From d8c5e417c214be468c0b4bfc74cd56d370985939 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Tue, 17 Mar 2015 15:52:13 +0100 Subject: [PATCH] wined3d: Force stream info update on vertex shader change. --- dlls/wined3d/context.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index af29e6928b5..9cc68ab8129 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3048,7 +3048,12 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de * updating a resource location. */ context_update_tex_unit_map(context, state); context_preload_textures(context, state); - if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC)) + /* TODO: Right now the dependency on the vertex shader is necessary + * since context_stream_info_from_declaration depends on the reg_maps of + * the current VS but maybe it's possible to relax the coupling in some + * situations at least. */ + if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC) + || isStateDirty(context, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX))) { context_update_stream_info(context, state); } -- 2.11.4.GIT