From cf9536b6bfbefbf5003c7633446a91f6e399c4de Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 17 Aug 2018 19:24:09 +0430 Subject: [PATCH] wined3d: Move OpenGL initialisation code to adapter_gl.c. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/Makefile.in | 1 + dlls/wined3d/{directx.c => adapter_gl.c} | 3080 +--------- dlls/wined3d/directx.c | 9308 ++++++++---------------------- dlls/wined3d/wined3d_private.h | 43 + 4 files changed, 2864 insertions(+), 9568 deletions(-) copy dlls/wined3d/{directx.c => adapter_gl.c} (59%) rewrite dlls/wined3d/directx.c (62%) diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in index 58fc2d5f42d..39fed381d97 100644 --- a/dlls/wined3d/Makefile.in +++ b/dlls/wined3d/Makefile.in @@ -3,6 +3,7 @@ IMPORTLIB = wined3d IMPORTS = opengl32 user32 gdi32 advapi32 C_SRCS = \ + adapter_gl.c \ arb_program_shader.c \ ati_fragment_shader.c \ buffer.c \ diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/adapter_gl.c similarity index 59% copy from dlls/wined3d/directx.c copy to dlls/wined3d/adapter_gl.c index 65a1bb1fabe..686c79ac73f 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/adapter_gl.c @@ -4,7 +4,7 @@ * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2007-2008 Stefan Dösinger for CodeWeavers - * Copyright 2009-2011 Henri Verbeet for CodeWeavers + * Copyright 2009-2011, 2018 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -27,47 +27,11 @@ #include #include "wined3d_private.h" -#include "winternl.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); WINE_DECLARE_DEBUG_CHANNEL(winediag); -#define DEFAULT_REFRESH_RATE 0 - -/* The driver names reflect the lowest GPU supported - * by a certain driver, so DRIVER_AMD_R300 supports - * R3xx, R4xx and R5xx GPUs. */ -enum wined3d_display_driver -{ - DRIVER_AMD_RAGE_128PRO, - DRIVER_AMD_R100, - DRIVER_AMD_R300, - DRIVER_AMD_R600, - DRIVER_AMD_RX, - DRIVER_INTEL_GMA800, - DRIVER_INTEL_GMA900, - DRIVER_INTEL_GMA950, - DRIVER_INTEL_GMA3000, - DRIVER_INTEL_HD4000, - DRIVER_NVIDIA_TNT, - DRIVER_NVIDIA_GEFORCE2MX, - DRIVER_NVIDIA_GEFORCEFX, - DRIVER_NVIDIA_GEFORCE6, - DRIVER_NVIDIA_GEFORCE8, - DRIVER_VMWARE, - DRIVER_UNKNOWN -}; - -enum wined3d_driver_model -{ - DRIVER_MODEL_GENERIC, - DRIVER_MODEL_WIN9X, - DRIVER_MODEL_NT40, - DRIVER_MODEL_NT5X, - DRIVER_MODEL_NT6X -}; - enum wined3d_gl_vendor { GL_VENDOR_UNKNOWN, @@ -77,10 +41,6 @@ enum wined3d_gl_vendor GL_VENDOR_NVIDIA, }; -/* The d3d device ID */ -static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } }; - -/* Extension detection */ struct wined3d_extension_map { const char *extension_string; @@ -270,24 +230,6 @@ static const struct wined3d_extension_map wgl_extension_map[] = {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER }, }; -/********************************************************** - * Utility functions follow - **********************************************************/ - -const struct min_lookup minMipLookup[] = -{ - /* NONE POINT LINEAR */ - {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ - {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ - {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ -}; - -const GLenum magLookup[] = -{ - /* NONE POINT LINEAR */ - GL_NEAREST, GL_NEAREST, GL_LINEAR, -}; - static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx) { const struct wined3d_gl_info *gl_info = ctx->gl_info; @@ -423,51 +365,6 @@ fail: return FALSE; } -/* Adjust the amount of used texture memory */ -UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) -{ - adapter->vram_bytes_used += amount; - TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n", - wine_dbgstr_longlong(amount), - wine_dbgstr_longlong(adapter->vram_bytes_used)); - return adapter->vram_bytes_used; -} - -static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) -{ - heap_free(adapter->gl_info.formats); - heap_free(adapter->cfgs); -} - -ULONG CDECL wined3d_incref(struct wined3d *wined3d) -{ - ULONG refcount = InterlockedIncrement(&wined3d->ref); - - TRACE("%p increasing refcount to %u.\n", wined3d, refcount); - - return refcount; -} - -ULONG CDECL wined3d_decref(struct wined3d *wined3d) -{ - ULONG refcount = InterlockedDecrement(&wined3d->ref); - - TRACE("%p decreasing refcount to %u.\n", wined3d, refcount); - - if (!refcount) - { - unsigned int i; - - for (i = 0; i < wined3d->adapter_count; ++i) - { - wined3d_adapter_cleanup(&wined3d->adapters[i]); - } - heap_free(wined3d); - } - - return refcount; -} - /* Context activation is done by the caller. */ static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info) { @@ -508,47 +405,42 @@ static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) { - if (card_vendor != HW_VENDOR_AMD) return FALSE; - if (device == CARD_AMD_RADEON_9500) return TRUE; - if (device == CARD_AMD_RADEON_X700) return TRUE; - if (device == CARD_AMD_RADEON_X1600) return TRUE; - return FALSE; + return card_vendor == HW_VENDOR_AMD + && (device == CARD_AMD_RADEON_9500 + || device == CARD_AMD_RADEON_X700 + || device == CARD_AMD_RADEON_X1600); } static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) { - if (card_vendor == HW_VENDOR_NVIDIA) - { - if (device == CARD_NVIDIA_GEFORCEFX_5200 || - device == CARD_NVIDIA_GEFORCEFX_5600 || - device == CARD_NVIDIA_GEFORCEFX_5800) - { - return TRUE; - } - } - return FALSE; + return card_vendor == HW_VENDOR_NVIDIA + && (device == CARD_NVIDIA_GEFORCEFX_5200 + || device == CARD_NVIDIA_GEFORCEFX_5600 + || device == CARD_NVIDIA_GEFORCEFX_5800); } static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) { - /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from - * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to - * detect the Apple OpenGL implementation to apply some extension fixups afterwards. + /* MacOS has various specialities in the extensions it advertises. Some + * have to be loaded from the OpenGL 1.2+ core, while other extensions are + * advertised, but software emulated. So try to detect the Apple OpenGL + * implementation to apply some extension fixups afterwards. * - * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks - * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. - * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions - * like client storage might be supported on other implementations too, but GL_APPLE_flush_render - * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So - * the chance that other implementations support them is rather small since Win32 QuickTime uses - * DirectDraw, not OpenGL. + * Detecting this isn't really easy. The vendor string doesn't mention + * Apple. Compile-time checks aren't sufficient either because a Linux + * binary may display on a MacOS X server via remote X11. So try to detect + * the OpenGL implementation by looking at certain Apple extensions. Some + * extensions like client storage might be supported on other + * implementations too, but GL_APPLE_flush_render is specific to the + * MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime + * specific. So the chance that other implementations support them is + * rather small since Win32 QuickTime uses DirectDraw, not OpenGL. * - * This test has been moved into wined3d_guess_gl_vendor() - */ + * This test has been moved into wined3d_guess_gl_vendor(). */ return gl_vendor == GL_VENDOR_APPLE; } @@ -639,13 +531,15 @@ static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct win const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) { - /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports - * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card. - * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44 - * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is - * hardcoded + /* Direct3D 9 cards support 40 single float varyings in hardware, most + * drivers report 32. ATI misreports 44 varyings. So assume that if we + * have more than 44 varyings we have a Direct3D 10+ card. This detection + * is for the gl_ClipPos varying quirk. If a Direct3D 9 card really + * supports more than 44 varyings and we subtract one in Direct3D 9 + * shaders it's not going to hurt us because the Direct3D 9 limit is + * hardcoded. * - * dx10 cards usually have 64 varyings */ + * Direct3D 10 cards usually have 64 varyings. */ return gl_info->limits.glsl_varyings > 44; } @@ -935,27 +829,33 @@ static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) { - /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms. - * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should - * allow 48 different offsets or other helper immediate values. */ + /* MacOS needs uniforms for relative addressing offsets. This can + * accumulate to quite a few uniforms. Beyond that the general uniform + * isn't optimal, so reserve a number of uniforms. 12 vec4's should allow + * 48 different offsets or other helper immediate values. */ TRACE("Reserving 12 GLSL constants for compiler private use.\n"); gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12); } static void quirk_amd_dx9(struct wined3d_gl_info *gl_info) { - /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although - * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL). - * If real NP2 textures are used, the driver falls back to software. We could just remove the - * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient - * due to the non-normalized texture coordinates. Thus set an internal extension flag, - * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures - * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits. + /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and + * earlier cards, although these cards only support + * GL_ARB_texture_rectangle (D3DPTEXTURECAPS_NONPOW2CONDITIONAL). + * + * If real NP2 textures are used, the driver falls back to software. We + * could just disable the extension and use GL_ARB_texture_rectangle + * instead, but texture_rectangle is inconvenient due to the + * non-normalised texture coordinates. Thus set an internal extension + * flag, GL_WINE_normalized_texrect, which signals the code that it can + * use non-power-of-two textures as per GL_ARB_texture_non_power_of_two, + * but has to stick to the texture_rectangle limits. * - * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which - * has this extension promoted to core. The extension loading code sets this extension supported - * due to that, so this code works on fglrx as well. */ - if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) + * Fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it + * advertises OpenGL 2.0, which has this extension promoted to core. The + * extension loading code sets this extension supported due to that, so + * this code works on fglrx as well. */ + if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) { TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; @@ -965,20 +865,26 @@ static void quirk_amd_dx9(struct wined3d_gl_info *gl_info) static void quirk_no_np2(struct wined3d_gl_info *gl_info) { - /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but - * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string. - * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying - * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the - * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used. - * We therefore completely remove ARB_tex_npot from the list of supported extensions. + /* The NVIDIA GeForce FX series reports OpenGL 2.0 capabilities with the + * latest drivers versions, but doesn't explicitly advertise the + * ARB_tex_npot extension in the OpenGL extension string. This usually + * means that ARB_tex_npot is supported in hardware as long as the + * application is staying within the limits enforced by the + * ARB_texture_rectangle extension. This however is not true for the + * FX series, which instantly falls back to a slower software path as + * soon as ARB_tex_npot is used. We therefore completely remove + * ARB_tex_npot from the list of supported extensions. + * + * Note that WINE_normalized_texrect can't be used in this case because + * internally it uses ARB_tex_npot, triggering the software fallback. + * There is not much we can do here apart from disabling the + * software-emulated extension and re-enable ARB_tex_rect (which was + * previously disabled in wined3d_adapter_init_gl_caps). * - * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot, - * triggering the software fallback. There is not much we can do here apart from disabling the - * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled - * in wined3d_adapter_init_gl_caps). - * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer - * post-processing effects in the game "Max Payne 2"). - * The behaviour can be verified through a simple test app attached in bugreport #14724. */ + * This fixup removes performance problems on both the FX 5900 and + * FX 5700 (e.g. for framebuffer post-processing effects in the game + * "Max Payne 2"). The behaviour can be verified through a simple test + * app attached in bugreport #14724. */ TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n"); gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE; @@ -986,19 +892,24 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info) static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) { - /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems - * with fixed function fragment processing. Ideally this flag should be detected with a test shader - * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones) - * do not like vertex shaders in feedback mode and return an error, even though it should be valid - * according to the spec. + /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by + * default, which causes problems with fixed-function fragment processing. + * Ideally this flag should be detected with a test shader and OpenGL + * feedback mode, but some OpenGL implementations (MacOS ATI at least, + * probably all MacOS ones) do not like vertex shaders in feedback mode + * and return an error, even though it should be valid according to the + * spec. * - * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This - * makes the shader slower and eats instruction slots which should be available to the d3d app. + * We don't want to enable this on all cards, as it adds an extra + * instruction per texcoord used. This makes the shader slower and eats + * instruction slots which should be available to the Direct3D + * application. * - * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist - * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If - * this workaround is activated on cards that do not need it, it won't break things, just affect - * performance negatively. */ + * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking + * for the buggy cards, blacklist all Radeon cards on MacOS and whitelist + * the good ones. That way we're prepared for the future. If this + * workaround is activated on cards that do not need it, it won't break + * things, just affect performance negatively. */ TRACE("Enabling vertex texture coord fixes in vertex shaders.\n"); gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W; } @@ -1035,23 +946,23 @@ static void quirk_infolog_spam(struct wined3d_gl_info *gl_info) static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info) { - /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few - selected texture formats. They are apparently the only DX9 class GPUs - supporting VTF. - Also, DX9-era GPUs are somewhat limited with float textures - filtering and blending. */ + /* NVIDIA GeForce 6xxx and 7xxx support accelerated VTF only on a few + * selected texture formats. They are apparently the only Direct3D 9 class + * GPUs supporting VTF. Also, Direct3D 9-era GPUs are somewhat limited + * with float texture filtering and blending. */ gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING; } static void quirk_r200_constants(struct wined3d_gl_info *gl_info) { - /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on) - * loads some fog parameters (start, end, exponent, but not the color) into the - * program. + /* The Mesa r200 driver (and there is no other driver for this GPU Wine + * would run on) loads some fog parameters (start, end, exponent, but not + * the colour) into the program. * - * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0, - * and it is the responsibility of the vertex pipeline to handle non-linear fog and - * linear fog with start and end other than 0.0 and 1.0. */ + * Apparently the fog hardware is only able to handle linear fog with a + * range of 0.0;1.0, and it is the responsibility of the vertex pipeline + * to handle non-linear fog and linear fog with start and end other than + * 0.0 and 1.0. */ TRACE("Reserving 1 ARB constant for compiler private use.\n"); gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1); } @@ -1070,496 +981,12 @@ static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info) } } -struct driver_quirk -{ - BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device); - void (*apply)(struct wined3d_gl_info *gl_info); - const char *description; -}; - -static const struct driver_quirk quirk_table[] = -{ - { - match_amd_r300_to_500, - quirk_amd_dx9, - "AMD normalized texrect quirk" - }, - { - match_apple, - quirk_apple_glsl_constants, - "Apple GLSL uniform override" - }, - { - match_geforce5, - quirk_no_np2, - "Geforce 5 NP2 disable" - }, - { - match_apple_intel, - quirk_texcoord_w, - "Init texcoord .w for Apple Intel GPU driver" - }, - { - match_apple_nonr500ati, - quirk_texcoord_w, - "Init texcoord .w for Apple ATI >= r600 GPU driver" - }, - { - match_dx10_capable, - quirk_clip_varying, - "Reserved varying for gl_ClipPos" - }, - { - /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most - * GL implementations accept it. The Mac GL is the only implementation known to - * reject it. - * - * If we can pass 4 component specular colors, do it, because (a) we don't have - * to screw around with the data, and (b) the D3D fixed function vertex pipeline - * passes specular alpha to the pixel shader if any is used. Otherwise the - * specular alpha is used to pass the fog coordinate, which we pass to opengl - * via GL_EXT_fog_coord. - */ - match_allows_spec_alpha, - quirk_allows_specular_alpha, - "Allow specular alpha quirk" - }, - { - match_broken_nv_clip, - quirk_disable_nvvp_clip, - "Apple NV_vertex_program clip bug quirk" - }, - { - match_fbo_tex_update, - quirk_fbo_tex_update, - "FBO rebind for attachment updates" - }, - { - match_broken_rgba16, - quirk_broken_rgba16, - "True RGBA16 is not available" - }, - { - match_fglrx, - quirk_infolog_spam, - "Not printing GLSL infolog" - }, - { - match_not_dx10_capable, - quirk_limited_tex_filtering, - "Texture filtering, blending and VTF support is limited" - }, - { - match_r200, - quirk_r200_constants, - "r200 vertex shader constants" - }, - { - match_broken_arb_fog, - quirk_broken_arb_fog, - "ARBfp fogstart == fogend workaround" - }, - { - match_broken_viewport_subpixel_bits, - quirk_broken_viewport_subpixel_bits, - "Nvidia viewport subpixel bits bug" - }, -}; - -/* Certain applications (Steam) complain if we report an outdated driver version. In general, - * reporting a driver version is moot because we are not the Windows driver, and we have different - * bugs, features, etc. - * - * The driver version has the form "x.y.z.w". - * - * "x" is the Windows version the driver is meant for: - * 4 -> 95/98/NT4 - * 5 -> 2000 - * 6 -> 2000/XP - * 7 -> Vista - * 8 -> Win 7 - * - * "y" is the maximum Direct3D version the driver supports. - * y -> d3d version mapping: - * 11 -> d3d6 - * 12 -> d3d7 - * 13 -> d3d8 - * 14 -> d3d9 - * 15 -> d3d10 - * 16 -> d3d10.1 - * 17 -> d3d11 - * - * "z" is the subversion number. - * - * "w" is the vendor specific driver build number. - */ - -struct driver_version_information -{ - enum wined3d_display_driver driver; - enum wined3d_driver_model driver_model; - const char *driver_name; /* name of Windows driver */ - WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */ - WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */ - WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */ -}; - -/* The driver version table contains driver information for different devices on several OS versions. */ -static const struct driver_version_information driver_version_table[] = -{ - /* AMD - * - Radeon HD2x00 (R600) and up supported by current drivers. - * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7) - * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP) - * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */ - {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0}, - {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614}, - {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764}, - {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280}, - {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 }, - {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280}, - {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474}, - - /* Intel - * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp - * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to - * igxprd32.dll but the GMA800 driver was never updated. */ - {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889}, - {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764}, - {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926}, - {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218}, - {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504}, - {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666}, - {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352}, - - /* Nvidia - * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8 - * - Geforce6 and 7 support is up to 307.83 on XP-Win8 - * - GeforceFX support is up to 173.x on <= XP - * - Geforce2MX/3/4 up to 96.x on <= XP - * - TNT/Geforce1/2 up to 71.x on <= XP - * All version numbers used below are from the Linux nvidia drivers. */ - {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186}, - {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371}, - {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516}, - {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783}, - {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052}, - {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783}, - {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052}, - - /* VMware */ - {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134}, -}; - -struct gpu_description -{ - WORD vendor; /* reported PCI card vendor ID */ - WORD card; /* reported PCI card device ID */ - const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */ - enum wined3d_display_driver driver; - unsigned int vidmem; -}; - -/* The amount of video memory stored in the gpu description table is the minimum amount of video memory - * found on a board containing a specific GPU. */ -static const struct gpu_description gpu_description_table[] = -{ - /* Nvidia cards */ - {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288}, - - /* AMD cards */ - {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192}, - - /* VMware */ - {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024}, - - /* Intel cards */ - {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072}, -}; - -static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver, - enum wined3d_driver_model driver_model) -{ - unsigned int i; - - TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model); - for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i) - { - const struct driver_version_information *entry = &driver_version_table[i]; - - if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC - || entry->driver_model == driver_model)) - { - TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n", - entry->driver_name, entry->version, entry->subversion, entry->build); - return entry; - } - } - return NULL; -} - -static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor, - enum wined3d_pci_device device) -{ - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i) - { - if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card) - return &gpu_description_table[i]; - } - - return NULL; -} - -static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes) +static const struct wined3d_gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, + UINT64 *vram_bytes) { + const struct wined3d_gpu_description *gpu_description; enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE; enum wined3d_pci_device device = PCI_DEVICE_NONE; - const struct gpu_description *gpu_description; static unsigned int once; if (gl_info->supported[WGL_WINE_QUERY_RENDERER]) @@ -1595,7 +1022,7 @@ static const struct gpu_description *query_gpu_description(const struct wined3d_ wine_dbgstr_longlong(*vram_bytes)); } - if (!(gpu_description = get_gpu_description(vendor, device)) + if (!(gpu_description = wined3d_get_gpu_description(vendor, device)) && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++) ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device); @@ -1603,128 +1030,6 @@ static const struct gpu_description *query_gpu_description(const struct wined3d_ return gpu_description; } -static void init_driver_info(struct wined3d_driver_info *driver_info, - const struct gpu_description *gpu_desc, UINT64 vram_bytes) -{ - OSVERSIONINFOW os_version; - WORD driver_os_version; - enum wined3d_display_driver driver; - enum wined3d_driver_model driver_model; - const struct driver_version_information *version_info; - - memset(&os_version, 0, sizeof(os_version)); - os_version.dwOSVersionInfoSize = sizeof(os_version); - if (!GetVersionExW(&os_version)) - { - ERR("Failed to get OS version, reporting 2000/XP.\n"); - driver_os_version = 6; - driver_model = DRIVER_MODEL_NT5X; - } - else - { - TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); - switch (os_version.dwMajorVersion) - { - case 4: - /* If needed we could distinguish between 9x and NT4, but this code won't make - * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0. - */ - driver_os_version = 4; - driver_model = DRIVER_MODEL_WIN9X; - break; - - case 5: - driver_os_version = 6; - driver_model = DRIVER_MODEL_NT5X; - break; - - case 6: - if (os_version.dwMinorVersion == 0) - { - driver_os_version = 7; - driver_model = DRIVER_MODEL_NT6X; - } - else if (os_version.dwMinorVersion == 1) - { - driver_os_version = 8; - driver_model = DRIVER_MODEL_NT6X; - } - else - { - if (os_version.dwMinorVersion > 2) - { - FIXME("Unhandled OS version %u.%u, reporting Win 8.\n", - os_version.dwMajorVersion, os_version.dwMinorVersion); - } - driver_os_version = 9; - driver_model = DRIVER_MODEL_NT6X; - } - break; - - case 10: - driver_os_version = 10; - driver_model = DRIVER_MODEL_NT6X; - break; - - default: - FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n", - os_version.dwMajorVersion, os_version.dwMinorVersion); - driver_os_version = 6; - driver_model = DRIVER_MODEL_NT5X; - break; - } - } - - driver_info->vendor = gpu_desc->vendor; - driver_info->device = gpu_desc->card; - driver_info->description = gpu_desc->description; - driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024; - driver = gpu_desc->driver; - - /** - * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff. - * In order to avoid this application bug we limit the amount of video memory - * to LONG_MAX for older Windows versions. - */ - if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX) - { - TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX); - driver_info->vram_bytes = LONG_MAX; - } - - /* Try to obtain driver version information for the current Windows version. This fails in - * some cases: - * - the gpu is not available on the currently selected OS version: - * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows, - * version information for the current Windows version is returned instead of faked info. - * We do the same and assume the default Windows version to emulate is WinXP. - * - * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast) - * For now return the XP driver info. Perhaps later on we should return VESA. - * - * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id) - * This could be an indication that our database is not up to date, so this should be fixed. - */ - if ((version_info = get_driver_version_info(driver, driver_model)) - || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC))) - { - driver_info->name = version_info->driver_name; - driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version); - driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build); - } - else - { - ERR("No driver version info found for device %04x:%04x, driver model %#x.\n", - driver_info->vendor, driver_info->device, driver_model); - driver_info->name = "Display"; - driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15); - driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */ - } - - TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n", - driver_info->version_high, driver_info->version_low); -} - /* Context activation is done by the caller. */ static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, @@ -1732,6 +1037,103 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_cap { unsigned int i; + static const struct driver_quirk + { + BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, + const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, + enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device); + void (*apply)(struct wined3d_gl_info *gl_info); + const char *description; + } + quirk_table[] = + { + { + match_amd_r300_to_500, + quirk_amd_dx9, + "AMD normalised texrect quirk" + }, + { + match_apple, + quirk_apple_glsl_constants, + "Apple GLSL uniform override" + }, + { + match_geforce5, + quirk_no_np2, + "Geforce 5 NP2 disable" + }, + { + match_apple_intel, + quirk_texcoord_w, + "Init texcoord .w for Apple Intel GPU driver" + }, + { + match_apple_nonr500ati, + quirk_texcoord_w, + "Init texcoord .w for Apple ATI >= r600 GPU driver" + }, + { + match_dx10_capable, + quirk_clip_varying, + "Reserved varying for gl_ClipPos" + }, + { + /* GL_EXT_secondary_color does not allow 4 component secondary + * colours, but most OpenGL implementations accept it. Apple's + * is the only OpenGL implementation known to reject it. + * + * If we can pass 4-component specular colours, do it, because + * (a) we don't have to screw around with the data, and (b) the + * Direct3D fixed-function vertex pipeline passes specular alpha + * to the pixel shader if any is used. Otherwise the specular + * alpha is used to pass the fog coordinate, which we pass to + * OpenGL via GL_EXT_fog_coord. */ + match_allows_spec_alpha, + quirk_allows_specular_alpha, + "Allow specular alpha quirk" + }, + { + match_broken_nv_clip, + quirk_disable_nvvp_clip, + "Apple NV_vertex_program clip bug quirk" + }, + { + match_fbo_tex_update, + quirk_fbo_tex_update, + "FBO rebind for attachment updates" + }, + { + match_broken_rgba16, + quirk_broken_rgba16, + "True RGBA16 is not available" + }, + { + match_fglrx, + quirk_infolog_spam, + "Not printing GLSL infolog" + }, + { + match_not_dx10_capable, + quirk_limited_tex_filtering, + "Texture filtering, blending and VTF support is limited" + }, + { + match_r200, + quirk_r200_constants, + "r200 vertex shader constants" + }, + { + match_broken_arb_fog, + quirk_broken_arb_fog, + "ARBfp fogstart == fogend workaround" + }, + { + match_broken_viewport_subpixel_bits, + quirk_broken_viewport_subpixel_bits, + "NVIDIA viewport subpixel bits bug" + }, + }; + for (i = 0; i < ARRAY_SIZE(quirk_table); ++i) { if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue; @@ -2057,7 +1459,7 @@ cards_nvidia_binary[] = /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/ * * Beware: renderer string do not match exact card model, - * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */ + * e.g. HD 4800 is returned for multiple cards, even for RV790 based ones. */ cards_amd_binary[] = { {"RX 480", CARD_AMD_RADEON_RX_480}, @@ -2405,7 +1807,7 @@ nvidia_gl_vendor_table[] = { {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)}, - {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, + {GL_VENDOR_NVIDIA, "NVIDIA binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, }, vmware_gl_vendor_table[] = { @@ -2417,44 +1819,6 @@ intel_gl_vendor_table[] = {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)}, }; -static const enum wined3d_pci_device -card_fallback_nvidia[] = -{ - CARD_NVIDIA_RIVA_128, /* D3D5 */ - CARD_NVIDIA_RIVA_TNT, /* D3D6 */ - CARD_NVIDIA_GEFORCE, /* D3D7 */ - CARD_NVIDIA_GEFORCE3, /* D3D8 */ - CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */ - CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */ - CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */ - CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */ -}, -card_fallback_amd[] = -{ - CARD_AMD_RAGE_128PRO, /* D3D5 */ - CARD_AMD_RAGE_128PRO, /* D3D6 */ - CARD_AMD_RADEON_7200, /* D3D7 */ - CARD_AMD_RADEON_8500, /* D3D8 */ - CARD_AMD_RADEON_9500, /* D3D9_SM2 */ - CARD_AMD_RADEON_X1600, /* D3D9_SM3 */ - CARD_AMD_RADEON_HD2900, /* D3D10 */ - CARD_AMD_RADEON_HD5600, /* D3D11 */ -}, -card_fallback_intel[] = -{ - CARD_INTEL_845G, /* D3D5 */ - CARD_INTEL_845G, /* D3D6 */ - CARD_INTEL_845G, /* D3D7 */ - CARD_INTEL_915G, /* D3D8 */ - CARD_INTEL_915G, /* D3D9_SM2 */ - CARD_INTEL_945G, /* D3D9_SM3 */ - CARD_INTEL_G45, /* D3D10 */ - CARD_INTEL_IVBD, /* D3D11 */ -}; -C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_FEATURE_LEVEL_COUNT); -C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_FEATURE_LEVEL_COUNT); -C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_FEATURE_LEVEL_COUNT); - static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table, unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer) { @@ -2486,22 +1850,13 @@ static const struct const char *description; /* Description of the card selector i.e. Apple OS/X Intel */ const struct gl_vendor_selection *gl_vendor_selection; unsigned int gl_vendor_count; - const enum wined3d_pci_device *card_fallback; /* An array with FEATURE_LEVEL_COUNT elements */ } card_vendor_table[] = { - {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, - ARRAY_SIZE(amd_gl_vendor_table), - card_fallback_amd}, - {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table, - ARRAY_SIZE(nvidia_gl_vendor_table), - card_fallback_nvidia}, - {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, - ARRAY_SIZE(vmware_gl_vendor_table), - card_fallback_amd}, - {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, - ARRAY_SIZE(intel_gl_vendor_table), - card_fallback_intel}, + {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, ARRAY_SIZE(amd_gl_vendor_table)}, + {HW_VENDOR_NVIDIA, "NVIDIA", nvidia_gl_vendor_table, ARRAY_SIZE(nvidia_gl_vendor_table)}, + {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, ARRAY_SIZE(vmware_gl_vendor_table)}, + {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, ARRAY_SIZE(intel_gl_vendor_table)}, }; static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level feature_level, @@ -2520,7 +1875,7 @@ static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level fea * Various games depend on the PCI id, so somehow we need to provide one. * A simple option is to parse the renderer string and translate this to * the right PCI id. This is a lot of work because there are more than 200 - * GPUs just for Nvidia. Various cards share the same renderer string, so + * GPUs just for NVIDIA. Various cards share the same renderer string, so * the amount of code might be 'small' but there are quite a number of * exceptions which would make this a pain to maintain. Another way would * be to query the PCI id from the operating system (assuming this is the @@ -2535,7 +1890,7 @@ static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level fea * * The code below checks the OpenGL capabilities of a videocard and matches * that to a certain level of Direct3D functionality. Once a card passes - * the Direct3D9 check, we know that the card (in case of Nvidia) is at + * the Direct3D9 check, we know that the card (in case of NVIDIA) is at * least a GeforceFX. To give a better estimate we do a basic check on the * renderer string but if that won't pass we return a default card. This * way is better than maintaining a full card database as even without a @@ -2573,15 +1928,14 @@ static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level fea return device; TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer)); - return card_vendor_table[i].card_fallback[feature_level]; + + return wined3d_gpu_from_feature_level(card_vendor, feature_level); } FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n", *card_vendor, debugstr_a(gl_renderer)); - /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */ - *card_vendor = HW_VENDOR_NVIDIA; - return card_fallback_nvidia[feature_level]; + return wined3d_gpu_from_feature_level(card_vendor, feature_level); } static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info, @@ -3573,20 +2927,26 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max); gl_info->limits.vertex_attribs = gl_max; - /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup - * is known at shader link time. In a vertex shader + pixel shader combination this isn't - * an issue because then the sampler setup only depends on the two shaders. If a pixel - * shader is used with fixed function vertex processing we're fine too because fixed function - * vertex processing doesn't use any samplers. If fixed function fragment processing is - * used we have to make sure that all vertex sampler setups are valid together with all - * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES - * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards). - * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and - * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have - * a fixed function pipeline anymore. + /* Loading GLSL sampler uniforms is much simpler if we can assume + * that the sampler setup is known at shader link time. In a + * vertex shader + pixel shader combination this isn't an issue + * because then the sampler setup only depends on the two shaders. + * If a pixel shader is used with fixed-function vertex processing + * we're fine too because fixed-function vertex processing doesn't + * use any samplers. If fixed-function fragment processing is used + * we have to make sure that all vertex sampler setups are valid + * together with all possible fixed-function fragment processing + * setups. This is true if vsamplers + MAX_TEXTURES <= max_samplers. + * This is true on all Direct3D 9 cards that support vertex + * texture fetch (GeForce 6 and GeForce 7 cards). Direct3D 9 + * Radeon cards do not support vertex texture fetch. Direct3D 10 + * cards have 128 samplers, and Direct3D 9 is limited to 8 + * fixed-function texture stages and 4 vertex samplers. + * Direct3D 10 does not have a fixed-function pipeline anymore. * - * So this is just a check to check that our assumption holds true. If not, write a warning - * and reduce the number of vertex samplers or probably disable vertex texture fetch. */ + * So this is just a check to check that our assumption holds + * true. If not, write a warning and reduce the number of vertex + * samplers or probably disable vertex texture fetch. */ if (vertex_sampler_count && gl_info->limits.combined_samplers < 12 && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers) { @@ -3957,8 +3317,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, struct wined3d_driver_info *driver_info = &adapter->driver_info; const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; + const struct wined3d_gpu_description *gpu_description; struct wined3d_gl_info *gl_info = &adapter->gl_info; - const struct gpu_description *gpu_description; struct wined3d_vertex_caps vertex_caps; struct fragment_caps fragment_caps; struct shader_caps shader_caps; @@ -4332,8 +3692,9 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, if (!d3d_info->shader_color_key) { - /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */ - WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n"); + /* We do not want to deal with re-creating immutable texture storage + * for colour-keying emulation. */ + WARN("Disabling ARB_texture_storage because fragment pipe doesn't support colour-keying.