From fd218b93d0dfb4db1f48904bbc29f402ba38f522 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Thu, 12 Feb 2015 10:58:45 +0100 Subject: [PATCH] d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set. --- dlls/d3d9/tests/visual.c | 78 ++++++++++++++++++++++++++++++++++-------------- 1 file changed, 56 insertions(+), 22 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 1f42f5ac4aa..b4df9c4b414 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -15449,6 +15449,8 @@ static void zenable_test(void) HRESULT hr; UINT x, y; UINT i, j; + UINT test; + IDirect3DSurface9 *ds; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); @@ -15460,34 +15462,66 @@ static void zenable_test(void) goto done; } - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); - ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE); - ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); - - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0); - ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); - hr = IDirect3DDevice9_BeginScene(device); - ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); - hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tquad, sizeof(*tquad)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice9_EndScene(device); - ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds); + ok(SUCCEEDED(hr), "Failed to get depth stencil surface, hr %#x.\n", hr); - for (i = 0; i < 4; ++i) + for (test = 0; test < 2; ++test) { - for (j = 0; j < 4; ++j) + /* The Windows 8 testbot (WARP) appears to clip with + * ZENABLE = D3DZB_TRUE and no depth buffer set. */ + static const D3DCOLOR expected_broken[] = { - x = 80 * ((2 * j) + 1); - y = 60 * ((2 * i) + 1); - color = getPixelColor(device, x, y); - ok(color_match(color, 0x0000ff00, 1), - "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color); + 0x00ff0000, 0x0000ff00, 0x0000ff00, 0x00ff0000, + 0x00ff0000, 0x0000ff00, 0x0000ff00, 0x00ff0000, + 0x00ff0000, 0x0000ff00, 0x0000ff00, 0x00ff0000, + 0x00ff0000, 0x0000ff00, 0x0000ff00, 0x00ff0000, + }; + + if (!test) + { + hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); + ok(SUCCEEDED(hr), "Failed to set depth stencil surface, hr %#x.\n", hr); } + else + { + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); + ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); + ok(SUCCEEDED(hr), "Failed to set depth stencil surface, hr %#x.\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); + } + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tquad, sizeof(*tquad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + for (i = 0; i < 4; ++i) + { + for (j = 0; j < 4; ++j) + { + x = 80 * ((2 * j) + 1); + y = 60 * ((2 * i) + 1); + color = getPixelColor(device, x, y); + ok(color_match(color, 0x0000ff00, 1) + || broken(color_match(color, expected_broken[i * 4 + j], 1) && !test), + "Expected color 0x0000ff00 at %u, %u, got 0x%08x, test %u.\n", + x, y, color, test); + } + } + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr); } - hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr); + IDirect3DSurface9_Release(ds); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); -- 2.11.4.GIT