From e4244954c67bd889b24105d3cb996e2bfe68f192 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Wed, 27 Jan 2016 23:43:44 +0100 Subject: [PATCH] wined3d: Implement SM4 round_z instruction. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a51032f5b64..3bcd6aa0beb 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3261,6 +3261,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) case WINED3DSIH_MIN: instruction = "min"; break; case WINED3DSIH_ROUND_NI: instruction = "floor"; break; case WINED3DSIH_ROUND_PI: instruction = "ceil"; break; + case WINED3DSIH_ROUND_Z: instruction = "trunc"; break; case WINED3DSIH_SQRT: instruction = "sqrt"; break; default: instruction = ""; FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); @@ -8076,7 +8077,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_RET */ shader_glsl_ret, /* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl, /* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl, - /* WINED3DSIH_ROUND_Z */ NULL, + /* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl, /* WINED3DSIH_RSQ */ shader_glsl_scalar_op, /* WINED3DSIH_SAMPLE */ shader_glsl_sample, /* WINED3DSIH_SAMPLE_GRAD */ NULL, -- 2.11.4.GIT