\n"); gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE; } @@ -4440,15 +3801,17 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, gl_renderer_str, &gl_vendor, &vendor); TRACE("Guessed device PCI ID 0x%04x.\n", device); - if (!(gpu_description = get_gpu_description(vendor, device))) + if (!(gpu_description = wined3d_get_gpu_description(vendor, device))) { ERR("Card %04x:%04x not found in driver DB.\n", vendor, device); return FALSE; } } fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor, - gpu_description->vendor, gpu_description->card); - init_driver_info(driver_info, gpu_description, vram_bytes); + gpu_description->vendor, gpu_description->device); + wined3d_driver_info_init(driver_info, gpu_description, vram_bytes); + TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n", + driver_info->version_high, driver_info->version_low); gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info) | adapter->fragment_pipe->get_emul_mask(gl_info); @@ -4460,1871 +3823,85 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, return TRUE; } -UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) +static void WINE_GLAPI invalid_func(const void *data) { - TRACE("wined3d %p, reporting %u adapters.\n", - wined3d, wined3d->adapter_count); - - return wined3d->adapter_count; + ERR("Invalid vertex attribute function called.\n"); + DebugBreak(); } -HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function) +static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data) { - FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function); - - return WINED3D_OK; + ERR("Invalid texcoord function called.\n"); + DebugBreak(); } -HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, - struct wined3d_output_desc *desc) +static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data) { - enum wined3d_display_rotation rotation; - const struct wined3d_adapter *adapter; - struct wined3d_display_mode mode; - HMONITOR monitor; - HRESULT hr; - - TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY))) - return WINED3DERR_INVALIDCALL; - - if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation))) - return hr; - - memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name)); - SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height); - OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y); - /* FIXME: We should get this from EnumDisplayDevices() when the adapters - * are created. */ - desc->attached_to_desktop = TRUE; - desc->rotation = rotation; - desc->monitor = monitor; - - return WINED3D_OK; + ERR("Invalid attribute function called.\n"); + DebugBreak(); } -/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes - of the same bpp but different resolutions */ - -/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ -UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering) +/* Helper functions for providing vertex data to OpenGL. The arrays are + * initialised based on the extension detection and are used in + * draw_primitive_immediate_mode(). */ +static void WINE_GLAPI position_d3dcolor(const void *data) { - const struct wined3d_adapter *adapter; - const struct wined3d_format *format; - unsigned int i = 0; - unsigned int j = 0; - UINT format_bits; - DEVMODEW mode; - - TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n", - wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering); - - if (adapter_idx >= wined3d->adapter_count) - return 0; + DWORD pos = *((const DWORD *)data); - adapter = &wined3d->adapters[adapter_idx]; - format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); - format_bits = format->byte_count * CHAR_BIT; + FIXME("Add a test for fixed function position from d3dcolor type.\n"); + context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos), + D3DCOLOR_B_G(pos), + D3DCOLOR_B_B(pos), + D3DCOLOR_B_A(pos)); +} - memset(&mode, 0, sizeof(mode)); - mode.dmSize = sizeof(mode); +static void WINE_GLAPI position_float4(const void *data) +{ + const GLfloat *pos = data; - while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0)) + if (pos[3] != 0.0f && pos[3] != 1.0f) { - if (mode.dmFields & DM_DISPLAYFLAGS) - { - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE - && (mode.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED - && !(mode.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - } + float w = 1.0f / pos[3]; - if (format_id == WINED3DFMT_UNKNOWN) - { - /* This is for d3d8, do not enumerate P8 here. */ - if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i; - } - else if (mode.dmBitsPerPel == format_bits) - { - ++i; - } + context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w); + } + else + { + context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos); } +} - TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx); +static void WINE_GLAPI diffuse_d3dcolor(const void *data) +{ + DWORD diffuseColor = *((const DWORD *)data); - return i; + context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor), + D3DCOLOR_B_G(diffuseColor), + D3DCOLOR_B_B(diffuseColor), + D3DCOLOR_B_A(diffuseColor)); } -/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ -HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, - UINT mode_idx, struct wined3d_display_mode *mode) +static void WINE_GLAPI specular_d3dcolor(const void *data) { - const struct wined3d_adapter *adapter; - const struct wined3d_format *format; - UINT format_bits; - DEVMODEW m; - UINT i = 0; - int j = 0; + DWORD specularColor = *((const DWORD *)data); + GLubyte d[] = + { + D3DCOLOR_B_R(specularColor), + D3DCOLOR_B_G(specularColor), + D3DCOLOR_B_B(specularColor) + }; - TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n", - wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode); + context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d); +} - if (!mode || adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; +static void WINE_GLAPI warn_no_specular_func(const void *data) +{ + WARN("GL_EXT_secondary_color not supported.\n"); +} - adapter = &wined3d->adapters[adapter_idx]; - format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); - format_bits = format->byte_count * CHAR_BIT; - - memset(&m, 0, sizeof(m)); - m.dmSize = sizeof(m); - - while (i <= mode_idx) - { - if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0)) - { - WARN("Invalid mode_idx %u.\n", mode_idx); - return WINED3DERR_INVALIDCALL; - } - - if (m.dmFields & DM_DISPLAYFLAGS) - { - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE - && (m.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED - && !(m.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - } - - if (format_id == WINED3DFMT_UNKNOWN) - { - /* This is for d3d8, do not enumerate P8 here. */ - if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i; - } - else if (m.dmBitsPerPel == format_bits) - { - ++i; - } - } - - mode->width = m.dmPelsWidth; - mode->height = m.dmPelsHeight; - mode->refresh_rate = DEFAULT_REFRESH_RATE; - if (m.dmFields & DM_DISPLAYFREQUENCY) - mode->refresh_rate = m.dmDisplayFrequency; - - if (format_id == WINED3DFMT_UNKNOWN) - mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); - else - mode->format_id = format_id; - - if (!(m.dmFields & DM_DISPLAYFLAGS)) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; - else if (m.u2.dmDisplayFlags & DM_INTERLACED) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; - else - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; - - TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate, - m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, - unsigned int adapter_idx, struct wined3d_display_mode *mode) -{ - unsigned int i, j, mode_count, matching_mode_count, closest; - struct wined3d_display_mode **matching_modes; - struct wined3d_display_mode *modes; - HRESULT hr; - - TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); - - if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, - mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN))) - { - WARN("Adapter has 0 matching modes.\n"); - return E_FAIL; - } - - if (!(modes = heap_calloc(mode_count, sizeof(*modes)))) - return E_OUTOFMEMORY; - if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes)))) - { - heap_free(modes); - return E_OUTOFMEMORY; - } - - for (i = 0; i < mode_count; ++i) - { - if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx, - mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i]))) - { - heap_free(matching_modes); - heap_free(modes); - return hr; - } - matching_modes[i] = &modes[i]; - } - - matching_mode_count = mode_count; - - if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) - { - for (i = 0, j = 0; i < matching_mode_count; ++i) - { - if (matching_modes[i]->scanline_ordering == mode->scanline_ordering) - matching_modes[j++] = matching_modes[i]; - } - if (j > 0) - matching_mode_count = j; - } - - if (mode->refresh_rate) - { - for (i = 0, j = 0; i < matching_mode_count; ++i) - { - if (matching_modes[i]->refresh_rate == mode->refresh_rate) - matching_modes[j++] = matching_modes[i]; - } - if (j > 0) - matching_mode_count = j; - } - - if (!mode->width || !mode->height) - { - struct wined3d_display_mode current_mode; - if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, - ¤t_mode, NULL))) - { - heap_free(matching_modes); - heap_free(modes); - return hr; - } - mode->width = current_mode.width; - mode->height = current_mode.height; - } - - closest = ~0u; - for (i = 0, j = 0; i < matching_mode_count; ++i) - { - unsigned int d = abs(mode->width - matching_modes[i]->width) - + abs(mode->height - matching_modes[i]->height); - - if (closest > d) - { - closest = d; - j = i; - } - } - - *mode = *matching_modes[j]; - - heap_free(matching_modes); - heap_free(modes); - - TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, - mode->refresh_rate, debug_d3dformat(mode->format_id), - mode->scanline_ordering); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, - struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation) -{ - const struct wined3d_adapter *adapter; - DEVMODEW m; - - TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n", - wined3d, adapter_idx, mode, rotation); - - if (!mode || adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - - memset(&m, 0, sizeof(m)); - m.dmSize = sizeof(m); - - EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0); - mode->width = m.dmPelsWidth; - mode->height = m.dmPelsHeight; - mode->refresh_rate = DEFAULT_REFRESH_RATE; - if (m.dmFields & DM_DISPLAYFREQUENCY) - mode->refresh_rate = m.dmDisplayFrequency; - mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); - - /* Lie about the format. X11 can't change the color depth, and some apps - * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out - * that GetDisplayMode still returns 24 bpp. This should probably be - * handled in winex11 instead. */ - if (adapter->screen_format && adapter->screen_format != mode->format_id) - { - WARN("Overriding format %s with stored format %s.\n", - debug_d3dformat(mode->format_id), - debug_d3dformat(adapter->screen_format)); - mode->format_id = adapter->screen_format; - } - - if (!(m.dmFields & DM_DISPLAYFLAGS)) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; - else if (m.u2.dmDisplayFlags & DM_INTERLACED) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; - else - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; - - if (rotation) - { - switch (m.u1.s2.dmDisplayOrientation) - { - case DMDO_DEFAULT: - *rotation = WINED3D_DISPLAY_ROTATION_0; - break; - case DMDO_90: - *rotation = WINED3D_DISPLAY_ROTATION_90; - break; - case DMDO_180: - *rotation = WINED3D_DISPLAY_ROTATION_180; - break; - case DMDO_270: - *rotation = WINED3D_DISPLAY_ROTATION_270; - break; - default: - FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation); - *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED; - break; - } - } - - TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, - mode->refresh_rate, debug_d3dformat(mode->format_id), - mode->scanline_ordering); - return WINED3D_OK; -} - -HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, - UINT adapter_idx, const struct wined3d_display_mode *mode) -{ - struct wined3d_adapter *adapter; - DEVMODEW new_mode, current_mode; - RECT clip_rc; - LONG ret; - enum wined3d_format_id new_format_id; - - TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - adapter = &wined3d->adapters[adapter_idx]; - - memset(&new_mode, 0, sizeof(new_mode)); - new_mode.dmSize = sizeof(new_mode); - memset(¤t_mode, 0, sizeof(current_mode)); - current_mode.dmSize = sizeof(current_mode); - if (mode) - { - const struct wined3d_format *format; - - TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, - debug_d3dformat(mode->format_id), mode->scanline_ordering); - - format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET); - - new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT; - new_mode.dmPelsWidth = mode->width; - new_mode.dmPelsHeight = mode->height; - - new_mode.dmDisplayFrequency = mode->refresh_rate; - if (mode->refresh_rate) - new_mode.dmFields |= DM_DISPLAYFREQUENCY; - - if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) - { - new_mode.dmFields |= DM_DISPLAYFLAGS; - if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED) - new_mode.u2.dmDisplayFlags |= DM_INTERLACED; - } - new_format_id = mode->format_id; - } - else - { - if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode)) - { - ERR("Failed to read mode from registry.\n"); - return WINED3DERR_NOTAVAILABLE; - } - new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel); - } - - /* Only change the mode if necessary. */ - if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, ¤t_mode)) - { - ERR("Failed to get current display mode.\n"); - } - else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth - && current_mode.dmPelsHeight == new_mode.dmPelsHeight - && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel - && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency - || !(new_mode.dmFields & DM_DISPLAYFREQUENCY)) - && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags - || !(new_mode.dmFields & DM_DISPLAYFLAGS))) - { - TRACE("Skipping redundant mode setting call.\n"); - adapter->screen_format = new_format_id; - return WINED3D_OK; - } - - ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); - if (ret != DISP_CHANGE_SUCCESSFUL) - { - if (new_mode.dmFields & DM_DISPLAYFREQUENCY) - { - WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n"); - new_mode.dmFields &= ~DM_DISPLAYFREQUENCY; - new_mode.dmDisplayFrequency = 0; - ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); - } - if (ret != DISP_CHANGE_SUCCESSFUL) - return WINED3DERR_NOTAVAILABLE; - } - - /* Store the new values. */ - adapter->screen_format = new_format_id; - - /* And finally clip mouse to our screen. */ - SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight); - ClipCursor(&clip_rc); - - return WINED3D_OK; -} - -/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, - and fields being inserted in the middle, a new structure is used in place */ -HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, - UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier) -{ - const struct wined3d_adapter *adapter; - size_t len; - - TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n", - wined3d, adapter_idx, flags, identifier); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - - if (identifier->driver_size) - { - const char *name = adapter->driver_info.name; - len = min(strlen(name), identifier->driver_size - 1); - memcpy(identifier->driver, name, len); - memset(&identifier->driver[len], 0, identifier->driver_size - len); - } - - if (identifier->description_size) - { - const char *description = adapter->driver_info.description; - len = min(strlen(description), identifier->description_size - 1); - memcpy(identifier->description, description, len); - memset(&identifier->description[len], 0, identifier->description_size - len); - } - - /* Note that d3d8 doesn't supply a device name. */ - if (identifier->device_name_size) - { - if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name, - identifier->device_name_size, NULL, NULL)) - { - ERR("Failed to convert device name, last error %#x.\n", GetLastError()); - return WINED3DERR_INVALIDCALL; - } - } - - identifier->driver_version.u.HighPart = adapter->driver_info.version_high; - identifier->driver_version.u.LowPart = adapter->driver_info.version_low; - identifier->vendor_id = adapter->driver_info.vendor; - identifier->device_id = adapter->driver_info.device; - identifier->subsystem_id = 0; - identifier->revision = 0; - memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier)); - identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1; - memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid)); - identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, - struct wined3d_raster_status *raster_status) -{ - LONGLONG freq_per_frame, freq_per_line; - LARGE_INTEGER counter, freq_per_sec; - struct wined3d_display_mode mode; - static UINT once; - - if (!once++) - FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", - wined3d, adapter_idx, raster_status); - else - WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", - wined3d, adapter_idx, raster_status); - - /* Obtaining the raster status is a widely implemented but optional - * feature. When this method returns OK StarCraft 2 expects the - * raster_status->InVBlank value to actually change over time. - * And Endless Alice Crysis doesn't care even if this method fails. - * Thus this method returns OK and fakes raster_status by - * QueryPerformanceCounter. */ - - if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec)) - return WINED3DERR_INVALIDCALL; - if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL))) - return WINED3DERR_INVALIDCALL; - if (mode.refresh_rate == DEFAULT_REFRESH_RATE) - mode.refresh_rate = 60; - - freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate; - /* Assume 20 scan lines in the vertical blank. */ - freq_per_line = freq_per_frame / (mode.height + 20); - raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line; - if (raster_status->scan_line < mode.height) - raster_status->in_vblank = FALSE; - else - { - raster_status->scan_line = 0; - raster_status->in_vblank = TRUE; - } - - TRACE("Returning fake value, in_vblank %u, scan_line %u.\n", - raster_status->in_vblank, raster_status->scan_line); - - return WINED3D_OK; -} - -static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, - const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) -{ - /* Float formats need FBOs. If FBOs are used this function isn't called */ - if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) - return FALSE; - - /* Probably a RGBA_float or color index mode. */ - if (cfg->iPixelType != WGL_TYPE_RGBA_ARB) - return FALSE; - - if (cfg->redSize < format->red_size - || cfg->greenSize < format->green_size - || cfg->blueSize < format->blue_size - || cfg->alphaSize < format->alpha_size) - return FALSE; - - return TRUE; -} - -static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, - const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) -{ - BOOL lockable = FALSE; - - /* Float formats need FBOs. If FBOs are used this function isn't called */ - if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) - return FALSE; - - if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT)) - lockable = TRUE; - - /* On some modern cards like the Geforce8/9, GLX doesn't offer some - * depth/stencil formats which D3D9 reports. We can safely report - * "compatible" formats (e.g. D24 can be used for D16) as long as we - * aren't dealing with a lockable format. This also helps D3D <= 7 as they - * expect D16 which isn't offered without this on Geforce8 cards. */ - if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size))) - return FALSE; - - /* Some cards like Intel i915 ones only offer D24S8 but lots of games also - * need a format without stencil. We can allow a mismatch if the format - * doesn't have any stencil bits. If it does have stencil bits the size - * must match, or stencil wrapping would break. */ - if (format->stencil_size && cfg->stencilSize != format->stencil_size) - return FALSE; - - return TRUE; -} - -HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, - UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, - enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id) -{ - const struct wined3d_format *rt_format; - const struct wined3d_format *ds_format; - const struct wined3d_adapter *adapter; - - TRACE("wined3d %p, adapter_idx %u, device_type %s,\n" - "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), - debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id)); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET); - ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL); - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET) - && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) - { - TRACE("Formats match.\n"); - return WINED3D_OK; - } - } - else - { - const struct wined3d_pixel_format *cfgs; - unsigned int cfg_count; - unsigned int i; - - cfgs = adapter->cfgs; - cfg_count = adapter->cfg_count; - for (i = 0; i < cfg_count; ++i) - { - if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) - && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) - { - TRACE("Formats match.\n"); - return WINED3D_OK; - } - } - } - - TRACE("Unsupported format pair: %s and %s.\n", - debug_d3dformat(render_target_format_id), - debug_d3dformat(depth_stencil_format_id)); - - return WINED3DERR_NOTAVAILABLE; -} - -HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, - enum wined3d_multisample_type multisample_type, DWORD *quality_levels) -{ - const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info; - const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0); - HRESULT hr = WINED3D_OK; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, " - "windowed %#x, multisample_type %#x, quality_levels %p.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id), - windowed, multisample_type, quality_levels); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - if (surface_format_id == WINED3DFMT_UNKNOWN) - return WINED3DERR_INVALIDCALL; - if (multisample_type < WINED3D_MULTISAMPLE_NONE) - return WINED3DERR_INVALIDCALL; - if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES) - { - FIXME("multisample_type %u not handled yet.\n", multisample_type); - return WINED3DERR_NOTAVAILABLE; - } - - if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1))) - hr = WINED3DERR_NOTAVAILABLE; - - if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types)) - { - if (quality_levels) - { - if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) - *quality_levels = wined3d_popcount(format->multisample_types); - else - *quality_levels = 1; - } - return WINED3D_OK; - } - - TRACE("Returning not supported.\n"); - return hr; -} - -/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ -static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, - const struct wined3d_format *display_format, const struct wined3d_format *ds_format, - enum wined3d_gl_resource_type gl_type) -{ - /* Only allow depth/stencil formats */ - if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; - - /* Blacklist formats not supported on Windows */ - switch (ds_format->id) - { - case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */ - case WINED3DFMT_S4X4_UINT_D24_UNORM: - TRACE("[FAILED] - not supported on windows.\n"); - return FALSE; - - default: - break; - } - - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ - if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) - return TRUE; - } - else - { - unsigned int i; - - /* Walk through all WGL pixel formats to find a match */ - for (i = 0; i < adapter->cfg_count; ++i) - { - const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; - if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) - && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) - return TRUE; - } - } - - return FALSE; -} - -/* Check the render target capabilities of a format */ -static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, - const struct wined3d_format *adapter_format, const struct wined3d_format *check_format, - enum wined3d_gl_resource_type gl_type) -{ - /* Filter out non-RT formats */ - if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET)) - return FALSE; - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - return TRUE; - if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) - { - const struct wined3d_pixel_format *cfgs = adapter->cfgs; - unsigned int i; - - /* In backbuffer mode the front and backbuffer share the same WGL - * pixelformat. The format must match in RGB, alpha is allowed to be - * different. (Only the backbuffer can have alpha.) */ - if (adapter_format->red_size != check_format->red_size - || adapter_format->green_size != check_format->green_size - || adapter_format->blue_size != check_format->blue_size) - { - TRACE("[FAILED]\n"); - return FALSE; - } - - /* Check if there is a WGL pixel format matching the requirements, the format should also be window - * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ - for (i = 0; i < adapter->cfg_count; ++i) - { - if (cfgs[i].windowDrawable - && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format)) - { - TRACE("Pixel format %d is compatible with format %s.\n", - cfgs[i].iPixelFormat, debug_d3dformat(check_format->id)); - return TRUE; - } - } - } - return FALSE; -} - -static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d) -{ - if (no3d) - { - switch (format->id) - { - case WINED3DFMT_B8G8R8_UNORM: - TRACE("[FAILED] - Not enumerated on Windows.\n"); - return FALSE; - case WINED3DFMT_B8G8R8A8_UNORM: - case WINED3DFMT_B8G8R8X8_UNORM: - case WINED3DFMT_B5G6R5_UNORM: - case WINED3DFMT_B5G5R5X1_UNORM: - case WINED3DFMT_B5G5R5A1_UNORM: - case WINED3DFMT_B4G4R4A4_UNORM: - case WINED3DFMT_B2G3R3_UNORM: - case WINED3DFMT_A8_UNORM: - case WINED3DFMT_B2G3R3A8_UNORM: - case WINED3DFMT_B4G4R4X4_UNORM: - case WINED3DFMT_R10G10B10A2_UNORM: - case WINED3DFMT_R8G8B8A8_UNORM: - case WINED3DFMT_R8G8B8X8_UNORM: - case WINED3DFMT_R16G16_UNORM: - case WINED3DFMT_B10G10R10A2_UNORM: - case WINED3DFMT_R16G16B16A16_UNORM: - case WINED3DFMT_P8_UINT: - TRACE("[OK]\n"); - return TRUE; - default: - TRACE("[FAILED] - Not available on GDI surfaces.\n"); - return FALSE; - } - } - - if (format->glInternal) - { - TRACE("[OK]\n"); - return TRUE; - } - - if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) - == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) - { - TRACE("[OK]\n"); - return TRUE; - } - - /* Reject other formats */ - TRACE("[FAILED]\n"); - return FALSE; -} - -/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we - * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that - * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to - * show that wrapping is supported. The lack of filtering will sort out the - * mipmapping capability anyway. - * - * For now lets report this on all formats, but in the future we may want to - * restrict it to some should applications need that. */ -HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, - enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id) -{ - const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - const struct wined3d_format *adapter_format, *format; - enum wined3d_gl_resource_type gl_type, gl_type_end; - BOOL mipmap_gen_supported = TRUE; - DWORD format_flags = 0; - DWORD allowed_usage; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, " - "resource_type %s, check_format %s.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), - debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type), - debug_d3dformat(check_format_id)); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET); - format = wined3d_get_format(gl_info, check_format_id, usage); - - switch (resource_type) - { - case WINED3D_RTYPE_NONE: - allowed_usage = WINED3DUSAGE_DEPTHSTENCIL - | WINED3DUSAGE_RENDERTARGET; - gl_type = WINED3D_GL_RES_TYPE_TEX_2D; - gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; - break; - - case WINED3D_RTYPE_TEXTURE_1D: - allowed_usage = WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_GENMIPMAP - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D; - break; - - case WINED3D_RTYPE_TEXTURE_2D: - allowed_usage = WINED3DUSAGE_DEPTHSTENCIL - | WINED3DUSAGE_RENDERTARGET - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; - if (usage & WINED3DUSAGE_RENDERTARGET) - allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE; - if (!(usage & WINED3DUSAGE_TEXTURE)) - { - if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D)) - { - TRACE("[FAILED] - Not supported for plain surfaces.\n"); - return WINED3DERR_NOTAVAILABLE; - } - - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; - break; - } - allowed_usage |= WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_LEGACY_CUBEMAP - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_GENMIPMAP - | WINED3DUSAGE_QUERY_LEGACYBUMPMAP - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D; - if (usage & WINED3DUSAGE_LEGACY_CUBEMAP) - { - allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; - } - else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) - && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) - && !gl_info->supported[ARB_SHADOW]) - { - TRACE("[FAILED] - No shadow sampler support.\n"); - return WINED3DERR_NOTAVAILABLE; - } - break; - - case WINED3D_RTYPE_TEXTURE_3D: - allowed_usage = WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; - break; - - default: - FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type)); - return WINED3DERR_NOTAVAILABLE; - } - - if ((usage & allowed_usage) != usage) - { - TRACE("Requested usage %#x, but resource type %s only allows %#x.\n", - usage, debug_d3dresourcetype(resource_type), allowed_usage); - return WINED3DERR_NOTAVAILABLE; - } - - if (usage & WINED3DUSAGE_TEXTURE) - format_flags |= WINED3DFMT_FLAG_TEXTURE; - if (usage & WINED3DUSAGE_QUERY_FILTER) - format_flags |= WINED3DFMT_FLAG_FILTERING; - if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) - format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; - if (usage & WINED3DUSAGE_QUERY_SRGBREAD) - format_flags |= WINED3DFMT_FLAG_SRGB_READ; - if (usage & WINED3DUSAGE_QUERY_SRGBWRITE) - format_flags |= WINED3DFMT_FLAG_SRGB_WRITE; - if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) - format_flags |= WINED3DFMT_FLAG_VTF; - if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) - format_flags |= WINED3DFMT_FLAG_BUMPMAP; - - if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D)) - { - TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n"); - return WINED3DERR_NOTAVAILABLE; - } - - for (; gl_type <= gl_type_end; ++gl_type) - { - if ((format->flags[gl_type] & format_flags) != format_flags) - { - TRACE("Requested format flags %#x, but format %s only has %#x.\n", - format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); - return WINED3DERR_NOTAVAILABLE; - } - - if ((usage & WINED3DUSAGE_RENDERTARGET) - && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) - { - TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n", - debug_d3dformat(check_format_id)); - return WINED3DERR_NOTAVAILABLE; - } - - /* 3D depth / stencil textures are never supported. */ - if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) - continue; - - if ((usage & WINED3DUSAGE_DEPTHSTENCIL) - && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) - { - TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", - debug_d3dformat(check_format_id)); - return WINED3DERR_NOTAVAILABLE; - } - - if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP)) - mipmap_gen_supported = FALSE; - } - - if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported) - { - TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); - return WINED3DOK_NOMIPGEN; - } - - return WINED3D_OK; -} - -UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_format_id format_id, UINT width) -{ - const struct wined3d_gl_info *gl_info; - unsigned int row_pitch, slice_pitch; - - TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n", - wined3d, adapter_idx, debug_d3dformat(format_id), width); - - if (adapter_idx >= wined3d->adapter_count) - return ~0u; - - gl_info = &wined3d->adapters[adapter_idx].gl_info; - wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0), - 1, width, 1, &row_pitch, &slice_pitch); - - return row_pitch; -} - -HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format) -{ - FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format), - debug_d3dformat(dst_format)); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id display_format, - enum wined3d_format_id backbuffer_format, BOOL windowed) -{ - BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format), - debug_d3dformat(backbuffer_format), windowed); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - /* The task of this function is to check whether a certain display / backbuffer format - * combination is available on the given adapter. In fullscreen mode microsoft specified - * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer - * and display format should match exactly. - * In windowed mode format conversion can occur and this depends on the driver. */ - - /* There are only 4 display formats. */ - if (!(display_format == WINED3DFMT_B5G6R5_UNORM - || display_format == WINED3DFMT_B5G5R5X1_UNORM - || display_format == WINED3DFMT_B8G8R8X8_UNORM - || display_format == WINED3DFMT_B10G10R10A2_UNORM)) - { - TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (!windowed) - { - /* If the requested display format is not available, don't continue. */ - if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx, - display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN)) - { - TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format)); - return WINED3DERR_NOTAVAILABLE; - } - - present_conversion = FALSE; - } - else if (display_format == WINED3DFMT_B10G10R10A2_UNORM) - { - /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */ - TRACE("Unsupported format combination %s / %s in windowed mode.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (present_conversion) - { - /* Use the display format as back buffer format if the latter is - * WINED3DFMT_UNKNOWN. */ - if (backbuffer_format == WINED3DFMT_UNKNOWN) - backbuffer_format = display_format; - - if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx, - device_type, backbuffer_format, display_format))) - { - TRACE("Format conversion from %s to %s not supported.