From d5dd78a4bade8d9e091ac8dab5c95429a0f248c3 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 5 Apr 2016 18:24:22 +0200 Subject: [PATCH] wined3d: Use the texture dimension helpers in read_from_framebuffer(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b6e8f997229..681caa971a3 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1858,6 +1858,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, struct wined3d_context *context = old_ctx; struct wined3d_surface *restore_rt = NULL; unsigned int row_pitch, slice_pitch; + unsigned int width, height; BYTE *mem; BYTE *row, *top, *bottom; int i; @@ -1909,8 +1910,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface, gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, row_pitch / texture->resource.format->byte_count); checkGLcall("glPixelStorei"); - gl_info->gl_ops.gl.p_glReadPixels(0, 0, - surface->resource.width, surface->resource.height, + width = wined3d_texture_get_level_width(texture, surface->texture_level); + height = wined3d_texture_get_level_height(texture, surface->texture_level); + gl_info->gl_ops.gl.p_glReadPixels(0, 0, width, height, texture->resource.format->glFormat, texture->resource.format->glType, data.addr); checkGLcall("glReadPixels"); @@ -1936,8 +1938,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, mem = data.addr; top = mem; - bottom = mem + row_pitch * (surface->resource.height - 1); - for (i = 0; i < surface->resource.height / 2; i++) + bottom = mem + row_pitch * (height - 1); + for (i = 0; i < height / 2; i++) { memcpy(row, top, row_pitch); memcpy(top, bottom, row_pitch); -- 2.11.4.GIT