From fb92b782f64d4623c63d793964dcdcb6f46e289f Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Thu, 2 Feb 2017 01:04:04 +0100 Subject: [PATCH] wined3d: Use the correct GLenum for point size limit on core profile. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/directx.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index b175d3ae2e9..2b2e314fd2c 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3372,7 +3372,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.texture_size = gl_max; TRACE("Maximum texture size support - max texture size %d.\n", gl_max); - gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv); + gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] + ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv); gl_info->limits.pointsize_min = gl_floatv[0]; gl_info->limits.pointsize_max = gl_floatv[1]; TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]); -- 2.11.4.GIT