\n", - debug_d3dformat(backbuffer_format), debug_d3dformat(display_format)); - return WINED3DERR_NOTAVAILABLE; - } - } - else - { - /* When format conversion from the back buffer format to the display - * format is not allowed, only a limited number of combinations are - * valid. */ - - if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (display_format == WINED3DFMT_B5G5R5X1_UNORM - && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM)) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (display_format == WINED3DFMT_B8G8R8X8_UNORM - && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM)) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (display_format == WINED3DFMT_B10G10R10A2_UNORM - && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - } - - /* Validate that the back buffer format is usable for render targets. */ - if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format, - WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format))) - { - TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, struct wined3d_caps *caps) -{ - const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; - const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - struct wined3d_vertex_caps vertex_caps; - DWORD ckey_caps, blit_caps, fx_caps; - struct fragment_caps fragment_caps; - struct shader_caps shader_caps; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF; - caps->AdapterOrdinal = adapter_idx; - - caps->Caps = 0; - caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED | - WINED3DCAPS2_FULLSCREENGAMMA | - WINED3DCAPS2_DYNAMICTEXTURES; - if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) - caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP; - - caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | - WINED3DCAPS3_COPY_TO_VIDMEM | - WINED3DCAPS3_COPY_TO_SYSTEMMEM; - - caps->CursorCaps = WINED3DCURSORCAPS_COLOR | - WINED3DCURSORCAPS_LOWRES; - - caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX | - WINED3DDEVCAPS_EXECUTESYSTEMMEMORY | - WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY| - WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY | - WINED3DDEVCAPS_DRAWPRIMTLVERTEX | - WINED3DDEVCAPS_HWTRANSFORMANDLIGHT | - WINED3DDEVCAPS_EXECUTEVIDEOMEMORY | - WINED3DDEVCAPS_PUREDEVICE | - WINED3DDEVCAPS_HWRASTERIZATION | - WINED3DDEVCAPS_TEXTUREVIDEOMEMORY | - WINED3DDEVCAPS_TEXTURESYSTEMMEMORY | - WINED3DDEVCAPS_CANRENDERAFTERFLIP | - WINED3DDEVCAPS_DRAWPRIMITIVES2 | - WINED3DDEVCAPS_DRAWPRIMITIVES2EX; - - caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE | - WINED3DPMISCCAPS_CULLCCW | - WINED3DPMISCCAPS_CULLCW | - WINED3DPMISCCAPS_COLORWRITEENABLE | - WINED3DPMISCCAPS_CLIPTLVERTS | - WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | - WINED3DPMISCCAPS_MASKZ | - WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; - /* TODO: - WINED3DPMISCCAPS_NULLREFERENCE - WINED3DPMISCCAPS_FOGANDSPECULARALPHA - WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS - WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ - - if (gl_info->supported[WINED3D_GL_BLEND_EQUATION]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP; - if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND; - if (gl_info->supported[EXT_DRAW_BUFFERS2]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; - if (gl_info->supported[ARB_FRAMEBUFFER_SRGB]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; - - caps->RasterCaps = WINED3DPRASTERCAPS_DITHER | - WINED3DPRASTERCAPS_PAT | - WINED3DPRASTERCAPS_WFOG | - WINED3DPRASTERCAPS_ZFOG | - WINED3DPRASTERCAPS_FOGVERTEX | - WINED3DPRASTERCAPS_FOGTABLE | - WINED3DPRASTERCAPS_STIPPLE | - WINED3DPRASTERCAPS_SUBPIXEL | - WINED3DPRASTERCAPS_ZTEST | - WINED3DPRASTERCAPS_SCISSORTEST | - WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | - WINED3DPRASTERCAPS_DEPTHBIAS; - - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | - WINED3DPRASTERCAPS_ZBIAS | - WINED3DPRASTERCAPS_MIPMAPLODBIAS; - } - - caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS | - WINED3DPCMPCAPS_EQUAL | - WINED3DPCMPCAPS_GREATER | - WINED3DPCMPCAPS_GREATEREQUAL | - WINED3DPCMPCAPS_LESS | - WINED3DPCMPCAPS_LESSEQUAL | - WINED3DPCMPCAPS_NEVER | - WINED3DPCMPCAPS_NOTEQUAL; - - /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA - * are legacy settings for srcblend only. */ - caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA | - WINED3DPBLENDCAPS_BOTHSRCALPHA | - WINED3DPBLENDCAPS_DESTALPHA | - WINED3DPBLENDCAPS_DESTCOLOR | - WINED3DPBLENDCAPS_INVDESTALPHA | - WINED3DPBLENDCAPS_INVDESTCOLOR | - WINED3DPBLENDCAPS_INVSRCALPHA | - WINED3DPBLENDCAPS_INVSRCCOLOR | - WINED3DPBLENDCAPS_ONE | - WINED3DPBLENDCAPS_SRCALPHA | - WINED3DPBLENDCAPS_SRCALPHASAT | - WINED3DPBLENDCAPS_SRCCOLOR | - WINED3DPBLENDCAPS_ZERO; - - caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA | - WINED3DPBLENDCAPS_DESTCOLOR | - WINED3DPBLENDCAPS_INVDESTALPHA | - WINED3DPBLENDCAPS_INVDESTCOLOR | - WINED3DPBLENDCAPS_INVSRCALPHA | - WINED3DPBLENDCAPS_INVSRCCOLOR | - WINED3DPBLENDCAPS_ONE | - WINED3DPBLENDCAPS_SRCALPHA | - WINED3DPBLENDCAPS_SRCCOLOR | - WINED3DPBLENDCAPS_ZERO; - - if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) - caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT; - - if (gl_info->supported[EXT_BLEND_COLOR]) - { - caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; - caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; - } - - - caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS | - WINED3DPCMPCAPS_EQUAL | - WINED3DPCMPCAPS_GREATER | - WINED3DPCMPCAPS_GREATEREQUAL | - WINED3DPCMPCAPS_LESS | - WINED3DPCMPCAPS_LESSEQUAL | - WINED3DPCMPCAPS_NEVER | - WINED3DPCMPCAPS_NOTEQUAL; - - caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB | - WINED3DPSHADECAPS_COLORGOURAUDRGB | - WINED3DPSHADECAPS_ALPHAFLATBLEND | - WINED3DPSHADECAPS_ALPHAGOURAUDBLEND | - WINED3DPSHADECAPS_COLORFLATRGB | - WINED3DPSHADECAPS_FOGFLAT | - WINED3DPSHADECAPS_FOGGOURAUD | - WINED3DPSHADECAPS_SPECULARFLATRGB; - - caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA | - WINED3DPTEXTURECAPS_ALPHAPALETTE | - WINED3DPTEXTURECAPS_TRANSPARENCY | - WINED3DPTEXTURECAPS_BORDER | - WINED3DPTEXTURECAPS_MIPMAP | - WINED3DPTEXTURECAPS_PROJECTED | - WINED3DPTEXTURECAPS_PERSPECTIVE; - - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2; - if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) - caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP | - WINED3DPTEXTURECAPS_MIPVOLUMEMAP; - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; - } - } - - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP | - WINED3DPTEXTURECAPS_MIPCUBEMAP; - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2; - } - } - - caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MIPFLINEAR | - WINED3DPTFILTERCAPS_MIPFPOINT | - WINED3DPTFILTERCAPS_LINEAR | - WINED3DPTFILTERCAPS_LINEARMIPLINEAR | - WINED3DPTFILTERCAPS_LINEARMIPNEAREST | - WINED3DPTFILTERCAPS_MIPLINEAR | - WINED3DPTFILTERCAPS_MIPNEAREST | - WINED3DPTFILTERCAPS_NEAREST; - - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | - WINED3DPTFILTERCAPS_MINFANISOTROPIC; - } - - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MIPFLINEAR | - WINED3DPTFILTERCAPS_MIPFPOINT | - WINED3DPTFILTERCAPS_LINEAR | - WINED3DPTFILTERCAPS_LINEARMIPLINEAR | - WINED3DPTFILTERCAPS_LINEARMIPNEAREST | - WINED3DPTFILTERCAPS_MIPLINEAR | - WINED3DPTFILTERCAPS_MIPNEAREST | - WINED3DPTFILTERCAPS_NEAREST; - - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | - WINED3DPTFILTERCAPS_MINFANISOTROPIC; - } - } - else - { - caps->CubeTextureFilterCaps = 0; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MIPFLINEAR | - WINED3DPTFILTERCAPS_MIPFPOINT | - WINED3DPTFILTERCAPS_LINEAR | - WINED3DPTFILTERCAPS_LINEARMIPLINEAR | - WINED3DPTFILTERCAPS_LINEARMIPNEAREST | - WINED3DPTFILTERCAPS_MIPLINEAR | - WINED3DPTFILTERCAPS_MIPNEAREST | - WINED3DPTFILTERCAPS_NEAREST; - } - else - { - caps->VolumeTextureFilterCaps = 0; - } - - caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | - WINED3DPTADDRESSCAPS_CLAMP | - WINED3DPTADDRESSCAPS_WRAP; - - if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) - { - caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; - } - if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) - { - caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; - } - if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) - { - caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | - WINED3DPTADDRESSCAPS_CLAMP | - WINED3DPTADDRESSCAPS_WRAP; - if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) - { - caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; - } - if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) - { - caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; - } - if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) - { - caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; - } - } - else - { - caps->VolumeTextureAddressCaps = 0; - } - - caps->LineCaps = WINED3DLINECAPS_TEXTURE | - WINED3DLINECAPS_ZTEST | - WINED3DLINECAPS_BLEND | - WINED3DLINECAPS_ALPHACMP | - WINED3DLINECAPS_FOG; - /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different - * idea how generating the smoothing alpha values works; the result is different - */ - - caps->MaxTextureWidth = gl_info->limits.texture_size; - caps->MaxTextureHeight = gl_info->limits.texture_size; - - if (gl_info->supported[EXT_TEXTURE3D]) - caps->MaxVolumeExtent = gl_info->limits.texture3d_size; - else - caps->MaxVolumeExtent = 0; - - caps->MaxTextureRepeat = 32768; - caps->MaxTextureAspectRatio = gl_info->limits.texture_size; - caps->MaxVertexW = 1.0f; - - caps->GuardBandLeft = 0.0f; - caps->GuardBandTop = 0.0f; - caps->GuardBandRight = 0.0f; - caps->GuardBandBottom = 0.0f; - - caps->ExtentsAdjust = 0.0f; - - caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT | - WINED3DSTENCILCAPS_INCRSAT | - WINED3DSTENCILCAPS_INVERT | - WINED3DSTENCILCAPS_KEEP | - WINED3DSTENCILCAPS_REPLACE | - WINED3DSTENCILCAPS_ZERO; - if (gl_info->supported[EXT_STENCIL_WRAP]) - { - caps->StencilCaps |= WINED3DSTENCILCAPS_DECR | - WINED3DSTENCILCAPS_INCR; - } - if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE] - || gl_info->supported[ATI_SEPARATE_STENCIL]) - { - caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED; - } - - caps->MaxAnisotropy = gl_info->limits.anisotropy; - caps->MaxPointSize = gl_info->limits.pointsize_max; - - caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ - caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ - caps->MaxStreams = MAX_STREAMS; - caps->MaxStreamStride = 1024; - - /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ - caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | - WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; - caps->MaxNpatchTessellationLevel = 0; - caps->MasterAdapterOrdinal = 0; - caps->AdapterOrdinalInGroup = 0; - caps->NumberOfAdaptersInGroup = 1; - - caps->NumSimultaneousRTs = gl_info->limits.buffers; - - caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MAGFLINEAR; - caps->VertexTextureFilterCaps = 0; - - adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); - adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps); - adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps); - - /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */ - caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps; - - caps->VertexShaderVersion = shader_caps.vs_version; - caps->MaxVertexShaderConst = shader_caps.vs_uniform_count; - - caps->PixelShaderVersion = shader_caps.ps_version; - caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value; - - caps->TextureOpCaps = fragment_caps.TextureOpCaps; - caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; - caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; - - caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; - caps->MaxActiveLights = vertex_caps.max_active_lights; - caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices; - caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; - caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps; - caps->FVFCaps = vertex_caps.fvf_caps; - caps->RasterCaps |= vertex_caps.raster_caps; - - /* The following caps are shader specific, but they are things we cannot detect, or which - * are the same among all shader models. So to avoid code duplication set the shader version - * specific, but otherwise constant caps here - */ - if (caps->VertexShaderVersion >= 3) - { - /* Where possible set the caps based on OpenGL extensions and if they - * aren't set (in case of software rendering) use the VS 3.0 from - * MSDN or else if there's OpenGL spec use a hardcoded value minimum - * VS3.0 value. */ - caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION; - /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ - caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; - caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps); - /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */ - caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH; - - caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ - caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions); - caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; - } - else if (caps->VertexShaderVersion == 2) - { - caps->VS20Caps.caps = 0; - caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; - caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps); - caps->VS20Caps.static_flow_control_depth = 1; - - caps->MaxVShaderInstructionsExecuted = 65535; - caps->MaxVertexShader30InstructionSlots = 0; - } - else - { /* VS 1.x */ - caps->VS20Caps.caps = 0; - caps->VS20Caps.dynamic_flow_control_depth = 0; - caps->VS20Caps.temp_count = 0; - caps->VS20Caps.static_flow_control_depth = 0; - - caps->MaxVShaderInstructionsExecuted = 0; - caps->MaxVertexShader30InstructionSlots = 0; - } - - if (caps->PixelShaderVersion >= 3) - { - /* Where possible set the caps based on OpenGL extensions and if they - * aren't set (in case of software rendering) use the PS 3.0 from - * MSDN or else if there's OpenGL spec use a hardcoded value minimum - * PS 3.0 value. */ - - /* Caps is more or less undocumented on MSDN but it appears to be - * used for PS20Caps based on results from R9600/FX5900/Geforce6800 - * cards from Windows */ - caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE | - WINED3DPS20CAPS_GRADIENTINSTRUCTIONS | - WINED3DPS20CAPS_PREDICATION | - WINED3DPS20CAPS_NODEPENDENTREADLIMIT | - WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; - /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ - caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; - caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps); - /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */ - caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; - /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */ - caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; - - caps->MaxPShaderInstructionsExecuted = 65535; - caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS, - adapter->gl_info.limits.arb_ps_instructions); - } - else if(caps->PixelShaderVersion == 2) - { - /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ - caps->PS20Caps.caps = 0; - caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ - caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps); - caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ - /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ - caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; - - caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */ - caps->MaxPixelShader30InstructionSlots = 0; - } - else /* PS 1.x */ - { - caps->PS20Caps.caps = 0; - caps->PS20Caps.dynamic_flow_control_depth = 0; - caps->PS20Caps.temp_count = 0; - caps->PS20Caps.static_flow_control_depth = 0; - caps->PS20Caps.instruction_slot_count = 0; - - caps->MaxPShaderInstructionsExecuted = 0; - caps->MaxPixelShader30InstructionSlots = 0; - } - - if (caps->VertexShaderVersion >= 2) - { - /* OpenGL supports all the formats below, perhaps not always - * without conversion, but it supports them. - * Further GLSL doesn't seem to have an official unsigned type so - * don't advertise it yet as I'm not sure how we handle it. - * We might need to add some clamping in the shader engine to - * support it. - * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ - caps->DeclTypes = WINED3DDTCAPS_UBYTE4 | - WINED3DDTCAPS_UBYTE4N | - WINED3DDTCAPS_SHORT2N | - WINED3DDTCAPS_SHORT4N; - if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) - { - caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | - WINED3DDTCAPS_FLOAT16_4; - } - } - else - { - caps->DeclTypes = 0; - } - - /* Set DirectDraw helper Caps */ - ckey_caps = WINEDDCKEYCAPS_DESTBLT | - WINEDDCKEYCAPS_SRCBLT; - fx_caps = WINEDDFXCAPS_BLTALPHA | - WINEDDFXCAPS_BLTMIRRORLEFTRIGHT | - WINEDDFXCAPS_BLTMIRRORUPDOWN | - WINEDDFXCAPS_BLTROTATION90 | - WINEDDFXCAPS_BLTSHRINKX | - WINEDDFXCAPS_BLTSHRINKXN | - WINEDDFXCAPS_BLTSHRINKY | - WINEDDFXCAPS_BLTSHRINKYN | - WINEDDFXCAPS_BLTSTRETCHX | - WINEDDFXCAPS_BLTSTRETCHXN | - WINEDDFXCAPS_BLTSTRETCHY | - WINEDDFXCAPS_BLTSTRETCHYN; - blit_caps = WINEDDCAPS_BLT | - WINEDDCAPS_BLTCOLORFILL | - WINEDDCAPS_BLTDEPTHFILL | - WINEDDCAPS_BLTSTRETCH | - WINEDDCAPS_CANBLTSYSMEM | - WINEDDCAPS_CANCLIP | - WINEDDCAPS_CANCLIPSTRETCHED | - WINEDDCAPS_COLORKEY | - WINEDDCAPS_COLORKEYHWASSIST; - - /* Fill the ddraw caps structure */ - caps->ddraw_caps.caps = WINEDDCAPS_GDI | - WINEDDCAPS_PALETTE | - blit_caps; - caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED | - WINEDDCAPS2_NOPAGELOCKREQUIRED | - WINEDDCAPS2_PRIMARYGAMMA | - WINEDDCAPS2_WIDESURFACES | - WINEDDCAPS2_CANRENDERWINDOWED; - caps->ddraw_caps.color_key_caps = ckey_caps; - caps->ddraw_caps.fx_caps = fx_caps; - caps->ddraw_caps.svb_caps = blit_caps; - caps->ddraw_caps.svb_color_key_caps = ckey_caps; - caps->ddraw_caps.svb_fx_caps = fx_caps; - caps->ddraw_caps.vsb_caps = blit_caps; - caps->ddraw_caps.vsb_color_key_caps = ckey_caps; - caps->ddraw_caps.vsb_fx_caps = fx_caps; - caps->ddraw_caps.ssb_caps = blit_caps; - caps->ddraw_caps.ssb_color_key_caps = ckey_caps; - caps->ddraw_caps.ssb_fx_caps = fx_caps; - - caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA | - WINEDDSCAPS_BACKBUFFER | - WINEDDSCAPS_FLIP | - WINEDDSCAPS_FRONTBUFFER | - WINEDDSCAPS_OFFSCREENPLAIN | - WINEDDSCAPS_PALETTE | - WINEDDSCAPS_PRIMARYSURFACE | - WINEDDSCAPS_SYSTEMMEMORY | - WINEDDSCAPS_VIDEOMEMORY | - WINEDDSCAPS_VISIBLE; - - if (!(wined3d->flags & WINED3D_NO3D)) - { - caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE | - WINEDDSCAPS_MIPMAP | - WINEDDSCAPS_TEXTURE | - WINEDDSCAPS_ZBUFFER; - caps->ddraw_caps.caps |= WINEDDCAPS_3D; - } - - caps->shader_double_precision = d3d_info->shader_double_precision; - - caps->max_feature_level = d3d_info->feature_level; - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, - HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, - struct wined3d_device **device) -{ - struct wined3d_device *object; - HRESULT hr; - - TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n", - wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device); - - /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter - * number and create a device without a 3D adapter for 2D only operation. */ - if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - if (!(object = heap_alloc_zero(sizeof(*object)))) - return E_OUTOFMEMORY; - - hr = device_init(object, wined3d, adapter_idx, device_type, - focus_window, flags, surface_alignment, device_parent); - if (FAILED(hr)) - { - WARN("Failed to initialize device, hr %#x.\n", hr); - heap_free(object); - return hr; - } - - TRACE("Created device %p.\n", object); - *device = object; - - device_parent->ops->wined3d_device_created(device_parent, *device); - - return WINED3D_OK; -} - -static void WINE_GLAPI invalid_func(const void *data) -{ - ERR("Invalid vertex attribute function called.\n"); - DebugBreak(); -} - -static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data) -{ - ERR("Invalid texcoord function called.\n"); - DebugBreak(); -} - -static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data) -{ - ERR("Invalid attribute function called.\n"); - DebugBreak(); -} - -/* Helper functions for providing vertex data to OpenGL. The arrays are - * initialised based on the extension detection and are used in - * draw_primitive_immediate_mode(). */ -static void WINE_GLAPI position_d3dcolor(const void *data) -{ - DWORD pos = *((const DWORD *)data); - - FIXME("Add a test for fixed function position from d3dcolor type.\n"); - context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos), - D3DCOLOR_B_G(pos), - D3DCOLOR_B_B(pos), - D3DCOLOR_B_A(pos)); -} - -static void WINE_GLAPI position_float4(const void *data) -{ - const GLfloat *pos = data; - - if (pos[3] != 0.0f && pos[3] != 1.0f) - { - float w = 1.0f / pos[3]; - - context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w); - } - else - { - context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos); - } -} - -static void WINE_GLAPI diffuse_d3dcolor(const void *data) -{ - DWORD diffuseColor = *((const DWORD *)data); - - context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor), - D3DCOLOR_B_G(diffuseColor), - D3DCOLOR_B_B(diffuseColor), - D3DCOLOR_B_A(diffuseColor)); -} - -static void WINE_GLAPI specular_d3dcolor(const void *data) -{ - DWORD specularColor = *((const DWORD *)data); - GLubyte d[] = - { - D3DCOLOR_B_R(specularColor), - D3DCOLOR_B_G(specularColor), - D3DCOLOR_B_B(specularColor) - }; - - context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d); -} - -static void WINE_GLAPI warn_no_specular_func(const void *data) -{ - WARN("GL_EXT_secondary_color not supported.\n"); -} - -static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data) -{ - DWORD color = *((const DWORD *)data); +static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data) +{ + DWORD color = *((const DWORD *)data); context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx, D3DCOLOR_B_R(color), D3DCOLOR_B_G(color), @@ -6551,7 +4128,7 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc continue; /* We only want HW acceleration using an OpenGL ICD driver. - * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering. + * PFD_GENERIC_FORMAT = slow OpenGL 1.1 GDI software rendering. * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD * driver (e.g. 3dfx minigl). */ if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) @@ -6601,7 +4178,7 @@ static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD fla return wined3d_settings.max_gl_version; } -static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) +BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) { static const DWORD supported_gl_versions[] = { @@ -6711,72 +4288,3 @@ static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD w return TRUE; } - -static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter) -{ - TRACE("adapter %p.\n", adapter); - - adapter->driver_info.name = "Display"; - adapter->driver_info.description = "WineD3D DirectDraw Emulation"; - if (wined3d_settings.emulated_textureram) - adapter->vram_bytes = wined3d_settings.emulated_textureram; - else - adapter->vram_bytes = 128 * 1024 * 1024; - - if (!wined3d_adapter_init_format_info(adapter, NULL)) - return FALSE; - - adapter->vertex_pipe = &none_vertex_pipe; - adapter->fragment_pipe = &none_fragment_pipe; - adapter->shader_backend = &none_shader_backend; - - return TRUE; -} - -static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags) -{ - DISPLAY_DEVICEW display_device; - - adapter->ordinal = ordinal; - - display_device.cb = sizeof(display_device); - EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); - TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName)); - strcpyW(adapter->DeviceName, display_device.DeviceName); - - if (!AllocateLocallyUniqueId(&adapter->luid)) - { - ERR("Failed to set adapter LUID (%#x).\n", GetLastError()); - return FALSE; - } - TRACE("Allocated LUID %08x:%08x for adapter %p.\n", - adapter->luid.HighPart, adapter->luid.LowPart, adapter); - - if (wined3d_creation_flags & WINED3D_NO3D) - return wined3d_adapter_no3d_init(adapter); - return wined3d_adapter_opengl_init(adapter, wined3d_creation_flags); -} - -static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} - -const struct wined3d_parent_ops wined3d_null_parent_ops = -{ - wined3d_null_wined3d_object_destroyed, -}; - -HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) -{ - wined3d->ref = 1; - wined3d->flags = flags; - - TRACE("Initialising adapters.\n"); - - if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags)) - { - WARN("Failed to initialise adapter.\n"); - return E_FAIL; - } - wined3d->adapter_count = 1; - - return WINED3D_OK; -} diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c dissimilarity index 62% index 65a1bb1fabe..a5c7b973161 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1,6782 +1,2526 @@ -/* - * Copyright 2002-2004 Jason Edmeades - * Copyright 2003-2004 Raphael Junqueira - * Copyright 2004 Christian Costa - * Copyright 2005 Oliver Stieber - * Copyright 2007-2008 Stefan Dösinger for CodeWeavers - * Copyright 2009-2011 Henri Verbeet for CodeWeavers - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#include "config.h" -#include "wine/port.h" - -#include - -#include "wined3d_private.h" -#include "winternl.h" - -WINE_DEFAULT_DEBUG_CHANNEL(d3d); -WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); -WINE_DECLARE_DEBUG_CHANNEL(winediag); - -#define DEFAULT_REFRESH_RATE 0 - -/* The driver names reflect the lowest GPU supported - * by a certain driver, so DRIVER_AMD_R300 supports - * R3xx, R4xx and R5xx GPUs. */ -enum wined3d_display_driver -{ - DRIVER_AMD_RAGE_128PRO, - DRIVER_AMD_R100, - DRIVER_AMD_R300, - DRIVER_AMD_R600, - DRIVER_AMD_RX, - DRIVER_INTEL_GMA800, - DRIVER_INTEL_GMA900, - DRIVER_INTEL_GMA950, - DRIVER_INTEL_GMA3000, - DRIVER_INTEL_HD4000, - DRIVER_NVIDIA_TNT, - DRIVER_NVIDIA_GEFORCE2MX, - DRIVER_NVIDIA_GEFORCEFX, - DRIVER_NVIDIA_GEFORCE6, - DRIVER_NVIDIA_GEFORCE8, - DRIVER_VMWARE, - DRIVER_UNKNOWN -}; - -enum wined3d_driver_model -{ - DRIVER_MODEL_GENERIC, - DRIVER_MODEL_WIN9X, - DRIVER_MODEL_NT40, - DRIVER_MODEL_NT5X, - DRIVER_MODEL_NT6X -}; - -enum wined3d_gl_vendor -{ - GL_VENDOR_UNKNOWN, - GL_VENDOR_APPLE, - GL_VENDOR_FGLRX, - GL_VENDOR_MESA, - GL_VENDOR_NVIDIA, -}; - -/* The d3d device ID */ -static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } }; - -/* Extension detection */ -struct wined3d_extension_map -{ - const char *extension_string; - enum wined3d_gl_extension extension; -}; - -static const struct wined3d_extension_map gl_extension_map[] = -{ - /* APPLE */ - {"GL_APPLE_fence", APPLE_FENCE }, - {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS }, - {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE }, - {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 }, - - /* ARB */ - {"GL_ARB_base_instance", ARB_BASE_INSTANCE }, - {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED }, - {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT }, - {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE }, - {"GL_ARB_clip_control", ARB_CLIP_CONTROL }, - {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT }, - {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER }, - {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH }, - {"GL_ARB_copy_buffer", ARB_COPY_BUFFER }, - {"GL_ARB_copy_image", ARB_COPY_IMAGE }, - {"GL_ARB_cull_distance", ARB_CULL_DISTANCE }, - {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT }, - {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT }, - {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP }, - {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE }, - {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL }, - {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS }, - {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX }, - {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT }, - {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED }, - {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY }, - {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY }, - {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION }, - {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS}, - {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT }, - {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM }, - {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER }, - {"GL_ARB_framebuffer_no_attachments", ARB_FRAMEBUFFER_NO_ATTACHMENTS}, - {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT }, - {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB }, - {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 }, - {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 }, - {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL }, - {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX }, - {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS }, - {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY }, - {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 }, - {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT }, - {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE }, - {"GL_ARB_multisample", ARB_MULTISAMPLE }, - {"GL_ARB_multitexture", ARB_MULTITEXTURE }, - {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY }, - {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY }, - {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT }, - {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS }, - {"GL_ARB_point_sprite", ARB_POINT_SPRITE }, - {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX }, - {"GL_ARB_sample_shading", ARB_SAMPLE_SHADING }, - {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS }, - {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP }, - {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS }, - {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING }, - {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE }, - {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE }, - {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT}, - {"GL_ARB_shader_texture_image_samples", ARB_SHADER_TEXTURE_IMAGE_SAMPLES}, - {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD }, - {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 }, - {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK }, - {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING }, - {"GL_ARB_shadow", ARB_SHADOW }, - {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING }, - {"GL_ARB_sync", ARB_SYNC }, - {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER }, - {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP }, - {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT }, - {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE }, - {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION }, - {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC }, - {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC }, - {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP }, - {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY }, - {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE }, - {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 }, - {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC}, - {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT }, - {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER }, - {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT }, - {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE}, - {"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE }, - {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO }, - {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS }, - {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE }, - {"GL_ARB_texture_rg", ARB_TEXTURE_RG }, - {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI }, - {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE }, - {"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE}, - {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE }, - {"GL_ARB_texture_view", ARB_TEXTURE_VIEW }, - {"GL_ARB_timer_query", ARB_TIMER_QUERY }, - {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 }, - {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 }, - {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT }, - {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA }, - {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT }, - {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM }, - {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER }, - {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV}, - {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY }, - - /* ATI */ - {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER }, - {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL }, - {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC }, - {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 }, - {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE }, - - /* EXT */ - {"GL_EXT_blend_color", EXT_BLEND_COLOR }, - {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE }, - {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE }, - {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX }, - {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT }, - {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST }, - {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 }, - {"GL_EXT_fog_coord", EXT_FOG_COORD }, - {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT }, - {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE }, - {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT }, - {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS }, - {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 }, - {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL }, - {"GL_EXT_packed_float", EXT_PACKED_FLOAT }, - {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS }, - {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX }, - {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR }, - {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE }, - {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP }, - {"GL_EXT_texture3D", EXT_TEXTURE3D }, - {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY }, - {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC }, - {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC }, - {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE }, - {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 }, - {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC}, - {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER }, - {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS }, - {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP }, - {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT }, - {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM }, - {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB }, - {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE }, - {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA }, - - /* NV */ - {"GL_NV_fence", NV_FENCE }, - {"GL_NV_fog_distance", NV_FOG_DISTANCE }, - {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM }, - {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 }, - {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION }, - {"GL_NV_half_float", NV_HALF_FLOAT }, - {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT }, - {"GL_NV_point_sprite", NV_POINT_SPRITE }, - {"GL_NV_register_combiners", NV_REGISTER_COMBINERS }, - {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 }, - {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION }, - {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 }, - {"GL_NV_texture_shader", NV_TEXTURE_SHADER }, - {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 }, - {"GL_NV_vertex_program", NV_VERTEX_PROGRAM }, - {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 }, - {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 }, - {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION }, - {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 }, -}; - -static const struct wined3d_extension_map wgl_extension_map[] = -{ - {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT }, - {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL }, - {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH}, - {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER }, -}; - -/********************************************************** - * Utility functions follow - **********************************************************/ - -const struct min_lookup minMipLookup[] = -{ - /* NONE POINT LINEAR */ - {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ - {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ - {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ -}; - -const GLenum magLookup[] = -{ - /* NONE POINT LINEAR */ - GL_NEAREST, GL_NEAREST, GL_LINEAR, -}; - -static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx) -{ - const struct wined3d_gl_info *gl_info = ctx->gl_info; - - TRACE("Destroying caps GL context.\n"); - - /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but - * this function might be called before the relevant function pointers - * in gl_info are initialized. */ - if (ctx->test_program_id || ctx->test_vbo) - { - GL_EXTCALL(glDeleteProgram(ctx->test_program_id)); - GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo)); - } - - if (!wglMakeCurrent(NULL, NULL)) - ERR("Failed to disable caps GL context.\n"); - - if (!wglDeleteContext(ctx->gl_ctx)) - { - DWORD err = GetLastError(); - ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err); - } - - wined3d_release_dc(ctx->wnd, ctx->dc); - DestroyWindow(ctx->wnd); - - if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx)) - ERR("Failed to restore previous GL context.