k
e
Current(
)
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
win
e
d3d: D
o
n
'
t
cal
l
w
gl
M
akeCurrent(
N
ULL, NULL) in
c
o
ntext_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Ri
c
o Schüller
wined3d: Fix shader s
p
a
m
.
commit
|
commitdiff
|
tree
2009-09-11
Rico Schü
l
l
er
d3d10: Imple
m
ent
ID3D10Ef
f
ect
V
ariab
l
e::GetDesc()
.
commit
|
commitdiff
|
tree
2009-09-11
Rico
Schüller
d
3
d10:
A
d
d
va
r
iable sem
a
n
t
ic
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