From ea6c61a5342c703b2194fa334f508d377980132e Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Tue, 14 Mar 2017 13:15:56 +0100 Subject: [PATCH] wined3d: Do not use texture unit mapping for SM4+ shaders. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ecaa667c4a1..f7f6ca55a29 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -631,7 +631,7 @@ static void shader_glsl_load_samplers(const struct wined3d_context *context, unsigned int base, count; wined3d_gl_limits_get_texture_unit_range(&gl_info->limits, version->type, &base, &count); - tex_unit_map = version->type == WINED3D_SHADER_TYPE_COMPUTE ? NULL : context->tex_unit_map; + tex_unit_map = version->major >= 4 ? NULL : context->tex_unit_map; shader_glsl_load_samplers_range(gl_info, priv, program_id, prefix, base, count, tex_unit_map); } -- 2.11.4.GIT