\n"); -} - -static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx, - struct wined3d_gl_info *gl_info) -{ - HGLRC new_ctx; - - if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB"))) - return TRUE; - - if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL))) - { - gl_info->p_wglCreateContextAttribsARB = NULL; - return FALSE; - } - - if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx)) - { - ERR("Failed to make new context current, last error %#x.\n", GetLastError()); - if (!wglDeleteContext(new_ctx)) - ERR("Failed to delete new context, last error %#x.\n", GetLastError()); - gl_info->p_wglCreateContextAttribsARB = NULL; - return TRUE; - } - - if (!wglDeleteContext(caps_gl_ctx->gl_ctx)) - ERR("Failed to delete old context, last error %#x.\n", GetLastError()); - caps_gl_ctx->gl_ctx = new_ctx; - - return TRUE; -} - -static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) -{ - PIXELFORMATDESCRIPTOR pfd; - int iPixelFormat; - - TRACE("getting context...\n"); - - ctx->restore_dc = wglGetCurrentDC(); - ctx->restore_gl_ctx = wglGetCurrentContext(); - - /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */ - ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window", - WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL); - if (!ctx->wnd) - { - ERR("Failed to create a window.\n"); - goto fail; - } - - ctx->dc = GetDC(ctx->wnd); - if (!ctx->dc) - { - ERR("Failed to get a DC.\n"); - goto fail; - } - - /* PixelFormat selection */ - ZeroMemory(&pfd, sizeof(pfd)); - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */ - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.cColorBits = 32; - pfd.iLayerType = PFD_MAIN_PLANE; - - if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd))) - { - /* If this happens something is very wrong as ChoosePixelFormat barely fails. */ - ERR("Failed to find a suitable pixel format.\n"); - goto fail; - } - DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd); - SetPixelFormat(ctx->dc, iPixelFormat, &pfd); - - /* Create a GL context. */ - if (!(ctx->gl_ctx = wglCreateContext(ctx->dc))) - { - WARN("Failed to create default context for capabilities initialization.\n"); - goto fail; - } - - /* Make it the current GL context. */ - if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx)) - { - ERR("Failed to make caps GL context current.\n"); - goto fail; - } - - ctx->gl_info = &adapter->gl_info; - return TRUE; - -fail: - if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx); - ctx->gl_ctx = NULL; - if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); - ctx->dc = NULL; - if (ctx->wnd) DestroyWindow(ctx->wnd); - ctx->wnd = NULL; - if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx)) - ERR("Failed to restore previous GL context.\n"); - - return FALSE; -} - -/* Adjust the amount of used texture memory */ -UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) -{ - adapter->vram_bytes_used += amount; - TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n", - wine_dbgstr_longlong(amount), - wine_dbgstr_longlong(adapter->vram_bytes_used)); - return adapter->vram_bytes_used; -} - -static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) -{ - heap_free(adapter->gl_info.formats); - heap_free(adapter->cfgs); -} - -ULONG CDECL wined3d_incref(struct wined3d *wined3d) -{ - ULONG refcount = InterlockedIncrement(&wined3d->ref); - - TRACE("%p increasing refcount to %u.\n", wined3d, refcount); - - return refcount; -} - -ULONG CDECL wined3d_decref(struct wined3d *wined3d) -{ - ULONG refcount = InterlockedDecrement(&wined3d->ref); - - TRACE("%p decreasing refcount to %u.\n", wined3d, refcount); - - if (!refcount) - { - unsigned int i; - - for (i = 0; i < wined3d->adapter_count; ++i) - { - wined3d_adapter_cleanup(&wined3d->adapters[i]); - } - heap_free(wined3d); - } - - return refcount; -} - -/* Context activation is done by the caller. */ -static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info) -{ - GLuint prog; - BOOL ret = FALSE; - static const char testcode[] = - "!!ARBvp1.0\n" - "PARAM C[66] = { program.env[0..65] };\n" - "ADDRESS A0;" - "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n" - "ARL A0.x, zero.x;\n" - "MOV result.position, C[A0.x + 65];\n" - "END\n"; - - while (gl_info->gl_ops.gl.p_glGetError()); - GL_EXTCALL(glGenProgramsARB(1, &prog)); - if(!prog) { - ERR("Failed to create an ARB offset limit test program\n"); - } - GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); - GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(testcode), testcode)); - if (gl_info->gl_ops.gl.p_glGetError()) - { - TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n"); - TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB))); - ret = TRUE; - } else TRACE("OpenGL implementation allows offsets > 63\n"); - - GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); - GL_EXTCALL(glDeleteProgramsARB(1, &prog)); - checkGLcall("ARB vp offset limit test cleanup"); - - return ret; -} - -static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - if (card_vendor != HW_VENDOR_AMD) return FALSE; - if (device == CARD_AMD_RADEON_9500) return TRUE; - if (device == CARD_AMD_RADEON_X700) return TRUE; - if (device == CARD_AMD_RADEON_X1600) return TRUE; - return FALSE; -} - -static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - if (card_vendor == HW_VENDOR_NVIDIA) - { - if (device == CARD_NVIDIA_GEFORCEFX_5200 || - device == CARD_NVIDIA_GEFORCEFX_5600 || - device == CARD_NVIDIA_GEFORCEFX_5800) - { - return TRUE; - } - } - return FALSE; -} - -static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from - * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to - * detect the Apple OpenGL implementation to apply some extension fixups afterwards. - * - * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks - * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. - * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions - * like client storage might be supported on other implementations too, but GL_APPLE_flush_render - * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So - * the chance that other implementations support them is rather small since Win32 QuickTime uses - * DirectDraw, not OpenGL. - * - * This test has been moved into wined3d_guess_gl_vendor() - */ - return gl_vendor == GL_VENDOR_APPLE; -} - -/* Context activation is done by the caller. */ -static void test_pbo_functionality(struct wined3d_gl_info *gl_info) -{ - /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs, - * but glTexSubImage from a PBO fails miserably, with the first line repeated over - * all the texture. This function detects this bug by its symptom and disables PBOs - * if the test fails. - * - * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA, - * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use - * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data - * read back is compared to the original. If they are equal PBOs are assumed to work, - * otherwise the PBO extension is disabled. */ - GLuint texture, pbo; - static const unsigned int pattern[] = - { - 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000, - 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff, - 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff, - 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff - }; - unsigned int check[ARRAY_SIZE(pattern)]; - - /* No PBO -> No point in testing them. */ - if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return; - - while (gl_info->gl_ops.gl.p_glGetError()); - gl_info->gl_ops.gl.p_glGenTextures(1, &texture); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture); - - gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); - checkGLcall("Specifying the PBO test texture"); - - GL_EXTCALL(glGenBuffers(1, &pbo)); - GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo)); - GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW)); - checkGLcall("Specifying the PBO test pbo"); - - gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); - checkGLcall("Loading the PBO test texture"); - - GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); - - gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */ - - memset(check, 0, sizeof(check)); - gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check); - checkGLcall("Reading back the PBO test texture"); - - gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture); - GL_EXTCALL(glDeleteBuffers(1, &pbo)); - checkGLcall("PBO test cleanup"); - - if (memcmp(check, pattern, sizeof(check))) - { - WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n" - "Disabling PBOs. This may result in slower performance.\n"); - gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE; - } - else - { - TRACE("PBO test successful.\n"); - } -} - -static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE); -} - -static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - if (gl_vendor != GL_VENDOR_APPLE) return FALSE; - if (card_vendor != HW_VENDOR_AMD) return FALSE; - if (device == CARD_AMD_RADEON_X1600) return FALSE; - return TRUE; -} - -static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports - * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card. - * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44 - * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is - * hardcoded - * - * dx10 cards usually have 64 varyings */ - return gl_info->limits.glsl_varyings > 44; -} - -static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device); -} - -/* A GL context is provided by the caller */ -static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - GLenum error; - DWORD data[16]; - - if (!gl_info->supported[EXT_SECONDARY_COLOR] || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - return FALSE; - - while (gl_info->gl_ops.gl.p_glGetError()); - GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data); - error = gl_info->gl_ops.gl.p_glGetError(); - - if (error == GL_NO_ERROR) - { - TRACE("GL Implementation accepts 4 component specular color pointers\n"); - return TRUE; - } - else - { - TRACE("GL implementation does not accept 4 component specular colors, error %s\n", - debug_glerror(error)); - return FALSE; - } -} - -/* A GL context is provided by the caller */ -static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - GLuint prog; - BOOL ret = FALSE; - GLint pos; - static const char testcode[] = - "!!ARBvp1.0\n" - "OPTION NV_vertex_program2;\n" - "MOV result.clip[0], 0.0;\n" - "MOV result.position, 0.0;\n" - "END\n"; - - if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE; - - while (gl_info->gl_ops.gl.p_glGetError()); - - GL_EXTCALL(glGenProgramsARB(1, &prog)); - if(!prog) - { - ERR("Failed to create the NVvp clip test program\n"); - return FALSE; - } - GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); - GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(testcode), testcode)); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos); - if(pos != -1) - { - WARN("GL_NV_vertex_program2_option result.clip[] test failed\n"); - TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB))); - ret = TRUE; - while (gl_info->gl_ops.gl.p_glGetError()); - } - else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n"); - - GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); - GL_EXTCALL(glDeleteProgramsARB(1, &prog)); - checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup"); - - return ret; -} - -/* Context activation is done by the caller. */ -static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - char data[4 * 4 * 4]; - GLuint tex, fbo; - GLenum status; - - if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE; - - memset(data, 0xcc, sizeof(data)); - - gl_info->gl_ops.gl.p_glGenTextures(1, &tex); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); - gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); - checkGLcall("glTexImage2D"); - - gl_info->fbo_ops.glGenFramebuffers(1, &fbo); - gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); - gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); - checkGLcall("glFramebufferTexture2D"); - - status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status); - checkGLcall("glCheckFramebufferStatus"); - - memset(data, 0x11, sizeof(data)); - gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); - checkGLcall("glTexSubImage2D"); - - gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f); - gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); - checkGLcall("glClear"); - - gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); - checkGLcall("glGetTexImage"); - - gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); - checkGLcall("glBindTexture"); - - gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); - gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); - checkGLcall("glDeleteTextures"); - - return *(DWORD *)data == 0x11111111; -} - -/* Context activation is done by the caller. */ -static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards. - * This leads to graphical bugs in Half Life 2 and Unreal engine games. */ - GLuint tex; - GLint size; - - gl_info->gl_ops.gl.p_glGenTextures(1, &tex); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); - gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL); - checkGLcall("glTexImage2D"); - - gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size); - checkGLcall("glGetTexLevelParameteriv"); - TRACE("Real color depth is %d\n", size); - - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); - checkGLcall("glBindTexture"); - gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); - checkGLcall("glDeleteTextures"); - - return size < 16; -} - -static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - return gl_vendor == GL_VENDOR_FGLRX; -} - -static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - if (card_vendor != HW_VENDOR_AMD) return FALSE; - if (device == CARD_AMD_RADEON_8500) return TRUE; - return FALSE; -} - -static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - DWORD data[4]; - GLuint tex, fbo; - GLenum status; - float color[4] = {0.0f, 1.0f, 0.0f, 0.0f}; - GLuint prog; - GLint err_pos; - static const char program_code[] = - "!!ARBfp1.0\n" - "OPTION ARB_fog_linear;\n" - "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n" - "END\n"; - - if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) - return FALSE; - if (!gl_info->supported[ARB_FRAGMENT_PROGRAM]) - return FALSE; - if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - return FALSE; - - gl_info->gl_ops.gl.p_glGenTextures(1, &tex); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); - gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); - checkGLcall("glTexImage2D"); - - gl_info->fbo_ops.glGenFramebuffers(1, &fbo); - gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); - gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); - checkGLcall("glFramebufferTexture2D"); - - status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status); - checkGLcall("glCheckFramebufferStatus"); - - gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f); - gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); - checkGLcall("glClear"); - gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1); - checkGLcall("glViewport"); - - gl_info->gl_ops.gl.p_glEnable(GL_FOG); - gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f); - gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f); - gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); - gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST); - gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color); - checkGLcall("fog setup"); - - GL_EXTCALL(glGenProgramsARB(1, &prog)); - GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog)); - GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program_code), program_code)); - gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB); - checkGLcall("Test fragment program setup"); - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos); - if (err_pos != -1) - { - const char *error_str; - error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB); - FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str)); - } - - gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP); - gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f); - gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f); - gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f); - gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f); - gl_info->gl_ops.gl.p_glEnd(); - checkGLcall("ARBfp fog test draw"); - - gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); - checkGLcall("glGetTexImage"); - data[0] &= 0x00ffffff; - data[1] &= 0x00ffffff; - data[2] &= 0x00ffffff; - data[3] &= 0x00ffffff; - - gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); - - gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); - gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); - gl_info->gl_ops.gl.p_glDisable(GL_FOG); - GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)); - gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB); - GL_EXTCALL(glDeleteProgramsARB(1, &prog)); - checkGLcall("ARBfp fog test teardown"); - - TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]); - return data[0] != 0x00ff0000 || data[3] != 0x0000ff00; -} - -static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info, - struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - if (!gl_info->supported[ARB_VIEWPORT_ARRAY]) - return FALSE; - if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) - return FALSE; - return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx); -} - -static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) -{ - /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms. - * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should - * allow 48 different offsets or other helper immediate values. */ - TRACE("Reserving 12 GLSL constants for compiler private use.\n"); - gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12); -} - -static void quirk_amd_dx9(struct wined3d_gl_info *gl_info) -{ - /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although - * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL). - * If real NP2 textures are used, the driver falls back to software. We could just remove the - * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient - * due to the non-normalized texture coordinates. Thus set an internal extension flag, - * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures - * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits. - * - * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which - * has this extension promoted to core. The extension loading code sets this extension supported - * due to that, so this code works on fglrx as well. */ - if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); - gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; - gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE; - } -} - -static void quirk_no_np2(struct wined3d_gl_info *gl_info) -{ - /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but - * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string. - * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying - * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the - * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used. - * We therefore completely remove ARB_tex_npot from the list of supported extensions. - * - * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot, - * triggering the software fallback. There is not much we can do here apart from disabling the - * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled - * in wined3d_adapter_init_gl_caps). - * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer - * post-processing effects in the game "Max Payne 2"). - * The behaviour can be verified through a simple test app attached in bugreport #14724. */ - TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n"); - gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; - gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE; -} - -static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) -{ - /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems - * with fixed function fragment processing. Ideally this flag should be detected with a test shader - * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones) - * do not like vertex shaders in feedback mode and return an error, even though it should be valid - * according to the spec. - * - * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This - * makes the shader slower and eats instruction slots which should be available to the d3d app. - * - * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist - * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If - * this workaround is activated on cards that do not need it, it won't break things, just affect - * performance negatively. */ - TRACE("Enabling vertex texture coord fixes in vertex shaders.\n"); - gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W; -} - -static void quirk_clip_varying(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING; -} - -static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA; -} - -static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN; -} - -static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE; -} - -static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16; -} - -static void quirk_infolog_spam(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM; -} - -static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info) -{ - /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few - selected texture formats. They are apparently the only DX9 class GPUs - supporting VTF. - Also, DX9-era GPUs are somewhat limited with float textures - filtering and blending. */ - gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING; -} - -static void quirk_r200_constants(struct wined3d_gl_info *gl_info) -{ - /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on) - * loads some fog parameters (start, end, exponent, but not the color) into the - * program. - * - * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0, - * and it is the responsibility of the vertex pipeline to handle non-linear fog and - * linear fog with start and end other than 0.0 and 1.0. */ - TRACE("Reserving 1 ARB constant for compiler private use.\n"); - gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1); -} - -static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info) -{ - gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG; -} - -static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info) -{ - if (gl_info->supported[ARB_CLIP_CONTROL]) - { - TRACE("Disabling ARB_clip_control.\n"); - gl_info->supported[ARB_CLIP_CONTROL] = FALSE; - } -} - -struct driver_quirk -{ - BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device); - void (*apply)(struct wined3d_gl_info *gl_info); - const char *description; -}; - -static const struct driver_quirk quirk_table[] = -{ - { - match_amd_r300_to_500, - quirk_amd_dx9, - "AMD normalized texrect quirk" - }, - { - match_apple, - quirk_apple_glsl_constants, - "Apple GLSL uniform override" - }, - { - match_geforce5, - quirk_no_np2, - "Geforce 5 NP2 disable" - }, - { - match_apple_intel, - quirk_texcoord_w, - "Init texcoord .w for Apple Intel GPU driver" - }, - { - match_apple_nonr500ati, - quirk_texcoord_w, - "Init texcoord .w for Apple ATI >= r600 GPU driver" - }, - { - match_dx10_capable, - quirk_clip_varying, - "Reserved varying for gl_ClipPos" - }, - { - /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most - * GL implementations accept it. The Mac GL is the only implementation known to - * reject it. - * - * If we can pass 4 component specular colors, do it, because (a) we don't have - * to screw around with the data, and (b) the D3D fixed function vertex pipeline - * passes specular alpha to the pixel shader if any is used. Otherwise the - * specular alpha is used to pass the fog coordinate, which we pass to opengl - * via GL_EXT_fog_coord. - */ - match_allows_spec_alpha, - quirk_allows_specular_alpha, - "Allow specular alpha quirk" - }, - { - match_broken_nv_clip, - quirk_disable_nvvp_clip, - "Apple NV_vertex_program clip bug quirk" - }, - { - match_fbo_tex_update, - quirk_fbo_tex_update, - "FBO rebind for attachment updates" - }, - { - match_broken_rgba16, - quirk_broken_rgba16, - "True RGBA16 is not available" - }, - { - match_fglrx, - quirk_infolog_spam, - "Not printing GLSL infolog" - }, - { - match_not_dx10_capable, - quirk_limited_tex_filtering, - "Texture filtering, blending and VTF support is limited" - }, - { - match_r200, - quirk_r200_constants, - "r200 vertex shader constants" - }, - { - match_broken_arb_fog, - quirk_broken_arb_fog, - "ARBfp fogstart == fogend workaround" - }, - { - match_broken_viewport_subpixel_bits, - quirk_broken_viewport_subpixel_bits, - "Nvidia viewport subpixel bits bug" - }, -}; - -/* Certain applications (Steam) complain if we report an outdated driver version. In general, - * reporting a driver version is moot because we are not the Windows driver, and we have different - * bugs, features, etc. - * - * The driver version has the form "x.y.z.w". - * - * "x" is the Windows version the driver is meant for: - * 4 -> 95/98/NT4 - * 5 -> 2000 - * 6 -> 2000/XP - * 7 -> Vista - * 8 -> Win 7 - * - * "y" is the maximum Direct3D version the driver supports. - * y -> d3d version mapping: - * 11 -> d3d6 - * 12 -> d3d7 - * 13 -> d3d8 - * 14 -> d3d9 - * 15 -> d3d10 - * 16 -> d3d10.1 - * 17 -> d3d11 - * - * "z" is the subversion number. - * - * "w" is the vendor specific driver build number. - */ - -struct driver_version_information -{ - enum wined3d_display_driver driver; - enum wined3d_driver_model driver_model; - const char *driver_name; /* name of Windows driver */ - WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */ - WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */ - WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */ -}; - -/* The driver version table contains driver information for different devices on several OS versions. */ -static const struct driver_version_information driver_version_table[] = -{ - /* AMD - * - Radeon HD2x00 (R600) and up supported by current drivers. - * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7) - * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP) - * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */ - {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0}, - {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614}, - {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764}, - {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280}, - {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 }, - {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280}, - {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474}, - - /* Intel - * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp - * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to - * igxprd32.dll but the GMA800 driver was never updated. */ - {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889}, - {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764}, - {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926}, - {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218}, - {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504}, - {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666}, - {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352}, - - /* Nvidia - * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8 - * - Geforce6 and 7 support is up to 307.83 on XP-Win8 - * - GeforceFX support is up to 173.x on <= XP - * - Geforce2MX/3/4 up to 96.x on <= XP - * - TNT/Geforce1/2 up to 71.x on <= XP - * All version numbers used below are from the Linux nvidia drivers. */ - {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186}, - {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371}, - {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516}, - {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783}, - {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052}, - {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783}, - {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052}, - - /* VMware */ - {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134}, -}; - -struct gpu_description -{ - WORD vendor; /* reported PCI card vendor ID */ - WORD card; /* reported PCI card device ID */ - const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */ - enum wined3d_display_driver driver; - unsigned int vidmem; -}; - -/* The amount of video memory stored in the gpu description table is the minimum amount of video memory - * found on a board containing a specific GPU. */ -static const struct gpu_description gpu_description_table[] = -{ - /* Nvidia cards */ - {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 }, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288}, - - /* AMD cards */ - {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 }, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096}, - {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192}, - - /* VMware */ - {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024}, - - /* Intel cards */ - {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 }, - {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, - {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128}, - {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512}, - {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, - {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072}, -}; - -static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver, - enum wined3d_driver_model driver_model) -{ - unsigned int i; - - TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model); - for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i) - { - const struct driver_version_information *entry = &driver_version_table[i]; - - if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC - || entry->driver_model == driver_model)) - { - TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n", - entry->driver_name, entry->version, entry->subversion, entry->build); - return entry; - } - } - return NULL; -} - -static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor, - enum wined3d_pci_device device) -{ - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i) - { - if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card) - return &gpu_description_table[i]; - } - - return NULL; -} - -static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes) -{ - enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE; - enum wined3d_pci_device device = PCI_DEVICE_NONE; - const struct gpu_description *gpu_description; - static unsigned int once; - - if (gl_info->supported[WGL_WINE_QUERY_RENDERER]) - { - GLuint value; - - if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value))) - vendor = value; - if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value))) - device = value; - if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value))) - *vram_bytes = (UINT64)value * 1024 * 1024; - TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n", - vendor, device, wine_dbgstr_longlong(*vram_bytes)); - } - - if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE) - { - vendor = wined3d_settings.pci_vendor_id; - TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor); - } - - if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE) - { - device = wined3d_settings.pci_device_id; - TRACE("Overriding device PCI ID with 0x%04x.\n", device); - } - - if (wined3d_settings.emulated_textureram) - { - *vram_bytes = wined3d_settings.emulated_textureram; - TRACE("Overriding amount of video memory with 0x%s bytes.\n", - wine_dbgstr_longlong(*vram_bytes)); - } - - if (!(gpu_description = get_gpu_description(vendor, device)) - && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE - || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++) - ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device); - - return gpu_description; -} - -static void init_driver_info(struct wined3d_driver_info *driver_info, - const struct gpu_description *gpu_desc, UINT64 vram_bytes) -{ - OSVERSIONINFOW os_version; - WORD driver_os_version; - enum wined3d_display_driver driver; - enum wined3d_driver_model driver_model; - const struct driver_version_information *version_info; - - memset(&os_version, 0, sizeof(os_version)); - os_version.dwOSVersionInfoSize = sizeof(os_version); - if (!GetVersionExW(&os_version)) - { - ERR("Failed to get OS version, reporting 2000/XP.\n"); - driver_os_version = 6; - driver_model = DRIVER_MODEL_NT5X; - } - else - { - TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); - switch (os_version.dwMajorVersion) - { - case 4: - /* If needed we could distinguish between 9x and NT4, but this code won't make - * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0. - */ - driver_os_version = 4; - driver_model = DRIVER_MODEL_WIN9X; - break; - - case 5: - driver_os_version = 6; - driver_model = DRIVER_MODEL_NT5X; - break; - - case 6: - if (os_version.dwMinorVersion == 0) - { - driver_os_version = 7; - driver_model = DRIVER_MODEL_NT6X; - } - else if (os_version.dwMinorVersion == 1) - { - driver_os_version = 8; - driver_model = DRIVER_MODEL_NT6X; - } - else - { - if (os_version.dwMinorVersion > 2) - { - FIXME("Unhandled OS version %u.%u, reporting Win 8.\n", - os_version.dwMajorVersion, os_version.dwMinorVersion); - } - driver_os_version = 9; - driver_model = DRIVER_MODEL_NT6X; - } - break; - - case 10: - driver_os_version = 10; - driver_model = DRIVER_MODEL_NT6X; - break; - - default: - FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n", - os_version.dwMajorVersion, os_version.dwMinorVersion); - driver_os_version = 6; - driver_model = DRIVER_MODEL_NT5X; - break; - } - } - - driver_info->vendor = gpu_desc->vendor; - driver_info->device = gpu_desc->card; - driver_info->description = gpu_desc->description; - driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024; - driver = gpu_desc->driver; - - /** - * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff. - * In order to avoid this application bug we limit the amount of video memory - * to LONG_MAX for older Windows versions. - */ - if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX) - { - TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX); - driver_info->vram_bytes = LONG_MAX; - } - - /* Try to obtain driver version information for the current Windows version. This fails in - * some cases: - * - the gpu is not available on the currently selected OS version: - * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows, - * version information for the current Windows version is returned instead of faked info. - * We do the same and assume the default Windows version to emulate is WinXP. - * - * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast) - * For now return the XP driver info. Perhaps later on we should return VESA. - * - * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id) - * This could be an indication that our database is not up to date, so this should be fixed. - */ - if ((version_info = get_driver_version_info(driver, driver_model)) - || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC))) - { - driver_info->name = version_info->driver_name; - driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version); - driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build); - } - else - { - ERR("No driver version info found for device %04x:%04x, driver model %#x.\n", - driver_info->vendor, driver_info->device, driver_model); - driver_info->name = "Display"; - driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15); - driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */ - } - - TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n", - driver_info->version_high, driver_info->version_low); -} - -/* Context activation is done by the caller. */ -static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, - const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, - enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) -{ - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(quirk_table); ++i) - { - if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue; - TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description); - quirk_table[i].apply(gl_info); - } - - /* Find out if PBOs work as they are supposed to. */ - test_pbo_functionality(gl_info); -} - -static DWORD wined3d_parse_gl_version(const char *gl_version) -{ - const char *ptr = gl_version; - int major, minor; - - major = atoi(ptr); - if (major <= 0) - ERR("Invalid OpenGL major version %d.\n", major); - - while (isdigit(*ptr)) ++ptr; - if (*ptr++ != '.') - ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version)); - - minor = atoi(ptr); - - TRACE("Found OpenGL version %d.%d.