From fb4c7e9f9b8caaec1770687c68fbac58393df302 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 6 Apr 2011 19:17:53 +0200 Subject: [PATCH] wined3d: Rename "NumberOfSwapChains" to "swapchain_count". --- dlls/wined3d/device.c | 38 +++++++++++++++++++++----------------- dlls/wined3d/wined3d_private.h | 2 +- 2 files changed, 22 insertions(+), 18 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 3569f940614..44b81c4ae6e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1308,19 +1308,22 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface, return WINED3D_OK; } -/** NOTE: These are ahead of the other getters and setters to save using a forward declaration **/ -static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface) { - IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - TRACE("(%p)\n", This); +static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface) +{ + IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface; - return This->NumberOfSwapChains; + TRACE("iface %p.\n", iface); + + return device->swapchain_count; } -static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, UINT iSwapChain, IWineD3DSwapChain **pSwapChain) { +static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, + UINT iSwapChain, IWineD3DSwapChain **pSwapChain) +{ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; TRACE("(%p) : swapchain %d\n", This, iSwapChain); - if (iSwapChain < This->NumberOfSwapChains) + if (iSwapChain < This->swapchain_count) { *pSwapChain = (IWineD3DSwapChain *)This->swapchains[iSwapChain]; IWineD3DSwapChain_AddRef(*pSwapChain); @@ -1955,8 +1958,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, goto err_out; } - This->NumberOfSwapChains = 1; - This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(*This->swapchains)); + This->swapchain_count = 1; + This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains)); if (!This->swapchains) { ERR("Out of memory!\n"); @@ -2054,8 +2057,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, err_out: HeapFree(GetProcessHeap(), 0, This->render_targets); HeapFree(GetProcessHeap(), 0, This->swapchains); - This->NumberOfSwapChains = 0; - if(This->palettes) { + This->swapchain_count = 0; + if (This->palettes) + { HeapFree(GetProcessHeap(), 0, This->palettes[0]); HeapFree(GetProcessHeap(), 0, This->palettes); } @@ -2098,8 +2102,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface, goto err_out; } - This->NumberOfSwapChains = 1; - This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(*This->swapchains)); + This->swapchain_count = 1; + This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains)); if (!This->swapchains) { ERR("Out of memory!\n"); @@ -2259,7 +2263,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, context_release(context); - for (i = 0; i < This->NumberOfSwapChains; ++i) + for (i = 0; i < This->swapchain_count; ++i) { TRACE("Releasing the implicit swapchain %u.\n", i); if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0) @@ -2270,7 +2274,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, HeapFree(GetProcessHeap(), 0, This->swapchains); This->swapchains = NULL; - This->NumberOfSwapChains = 0; + This->swapchain_count = 0; for (i = 0; i < This->palette_count; ++i) HeapFree(GetProcessHeap(), 0, This->palettes[i]); @@ -2290,7 +2294,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; unsigned int i; - for (i = 0; i < This->NumberOfSwapChains; ++i) + for (i = 0; i < This->swapchain_count; ++i) { TRACE("Releasing the implicit swapchain %u.\n", i); if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0) @@ -2301,7 +2305,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_ HeapFree(GetProcessHeap(), 0, This->swapchains); This->swapchains = NULL; - This->NumberOfSwapChains = 0; + This->swapchain_count = 0; return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 1a9e4ae7099..47d8631baf1 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1708,7 +1708,7 @@ struct IWineD3DDeviceImpl HWND focus_window; IWineD3DSwapChainImpl **swapchains; - UINT NumberOfSwapChains; + UINT swapchain_count; struct list resources; /* a linked list to track resources created by the device */ struct list shaders; /* a linked list to track shaders (pixel and vertex) */ -- 2.11.4.GIT