From fa63f80d0ebc80e9c8b32dde95ad6f1089c528d8 Mon Sep 17 00:00:00 2001 From: Jan Sikorski Date: Fri, 15 Oct 2021 14:26:16 +0200 Subject: [PATCH] d3d11: Don't grab wined3d lock for wined3d_device_context_copy_uav_counter(). Signed-off-by: Jan Sikorski Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index e5618f09174..248634a245d 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1392,10 +1392,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11Devi buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer); uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view); - wined3d_mutex_lock(); wined3d_device_context_copy_uav_counter(context->wined3d_context, buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface, -- 2.11.4.GIT