\n", major, minor); - - return MAKEDWORD_VERSION(major, minor); -} - -static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info, - const char *gl_vendor_string, const char *gl_renderer, const char *gl_version) -{ - /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from - * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to - * detect the Apple OpenGL implementation to apply some extension fixups afterwards. - * - * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks - * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. - * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions - * like client storage might be supported on other implementations too, but GL_APPLE_flush_render - * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So - * the chance that other implementations support them is rather small since Win32 QuickTime uses - * DirectDraw, not OpenGL. */ - if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422]) - return GL_VENDOR_APPLE; - - if (strstr(gl_vendor_string, "NVIDIA")) - return GL_VENDOR_NVIDIA; - - if (strstr(gl_vendor_string, "ATI")) - return GL_VENDOR_FGLRX; - - if (strstr(gl_vendor_string, "Mesa") - || strstr(gl_vendor_string, "X.Org") - || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") - || strstr(gl_vendor_string, "DRI R300 Project") - || strstr(gl_vendor_string, "Tungsten Graphics, Inc") - || strstr(gl_vendor_string, "VMware, Inc.") - || strstr(gl_vendor_string, "Intel") - || strstr(gl_renderer, "Mesa") - || strstr(gl_renderer, "Gallium") - || strstr(gl_renderer, "Intel") - || strstr(gl_version, "Mesa")) - return GL_VENDOR_MESA; - - FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n", - debugstr_a(gl_vendor_string)); - - return GL_VENDOR_UNKNOWN; -} - -static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer) -{ - if (strstr(gl_vendor_string, "NVIDIA") - || strstr(gl_vendor_string, "Nouveau") - || strstr(gl_vendor_string, "nouveau")) - return HW_VENDOR_NVIDIA; - - if (strstr(gl_vendor_string, "ATI") - || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") - || strstr(gl_vendor_string, "X.Org R300 Project") - || strstr(gl_renderer, "AMD") - || strstr(gl_renderer, "FirePro") - || strstr(gl_renderer, "Radeon") - || strstr(gl_renderer, "R100") - || strstr(gl_renderer, "R200") - || strstr(gl_renderer, "R300") - || strstr(gl_renderer, "R600") - || strstr(gl_renderer, "R700")) - return HW_VENDOR_AMD; - - if (strstr(gl_vendor_string, "Intel(R)") - /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */ - || strstr(gl_renderer, "Intel") - || strstr(gl_renderer, "i915") - || strstr(gl_vendor_string, "Intel Inc.")) - return HW_VENDOR_INTEL; - - if (strstr(gl_renderer, "SVGA3D")) - return HW_VENDOR_VMWARE; - - if (strstr(gl_vendor_string, "Mesa") - || strstr(gl_vendor_string, "Brian Paul") - || strstr(gl_vendor_string, "Tungsten Graphics, Inc") - || strstr(gl_vendor_string, "VMware, Inc.")) - return HW_VENDOR_SOFTWARE; - - FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string)); - - return HW_VENDOR_NVIDIA; -} - -static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info, - const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps) -{ - unsigned int shader_model; - - shader_model = min(shader_caps->vs_version, shader_caps->ps_version); - shader_model = min(shader_model, max(shader_caps->gs_version, 3)); - shader_model = min(shader_model, max(shader_caps->hs_version, 4)); - shader_model = min(shader_model, max(shader_caps->ds_version, 4)); - - if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS]) - { - if (shader_model >= 5 - && gl_info->supported[ARB_DRAW_INDIRECT] - && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]) - return WINED3D_FEATURE_LEVEL_11; - - if (shader_model == 4) - return WINED3D_FEATURE_LEVEL_10; - } - - if (shader_model == 3) - return WINED3D_FEATURE_LEVEL_9_SM3; - if (shader_model == 2) - return WINED3D_FEATURE_LEVEL_9_SM2; - if (shader_model == 1) - return WINED3D_FEATURE_LEVEL_8; - - if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3) - return WINED3D_FEATURE_LEVEL_7; - if (fragment_caps->MaxSimultaneousTextures > 1) - return WINED3D_FEATURE_LEVEL_6; - - return WINED3D_FEATURE_LEVEL_5; -} - -static const struct wined3d_renderer_table -{ - const char *renderer; - enum wined3d_pci_device id; -} -cards_nvidia_binary[] = -{ - /* Direct 3D 11 */ - {"TITAN V", CARD_NVIDIA_TITANV}, /* GeForce 1000 - highend */ - {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */ - {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */ - {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */ - {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */ - {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */ - {"GTX 1050 Ti", CARD_NVIDIA_GEFORCE_GTX1050TI}, /* GeForce 1000 - midend */ - {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */ - {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */ - {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */ - {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/ - {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */ - {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */ - {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */ - {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */ - {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */ - {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */ - {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */ - {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */ - {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */ - {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */ - {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */ - {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */ - {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */ - {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */ - {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */ - {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */ - {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */ - {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */ - {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */ - {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */ - {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */ - {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */ - {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */ - {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */ - {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */ - {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */ - {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */ - {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */ - {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */ - {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */ - {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */ - {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */ - {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */ - {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */ - {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */ - {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */ - {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */ - {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */ - {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */ - {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */ - {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */ - {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */ - {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */ - {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */ - {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */ - {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */ - {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */ - {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */ - {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */ - {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M}, /* Geforce 500 - midend mobile */ - {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */ - {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */ - {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */ - {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */ - {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */ - {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */ - {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */ - {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */ - /* Direct 3D 10 */ - {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */ - {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */ - {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */ - {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */ - {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */ - {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */ - {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */ - {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */ - {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */ - {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */ - {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */ - {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */ - {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */ - {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */ - {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */ - {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */ - {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */ - {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */ - {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */ - {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */ - {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */ - {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */ - {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */ - {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */ - {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */ - {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ - {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ - {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ - {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ - {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */ - {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */ - {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */ - {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */ - {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */ - {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */ - {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */ - {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */ - {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */ - {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */ - {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */ - {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */ - {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */ - {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */ - {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */ - {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */ - {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */ - {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */ - {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */ - {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */ - {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */ - {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */ - {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */ - {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */ - {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */ - /* Direct 3D 9 SM3 */ - {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ - {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ - {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ - {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ - {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ - {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */ - {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */ - {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */ - {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */ - {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */ - {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */ - {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */ - {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */ - /* Direct 3D 9 SM2 */ - {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ - {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ - {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ - {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ - {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ - {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ - {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ - {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ - {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ - {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ - {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ - {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ - {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ - /* Direct 3D 8 */ - {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200}, - {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */ - /* Direct 3D 7 */ - {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */ - {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX}, - {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */ - {"Quadro2", CARD_NVIDIA_GEFORCE2}, - {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */ - /* Direct 3D 6 */ - {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */ -}, -/* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/ - * - * Beware: renderer string do not match exact card model, - * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */ -cards_amd_binary[] = -{ - {"RX 480", CARD_AMD_RADEON_RX_480}, - {"RX 460", CARD_AMD_RADEON_RX_460}, - {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY}, - /* Southern Islands */ - {"HD 7900", CARD_AMD_RADEON_HD7900}, - {"HD 7800", CARD_AMD_RADEON_HD7800}, - {"HD 7700", CARD_AMD_RADEON_HD7700}, - /* Northern Islands */ - {"HD 6970", CARD_AMD_RADEON_HD6900}, - {"HD 6900", CARD_AMD_RADEON_HD6900}, - {"HD 6800", CARD_AMD_RADEON_HD6800}, - {"HD 6770M", CARD_AMD_RADEON_HD6600M}, - {"HD 6750M", CARD_AMD_RADEON_HD6600M}, - {"HD 6700", CARD_AMD_RADEON_HD6700}, - {"HD 6670", CARD_AMD_RADEON_HD6600}, - {"HD 6630M", CARD_AMD_RADEON_HD6600M}, - {"HD 6600M", CARD_AMD_RADEON_HD6600M}, - {"HD 6600", CARD_AMD_RADEON_HD6600}, - {"HD 6570", CARD_AMD_RADEON_HD6600}, - {"HD 6500M", CARD_AMD_RADEON_HD6600M}, - {"HD 6500", CARD_AMD_RADEON_HD6600}, - {"HD 6480G", CARD_AMD_RADEON_HD6480G}, - {"HD 6400", CARD_AMD_RADEON_HD6400}, - {"HD 6300", CARD_AMD_RADEON_HD6300}, - {"HD 6200", CARD_AMD_RADEON_HD6300}, - /* Evergreen */ - {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */ - {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */ - {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */ - {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */ - {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */ - {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */ - {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */ - {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */ - {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */ - {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */ - {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */ - /* R700 */ - {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */ - {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */ - {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */ - {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */ - {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */ - {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */ - {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */ - {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */ - {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */ - {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */ - {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */ - {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */ - /* R600/R700 integrated */ - {"HD 4200M", CARD_AMD_RADEON_HD4200M}, - {"HD 3300", CARD_AMD_RADEON_HD3200}, - {"HD 3200", CARD_AMD_RADEON_HD3200}, - {"HD 3100", CARD_AMD_RADEON_HD3200}, - /* R600 */ - {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */ - {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */ - {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */ - {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */ - {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */ - {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */ - {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */ - {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ - {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ - {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ - {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ - {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ - {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ - /* Radeon R5xx */ - {"X1950", CARD_AMD_RADEON_X1600}, - {"X1900", CARD_AMD_RADEON_X1600}, - {"X1800", CARD_AMD_RADEON_X1600}, - {"X1650", CARD_AMD_RADEON_X1600}, - {"X1600", CARD_AMD_RADEON_X1600}, - /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx) - * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */ - {"HD 2300", CARD_AMD_RADEON_X700}, - {"X2500", CARD_AMD_RADEON_X700}, - {"X2300", CARD_AMD_RADEON_X700}, - {"X1550", CARD_AMD_RADEON_X700}, - {"X1450", CARD_AMD_RADEON_X700}, - {"X1400", CARD_AMD_RADEON_X700}, - {"X1300", CARD_AMD_RADEON_X700}, - {"X850", CARD_AMD_RADEON_X700}, - {"X800", CARD_AMD_RADEON_X700}, - {"X700", CARD_AMD_RADEON_X700}, - /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */ - {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M}, -}, -cards_intel[] = -{ - /* Skylake */ - {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1}, - {"Skylake", CARD_INTEL_HD520_1}, - /* Broadwell */ - {"Iris Pro P6300", CARD_INTEL_IPP6300}, - {"Iris Pro 6200", CARD_INTEL_IP6200}, - {"Iris 6100", CARD_INTEL_I6100}, - {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */ - /* Haswell */ - {"Iris Pro 5200", CARD_INTEL_IP5200_1}, - {"Iris 5100", CARD_INTEL_I5100_1}, - {"HD Graphics 5000", CARD_INTEL_HD5000}, /* MacOS */ - {"Haswell Mobile", CARD_INTEL_HWM}, - {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */ - /* Ivybridge */ - {"Ivybridge Server", CARD_INTEL_IVBS}, - {"Ivybridge Mobile", CARD_INTEL_IVBM}, - {"Ivybridge Desktop", CARD_INTEL_IVBD}, - {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */ - /* Sandybridge */ - {"Sandybridge Server", CARD_INTEL_SNBS}, - {"Sandybridge Mobile", CARD_INTEL_SNBM}, - {"Sandybridge Desktop", CARD_INTEL_SNBD}, - /* Ironlake */ - {"Ironlake Mobile", CARD_INTEL_ILKM}, - {"Ironlake Desktop", CARD_INTEL_ILKD}, - /* G4x */ - {"B43", CARD_INTEL_B43}, - {"G41", CARD_INTEL_G41}, - {"G45", CARD_INTEL_G45}, - {"Q45", CARD_INTEL_Q45}, - {"Integrated Graphics Device", CARD_INTEL_IGD}, - {"GM45", CARD_INTEL_GM45}, - /* i965 */ - {"965GME", CARD_INTEL_965GME}, - {"965GM", CARD_INTEL_965GM}, - {"X3100", CARD_INTEL_965GM}, /* MacOS */ - {"946GZ", CARD_INTEL_946GZ}, - {"965G", CARD_INTEL_965G}, - {"965Q", CARD_INTEL_965Q}, - /* i945 */ - {"Pineview M", CARD_INTEL_PNVM}, - {"Pineview G", CARD_INTEL_PNVG}, - {"IGD", CARD_INTEL_PNVG}, - {"Q33", CARD_INTEL_Q33}, - {"G33", CARD_INTEL_G33}, - {"Q35", CARD_INTEL_Q35}, - {"945GME", CARD_INTEL_945GME}, - {"945GM", CARD_INTEL_945GM}, - {"GMA 950", CARD_INTEL_945GM}, /* MacOS */ - {"945G", CARD_INTEL_945G}, - /* i915 */ - {"915GM", CARD_INTEL_915GM}, - {"E7221G", CARD_INTEL_E7221G}, - {"915G", CARD_INTEL_915G}, - /* i8xx */ - {"865G", CARD_INTEL_865G}, - {"845G", CARD_INTEL_845G}, - {"855GM", CARD_INTEL_855GM}, - {"830M", CARD_INTEL_830M}, -}, -/* 20101109 - These are never returned by current Gallium radeon - * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. */ -cards_amd_mesa[] = -{ - /* Polaris 10/11 */ - {"POLARIS10", CARD_AMD_RADEON_RX_480}, - {"POLARIS11", CARD_AMD_RADEON_RX_460}, - /* Volcanic Islands */ - {"FIJI", CARD_AMD_RADEON_R9_FURY}, - {"TONGA", CARD_AMD_RADEON_R9_285}, - /* Sea Islands */ - {"HAWAII", CARD_AMD_RADEON_R9_290}, - {"KAVERI", CARD_AMD_RADEON_R7 }, - {"KABINI", CARD_AMD_RADEON_R3 }, - {"BONAIRE", CARD_AMD_RADEON_HD8770}, - /* Southern Islands */ - {"OLAND", CARD_AMD_RADEON_HD8670}, - {"HAINAN", CARD_AMD_RADEON_HD8600M}, - {"TAHITI", CARD_AMD_RADEON_HD7900}, - {"PITCAIRN", CARD_AMD_RADEON_HD7800}, - {"CAPE VERDE", CARD_AMD_RADEON_HD7700}, - /* Northern Islands */ - {"ARUBA", CARD_AMD_RADEON_HD7660D}, - {"CAYMAN", CARD_AMD_RADEON_HD6900}, - {"BARTS", CARD_AMD_RADEON_HD6800}, - {"TURKS", CARD_AMD_RADEON_HD6600}, - {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */ - {"SUMO", CARD_AMD_RADEON_HD6550D}, - {"CAICOS", CARD_AMD_RADEON_HD6400}, - {"PALM", CARD_AMD_RADEON_HD6300}, - /* Evergreen */ - {"HEMLOCK", CARD_AMD_RADEON_HD5900}, - {"CYPRESS", CARD_AMD_RADEON_HD5800}, - {"JUNIPER", CARD_AMD_RADEON_HD5700}, - {"REDWOOD", CARD_AMD_RADEON_HD5600}, - {"CEDAR", CARD_AMD_RADEON_HD5400}, - /* R700 */ - {"R700", CARD_AMD_RADEON_HD4800}, - {"RV790", CARD_AMD_RADEON_HD4800}, - {"RV770", CARD_AMD_RADEON_HD4800}, - {"RV740", CARD_AMD_RADEON_HD4700}, - {"RV730", CARD_AMD_RADEON_HD4600}, - {"RV710", CARD_AMD_RADEON_HD4350}, - /* R600/R700 integrated */ - {"RS880", CARD_AMD_RADEON_HD4200M}, - {"RS780", CARD_AMD_RADEON_HD3200}, - /* R600 */ - {"R680", CARD_AMD_RADEON_HD2900}, - {"R600", CARD_AMD_RADEON_HD2900}, - {"RV670", CARD_AMD_RADEON_HD3850}, - {"RV635", CARD_AMD_RADEON_HD2600}, - {"RV630", CARD_AMD_RADEON_HD2600}, - {"RV620", CARD_AMD_RADEON_HD2350}, - {"RV610", CARD_AMD_RADEON_HD2350}, - /* R500 */ - {"R580", CARD_AMD_RADEON_X1600}, - {"R520", CARD_AMD_RADEON_X1600}, - {"RV570", CARD_AMD_RADEON_X1600}, - {"RV560", CARD_AMD_RADEON_X1600}, - {"RV535", CARD_AMD_RADEON_X1600}, - {"RV530", CARD_AMD_RADEON_X1600}, - {"RV516", CARD_AMD_RADEON_X700}, - {"RV515", CARD_AMD_RADEON_X700}, - /* R400 */ - {"R481", CARD_AMD_RADEON_X700}, - {"R480", CARD_AMD_RADEON_X700}, - {"R430", CARD_AMD_RADEON_X700}, - {"R423", CARD_AMD_RADEON_X700}, - {"R420", CARD_AMD_RADEON_X700}, - {"R410", CARD_AMD_RADEON_X700}, - {"RV410", CARD_AMD_RADEON_X700}, - /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */ - {"RS740", CARD_AMD_RADEON_XPRESS_200M}, - {"RS690", CARD_AMD_RADEON_XPRESS_200M}, - {"RS600", CARD_AMD_RADEON_XPRESS_200M}, - {"RS485", CARD_AMD_RADEON_XPRESS_200M}, - {"RS482", CARD_AMD_RADEON_XPRESS_200M}, - {"RS480", CARD_AMD_RADEON_XPRESS_200M}, - {"RS400", CARD_AMD_RADEON_XPRESS_200M}, - {"RC410", CARD_AMD_RADEON_XPRESS_200M}, - /* R300 */ - {"R360", CARD_AMD_RADEON_9500}, - {"R350", CARD_AMD_RADEON_9500}, - {"R300", CARD_AMD_RADEON_9500}, - {"RV380", CARD_AMD_RADEON_9500}, - {"RV370", CARD_AMD_RADEON_9500}, - {"RV360", CARD_AMD_RADEON_9500}, - {"RV351", CARD_AMD_RADEON_9500}, - {"RV350", CARD_AMD_RADEON_9500}, -}, -cards_nvidia_mesa[] = -{ - /* Maxwell */ - {"NV124", CARD_NVIDIA_GEFORCE_GTX970}, - {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI}, - {"NV118", CARD_NVIDIA_GEFORCE_840M}, - {"NV117", CARD_NVIDIA_GEFORCE_GTX750}, - /* Kepler */ - {"NV108", CARD_NVIDIA_GEFORCE_GT740M}, - {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI}, - {"NVF0", CARD_NVIDIA_GEFORCE_GTX780}, - {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M}, - {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */ - /* Fermi */ - {"NVD9", CARD_NVIDIA_GEFORCE_GT520}, - {"NVD7", CARD_NVIDIA_GEFORCE_820M}, - {"NVCF", CARD_NVIDIA_GEFORCE_GTX550}, - {"NVCE", CARD_NVIDIA_GEFORCE_GTX560}, - {"NVC8", CARD_NVIDIA_GEFORCE_GTX570}, - {"NVC4", CARD_NVIDIA_GEFORCE_GTX460}, - {"NVC3", CARD_NVIDIA_GEFORCE_GT440}, - {"NVC1", CARD_NVIDIA_GEFORCE_GT420}, - {"NVC0", CARD_NVIDIA_GEFORCE_GTX480}, - /* Tesla */ - {"NVAF", CARD_NVIDIA_GEFORCE_GT320M}, - {"NVAC", CARD_NVIDIA_GEFORCE_8200}, - {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */ - {"NVA8", CARD_NVIDIA_GEFORCE_210}, - {"NVA5", CARD_NVIDIA_GEFORCE_GT220}, - {"NVA3", CARD_NVIDIA_GEFORCE_GT240}, - {"NVA0", CARD_NVIDIA_GEFORCE_GTX280}, - {"NV98", CARD_NVIDIA_GEFORCE_9200}, - {"NV96", CARD_NVIDIA_GEFORCE_9400GT}, - {"NV94", CARD_NVIDIA_GEFORCE_9600GT}, - {"NV92", CARD_NVIDIA_GEFORCE_9800GT}, - {"NV86", CARD_NVIDIA_GEFORCE_8500GT}, - {"NV84", CARD_NVIDIA_GEFORCE_8600GT}, - {"NV50", CARD_NVIDIA_GEFORCE_8800GTX}, - /* Curie */ - {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */ - {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */ - {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */ - {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */ - {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */ - {"NV4B", CARD_NVIDIA_GEFORCE_7600}, - {"NV4A", CARD_NVIDIA_GEFORCE_6200}, - {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */ - {"NV47", CARD_NVIDIA_GEFORCE_7800GT}, - {"NV46", CARD_NVIDIA_GEFORCE_7400}, - {"NV45", CARD_NVIDIA_GEFORCE_6800}, - {"NV44", CARD_NVIDIA_GEFORCE_6200}, - {"NV43", CARD_NVIDIA_GEFORCE_6600GT}, - {"NV42", CARD_NVIDIA_GEFORCE_6800}, - {"NV41", CARD_NVIDIA_GEFORCE_6800}, - {"NV40", CARD_NVIDIA_GEFORCE_6800}, - /* Rankine */ - {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */ - {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */ - {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */ - {"NV34", CARD_NVIDIA_GEFORCEFX_5200}, - {"NV31", CARD_NVIDIA_GEFORCEFX_5600}, - {"NV30", CARD_NVIDIA_GEFORCEFX_5800}, - /* Kelvin */ - {"nv28", CARD_NVIDIA_GEFORCE4_TI4200}, - {"nv25", CARD_NVIDIA_GEFORCE4_TI4200}, - {"nv20", CARD_NVIDIA_GEFORCE3}, - /* Celsius */ - {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */ - {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */ - {"nv18", CARD_NVIDIA_GEFORCE4_MX}, - {"nv17", CARD_NVIDIA_GEFORCE4_MX}, - {"nv16", CARD_NVIDIA_GEFORCE2}, - {"nv15", CARD_NVIDIA_GEFORCE2}, - {"nv11", CARD_NVIDIA_GEFORCE2_MX}, - {"nv10", CARD_NVIDIA_GEFORCE}, - /* Fahrenheit */ - {"nv05", CARD_NVIDIA_RIVA_TNT2}, - {"nv04", CARD_NVIDIA_RIVA_TNT}, - {"nv03", CARD_NVIDIA_RIVA_128}, -}, -cards_vmware[] = -{ - {"SVGA3D", CARD_VMWARE_SVGA3D}, -}; - -static const struct gl_vendor_selection -{ - enum wined3d_gl_vendor gl_vendor; - const char *description; /* Description of the card selector i.e. Apple OS/X Intel */ - const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */ - size_t cards_size; /* Number of entries in the array above */ -} -amd_gl_vendor_table[] = -{ - {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)}, - {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)}, - {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)}, -}, -nvidia_gl_vendor_table[] = -{ - {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, - {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)}, - {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, -}, -vmware_gl_vendor_table[] = -{ - {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)}, -}, -intel_gl_vendor_table[] = -{ - {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)}, - {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)}, -}; - -static const enum wined3d_pci_device -card_fallback_nvidia[] = -{ - CARD_NVIDIA_RIVA_128, /* D3D5 */ - CARD_NVIDIA_RIVA_TNT, /* D3D6 */ - CARD_NVIDIA_GEFORCE, /* D3D7 */ - CARD_NVIDIA_GEFORCE3, /* D3D8 */ - CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */ - CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */ - CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */ - CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */ -}, -card_fallback_amd[] = -{ - CARD_AMD_RAGE_128PRO, /* D3D5 */ - CARD_AMD_RAGE_128PRO, /* D3D6 */ - CARD_AMD_RADEON_7200, /* D3D7 */ - CARD_AMD_RADEON_8500, /* D3D8 */ - CARD_AMD_RADEON_9500, /* D3D9_SM2 */ - CARD_AMD_RADEON_X1600, /* D3D9_SM3 */ - CARD_AMD_RADEON_HD2900, /* D3D10 */ - CARD_AMD_RADEON_HD5600, /* D3D11 */ -}, -card_fallback_intel[] = -{ - CARD_INTEL_845G, /* D3D5 */ - CARD_INTEL_845G, /* D3D6 */ - CARD_INTEL_845G, /* D3D7 */ - CARD_INTEL_915G, /* D3D8 */ - CARD_INTEL_915G, /* D3D9_SM2 */ - CARD_INTEL_945G, /* D3D9_SM3 */ - CARD_INTEL_G45, /* D3D10 */ - CARD_INTEL_IVBD, /* D3D11 */ -}; -C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_FEATURE_LEVEL_COUNT); -C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_FEATURE_LEVEL_COUNT); -C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_FEATURE_LEVEL_COUNT); - -static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table, - unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer) -{ - unsigned int i, j; - - for (i = 0; i < table_size; ++i) - { - if (table[i].gl_vendor != gl_vendor) - continue; - - TRACE("Applying card selector \"%s\".\n", table[i].description); - - for (j = 0; j < table[i].cards_size; ++j) - { - if (strstr(gl_renderer, table[i].cards[j].renderer)) - return table[i].cards[j].id; - } - return PCI_DEVICE_NONE; - } - FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n", - gl_vendor, debugstr_a(gl_renderer)); - - return PCI_DEVICE_NONE; -} - -static const struct -{ - enum wined3d_pci_vendor card_vendor; - const char *description; /* Description of the card selector i.e. Apple OS/X Intel */ - const struct gl_vendor_selection *gl_vendor_selection; - unsigned int gl_vendor_count; - const enum wined3d_pci_device *card_fallback; /* An array with FEATURE_LEVEL_COUNT elements */ -} -card_vendor_table[] = -{ - {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, - ARRAY_SIZE(amd_gl_vendor_table), - card_fallback_amd}, - {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table, - ARRAY_SIZE(nvidia_gl_vendor_table), - card_fallback_nvidia}, - {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, - ARRAY_SIZE(vmware_gl_vendor_table), - card_fallback_amd}, - {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, - ARRAY_SIZE(intel_gl_vendor_table), - card_fallback_intel}, -}; - -static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level feature_level, - DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, - enum wined3d_pci_vendor *card_vendor) -{ - /* A Direct3D device object contains the PCI id (vendor + device) of the - * videocard which is used for rendering. Various applications use this - * information to get a rough estimation of the features of the card and - * some might use it for enabling 3d effects only on certain types of - * videocards. In some cases games might even use it to work around bugs - * which happen on certain videocards/driver combinations. The problem is - * that OpenGL only exposes a rendering string containing the name of the - * videocard and not the PCI id. - * - * Various games depend on the PCI id, so somehow we need to provide one. - * A simple option is to parse the renderer string and translate this to - * the right PCI id. This is a lot of work because there are more than 200 - * GPUs just for Nvidia. Various cards share the same renderer string, so - * the amount of code might be 'small' but there are quite a number of - * exceptions which would make this a pain to maintain. Another way would - * be to query the PCI id from the operating system (assuming this is the - * videocard which is used for rendering which is not always the case). - * This would work but it is not very portable. Second it would not work - * well in, let's say, a remote X situation in which the amount of 3d - * features which can be used is limited. - * - * As said most games only use the PCI id to get an indication of the - * capabilities of the card. It doesn't really matter if the given id is - * the correct one if we return the id of a card with similar 3d features. - * - * The code below checks the OpenGL capabilities of a videocard and matches - * that to a certain level of Direct3D functionality. Once a card passes - * the Direct3D9 check, we know that the card (in case of Nvidia) is at - * least a GeforceFX. To give a better estimate we do a basic check on the - * renderer string but if that won't pass we return a default card. This - * way is better than maintaining a full card database as even without a - * full database we can return a card with similar features. Second the - * size of the database can be made quite small because when you know what - * type of 3d functionality a card has, you know to which GPU family the - * GPU must belong. Because of this you only have to check a small part of - * the renderer string to distinguish between different models from that - * family. - * - * The code also selects a default amount of video memory which we will - * use for an estimation of the amount of free texture memory. In case of - * real D3D the amount of texture memory includes video memory and system - * memory (to be specific AGP memory or in case of PCIE TurboCache / - * HyperMemory). We don't know how much system memory can be addressed by - * the system but we can make a reasonable estimation about the amount of - * video memory. If the value is slightly wrong it doesn't matter as we - * didn't include AGP-like memory which makes the amount of addressable - * memory higher and second OpenGL isn't that critical it moves to system - * memory behind our backs if really needed. Note that the amount of video - * memory can be overruled using a registry setting. */ - - enum wined3d_pci_device device; - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i) - { - if (card_vendor_table[i].card_vendor != *card_vendor) - continue; - - TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description); - device = select_card_handler(card_vendor_table[i].gl_vendor_selection, - card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer); - if (device != PCI_DEVICE_NONE) - return device; - - TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer)); - return card_vendor_table[i].card_fallback[feature_level]; - } - - FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n", - *card_vendor, debugstr_a(gl_renderer)); - - /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */ - *card_vendor = HW_VENDOR_NVIDIA; - return card_fallback_nvidia[feature_level]; -} - -static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info, - const struct wined3d_shader_backend_ops *shader_backend_ops) -{ - if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER]) - return &glsl_vertex_pipe; - return &ffp_vertex_pipe; -} - -static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info, - const struct wined3d_shader_backend_ops *shader_backend_ops) -{ - if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER]) - return &glsl_fragment_pipe; - if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) - return &arbfp_fragment_pipeline; - if (gl_info->supported[ATI_FRAGMENT_SHADER]) - return &atifs_fragment_pipeline; - if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2]) - return &nvts_fragment_pipeline; - if (gl_info->supported[NV_REGISTER_COMBINERS]) - return &nvrc_fragment_pipeline; - return &ffp_fragment_pipeline; -} - -static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info) -{ - BOOL glsl = wined3d_settings.use_glsl && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20); - if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && !wined3d_settings.use_glsl) - { - ERR_(winediag)("Ignoring the UseGLSL registry key. " - "GLSL is the only shader backend available on core profile contexts. " - "You need to explicitly set GL version to use legacy contexts.\n"); - glsl = TRUE; - } - - if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER]) - return &glsl_shader_backend; - if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM]) - return &arb_program_shader_backend; - if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER])) - return &glsl_shader_backend; - if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM]) - return &arb_program_shader_backend; - return &none_shader_backend; -} - -static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions, - const struct wined3d_extension_map *map, UINT entry_count) -{ - while (*extensions) - { - const char *start; - size_t len; - UINT i; - - while (isspace(*extensions)) - ++extensions; - start = extensions; - while (!isspace(*extensions) && *extensions) - ++extensions; - - len = extensions - start; - if (!len) - continue; - - TRACE("- %s.\n", debugstr_an(start, len)); - - for (i = 0; i < entry_count; ++i) - { - if (len == strlen(map[i].extension_string) - && !memcmp(start, map[i].extension_string, len)) - { - TRACE(" FOUND: %s support.\n", map[i].extension_string); - gl_info->supported[map[i].extension] = TRUE; - break; - } - } - } -} - -static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info, - const struct wined3d_extension_map *map, unsigned int map_entries_count) -{ - const char *gl_extension_name; - unsigned int i, j; - GLint extensions_count; - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count); - for (i = 0; i < extensions_count; ++i) - { - gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i)); - TRACE("- %s.\n", debugstr_a(gl_extension_name)); - for (j = 0; j < map_entries_count; ++j) - { - if (!strcmp(gl_extension_name, map[j].extension_string)) - { - TRACE("FOUND: %s support.\n", map[j].extension_string); - gl_info->supported[map[j].extension] = TRUE; - break; - } - } - } -} - -static void load_gl_funcs(struct wined3d_gl_info *gl_info) -{ -#define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn); - /* GL_APPLE_fence */ - USE_GL_FUNC(glDeleteFencesAPPLE) - USE_GL_FUNC(glFinishFenceAPPLE) - USE_GL_FUNC(glFinishObjectAPPLE) - USE_GL_FUNC(glGenFencesAPPLE) - USE_GL_FUNC(glIsFenceAPPLE) - USE_GL_FUNC(glSetFenceAPPLE) - USE_GL_FUNC(glTestFenceAPPLE) - USE_GL_FUNC(glTestObjectAPPLE) - /* GL_APPLE_flush_buffer_range */ - USE_GL_FUNC(glBufferParameteriAPPLE) - USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) - /* GL_ARB_base_instance */ - USE_GL_FUNC(glDrawArraysInstancedBaseInstance) - USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance) - /* GL_ARB_blend_func_extended */ - USE_GL_FUNC(glBindFragDataLocationIndexed) - USE_GL_FUNC(glGetFragDataIndex) - /* GL_ARB_clear_buffer_object */ - USE_GL_FUNC(glClearBufferData) - USE_GL_FUNC(glClearBufferSubData) - /* GL_ARB_clear_texture */ - USE_GL_FUNC(glClearTexImage) - USE_GL_FUNC(glClearTexSubImage) - /* GL_ARB_clip_control */ - USE_GL_FUNC(glClipControl) - /* GL_ARB_color_buffer_float */ - USE_GL_FUNC(glClampColorARB) - /* GL_ARB_compute_shader */ - USE_GL_FUNC(glDispatchCompute) - USE_GL_FUNC(glDispatchComputeIndirect) - /* GL_ARB_copy_buffer */ - USE_GL_FUNC(glCopyBufferSubData) - /* GL_ARB_copy_image */ - USE_GL_FUNC(glCopyImageSubData) - /* GL_ARB_debug_output */ - USE_GL_FUNC(glDebugMessageCallbackARB) - USE_GL_FUNC(glDebugMessageControlARB) - USE_GL_FUNC(glDebugMessageInsertARB) - USE_GL_FUNC(glGetDebugMessageLogARB) - /* GL_ARB_draw_buffers */ - USE_GL_FUNC(glDrawBuffersARB) - /* GL_ARB_draw_elements_base_vertex */ - USE_GL_FUNC(glDrawElementsBaseVertex) - USE_GL_FUNC(glDrawElementsInstancedBaseVertex) - USE_GL_FUNC(glDrawRangeElementsBaseVertex) - USE_GL_FUNC(glMultiDrawElementsBaseVertex) - /* GL_ARB_draw_indirect */ - USE_GL_FUNC(glDrawArraysIndirect) - USE_GL_FUNC(glDrawElementsIndirect) - /* GL_ARB_draw_instanced */ - USE_GL_FUNC(glDrawArraysInstancedARB) - USE_GL_FUNC(glDrawElementsInstancedARB) - /* GL_ARB_ES2_compatibility */ - USE_GL_FUNC(glReleaseShaderCompiler) - USE_GL_FUNC(glShaderBinary) - USE_GL_FUNC(glGetShaderPrecisionFormat) - USE_GL_FUNC(glDepthRangef) - USE_GL_FUNC(glClearDepthf) - /* GL_ARB_framebuffer_no_attachments */ - USE_GL_FUNC(glFramebufferParameteri) - /* GL_ARB_framebuffer_object */ - USE_GL_FUNC(glBindFramebuffer) - USE_GL_FUNC(glBindRenderbuffer) - USE_GL_FUNC(glBlitFramebuffer) - USE_GL_FUNC(glCheckFramebufferStatus) - USE_GL_FUNC(glDeleteFramebuffers) - USE_GL_FUNC(glDeleteRenderbuffers) - USE_GL_FUNC(glFramebufferRenderbuffer) - USE_GL_FUNC(glFramebufferTexture) - USE_GL_FUNC(glFramebufferTexture1D) - USE_GL_FUNC(glFramebufferTexture2D) - USE_GL_FUNC(glFramebufferTexture3D) - USE_GL_FUNC(glFramebufferTextureLayer) - USE_GL_FUNC(glGenFramebuffers) - USE_GL_FUNC(glGenRenderbuffers) - USE_GL_FUNC(glGenerateMipmap) - USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) - USE_GL_FUNC(glGetRenderbufferParameteriv) - USE_GL_FUNC(glIsFramebuffer) - USE_GL_FUNC(glIsRenderbuffer) - USE_GL_FUNC(glRenderbufferStorage) - USE_GL_FUNC(glRenderbufferStorageMultisample) - /* GL_ARB_geometry_shader4 */ - USE_GL_FUNC(glFramebufferTextureARB) - USE_GL_FUNC(glFramebufferTextureFaceARB) - USE_GL_FUNC(glFramebufferTextureLayerARB) - USE_GL_FUNC(glProgramParameteriARB) - /* GL_ARB_instanced_arrays */ - USE_GL_FUNC(glVertexAttribDivisorARB) - /* GL_ARB_internalformat_query */ - USE_GL_FUNC(glGetInternalformativ) - /* GL_ARB_internalformat_query2 */ - USE_GL_FUNC(glGetInternalformati64v) - /* GL_ARB_map_buffer_range */ - USE_GL_FUNC(glFlushMappedBufferRange) - USE_GL_FUNC(glMapBufferRange) - /* GL_ARB_multisample */ - USE_GL_FUNC(glSampleCoverageARB) - /* GL_ARB_multitexture */ - USE_GL_FUNC(glActiveTextureARB) - USE_GL_FUNC(glClientActiveTextureARB) - USE_GL_FUNC(glMultiTexCoord1fARB) - USE_GL_FUNC(glMultiTexCoord1fvARB) - USE_GL_FUNC(glMultiTexCoord2fARB) - USE_GL_FUNC(glMultiTexCoord2fvARB) - USE_GL_FUNC(glMultiTexCoord2svARB) - USE_GL_FUNC(glMultiTexCoord3fARB) - USE_GL_FUNC(glMultiTexCoord3fvARB) - USE_GL_FUNC(glMultiTexCoord4fARB) - USE_GL_FUNC(glMultiTexCoord4fvARB) - USE_GL_FUNC(glMultiTexCoord4svARB) - /* GL_ARB_occlusion_query */ - USE_GL_FUNC(glBeginQueryARB) - USE_GL_FUNC(glDeleteQueriesARB) - USE_GL_FUNC(glEndQueryARB) - USE_GL_FUNC(glGenQueriesARB) - USE_GL_FUNC(glGetQueryivARB) - USE_GL_FUNC(glGetQueryObjectivARB) - USE_GL_FUNC(glGetQueryObjectuivARB) - USE_GL_FUNC(glIsQueryARB) - /* GL_ARB_point_parameters */ - USE_GL_FUNC(glPointParameterfARB) - USE_GL_FUNC(glPointParameterfvARB) - /* GL_ARB_provoking_vertex */ - USE_GL_FUNC(glProvokingVertex) - /* GL_ARB_sample_shading */ - USE_GL_FUNC(glMinSampleShadingARB) - /* GL_ARB_sampler_objects */ - USE_GL_FUNC(glGenSamplers) - USE_GL_FUNC(glDeleteSamplers) - USE_GL_FUNC(glIsSampler) - USE_GL_FUNC(glBindSampler) - USE_GL_FUNC(glSamplerParameteri) - USE_GL_FUNC(glSamplerParameterf) - USE_GL_FUNC(glSamplerParameteriv) - USE_GL_FUNC(glSamplerParameterfv) - USE_GL_FUNC(glSamplerParameterIiv) - USE_GL_FUNC(glSamplerParameterIuiv) - USE_GL_FUNC(glGetSamplerParameteriv) - USE_GL_FUNC(glGetSamplerParameterfv) - USE_GL_FUNC(glGetSamplerParameterIiv) - USE_GL_FUNC(glGetSamplerParameterIuiv) - /* GL_ARB_shader_atomic_counters */ - USE_GL_FUNC(glGetActiveAtomicCounterBufferiv) - /* GL_ARB_shader_image_load_store */ - USE_GL_FUNC(glBindImageTexture) - USE_GL_FUNC(glMemoryBarrier) - /* GL_ARB_shader_objects */ - USE_GL_FUNC(glAttachObjectARB) - USE_GL_FUNC(glBindAttribLocationARB) - USE_GL_FUNC(glCompileShaderARB) - USE_GL_FUNC(glCreateProgramObjectARB) - USE_GL_FUNC(glCreateShaderObjectARB) - USE_GL_FUNC(glDeleteObjectARB) - USE_GL_FUNC(glDetachObjectARB) - USE_GL_FUNC(glGetActiveUniformARB) - USE_GL_FUNC(glGetAttachedObjectsARB) - USE_GL_FUNC(glGetAttribLocationARB) - USE_GL_FUNC(glGetHandleARB) - USE_GL_FUNC(glGetInfoLogARB) - USE_GL_FUNC(glGetObjectParameterfvARB) - USE_GL_FUNC(glGetObjectParameterivARB) - USE_GL_FUNC(glGetShaderSourceARB) - USE_GL_FUNC(glGetUniformLocationARB) - USE_GL_FUNC(glGetUniformfvARB) - USE_GL_FUNC(glGetUniformivARB) - USE_GL_FUNC(glLinkProgramARB) - USE_GL_FUNC(glShaderSourceARB) - USE_GL_FUNC(glUniform1fARB) - USE_GL_FUNC(glUniform1fvARB) - USE_GL_FUNC(glUniform1iARB) - USE_GL_FUNC(glUniform1ivARB) - USE_GL_FUNC(glUniform2fARB) - USE_GL_FUNC(glUniform2fvARB) - USE_GL_FUNC(glUniform2iARB) - USE_GL_FUNC(glUniform2ivARB) - USE_GL_FUNC(glUniform3fARB) - USE_GL_FUNC(glUniform3fvARB) - USE_GL_FUNC(glUniform3iARB) - USE_GL_FUNC(glUniform3ivARB) - USE_GL_FUNC(glUniform4fARB) - USE_GL_FUNC(glUniform4fvARB) - USE_GL_FUNC(glUniform4iARB) - USE_GL_FUNC(glUniform4ivARB) - USE_GL_FUNC(glUniformMatrix2fvARB) - USE_GL_FUNC(glUniformMatrix3fvARB) - USE_GL_FUNC(glUniformMatrix4fvARB) - USE_GL_FUNC(glUseProgramObjectARB) - USE_GL_FUNC(glValidateProgramARB) - /* GL_ARB_shader_storage_buffer_object */ - USE_GL_FUNC(glShaderStorageBlockBinding) - /* GL_ARB_sync */ - USE_GL_FUNC(glClientWaitSync) - USE_GL_FUNC(glDeleteSync) - USE_GL_FUNC(glFenceSync) - USE_GL_FUNC(glGetInteger64v) - USE_GL_FUNC(glGetSynciv) - USE_GL_FUNC(glIsSync) - USE_GL_FUNC(glWaitSync) - /* GL_ARB_tessellation_shader */ - USE_GL_FUNC(glPatchParameteri) - USE_GL_FUNC(glPatchParameterfv) - /* GL_ARB_texture_buffer_object */ - USE_GL_FUNC(glTexBufferARB) - /* GL_ARB_texture_buffer_range */ - USE_GL_FUNC(glTexBufferRange) - /* GL_ARB_texture_compression */ - USE_GL_FUNC(glCompressedTexImage2DARB) - USE_GL_FUNC(glCompressedTexImage3DARB) - USE_GL_FUNC(glCompressedTexSubImage2DARB) - USE_GL_FUNC(glCompressedTexSubImage3DARB) - USE_GL_FUNC(glGetCompressedTexImageARB) - /* GL_ARB_texture_multisample */ - USE_GL_FUNC(glGetMultisamplefv); - USE_GL_FUNC(glSampleMaski); - USE_GL_FUNC(glTexImage2DMultisample); - USE_GL_FUNC(glTexImage3DMultisample); - /* GL_ARB_texture_storage */ - USE_GL_FUNC(glTexStorage1D) - USE_GL_FUNC(glTexStorage2D) - USE_GL_FUNC(glTexStorage3D) - /* GL_ARB_texture_storage_multisample */ - USE_GL_FUNC(glTexStorage2DMultisample); - USE_GL_FUNC(glTexStorage3DMultisample); - /* GL_ARB_texture_view */ - USE_GL_FUNC(glTextureView) - /* GL_ARB_timer_query */ - USE_GL_FUNC(glQueryCounter) - USE_GL_FUNC(glGetQueryObjectui64v) - /* GL_ARB_transform_feedback2 */ - USE_GL_FUNC(glBindTransformFeedback); - USE_GL_FUNC(glDeleteTransformFeedbacks); - USE_GL_FUNC(glDrawTransformFeedback); - USE_GL_FUNC(glGenTransformFeedbacks); - USE_GL_FUNC(glIsTransformFeedback); - USE_GL_FUNC(glPauseTransformFeedback); - USE_GL_FUNC(glResumeTransformFeedback); - /* GL_ARB_transform_feedback3 */ - USE_GL_FUNC(glBeginQueryIndexed); - USE_GL_FUNC(glDrawTransformFeedbackStream); - USE_GL_FUNC(glEndQueryIndexed); - USE_GL_FUNC(glGetQueryIndexediv); - /* GL_ARB_uniform_buffer_object */ - USE_GL_FUNC(glBindBufferBase) - USE_GL_FUNC(glBindBufferRange) - USE_GL_FUNC(glGetActiveUniformBlockName) - USE_GL_FUNC(glGetActiveUniformBlockiv) - USE_GL_FUNC(glGetActiveUniformName) - USE_GL_FUNC(glGetActiveUniformsiv) - USE_GL_FUNC(glGetIntegeri_v) - USE_GL_FUNC(glGetUniformBlockIndex) - USE_GL_FUNC(glGetUniformIndices) - USE_GL_FUNC(glUniformBlockBinding) - /* GL_ARB_vertex_buffer_object */ - USE_GL_FUNC(glBindBufferARB) - USE_GL_FUNC(glBufferDataARB) - USE_GL_FUNC(glBufferSubDataARB) - USE_GL_FUNC(glDeleteBuffersARB) - USE_GL_FUNC(glGenBuffersARB) - USE_GL_FUNC(glGetBufferParameterivARB) - USE_GL_FUNC(glGetBufferPointervARB) - USE_GL_FUNC(glGetBufferSubDataARB) - USE_GL_FUNC(glIsBufferARB) - USE_GL_FUNC(glMapBufferARB) - USE_GL_FUNC(glUnmapBufferARB) - /* GL_ARB_vertex_program */ - USE_GL_FUNC(glBindProgramARB) - USE_GL_FUNC(glDeleteProgramsARB) - USE_GL_FUNC(glDisableVertexAttribArrayARB) - USE_GL_FUNC(glEnableVertexAttribArrayARB) - USE_GL_FUNC(glGenProgramsARB) - USE_GL_FUNC(glGetProgramivARB) - USE_GL_FUNC(glProgramEnvParameter4fvARB) - USE_GL_FUNC(glProgramLocalParameter4fvARB) - USE_GL_FUNC(glProgramStringARB) - USE_GL_FUNC(glVertexAttrib1dARB) - USE_GL_FUNC(glVertexAttrib1dvARB) - USE_GL_FUNC(glVertexAttrib1fARB) - USE_GL_FUNC(glVertexAttrib1fvARB) - USE_GL_FUNC(glVertexAttrib1sARB) - USE_GL_FUNC(glVertexAttrib1svARB) - USE_GL_FUNC(glVertexAttrib2dARB) - USE_GL_FUNC(glVertexAttrib2dvARB) - USE_GL_FUNC(glVertexAttrib2fARB) - USE_GL_FUNC(glVertexAttrib2fvARB) - USE_GL_FUNC(glVertexAttrib2sARB) - USE_GL_FUNC(glVertexAttrib2svARB) - USE_GL_FUNC(glVertexAttrib3dARB) - USE_GL_FUNC(glVertexAttrib3dvARB) - USE_GL_FUNC(glVertexAttrib3fARB) - USE_GL_FUNC(glVertexAttrib3fvARB) - USE_GL_FUNC(glVertexAttrib3sARB) - USE_GL_FUNC(glVertexAttrib3svARB) - USE_GL_FUNC(glVertexAttrib4NbvARB) - USE_GL_FUNC(glVertexAttrib4NivARB) - USE_GL_FUNC(glVertexAttrib4NsvARB) - USE_GL_FUNC(glVertexAttrib4NubARB) - USE_GL_FUNC(glVertexAttrib4NubvARB) - USE_GL_FUNC(glVertexAttrib4NuivARB) - USE_GL_FUNC(glVertexAttrib4NusvARB) - USE_GL_FUNC(glVertexAttrib4bvARB) - USE_GL_FUNC(glVertexAttrib4dARB) - USE_GL_FUNC(glVertexAttrib4dvARB) - USE_GL_FUNC(glVertexAttrib4fARB) - USE_GL_FUNC(glVertexAttrib4fvARB) - USE_GL_FUNC(glVertexAttrib4ivARB) - USE_GL_FUNC(glVertexAttrib4sARB) - USE_GL_FUNC(glVertexAttrib4svARB) - USE_GL_FUNC(glVertexAttrib4ubvARB) - USE_GL_FUNC(glVertexAttrib4uivARB) - USE_GL_FUNC(glVertexAttrib4usvARB) - USE_GL_FUNC(glVertexAttribPointerARB) - /* GL_ARB_viewport_array */ - USE_GL_FUNC(glDepthRangeArrayv) - USE_GL_FUNC(glDepthRangeIndexed) - USE_GL_FUNC(glGetDoublei_v) - USE_GL_FUNC(glGetFloati_v) - USE_GL_FUNC(glScissorArrayv) - USE_GL_FUNC(glScissorIndexed) - USE_GL_FUNC(glScissorIndexedv) - USE_GL_FUNC(glViewportArrayv) - USE_GL_FUNC(glViewportIndexedf) - USE_GL_FUNC(glViewportIndexedfv) - /* GL_ATI_fragment_shader */ - USE_GL_FUNC(glAlphaFragmentOp1ATI) - USE_GL_FUNC(glAlphaFragmentOp2ATI) - USE_GL_FUNC(glAlphaFragmentOp3ATI) - USE_GL_FUNC(glBeginFragmentShaderATI) - USE_GL_FUNC(glBindFragmentShaderATI) - USE_GL_FUNC(glColorFragmentOp1ATI) - USE_GL_FUNC(glColorFragmentOp2ATI) - USE_GL_FUNC(glColorFragmentOp3ATI) - USE_GL_FUNC(glDeleteFragmentShaderATI) - USE_GL_FUNC(glEndFragmentShaderATI) - USE_GL_FUNC(glGenFragmentShadersATI) - USE_GL_FUNC(glPassTexCoordATI) - USE_GL_FUNC(glSampleMapATI) - USE_GL_FUNC(glSetFragmentShaderConstantATI) - /* GL_ATI_separate_stencil */ - USE_GL_FUNC(glStencilOpSeparateATI) - USE_GL_FUNC(glStencilFuncSeparateATI) - /* GL_EXT_blend_color */ - USE_GL_FUNC(glBlendColorEXT) - /* GL_EXT_blend_equation_separate */ - USE_GL_FUNC(glBlendFuncSeparateEXT) - /* GL_EXT_blend_func_separate */ - USE_GL_FUNC(glBlendEquationSeparateEXT) - /* GL_EXT_blend_minmax */ - USE_GL_FUNC(glBlendEquationEXT) - /* GL_EXT_depth_bounds_test */ - USE_GL_FUNC(glDepthBoundsEXT) - /* GL_EXT_draw_buffers2 */ - USE_GL_FUNC(glColorMaskIndexedEXT) - USE_GL_FUNC(glDisableIndexedEXT) - USE_GL_FUNC(glEnableIndexedEXT) - USE_GL_FUNC(glGetBooleanIndexedvEXT) - USE_GL_FUNC(glGetIntegerIndexedvEXT) - USE_GL_FUNC(glIsEnabledIndexedEXT) - /* GL_EXT_fog_coord */ - USE_GL_FUNC(glFogCoordPointerEXT) - USE_GL_FUNC(glFogCoorddEXT) - USE_GL_FUNC(glFogCoorddvEXT) - USE_GL_FUNC(glFogCoordfEXT) - USE_GL_FUNC(glFogCoordfvEXT) - /* GL_EXT_framebuffer_blit */ - USE_GL_FUNC(glBlitFramebufferEXT) - /* GL_EXT_framebuffer_multisample */ - USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) - /* GL_EXT_framebuffer_object */ - USE_GL_FUNC(glBindFramebufferEXT) - USE_GL_FUNC(glBindRenderbufferEXT) - USE_GL_FUNC(glCheckFramebufferStatusEXT) - USE_GL_FUNC(glDeleteFramebuffersEXT) - USE_GL_FUNC(glDeleteRenderbuffersEXT) - USE_GL_FUNC(glFramebufferRenderbufferEXT) - USE_GL_FUNC(glFramebufferTexture1DEXT) - USE_GL_FUNC(glFramebufferTexture2DEXT) - USE_GL_FUNC(glFramebufferTexture3DEXT) - USE_GL_FUNC(glGenFramebuffersEXT) - USE_GL_FUNC(glGenRenderbuffersEXT) - USE_GL_FUNC(glGenerateMipmapEXT) - USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) - USE_GL_FUNC(glGetRenderbufferParameterivEXT) - USE_GL_FUNC(glIsFramebufferEXT) - USE_GL_FUNC(glIsRenderbufferEXT) - USE_GL_FUNC(glRenderbufferStorageEXT) - /* GL_EXT_gpu_program_parameters */ - USE_GL_FUNC(glProgramEnvParameters4fvEXT) - USE_GL_FUNC(glProgramLocalParameters4fvEXT) - /* GL_EXT_gpu_shader4 */ - USE_GL_FUNC(glBindFragDataLocationEXT) - USE_GL_FUNC(glGetFragDataLocationEXT) - USE_GL_FUNC(glGetUniformuivEXT) - USE_GL_FUNC(glGetVertexAttribIivEXT) - USE_GL_FUNC(glGetVertexAttribIuivEXT) - USE_GL_FUNC(glUniform1uiEXT) - USE_GL_FUNC(glUniform1uivEXT) - USE_GL_FUNC(glUniform2uiEXT) - USE_GL_FUNC(glUniform2uivEXT) - USE_GL_FUNC(glUniform3uiEXT) - USE_GL_FUNC(glUniform3uivEXT) - USE_GL_FUNC(glUniform4uiEXT) - USE_GL_FUNC(glUniform4uivEXT) - USE_GL_FUNC(glVertexAttribI1iEXT) - USE_GL_FUNC(glVertexAttribI1ivEXT) - USE_GL_FUNC(glVertexAttribI1uiEXT) - USE_GL_FUNC(glVertexAttribI1uivEXT) - USE_GL_FUNC(glVertexAttribI2iEXT) - USE_GL_FUNC(glVertexAttribI2ivEXT) - USE_GL_FUNC(glVertexAttribI2uiEXT) - USE_GL_FUNC(glVertexAttribI2uivEXT) - USE_GL_FUNC(glVertexAttribI3iEXT) - USE_GL_FUNC(glVertexAttribI3ivEXT) - USE_GL_FUNC(glVertexAttribI3uiEXT) - USE_GL_FUNC(glVertexAttribI3uivEXT) - USE_GL_FUNC(glVertexAttribI4bvEXT) - USE_GL_FUNC(glVertexAttribI4iEXT) - USE_GL_FUNC(glVertexAttribI4ivEXT) - USE_GL_FUNC(glVertexAttribI4svEXT) - USE_GL_FUNC(glVertexAttribI4ubvEXT) - USE_GL_FUNC(glVertexAttribI4uiEXT) - USE_GL_FUNC(glVertexAttribI4uivEXT) - USE_GL_FUNC(glVertexAttribI4usvEXT) - USE_GL_FUNC(glVertexAttribIPointerEXT) - /* GL_EXT_point_parameters */ - USE_GL_FUNC(glPointParameterfEXT) - USE_GL_FUNC(glPointParameterfvEXT) - /* GL_EXT_provoking_vertex */ - USE_GL_FUNC(glProvokingVertexEXT) - /* GL_EXT_secondary_color */ - USE_GL_FUNC(glSecondaryColor3fEXT) - USE_GL_FUNC(glSecondaryColor3fvEXT) - USE_GL_FUNC(glSecondaryColor3ubEXT) - USE_GL_FUNC(glSecondaryColor3ubvEXT) - USE_GL_FUNC(glSecondaryColorPointerEXT) - /* GL_EXT_stencil_two_side */ - USE_GL_FUNC(glActiveStencilFaceEXT) - /* GL_EXT_texture3D */ - USE_GL_FUNC(glTexImage3D) - USE_GL_FUNC(glTexImage3DEXT) - USE_GL_FUNC(glTexSubImage3D) - USE_GL_FUNC(glTexSubImage3DEXT) - /* GL_NV_fence */ - USE_GL_FUNC(glDeleteFencesNV) - USE_GL_FUNC(glFinishFenceNV) - USE_GL_FUNC(glGenFencesNV) - USE_GL_FUNC(glGetFenceivNV) - USE_GL_FUNC(glIsFenceNV) - USE_GL_FUNC(glSetFenceNV) - USE_GL_FUNC(glTestFenceNV) - /* GL_NV_half_float */ - USE_GL_FUNC(glColor3hNV) - USE_GL_FUNC(glColor3hvNV) - USE_GL_FUNC(glColor4hNV) - USE_GL_FUNC(glColor4hvNV) - USE_GL_FUNC(glFogCoordhNV) - USE_GL_FUNC(glFogCoordhvNV) - USE_GL_FUNC(glMultiTexCoord1hNV) - USE_GL_FUNC(glMultiTexCoord1hvNV) - USE_GL_FUNC(glMultiTexCoord2hNV) - USE_GL_FUNC(glMultiTexCoord2hvNV) - USE_GL_FUNC(glMultiTexCoord3hNV) - USE_GL_FUNC(glMultiTexCoord3hvNV) - USE_GL_FUNC(glMultiTexCoord4hNV) - USE_GL_FUNC(glMultiTexCoord4hvNV) - USE_GL_FUNC(glNormal3hNV) - USE_GL_FUNC(glNormal3hvNV) - USE_GL_FUNC(glSecondaryColor3hNV) - USE_GL_FUNC(glSecondaryColor3hvNV) - USE_GL_FUNC(glTexCoord1hNV) - USE_GL_FUNC(glTexCoord1hvNV) - USE_GL_FUNC(glTexCoord2hNV) - USE_GL_FUNC(glTexCoord2hvNV) - USE_GL_FUNC(glTexCoord3hNV) - USE_GL_FUNC(glTexCoord3hvNV) - USE_GL_FUNC(glTexCoord4hNV) - USE_GL_FUNC(glTexCoord4hvNV) - USE_GL_FUNC(glVertex2hNV) - USE_GL_FUNC(glVertex2hvNV) - USE_GL_FUNC(glVertex3hNV) - USE_GL_FUNC(glVertex3hvNV) - USE_GL_FUNC(glVertex4hNV) - USE_GL_FUNC(glVertex4hvNV) - USE_GL_FUNC(glVertexAttrib1hNV) - USE_GL_FUNC(glVertexAttrib1hvNV) - USE_GL_FUNC(glVertexAttrib2hNV) - USE_GL_FUNC(glVertexAttrib2hvNV) - USE_GL_FUNC(glVertexAttrib3hNV) - USE_GL_FUNC(glVertexAttrib3hvNV) - USE_GL_FUNC(glVertexAttrib4hNV) - USE_GL_FUNC(glVertexAttrib4hvNV) - USE_GL_FUNC(glVertexAttribs1hvNV) - USE_GL_FUNC(glVertexAttribs2hvNV) - USE_GL_FUNC(glVertexAttribs3hvNV) - USE_GL_FUNC(glVertexAttribs4hvNV) - USE_GL_FUNC(glVertexWeighthNV) - USE_GL_FUNC(glVertexWeighthvNV) - /* GL_NV_point_sprite */ - USE_GL_FUNC(glPointParameteriNV) - USE_GL_FUNC(glPointParameterivNV) - /* GL_NV_register_combiners */ - USE_GL_FUNC(glCombinerInputNV) - USE_GL_FUNC(glCombinerOutputNV) - USE_GL_FUNC(glCombinerParameterfNV) - USE_GL_FUNC(glCombinerParameterfvNV) - USE_GL_FUNC(glCombinerParameteriNV) - USE_GL_FUNC(glCombinerParameterivNV) - USE_GL_FUNC(glFinalCombinerInputNV) - /* WGL extensions */ - USE_GL_FUNC(wglChoosePixelFormatARB) - USE_GL_FUNC(wglGetExtensionsStringARB) - USE_GL_FUNC(wglGetPixelFormatAttribfvARB) - USE_GL_FUNC(wglGetPixelFormatAttribivARB) - USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE) - USE_GL_FUNC(wglQueryCurrentRendererStringWINE) - USE_GL_FUNC(wglQueryRendererIntegerWINE) - USE_GL_FUNC(wglQueryRendererStringWINE) - USE_GL_FUNC(wglSetPixelFormatWINE) - USE_GL_FUNC(wglSwapIntervalEXT) - - /* Newer core functions */ - USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */ - USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */ - USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */ - USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */ - USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */ - USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */ - USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */ - USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */ - USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */ - USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */ - USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */ - USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */ - USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */ - USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */ - USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */ - USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */ - USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */ - USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */ - USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */ - USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */ - USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */ - USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */ - USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */ - USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */ - USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */ - USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */ - USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */ - USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */ - USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */ - USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */ - USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */ - USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */ - USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */ - USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */ - USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */ - USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */ - USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */ - USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */ - USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */ - USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */ - USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */ - USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */ - USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */ - USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */ - USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */ - USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */ - USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */ - USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */ - USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */ - USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */ - USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */ - USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */ - USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */ - USE_GL_FUNC(glGetTextureParameteriv) /* OpenGL 4.5 */ - USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */ - USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */ - USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */ - USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */ - USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */ - USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */ - USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */ - USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */ - USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */ - USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */ - USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */ - USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */ - USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */ - USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */ - USE_GL_FUNC(glTransformFeedbackVaryings) /* OpenGL 3.0 */ - USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */ - USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */ - USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */ - USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */ - USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */ - USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */ -#undef USE_GL_FUNC - -#ifndef USE_WIN32_OPENGL - /* hack: use the functions directly from the TEB table to bypass the thunks */ - /* note that we still need the above wglGetProcAddress calls to initialize the table */ - gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext; -#endif - -#define MAP_GL_FUNCTION(core_func, ext_func) \ - do \ - { \ - if (!gl_info->gl_ops.ext.p_##core_func) \ - gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \ - } while (0) -#define MAP_GL_FUNCTION_CAST(core_func, ext_func) \ - do \ - { \ - if (!gl_info->gl_ops.ext.p_##core_func) \ - gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \ - } while (0) - - MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB); - MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB); - MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB); - MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB); - MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB); - MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT); - MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT); - MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT); - MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT); - MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT); - MAP_GL_FUNCTION(glBufferData, glBufferDataARB); - MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB); - MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT); - MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB); - MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB); - MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB); - MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB); - MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB); - MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB); - MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB); - MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB); - MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB); - MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB); - MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB); - MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB); - MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB); - MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB); - MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB); - MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT); - MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB); - MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB); - MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB); - MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB); - MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT); - MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB); - MAP_GL_FUNCTION(glEndQuery, glEndQueryARB); - MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB); - MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB); - MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB); - MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB); - MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB); - MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB); - MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT); - MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB); - MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB); - MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB); - MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT); - MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB); - MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB); - MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB); - MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB); - MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB); - MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB); - MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB); - MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB); - MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB); - MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB); - MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT); - MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB); - MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB); - MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB); - MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB); - MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB); - MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT); - MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT); - MAP_GL_FUNCTION(glUniform1f, glUniform1fARB); - MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB); - MAP_GL_FUNCTION(glUniform1i, glUniform1iARB); - MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB); - MAP_GL_FUNCTION(glUniform2f, glUniform2fARB); - MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB); - MAP_GL_FUNCTION(glUniform2i, glUniform2iARB); - MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB); - MAP_GL_FUNCTION(glUniform3f, glUniform3fARB); - MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB); - MAP_GL_FUNCTION(glUniform3i, glUniform3iARB); - MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB); - MAP_GL_FUNCTION(glUniform4f, glUniform4fARB); - MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB); - MAP_GL_FUNCTION(glUniform4i, glUniform4iARB); - MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB); - MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB); - MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB); - MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB); - MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB); - MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB); - MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB); - MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB); - MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB); - MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB); - MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB); - MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB); - MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB); - MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB); - MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB); - MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB); - MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB); - MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB); - MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB); - MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB); - MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB); - MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB); - MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT); - MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB); -#undef MAP_GL_FUNCTION -#undef MAP_GL_FUNCTION_CAST -} - -static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) -{ - unsigned int i, sampler_count; - GLfloat gl_floatv[2]; - GLint gl_max; - - gl_info->limits.buffers = 1; - gl_info->limits.textures = 0; - gl_info->limits.texture_coords = 0; - for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) - { - gl_info->limits.uniform_blocks[i] = 0; - gl_info->limits.samplers[i] = 0; - } - gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1; - gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]; - gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers; - gl_info->limits.vertex_attribs = 16; - gl_info->limits.texture_buffer_offset_alignment = 1; - gl_info->limits.glsl_vs_float_constants = 0; - gl_info->limits.glsl_ps_float_constants = 0; - gl_info->limits.arb_vs_float_constants = 0; - gl_info->limits.arb_vs_native_constants = 0; - gl_info->limits.arb_vs_instructions = 0; - gl_info->limits.arb_vs_temps = 0; - gl_info->limits.arb_ps_float_constants = 0; - gl_info->limits.arb_ps_local_constants = 0; - gl_info->limits.arb_ps_instructions = 0; - gl_info->limits.arb_ps_temps = 0; - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max); - gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max); - TRACE("Clip plane support - max planes %d.\n", gl_max); - - if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max); - gl_info->limits.lights = gl_max; - TRACE("Light support - max lights %d.\n", gl_max); - } - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max); - gl_info->limits.texture_size = gl_max; - TRACE("Maximum texture size support - max texture size %d.\n", gl_max); - - gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] - ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv); - gl_info->limits.pointsize_min = gl_floatv[0]; - gl_info->limits.pointsize_max = gl_floatv[1]; - TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]); - - if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max); - TRACE("Minimum buffer map alignment: %d.\n", gl_max); - } - else - { - WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n"); - } - if (gl_info->supported[NV_REGISTER_COMBINERS]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max); - gl_info->limits.general_combiners = gl_max; - TRACE("Max general combiners: %d.\n", gl_max); - } - if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max); - gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max); - TRACE("Max draw buffers: %u.\n", gl_max); - } - if (gl_info->supported[ARB_MULTITEXTURE]) - { - if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); - gl_info->limits.textures = min(MAX_TEXTURES, gl_max); - TRACE("Max textures: %d.\n", gl_info->limits.textures); - - if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max); - gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max); - } - else - { - gl_info->limits.texture_coords = gl_info->limits.textures; - } - TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords); - } - - if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max); - gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max; - } - else - { - gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures; - } - TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]); - - if (gl_info->supported[ARB_VERTEX_SHADER]) - { - unsigned int vertex_sampler_count; - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max); - vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max; - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max); - gl_info->limits.combined_samplers = gl_max; - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max); - gl_info->limits.vertex_attribs = gl_max; - - /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup - * is known at shader link time. In a vertex shader + pixel shader combination this isn't - * an issue because then the sampler setup only depends on the two shaders. If a pixel - * shader is used with fixed function vertex processing we're fine too because fixed function - * vertex processing doesn't use any samplers. If fixed function fragment processing is - * used we have to make sure that all vertex sampler setups are valid together with all - * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES - * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards). - * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and - * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have - * a fixed function pipeline anymore. - * - * So this is just a check to check that our assumption holds true. If not, write a warning - * and reduce the number of vertex samplers or probably disable vertex texture fetch. */ - if (vertex_sampler_count && gl_info->limits.combined_samplers < 12 - && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers) - { - FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n", - vertex_sampler_count, gl_info->limits.combined_samplers); - FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n"); - if (gl_info->limits.combined_samplers > MAX_TEXTURES) - vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES; - else - vertex_sampler_count = 0; - gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count; - } - } - else - { - gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]; - } - TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]); - TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); - TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs); - } - else - { - gl_info->limits.textures = 1; - gl_info->limits.texture_coords = 1; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max); - gl_info->limits.texture3d_size = gl_max; - TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size); - } - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max); - gl_info->limits.anisotropy = gl_max; - TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy); - } - if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) - { - GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); - gl_info->limits.arb_ps_float_constants = gl_max; - TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants); - GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); - gl_info->limits.arb_ps_native_constants = gl_max; - TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n", - gl_info->limits.arb_ps_native_constants); - GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); - gl_info->limits.arb_ps_temps = gl_max; - TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps); - GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max)); - gl_info->limits.arb_ps_instructions = gl_max; - TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions); - GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max)); - gl_info->limits.arb_ps_local_constants = gl_max; - TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions); - } - if (gl_info->supported[ARB_VERTEX_PROGRAM]) - { - GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); - gl_info->limits.arb_vs_float_constants = gl_max; - TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants); - GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); - gl_info->limits.arb_vs_native_constants = gl_max; - TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n", - gl_info->limits.arb_vs_native_constants); - GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); - gl_info->limits.arb_vs_temps = gl_max; - TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps); - GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max)); - gl_info->limits.arb_vs_instructions = gl_max; - TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions); - } - if (gl_info->supported[ARB_VERTEX_SHADER]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max); - gl_info->limits.glsl_vs_float_constants = gl_max / 4; - TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants); - - if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max); - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS); - TRACE("Max vertex uniform blocks: %u (%d).\n", - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max); - } - } - if (gl_info->supported[ARB_TESSELLATION_SHADER]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max); - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS); - TRACE("Max hull uniform blocks: %u (%d).\n", - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max); - gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max; - TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]); - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max); - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS); - TRACE("Max domain uniform blocks: %u (%d).\n", - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max); - gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max; - TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]); - } - if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max); - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS); - TRACE("Max geometry uniform blocks: %u (%d).\n", - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max); - gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max; - TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]); - } - if (gl_info->supported[ARB_FRAGMENT_SHADER]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max); - gl_info->limits.glsl_ps_float_constants = gl_max / 4; - TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max); - gl_info->limits.glsl_varyings = gl_max; - TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4); - - if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max); - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS); - TRACE("Max fragment uniform blocks: %u (%d).\n", - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max); - } - } - if (gl_info->supported[ARB_COMPUTE_SHADER]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max); - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS); - TRACE("Max compute uniform blocks: %u (%d).\n", - gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max); - gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max; - TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]); - } - if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max); - TRACE("Max combined uniform blocks: %d.\n", gl_max); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max); - TRACE("Max uniform buffer bindings: %d.\n", gl_max); - } - if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max); - gl_info->limits.texture_buffer_offset_alignment = gl_max; - TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max); - } - if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]) - { - GLint max_fragment_buffers, max_combined_buffers, max_bindings; - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers); - TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers); - TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings); - TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings); - if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS - || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS - || max_bindings < MAX_UNORDERED_ACCESS_VIEWS) - { - WARN("Disabling ARB_shader_atomic_counters.\n"); - gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE; - } - } - if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max); - TRACE("Max vertex streams: %d.\n", gl_max); - } - - if (gl_info->supported[NV_LIGHT_MAX_EXPONENT]) - gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess); - else - gl_info->limits.shininess = 128.0f; - - if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max); - gl_info->limits.samples = gl_max; - } - - if (gl_info->supported[ARB_FRAMEBUFFER_NO_ATTACHMENTS]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH, &gl_max); - gl_info->limits.framebuffer_width = gl_max; - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT, &gl_max); - gl_info->limits.framebuffer_height = gl_max; - } - else - { - gl_info->limits.framebuffer_width = gl_info->limits.texture_size; - gl_info->limits.framebuffer_height = gl_info->limits.texture_size; - } - - gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = - min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS); - sampler_count = 0; - for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i) - sampler_count += gl_info->limits.samplers[i]; - if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count) - { - /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL - * 3.2 is 48 (16 per stage). When tessellation shaders are supported - * the minimum value is increased to 80. */ - WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n", - sampler_count, gl_info->limits.combined_samplers); - for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i) - gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16); - } - - /* A majority of OpenGL implementations allow us to statically partition - * the set of texture bindings into six separate sets. */ - gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers; - sampler_count = 0; - for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) - sampler_count += gl_info->limits.samplers[i]; - if (gl_info->limits.combined_samplers >= sampler_count) - gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]; -} - -/* Context activation is done by the caller. */ -static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, - struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags) -{ - static const struct - { - enum wined3d_gl_extension extension; - DWORD min_gl_version; - } - core_extensions[] = - { - {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)}, - {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)}, - {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)}, - {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)}, - {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)}, - {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)}, - {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)}, - {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)}, - {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)}, - {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)}, - {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)}, - {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)}, - {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)}, - {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)}, - {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)}, - {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)}, - {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)}, - {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)}, - {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)}, - {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)}, - {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)}, - {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)}, - {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)}, - {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)}, - {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)}, - {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)}, - {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)}, - {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)}, - {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)}, - {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)}, - {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)}, - {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)}, - {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)}, - {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)}, - {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)}, - {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)}, - {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)}, - {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)}, - {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)}, - {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)}, - {EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)}, - /* We don't want to enable EXT_GPU_SHADER4: even though similar - * functionality is available in core GL 3.0 / GLSL 1.30, it's different - * enough that reusing the same flag for the new features hurts more - * than it helps. */ - /* EXT_framebuffer_object, EXT_framebuffer_blit, - * EXT_framebuffer_multisample and EXT_packed_depth_stencil - * are integrated into ARB_framebuffer_object. */ - - {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)}, - {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)}, - {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)}, - {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)}, - {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)}, - /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */ - - {ARB_DEPTH_CLAMP, MAKEDWORD_VERSION(3, 2)}, - {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)}, - /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2 - * core geometry shaders so it's not really correct to expose the - * extension for core-only support. */ - {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)}, - {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)}, - {ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)}, - {ARB_SYNC, MAKEDWORD_VERSION(3, 2)}, - {ARB_TEXTURE_MULTISAMPLE, MAKEDWORD_VERSION(3, 2)}, - {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)}, - - {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)}, - {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)}, - {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)}, - {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)}, - {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)}, - {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)}, - {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)}, - {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)}, - {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)}, - - {ARB_DRAW_INDIRECT, MAKEDWORD_VERSION(4, 0)}, - {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)}, - {ARB_SAMPLE_SHADING, MAKEDWORD_VERSION(4, 0)}, - {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)}, - {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)}, - {ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)}, - {ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)}, - {ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)}, - - {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)}, - {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)}, - - {ARB_BASE_INSTANCE, MAKEDWORD_VERSION(4, 2)}, - {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)}, - {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)}, - {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)}, - {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)}, - {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)}, - {ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)}, - {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)}, - {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)}, - {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)}, - - {ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)}, - {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)}, - {ARB_COPY_IMAGE, MAKEDWORD_VERSION(4, 3)}, - {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)}, - {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)}, - {ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)}, - {ARB_FRAMEBUFFER_NO_ATTACHMENTS, MAKEDWORD_VERSION(4, 3)}, - {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)}, - {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)}, - {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)}, - {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)}, - {ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)}, - {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)}, - {ARB_TEXTURE_STORAGE_MULTISAMPLE, MAKEDWORD_VERSION(4, 2)}, - {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)}, - - {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)}, - - {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)}, - {ARB_CULL_DISTANCE, MAKEDWORD_VERSION(4, 5)}, - {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)}, - {ARB_SHADER_TEXTURE_IMAGE_SAMPLES, MAKEDWORD_VERSION(4, 5)}, - - {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)}, - {ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)}, - }; - struct wined3d_driver_info *driver_info = &adapter->driver_info; - const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; - struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; - struct wined3d_gl_info *gl_info = &adapter->gl_info; - const struct gpu_description *gpu_description; - struct wined3d_vertex_caps vertex_caps; - struct fragment_caps fragment_caps; - struct shader_caps shader_caps; - const char *WGL_Extensions = NULL; - enum wined3d_gl_vendor gl_vendor; - DWORD gl_version, gl_ext_emul_mask; - GLint context_profile = 0; - UINT64 vram_bytes = 0; - unsigned int i, j; - HDC hdc; - - TRACE("adapter %p.\n", adapter); - - gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER); - TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str)); - if (!gl_renderer_str) - { - ERR("Received a NULL GL_RENDERER.\n"); - return FALSE; - } - - gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR); - TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str)); - if (!gl_vendor_str) - { - ERR("Received a NULL GL_VENDOR.\n"); - return FALSE; - } - - /* Parse the GL_VERSION field into major and minor information */ - gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION); - TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str)); - if (!gl_version_str) - { - ERR("Received a NULL GL_VERSION.\n"); - return FALSE; - } - gl_version = wined3d_parse_gl_version(gl_version_str); - - load_gl_funcs(gl_info); - - memset(gl_info->supported, 0, sizeof(gl_info->supported)); - gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE; - - if (gl_version >= MAKEDWORD_VERSION(3, 2)) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile); - checkGLcall("Querying context profile"); - } - if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT) - TRACE("Got a core profile context.\n"); - else - gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE; - - TRACE("GL extensions reported:\n"); - if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - { - const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS); - - if (!gl_extensions) - { - ERR("Received a NULL GL_EXTENSIONS.\n"); - return FALSE; - } - parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map)); - } - else - { - enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map)); - } - - hdc = wglGetCurrentDC(); - /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */ - if (GL_EXTCALL(wglGetExtensionsStringARB)) - WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc)); - if (!WGL_Extensions) - WARN("WGL extensions not supported.\n"); - else - parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map)); - - for (i = 0; i < ARRAY_SIZE(core_extensions); ++i) - { - if (!gl_info->supported[core_extensions[i].extension] - && gl_version >= core_extensions[i].min_gl_version) - { - for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j) - if (gl_extension_map[j].extension == core_extensions[i].extension) - break; - - if (j < ARRAY_SIZE(gl_extension_map)) - { - TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string); - gl_info->supported[core_extensions[i].extension] = TRUE; - } - else - { - FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension); - } - } - } - - if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT]) - gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE; - - if (gl_version >= MAKEDWORD_VERSION(2, 0)) - { - gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE; - /* We want to use the core APIs for two-sided stencil in GL 2.0. */ - gl_info->supported[EXT_STENCIL_TWO_SIDE] = FALSE; - } - if (gl_version >= MAKEDWORD_VERSION(3, 2)) - gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE; - - /* All the points are actually point sprites in core contexts, the APIs from - * ARB_point_sprite are not supported anymore. */ - if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - gl_info->supported[ARB_POINT_SPRITE] = FALSE; - - if (gl_info->supported[APPLE_FENCE]) - { - /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically. - * The apple extension interacts with some other apple exts. Disable the NV - * extension if the apple one is support to prevent confusion in other parts - * of the code. */ - gl_info->supported[NV_FENCE] = FALSE; - } - if (gl_info->supported[APPLE_FLOAT_PIXELS]) - { - /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel - * - * The enums are the same: - * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a - * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b - * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814 - * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815 - * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b - */ - if (!gl_info->supported[ARB_TEXTURE_FLOAT]) - { - TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n"); - gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE; - } - if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL]) - { - TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n"); - gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE; - } - } - if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) - { - /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same - * functionality. Prefer the ARB extension */ - gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE; - } - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n"); - gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; - } - if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA]) - { - TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n"); - gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE; - } - if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC]) - { - TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n"); - gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE; - } - if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC]) - { - TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n"); - gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE; - } - if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG]) - { - TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n"); - gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE; - } - if (gl_info->supported[NV_TEXTURE_SHADER2]) - { - if (gl_info->supported[NV_REGISTER_COMBINERS]) - { - /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2 - * are supported. The nv extensions provide the same functionality as the - * ATI one, and a bit more(signed pixelformats). */ - gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE; - } - } - if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - /* If we have full NP2 texture support, disable - * GL_ARB_texture_rectangle because we will never use it. - * This saves a few redundant glDisable calls. */ - gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE; - } - if (gl_info->supported[ATI_FRAGMENT_SHADER]) - { - /* Disable NV_register_combiners and fragment shader if this is supported. - * generally the NV extensions are preferred over the ATI ones, and this - * extension is disabled if register_combiners and texture_shader2 are both - * supported. So we reach this place only if we have incomplete NV dxlevel 8 - * fragment processing support. */ - gl_info->supported[NV_REGISTER_COMBINERS] = FALSE; - gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE; - gl_info->supported[NV_TEXTURE_SHADER] = FALSE; - gl_info->supported[NV_TEXTURE_SHADER2] = FALSE; - } - if (gl_info->supported[NV_HALF_FLOAT]) - { - /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */ - gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE; - } - if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) - { - /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode - * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode - * we never render to sRGB surfaces). */ - TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n"); - gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE; - } - if (gl_info->supported[ARB_OCCLUSION_QUERY]) - { - GLint counter_bits; - - GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits)); - TRACE("Occlusion query counter has %d bits.\n", counter_bits); - if (!counter_bits) - gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE; - } - if (gl_info->supported[ARB_TIMER_QUERY]) - { - GLint counter_bits; - - GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits)); - TRACE("Timestamp query counter has %d bits.\n", counter_bits); - if (!counter_bits) - gl_info->supported[ARB_TIMER_QUERY] = FALSE; - } - if (gl_version >= MAKEDWORD_VERSION(3, 0)) - { - GLint counter_bits; - - gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE; - - GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits)); - TRACE("Primitives query counter has %d bits.\n", counter_bits); - if (!counter_bits) - gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE; - - GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits)); - TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits); - if (!counter_bits) - gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE; - } - if (gl_info->supported[ARB_VIEWPORT_ARRAY]) - { - GLint subpixel_bits; - - gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits); - TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits); - if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL]) - { - TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n"); - gl_info->supported[ARB_CLIP_CONTROL] = FALSE; - } - } - if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY]) - { - /* When using ARB_clip_control we need the float viewport parameters - * introduced by ARB_viewport_array to take care of the shifted pixel - * coordinates. */ - TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n"); - gl_info->supported[ARB_CLIP_CONTROL] = FALSE; - } - if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE]) - { - /* The stencil value needs to be placed in the green channel. */ - TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n"); - gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE; - } - if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP]) - { - TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n"); - gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE; - } - if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE]) - { - TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n"); - gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE; - } - if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422]) - { - /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */ - ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n"); - gl_info->supported[APPLE_YCBCR_422] = FALSE; - } - if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE]) - { - /* If ARB_base_instance is not supported the baseInstance field - * in indirect draw parameters must be 0 or behavior is undefined. - */ - WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n"); - gl_info->supported[ARB_DRAW_INDIRECT] = FALSE; - } - if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !wined3d_settings.multisample_textures) - gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE; - if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !gl_info->supported[ARB_TEXTURE_STORAGE_MULTISAMPLE]) - { - WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n"); - gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE; - } - - wined3d_adapter_init_limits(gl_info); - - if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info)) - gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT; - - if (gl_info->supported[ARB_SHADING_LANGUAGE_100]) - { - const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); - unsigned int major, minor; - - TRACE("GLSL version string: %s.\n", debugstr_a(str)); - - /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */ - sscanf(str, "%u.%u", &major, &minor); - gl_info->glsl_version = MAKEDWORD_VERSION(major, minor); - if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)) - gl_info->supported[WINED3D_GLSL_130] = TRUE; - } - - checkGLcall("extension detection"); - - adapter->shader_backend = select_shader_backend(gl_info); - adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend); - adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend); - - adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); - d3d_info->vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING; - d3d_info->limits.vs_version = shader_caps.vs_version; - d3d_info->limits.hs_version = shader_caps.hs_version; - d3d_info->limits.ds_version = shader_caps.ds_version; - d3d_info->limits.gs_version = shader_caps.gs_version; - d3d_info->limits.ps_version = shader_caps.ps_version; - d3d_info->limits.cs_version = shader_caps.cs_version; - d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count; - d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count; - d3d_info->limits.varying_count = shader_caps.varying_count; - d3d_info->shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION; - - adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps); - d3d_info->xyzrhw = vertex_caps.xyzrhw; - d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes; - d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices; - d3d_info->limits.active_light_count = vertex_caps.max_active_lights; - d3d_info->emulated_flatshading = vertex_caps.emulated_flatshading; - - adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); - d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages; - d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; - d3d_info->shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY; - d3d_info->wined3d_creation_flags = wined3d_creation_flags; - d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps); - - TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages); - - d3d_info->valid_rt_mask = 0; - for (i = 0; i < gl_info->limits.buffers; ++i) - d3d_info->valid_rt_mask |= (1u << i); - - if (!d3d_info->shader_color_key) - { - /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */ - WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n"); - gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE; - } - - if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]) - { - gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer; - gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer; - gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers; - gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers; - gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage; - gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample; - gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv; - gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer; - gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer; - gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers; - gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers; - gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus; - gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D; - gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D; - gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D; - gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer; - gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer; - gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv - = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv; - gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer; - gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap; - gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture; - } - else - { - if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) - { - gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT; - gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT; - gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT; - gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT; - gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT; - gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT; - gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT; - gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT; - gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT; - gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT; - gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT; - gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT; - gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT; - gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT; - gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT; - gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv - = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT; - gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT; - } - else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n"); - wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; - } - - if (gl_info->supported[ARB_GEOMETRY_SHADER4]) - { - gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB; - gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB; - } - if (gl_info->supported[EXT_FRAMEBUFFER_BLIT]) - { - gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT; - } - if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE]) - { - gl_info->fbo_ops.glRenderbufferStorageMultisample - = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT; - } - } - - gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT; - gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] = - gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT; - gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE; - gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] = - gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT; - gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] = - gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT; - - if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) - { - GLuint vao; - - GL_EXTCALL(glGenVertexArrays(1, &vao)); - GL_EXTCALL(glBindVertexArray(vao)); - checkGLcall("creating VAO"); - } - - gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str); - TRACE("Guessed GL vendor %#x.\n", gl_vendor); - - if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes))) - { - enum wined3d_pci_vendor vendor; - enum wined3d_pci_device device; - - vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str); - TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor); - - device = wined3d_guess_card(d3d_info->feature_level, gl_info->glsl_version, - gl_renderer_str, &gl_vendor, &vendor); - TRACE("Guessed device PCI ID 0x%04x.\n", device); - - if (!(gpu_description = get_gpu_description(vendor, device))) - { - ERR("Card %04x:%04x not found in driver DB.\n", vendor, device); - return FALSE; - } - } - fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor, - gpu_description->vendor, gpu_description->card); - init_driver_info(driver_info, gpu_description, vram_bytes); - - gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info) - | adapter->fragment_pipe->get_emul_mask(gl_info); - if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE) - install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE); - if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD) - install_gl_compat_wrapper(gl_info, EXT_FOG_COORD); - - return TRUE; -} - -UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) -{ - TRACE("wined3d %p, reporting %u adapters.\n", - wined3d, wined3d->adapter_count); - - return wined3d->adapter_count; -} - -HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function) -{ - FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, - struct wined3d_output_desc *desc) -{ - enum wined3d_display_rotation rotation; - const struct wined3d_adapter *adapter; - struct wined3d_display_mode mode; - HMONITOR monitor; - HRESULT hr; - - TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY))) - return WINED3DERR_INVALIDCALL; - - if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation))) - return hr; - - memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name)); - SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height); - OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y); - /* FIXME: We should get this from EnumDisplayDevices() when the adapters - * are created. */ - desc->attached_to_desktop = TRUE; - desc->rotation = rotation; - desc->monitor = monitor; - - return WINED3D_OK; -} - -/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes - of the same bpp but different resolutions */ - -/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ -UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering) -{ - const struct wined3d_adapter *adapter; - const struct wined3d_format *format; - unsigned int i = 0; - unsigned int j = 0; - UINT format_bits; - DEVMODEW mode; - - TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n", - wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering); - - if (adapter_idx >= wined3d->adapter_count) - return 0; - - adapter = &wined3d->adapters[adapter_idx]; - format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); - format_bits = format->byte_count * CHAR_BIT; - - memset(&mode, 0, sizeof(mode)); - mode.dmSize = sizeof(mode); - - while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0)) - { - if (mode.dmFields & DM_DISPLAYFLAGS) - { - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE - && (mode.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED - && !(mode.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - } - - if (format_id == WINED3DFMT_UNKNOWN) - { - /* This is for d3d8, do not enumerate P8 here. */ - if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i; - } - else if (mode.dmBitsPerPel == format_bits) - { - ++i; - } - } - - TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx); - - return i; -} - -/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ -HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, - UINT mode_idx, struct wined3d_display_mode *mode) -{ - const struct wined3d_adapter *adapter; - const struct wined3d_format *format; - UINT format_bits; - DEVMODEW m; - UINT i = 0; - int j = 0; - - TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n", - wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode); - - if (!mode || adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); - format_bits = format->byte_count * CHAR_BIT; - - memset(&m, 0, sizeof(m)); - m.dmSize = sizeof(m); - - while (i <= mode_idx) - { - if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0)) - { - WARN("Invalid mode_idx %u.\n", mode_idx); - return WINED3DERR_INVALIDCALL; - } - - if (m.dmFields & DM_DISPLAYFLAGS) - { - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE - && (m.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - - if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED - && !(m.u2.dmDisplayFlags & DM_INTERLACED)) - continue; - } - - if (format_id == WINED3DFMT_UNKNOWN) - { - /* This is for d3d8, do not enumerate P8 here. */ - if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i; - } - else if (m.dmBitsPerPel == format_bits) - { - ++i; - } - } - - mode->width = m.dmPelsWidth; - mode->height = m.dmPelsHeight; - mode->refresh_rate = DEFAULT_REFRESH_RATE; - if (m.dmFields & DM_DISPLAYFREQUENCY) - mode->refresh_rate = m.dmDisplayFrequency; - - if (format_id == WINED3DFMT_UNKNOWN) - mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); - else - mode->format_id = format_id; - - if (!(m.dmFields & DM_DISPLAYFLAGS)) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; - else if (m.u2.dmDisplayFlags & DM_INTERLACED) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; - else - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; - - TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate, - m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, - unsigned int adapter_idx, struct wined3d_display_mode *mode) -{ - unsigned int i, j, mode_count, matching_mode_count, closest; - struct wined3d_display_mode **matching_modes; - struct wined3d_display_mode *modes; - HRESULT hr; - - TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); - - if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, - mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN))) - { - WARN("Adapter has 0 matching modes.\n"); - return E_FAIL; - } - - if (!(modes = heap_calloc(mode_count, sizeof(*modes)))) - return E_OUTOFMEMORY; - if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes)))) - { - heap_free(modes); - return E_OUTOFMEMORY; - } - - for (i = 0; i < mode_count; ++i) - { - if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx, - mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i]))) - { - heap_free(matching_modes); - heap_free(modes); - return hr; - } - matching_modes[i] = &modes[i]; - } - - matching_mode_count = mode_count; - - if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) - { - for (i = 0, j = 0; i < matching_mode_count; ++i) - { - if (matching_modes[i]->scanline_ordering == mode->scanline_ordering) - matching_modes[j++] = matching_modes[i]; - } - if (j > 0) - matching_mode_count = j; - } - - if (mode->refresh_rate) - { - for (i = 0, j = 0; i < matching_mode_count; ++i) - { - if (matching_modes[i]->refresh_rate == mode->refresh_rate) - matching_modes[j++] = matching_modes[i]; - } - if (j > 0) - matching_mode_count = j; - } - - if (!mode->width || !mode->height) - { - struct wined3d_display_mode current_mode; - if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, - ¤t_mode, NULL))) - { - heap_free(matching_modes); - heap_free(modes); - return hr; - } - mode->width = current_mode.width; - mode->height = current_mode.height; - } - - closest = ~0u; - for (i = 0, j = 0; i < matching_mode_count; ++i) - { - unsigned int d = abs(mode->width - matching_modes[i]->width) - + abs(mode->height - matching_modes[i]->height); - - if (closest > d) - { - closest = d; - j = i; - } - } - - *mode = *matching_modes[j]; - - heap_free(matching_modes); - heap_free(modes); - - TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, - mode->refresh_rate, debug_d3dformat(mode->format_id), - mode->scanline_ordering); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, - struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation) -{ - const struct wined3d_adapter *adapter; - DEVMODEW m; - - TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n", - wined3d, adapter_idx, mode, rotation); - - if (!mode || adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - - memset(&m, 0, sizeof(m)); - m.dmSize = sizeof(m); - - EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0); - mode->width = m.dmPelsWidth; - mode->height = m.dmPelsHeight; - mode->refresh_rate = DEFAULT_REFRESH_RATE; - if (m.dmFields & DM_DISPLAYFREQUENCY) - mode->refresh_rate = m.dmDisplayFrequency; - mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); - - /* Lie about the format. X11 can't change the color depth, and some apps - * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out - * that GetDisplayMode still returns 24 bpp. This should probably be - * handled in winex11 instead. */ - if (adapter->screen_format && adapter->screen_format != mode->format_id) - { - WARN("Overriding format %s with stored format %s.\n", - debug_d3dformat(mode->format_id), - debug_d3dformat(adapter->screen_format)); - mode->format_id = adapter->screen_format; - } - - if (!(m.dmFields & DM_DISPLAYFLAGS)) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; - else if (m.u2.dmDisplayFlags & DM_INTERLACED) - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; - else - mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; - - if (rotation) - { - switch (m.u1.s2.dmDisplayOrientation) - { - case DMDO_DEFAULT: - *rotation = WINED3D_DISPLAY_ROTATION_0; - break; - case DMDO_90: - *rotation = WINED3D_DISPLAY_ROTATION_90; - break; - case DMDO_180: - *rotation = WINED3D_DISPLAY_ROTATION_180; - break; - case DMDO_270: - *rotation = WINED3D_DISPLAY_ROTATION_270; - break; - default: - FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation); - *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED; - break; - } - } - - TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, - mode->refresh_rate, debug_d3dformat(mode->format_id), - mode->scanline_ordering); - return WINED3D_OK; -} - -HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, - UINT adapter_idx, const struct wined3d_display_mode *mode) -{ - struct wined3d_adapter *adapter; - DEVMODEW new_mode, current_mode; - RECT clip_rc; - LONG ret; - enum wined3d_format_id new_format_id; - - TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - adapter = &wined3d->adapters[adapter_idx]; - - memset(&new_mode, 0, sizeof(new_mode)); - new_mode.dmSize = sizeof(new_mode); - memset(¤t_mode, 0, sizeof(current_mode)); - current_mode.dmSize = sizeof(current_mode); - if (mode) - { - const struct wined3d_format *format; - - TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, - debug_d3dformat(mode->format_id), mode->scanline_ordering); - - format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET); - - new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT; - new_mode.dmPelsWidth = mode->width; - new_mode.dmPelsHeight = mode->height; - - new_mode.dmDisplayFrequency = mode->refresh_rate; - if (mode->refresh_rate) - new_mode.dmFields |= DM_DISPLAYFREQUENCY; - - if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) - { - new_mode.dmFields |= DM_DISPLAYFLAGS; - if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED) - new_mode.u2.dmDisplayFlags |= DM_INTERLACED; - } - new_format_id = mode->format_id; - } - else - { - if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode)) - { - ERR("Failed to read mode from registry.\n"); - return WINED3DERR_NOTAVAILABLE; - } - new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel); - } - - /* Only change the mode if necessary. */ - if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, ¤t_mode)) - { - ERR("Failed to get current display mode.\n"); - } - else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth - && current_mode.dmPelsHeight == new_mode.dmPelsHeight - && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel - && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency - || !(new_mode.dmFields & DM_DISPLAYFREQUENCY)) - && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags - || !(new_mode.dmFields & DM_DISPLAYFLAGS))) - { - TRACE("Skipping redundant mode setting call.\n"); - adapter->screen_format = new_format_id; - return WINED3D_OK; - } - - ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); - if (ret != DISP_CHANGE_SUCCESSFUL) - { - if (new_mode.dmFields & DM_DISPLAYFREQUENCY) - { - WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n"); - new_mode.dmFields &= ~DM_DISPLAYFREQUENCY; - new_mode.dmDisplayFrequency = 0; - ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); - } - if (ret != DISP_CHANGE_SUCCESSFUL) - return WINED3DERR_NOTAVAILABLE; - } - - /* Store the new values. */ - adapter->screen_format = new_format_id; - - /* And finally clip mouse to our screen. */ - SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight); - ClipCursor(&clip_rc); - - return WINED3D_OK; -} - -/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, - and fields being inserted in the middle, a new structure is used in place */ -HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, - UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier) -{ - const struct wined3d_adapter *adapter; - size_t len; - - TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n", - wined3d, adapter_idx, flags, identifier); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - - if (identifier->driver_size) - { - const char *name = adapter->driver_info.name; - len = min(strlen(name), identifier->driver_size - 1); - memcpy(identifier->driver, name, len); - memset(&identifier->driver[len], 0, identifier->driver_size - len); - } - - if (identifier->description_size) - { - const char *description = adapter->driver_info.description; - len = min(strlen(description), identifier->description_size - 1); - memcpy(identifier->description, description, len); - memset(&identifier->description[len], 0, identifier->description_size - len); - } - - /* Note that d3d8 doesn't supply a device name. */ - if (identifier->device_name_size) - { - if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name, - identifier->device_name_size, NULL, NULL)) - { - ERR("Failed to convert device name, last error %#x.\n", GetLastError()); - return WINED3DERR_INVALIDCALL; - } - } - - identifier->driver_version.u.HighPart = adapter->driver_info.version_high; - identifier->driver_version.u.LowPart = adapter->driver_info.version_low; - identifier->vendor_id = adapter->driver_info.vendor; - identifier->device_id = adapter->driver_info.device; - identifier->subsystem_id = 0; - identifier->revision = 0; - memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier)); - identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1; - memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid)); - identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, - struct wined3d_raster_status *raster_status) -{ - LONGLONG freq_per_frame, freq_per_line; - LARGE_INTEGER counter, freq_per_sec; - struct wined3d_display_mode mode; - static UINT once; - - if (!once++) - FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", - wined3d, adapter_idx, raster_status); - else - WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", - wined3d, adapter_idx, raster_status); - - /* Obtaining the raster status is a widely implemented but optional - * feature. When this method returns OK StarCraft 2 expects the - * raster_status->InVBlank value to actually change over time. - * And Endless Alice Crysis doesn't care even if this method fails. - * Thus this method returns OK and fakes raster_status by - * QueryPerformanceCounter. */ - - if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec)) - return WINED3DERR_INVALIDCALL; - if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL))) - return WINED3DERR_INVALIDCALL; - if (mode.refresh_rate == DEFAULT_REFRESH_RATE) - mode.refresh_rate = 60; - - freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate; - /* Assume 20 scan lines in the vertical blank. */ - freq_per_line = freq_per_frame / (mode.height + 20); - raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line; - if (raster_status->scan_line < mode.height) - raster_status->in_vblank = FALSE; - else - { - raster_status->scan_line = 0; - raster_status->in_vblank = TRUE; - } - - TRACE("Returning fake value, in_vblank %u, scan_line %u.\n", - raster_status->in_vblank, raster_status->scan_line); - - return WINED3D_OK; -} - -static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, - const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) -{ - /* Float formats need FBOs. If FBOs are used this function isn't called */ - if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) - return FALSE; - - /* Probably a RGBA_float or color index mode. */ - if (cfg->iPixelType != WGL_TYPE_RGBA_ARB) - return FALSE; - - if (cfg->redSize < format->red_size - || cfg->greenSize < format->green_size - || cfg->blueSize < format->blue_size - || cfg->alphaSize < format->alpha_size) - return FALSE; - - return TRUE; -} - -static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, - const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) -{ - BOOL lockable = FALSE; - - /* Float formats need FBOs. If FBOs are used this function isn't called */ - if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) - return FALSE; - - if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT)) - lockable = TRUE; - - /* On some modern cards like the Geforce8/9, GLX doesn't offer some - * depth/stencil formats which D3D9 reports. We can safely report - * "compatible" formats (e.g. D24 can be used for D16) as long as we - * aren't dealing with a lockable format. This also helps D3D <= 7 as they - * expect D16 which isn't offered without this on Geforce8 cards. */ - if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size))) - return FALSE; - - /* Some cards like Intel i915 ones only offer D24S8 but lots of games also - * need a format without stencil. We can allow a mismatch if the format - * doesn't have any stencil bits. If it does have stencil bits the size - * must match, or stencil wrapping would break. */ - if (format->stencil_size && cfg->stencilSize != format->stencil_size) - return FALSE; - - return TRUE; -} - -HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, - UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, - enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id) -{ - const struct wined3d_format *rt_format; - const struct wined3d_format *ds_format; - const struct wined3d_adapter *adapter; - - TRACE("wined3d %p, adapter_idx %u, device_type %s,\n" - "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), - debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id)); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter = &wined3d->adapters[adapter_idx]; - rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET); - ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL); - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET) - && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) - { - TRACE("Formats match.\n"); - return WINED3D_OK; - } - } - else - { - const struct wined3d_pixel_format *cfgs; - unsigned int cfg_count; - unsigned int i; - - cfgs = adapter->cfgs; - cfg_count = adapter->cfg_count; - for (i = 0; i < cfg_count; ++i) - { - if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) - && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) - { - TRACE("Formats match.\n"); - return WINED3D_OK; - } - } - } - - TRACE("Unsupported format pair: %s and %s.\n", - debug_d3dformat(render_target_format_id), - debug_d3dformat(depth_stencil_format_id)); - - return WINED3DERR_NOTAVAILABLE; -} - -HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, - enum wined3d_multisample_type multisample_type, DWORD *quality_levels) -{ - const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info; - const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0); - HRESULT hr = WINED3D_OK; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, " - "windowed %#x, multisample_type %#x, quality_levels %p.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id), - windowed, multisample_type, quality_levels); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - if (surface_format_id == WINED3DFMT_UNKNOWN) - return WINED3DERR_INVALIDCALL; - if (multisample_type < WINED3D_MULTISAMPLE_NONE) - return WINED3DERR_INVALIDCALL; - if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES) - { - FIXME("multisample_type %u not handled yet.\n", multisample_type); - return WINED3DERR_NOTAVAILABLE; - } - - if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1))) - hr = WINED3DERR_NOTAVAILABLE; - - if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types)) - { - if (quality_levels) - { - if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) - *quality_levels = wined3d_popcount(format->multisample_types); - else - *quality_levels = 1; - } - return WINED3D_OK; - } - - TRACE("Returning not supported.\n"); - return hr; -} - -/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ -static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, - const struct wined3d_format *display_format, const struct wined3d_format *ds_format, - enum wined3d_gl_resource_type gl_type) -{ - /* Only allow depth/stencil formats */ - if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; - - /* Blacklist formats not supported on Windows */ - switch (ds_format->id) - { - case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */ - case WINED3DFMT_S4X4_UINT_D24_UNORM: - TRACE("[FAILED] - not supported on windows.\n"); - return FALSE; - - default: - break; - } - - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ - if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) - return TRUE; - } - else - { - unsigned int i; - - /* Walk through all WGL pixel formats to find a match */ - for (i = 0; i < adapter->cfg_count; ++i) - { - const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; - if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) - && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) - return TRUE; - } - } - - return FALSE; -} - -/* Check the render target capabilities of a format */ -static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, - const struct wined3d_format *adapter_format, const struct wined3d_format *check_format, - enum wined3d_gl_resource_type gl_type) -{ - /* Filter out non-RT formats */ - if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET)) - return FALSE; - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - return TRUE; - if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) - { - const struct wined3d_pixel_format *cfgs = adapter->cfgs; - unsigned int i; - - /* In backbuffer mode the front and backbuffer share the same WGL - * pixelformat. The format must match in RGB, alpha is allowed to be - * different. (Only the backbuffer can have alpha.) */ - if (adapter_format->red_size != check_format->red_size - || adapter_format->green_size != check_format->green_size - || adapter_format->blue_size != check_format->blue_size) - { - TRACE("[FAILED]\n"); - return FALSE; - } - - /* Check if there is a WGL pixel format matching the requirements, the format should also be window - * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ - for (i = 0; i < adapter->cfg_count; ++i) - { - if (cfgs[i].windowDrawable - && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format)) - { - TRACE("Pixel format %d is compatible with format %s.\n", - cfgs[i].iPixelFormat, debug_d3dformat(check_format->id)); - return TRUE; - } - } - } - return FALSE; -} - -static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d) -{ - if (no3d) - { - switch (format->id) - { - case WINED3DFMT_B8G8R8_UNORM: - TRACE("[FAILED] - Not enumerated on Windows.\n"); - return FALSE; - case WINED3DFMT_B8G8R8A8_UNORM: - case WINED3DFMT_B8G8R8X8_UNORM: - case WINED3DFMT_B5G6R5_UNORM: - case WINED3DFMT_B5G5R5X1_UNORM: - case WINED3DFMT_B5G5R5A1_UNORM: - case WINED3DFMT_B4G4R4A4_UNORM: - case WINED3DFMT_B2G3R3_UNORM: - case WINED3DFMT_A8_UNORM: - case WINED3DFMT_B2G3R3A8_UNORM: - case WINED3DFMT_B4G4R4X4_UNORM: - case WINED3DFMT_R10G10B10A2_UNORM: - case WINED3DFMT_R8G8B8A8_UNORM: - case WINED3DFMT_R8G8B8X8_UNORM: - case WINED3DFMT_R16G16_UNORM: - case WINED3DFMT_B10G10R10A2_UNORM: - case WINED3DFMT_R16G16B16A16_UNORM: - case WINED3DFMT_P8_UINT: - TRACE("[OK]\n"); - return TRUE; - default: - TRACE("[FAILED] - Not available on GDI surfaces.\n"); - return FALSE; - } - } - - if (format->glInternal) - { - TRACE("[OK]\n"); - return TRUE; - } - - if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) - == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) - { - TRACE("[OK]\n"); - return TRUE; - } - - /* Reject other formats */ - TRACE("[FAILED]\n"); - return FALSE; -} - -/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we - * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that - * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to - * show that wrapping is supported. The lack of filtering will sort out the - * mipmapping capability anyway. - * - * For now lets report this on all formats, but in the future we may want to - * restrict it to some should applications need that. */ -HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, - enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id) -{ - const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - const struct wined3d_format *adapter_format, *format; - enum wined3d_gl_resource_type gl_type, gl_type_end; - BOOL mipmap_gen_supported = TRUE; - DWORD format_flags = 0; - DWORD allowed_usage; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, " - "resource_type %s, check_format %s.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), - debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type), - debug_d3dformat(check_format_id)); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET); - format = wined3d_get_format(gl_info, check_format_id, usage); - - switch (resource_type) - { - case WINED3D_RTYPE_NONE: - allowed_usage = WINED3DUSAGE_DEPTHSTENCIL - | WINED3DUSAGE_RENDERTARGET; - gl_type = WINED3D_GL_RES_TYPE_TEX_2D; - gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; - break; - - case WINED3D_RTYPE_TEXTURE_1D: - allowed_usage = WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_GENMIPMAP - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D; - break; - - case WINED3D_RTYPE_TEXTURE_2D: - allowed_usage = WINED3DUSAGE_DEPTHSTENCIL - | WINED3DUSAGE_RENDERTARGET - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; - if (usage & WINED3DUSAGE_RENDERTARGET) - allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE; - if (!(usage & WINED3DUSAGE_TEXTURE)) - { - if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D)) - { - TRACE("[FAILED] - Not supported for plain surfaces.\n"); - return WINED3DERR_NOTAVAILABLE; - } - - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; - break; - } - allowed_usage |= WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_LEGACY_CUBEMAP - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_GENMIPMAP - | WINED3DUSAGE_QUERY_LEGACYBUMPMAP - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D; - if (usage & WINED3DUSAGE_LEGACY_CUBEMAP) - { - allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; - } - else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) - && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) - && !gl_info->supported[ARB_SHADOW]) - { - TRACE("[FAILED] - No shadow sampler support.\n"); - return WINED3DERR_NOTAVAILABLE; - } - break; - - case WINED3D_RTYPE_TEXTURE_3D: - allowed_usage = WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; - break; - - default: - FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type)); - return WINED3DERR_NOTAVAILABLE; - } - - if ((usage & allowed_usage) != usage) - { - TRACE("Requested usage %#x, but resource type %s only allows %#x.\n", - usage, debug_d3dresourcetype(resource_type), allowed_usage); - return WINED3DERR_NOTAVAILABLE; - } - - if (usage & WINED3DUSAGE_TEXTURE) - format_flags |= WINED3DFMT_FLAG_TEXTURE; - if (usage & WINED3DUSAGE_QUERY_FILTER) - format_flags |= WINED3DFMT_FLAG_FILTERING; - if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) - format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; - if (usage & WINED3DUSAGE_QUERY_SRGBREAD) - format_flags |= WINED3DFMT_FLAG_SRGB_READ; - if (usage & WINED3DUSAGE_QUERY_SRGBWRITE) - format_flags |= WINED3DFMT_FLAG_SRGB_WRITE; - if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) - format_flags |= WINED3DFMT_FLAG_VTF; - if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) - format_flags |= WINED3DFMT_FLAG_BUMPMAP; - - if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D)) - { - TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n"); - return WINED3DERR_NOTAVAILABLE; - } - - for (; gl_type <= gl_type_end; ++gl_type) - { - if ((format->flags[gl_type] & format_flags) != format_flags) - { - TRACE("Requested format flags %#x, but format %s only has %#x.\n", - format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); - return WINED3DERR_NOTAVAILABLE; - } - - if ((usage & WINED3DUSAGE_RENDERTARGET) - && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) - { - TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n", - debug_d3dformat(check_format_id)); - return WINED3DERR_NOTAVAILABLE; - } - - /* 3D depth / stencil textures are never supported. */ - if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) - continue; - - if ((usage & WINED3DUSAGE_DEPTHSTENCIL) - && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) - { - TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", - debug_d3dformat(check_format_id)); - return WINED3DERR_NOTAVAILABLE; - } - - if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP)) - mipmap_gen_supported = FALSE; - } - - if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported) - { - TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); - return WINED3DOK_NOMIPGEN; - } - - return WINED3D_OK; -} - -UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_format_id format_id, UINT width) -{ - const struct wined3d_gl_info *gl_info; - unsigned int row_pitch, slice_pitch; - - TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n", - wined3d, adapter_idx, debug_d3dformat(format_id), width); - - if (adapter_idx >= wined3d->adapter_count) - return ~0u; - - gl_info = &wined3d->adapters[adapter_idx].gl_info; - wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0), - 1, width, 1, &row_pitch, &slice_pitch); - - return row_pitch; -} - -HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format) -{ - FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format), - debug_d3dformat(dst_format)); - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, enum wined3d_format_id display_format, - enum wined3d_format_id backbuffer_format, BOOL windowed) -{ - BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format), - debug_d3dformat(backbuffer_format), windowed); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - /* The task of this function is to check whether a certain display / backbuffer format - * combination is available on the given adapter. In fullscreen mode microsoft specified - * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer - * and display format should match exactly. - * In windowed mode format conversion can occur and this depends on the driver. */ - - /* There are only 4 display formats. */ - if (!(display_format == WINED3DFMT_B5G6R5_UNORM - || display_format == WINED3DFMT_B5G5R5X1_UNORM - || display_format == WINED3DFMT_B8G8R8X8_UNORM - || display_format == WINED3DFMT_B10G10R10A2_UNORM)) - { - TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (!windowed) - { - /* If the requested display format is not available, don't continue. */ - if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx, - display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN)) - { - TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format)); - return WINED3DERR_NOTAVAILABLE; - } - - present_conversion = FALSE; - } - else if (display_format == WINED3DFMT_B10G10R10A2_UNORM) - { - /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */ - TRACE("Unsupported format combination %s / %s in windowed mode.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (present_conversion) - { - /* Use the display format as back buffer format if the latter is - * WINED3DFMT_UNKNOWN. */ - if (backbuffer_format == WINED3DFMT_UNKNOWN) - backbuffer_format = display_format; - - if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx, - device_type, backbuffer_format, display_format))) - { - TRACE("Format conversion from %s to %s not supported.\n", - debug_d3dformat(backbuffer_format), debug_d3dformat(display_format)); - return WINED3DERR_NOTAVAILABLE; - } - } - else - { - /* When format conversion from the back buffer format to the display - * format is not allowed, only a limited number of combinations are - * valid. */ - - if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (display_format == WINED3DFMT_B5G5R5X1_UNORM - && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM)) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (display_format == WINED3DFMT_B8G8R8X8_UNORM - && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM)) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - if (display_format == WINED3DFMT_B10G10R10A2_UNORM - && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM) - { - TRACE("Unsupported format combination %s / %s.\n", - debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - } - - /* Validate that the back buffer format is usable for render targets. */ - if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format, - WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format))) - { - TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format)); - return WINED3DERR_NOTAVAILABLE; - } - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, - enum wined3d_device_type device_type, struct wined3d_caps *caps) -{ - const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; - const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - struct wined3d_vertex_caps vertex_caps; - DWORD ckey_caps, blit_caps, fx_caps; - struct fragment_caps fragment_caps; - struct shader_caps shader_caps; - - TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n", - wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps); - - if (adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF; - caps->AdapterOrdinal = adapter_idx; - - caps->Caps = 0; - caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED | - WINED3DCAPS2_FULLSCREENGAMMA | - WINED3DCAPS2_DYNAMICTEXTURES; - if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) - caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP; - - caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | - WINED3DCAPS3_COPY_TO_VIDMEM | - WINED3DCAPS3_COPY_TO_SYSTEMMEM; - - caps->CursorCaps = WINED3DCURSORCAPS_COLOR | - WINED3DCURSORCAPS_LOWRES; - - caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX | - WINED3DDEVCAPS_EXECUTESYSTEMMEMORY | - WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY| - WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY | - WINED3DDEVCAPS_DRAWPRIMTLVERTEX | - WINED3DDEVCAPS_HWTRANSFORMANDLIGHT | - WINED3DDEVCAPS_EXECUTEVIDEOMEMORY | - WINED3DDEVCAPS_PUREDEVICE | - WINED3DDEVCAPS_HWRASTERIZATION | - WINED3DDEVCAPS_TEXTUREVIDEOMEMORY | - WINED3DDEVCAPS_TEXTURESYSTEMMEMORY | - WINED3DDEVCAPS_CANRENDERAFTERFLIP | - WINED3DDEVCAPS_DRAWPRIMITIVES2 | - WINED3DDEVCAPS_DRAWPRIMITIVES2EX; - - caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE | - WINED3DPMISCCAPS_CULLCCW | - WINED3DPMISCCAPS_CULLCW | - WINED3DPMISCCAPS_COLORWRITEENABLE | - WINED3DPMISCCAPS_CLIPTLVERTS | - WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | - WINED3DPMISCCAPS_MASKZ | - WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; - /* TODO: - WINED3DPMISCCAPS_NULLREFERENCE - WINED3DPMISCCAPS_FOGANDSPECULARALPHA - WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS - WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ - - if (gl_info->supported[WINED3D_GL_BLEND_EQUATION]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP; - if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND; - if (gl_info->supported[EXT_DRAW_BUFFERS2]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; - if (gl_info->supported[ARB_FRAMEBUFFER_SRGB]) - caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; - - caps->RasterCaps = WINED3DPRASTERCAPS_DITHER | - WINED3DPRASTERCAPS_PAT | - WINED3DPRASTERCAPS_WFOG | - WINED3DPRASTERCAPS_ZFOG | - WINED3DPRASTERCAPS_FOGVERTEX | - WINED3DPRASTERCAPS_FOGTABLE | - WINED3DPRASTERCAPS_STIPPLE | - WINED3DPRASTERCAPS_SUBPIXEL | - WINED3DPRASTERCAPS_ZTEST | - WINED3DPRASTERCAPS_SCISSORTEST | - WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | - WINED3DPRASTERCAPS_DEPTHBIAS; - - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | - WINED3DPRASTERCAPS_ZBIAS | - WINED3DPRASTERCAPS_MIPMAPLODBIAS; - } - - caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS | - WINED3DPCMPCAPS_EQUAL | - WINED3DPCMPCAPS_GREATER | - WINED3DPCMPCAPS_GREATEREQUAL | - WINED3DPCMPCAPS_LESS | - WINED3DPCMPCAPS_LESSEQUAL | - WINED3DPCMPCAPS_NEVER | - WINED3DPCMPCAPS_NOTEQUAL; - - /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA - * are legacy settings for srcblend only. */ - caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA | - WINED3DPBLENDCAPS_BOTHSRCALPHA | - WINED3DPBLENDCAPS_DESTALPHA | - WINED3DPBLENDCAPS_DESTCOLOR | - WINED3DPBLENDCAPS_INVDESTALPHA | - WINED3DPBLENDCAPS_INVDESTCOLOR | - WINED3DPBLENDCAPS_INVSRCALPHA | - WINED3DPBLENDCAPS_INVSRCCOLOR | - WINED3DPBLENDCAPS_ONE | - WINED3DPBLENDCAPS_SRCALPHA | - WINED3DPBLENDCAPS_SRCALPHASAT | - WINED3DPBLENDCAPS_SRCCOLOR | - WINED3DPBLENDCAPS_ZERO; - - caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA | - WINED3DPBLENDCAPS_DESTCOLOR | - WINED3DPBLENDCAPS_INVDESTALPHA | - WINED3DPBLENDCAPS_INVDESTCOLOR | - WINED3DPBLENDCAPS_INVSRCALPHA | - WINED3DPBLENDCAPS_INVSRCCOLOR | - WINED3DPBLENDCAPS_ONE | - WINED3DPBLENDCAPS_SRCALPHA | - WINED3DPBLENDCAPS_SRCCOLOR | - WINED3DPBLENDCAPS_ZERO; - - if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) - caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT; - - if (gl_info->supported[EXT_BLEND_COLOR]) - { - caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; - caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; - } - - - caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS | - WINED3DPCMPCAPS_EQUAL | - WINED3DPCMPCAPS_GREATER | - WINED3DPCMPCAPS_GREATEREQUAL | - WINED3DPCMPCAPS_LESS | - WINED3DPCMPCAPS_LESSEQUAL | - WINED3DPCMPCAPS_NEVER | - WINED3DPCMPCAPS_NOTEQUAL; - - caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB | - WINED3DPSHADECAPS_COLORGOURAUDRGB | - WINED3DPSHADECAPS_ALPHAFLATBLEND | - WINED3DPSHADECAPS_ALPHAGOURAUDBLEND | - WINED3DPSHADECAPS_COLORFLATRGB | - WINED3DPSHADECAPS_FOGFLAT | - WINED3DPSHADECAPS_FOGGOURAUD | - WINED3DPSHADECAPS_SPECULARFLATRGB; - - caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA | - WINED3DPTEXTURECAPS_ALPHAPALETTE | - WINED3DPTEXTURECAPS_TRANSPARENCY | - WINED3DPTEXTURECAPS_BORDER | - WINED3DPTEXTURECAPS_MIPMAP | - WINED3DPTEXTURECAPS_PROJECTED | - WINED3DPTEXTURECAPS_PERSPECTIVE; - - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2; - if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) - caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP | - WINED3DPTEXTURECAPS_MIPVOLUMEMAP; - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; - } - } - - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP | - WINED3DPTEXTURECAPS_MIPCUBEMAP; - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) - { - caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2; - } - } - - caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MIPFLINEAR | - WINED3DPTFILTERCAPS_MIPFPOINT | - WINED3DPTFILTERCAPS_LINEAR | - WINED3DPTFILTERCAPS_LINEARMIPLINEAR | - WINED3DPTFILTERCAPS_LINEARMIPNEAREST | - WINED3DPTFILTERCAPS_MIPLINEAR | - WINED3DPTFILTERCAPS_MIPNEAREST | - WINED3DPTFILTERCAPS_NEAREST; - - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | - WINED3DPTFILTERCAPS_MINFANISOTROPIC; - } - - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MIPFLINEAR | - WINED3DPTFILTERCAPS_MIPFPOINT | - WINED3DPTFILTERCAPS_LINEAR | - WINED3DPTFILTERCAPS_LINEARMIPLINEAR | - WINED3DPTFILTERCAPS_LINEARMIPNEAREST | - WINED3DPTFILTERCAPS_MIPLINEAR | - WINED3DPTFILTERCAPS_MIPNEAREST | - WINED3DPTFILTERCAPS_NEAREST; - - if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) - { - caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | - WINED3DPTFILTERCAPS_MINFANISOTROPIC; - } - } - else - { - caps->CubeTextureFilterCaps = 0; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MIPFLINEAR | - WINED3DPTFILTERCAPS_MIPFPOINT | - WINED3DPTFILTERCAPS_LINEAR | - WINED3DPTFILTERCAPS_LINEARMIPLINEAR | - WINED3DPTFILTERCAPS_LINEARMIPNEAREST | - WINED3DPTFILTERCAPS_MIPLINEAR | - WINED3DPTFILTERCAPS_MIPNEAREST | - WINED3DPTFILTERCAPS_NEAREST; - } - else - { - caps->VolumeTextureFilterCaps = 0; - } - - caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | - WINED3DPTADDRESSCAPS_CLAMP | - WINED3DPTADDRESSCAPS_WRAP; - - if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) - { - caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; - } - if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) - { - caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; - } - if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) - { - caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; - } - - if (gl_info->supported[EXT_TEXTURE3D]) - { - caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | - WINED3DPTADDRESSCAPS_CLAMP | - WINED3DPTADDRESSCAPS_WRAP; - if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) - { - caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; - } - if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) - { - caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; - } - if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) - { - caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; - } - } - else - { - caps->VolumeTextureAddressCaps = 0; - } - - caps->LineCaps = WINED3DLINECAPS_TEXTURE | - WINED3DLINECAPS_ZTEST | - WINED3DLINECAPS_BLEND | - WINED3DLINECAPS_ALPHACMP | - WINED3DLINECAPS_FOG; - /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different - * idea how generating the smoothing alpha values works; the result is different - */ - - caps->MaxTextureWidth = gl_info->limits.texture_size; - caps->MaxTextureHeight = gl_info->limits.texture_size; - - if (gl_info->supported[EXT_TEXTURE3D]) - caps->MaxVolumeExtent = gl_info->limits.texture3d_size; - else - caps->MaxVolumeExtent = 0; - - caps->MaxTextureRepeat = 32768; - caps->MaxTextureAspectRatio = gl_info->limits.texture_size; - caps->MaxVertexW = 1.0f; - - caps->GuardBandLeft = 0.0f; - caps->GuardBandTop = 0.0f; - caps->GuardBandRight = 0.0f; - caps->GuardBandBottom = 0.0f; - - caps->ExtentsAdjust = 0.0f; - - caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT | - WINED3DSTENCILCAPS_INCRSAT | - WINED3DSTENCILCAPS_INVERT | - WINED3DSTENCILCAPS_KEEP | - WINED3DSTENCILCAPS_REPLACE | - WINED3DSTENCILCAPS_ZERO; - if (gl_info->supported[EXT_STENCIL_WRAP]) - { - caps->StencilCaps |= WINED3DSTENCILCAPS_DECR | - WINED3DSTENCILCAPS_INCR; - } - if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE] - || gl_info->supported[ATI_SEPARATE_STENCIL]) - { - caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED; - } - - caps->MaxAnisotropy = gl_info->limits.anisotropy; - caps->MaxPointSize = gl_info->limits.pointsize_max; - - caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ - caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ - caps->MaxStreams = MAX_STREAMS; - caps->MaxStreamStride = 1024; - - /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ - caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | - WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; - caps->MaxNpatchTessellationLevel = 0; - caps->MasterAdapterOrdinal = 0; - caps->AdapterOrdinalInGroup = 0; - caps->NumberOfAdaptersInGroup = 1; - - caps->NumSimultaneousRTs = gl_info->limits.buffers; - - caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | - WINED3DPTFILTERCAPS_MAGFPOINT | - WINED3DPTFILTERCAPS_MINFLINEAR | - WINED3DPTFILTERCAPS_MAGFLINEAR; - caps->VertexTextureFilterCaps = 0; - - adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); - adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps); - adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps); - - /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */ - caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps; - - caps->VertexShaderVersion = shader_caps.vs_version; - caps->MaxVertexShaderConst = shader_caps.vs_uniform_count; - - caps->PixelShaderVersion = shader_caps.ps_version; - caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value; - - caps->TextureOpCaps = fragment_caps.TextureOpCaps; - caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; - caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; - - caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; - caps->MaxActiveLights = vertex_caps.max_active_lights; - caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices; - caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; - caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps; - caps->FVFCaps = vertex_caps.fvf_caps; - caps->RasterCaps |= vertex_caps.raster_caps; - - /* The following caps are shader specific, but they are things we cannot detect, or which - * are the same among all shader models. So to avoid code duplication set the shader version - * specific, but otherwise constant caps here - */ - if (caps->VertexShaderVersion >= 3) - { - /* Where possible set the caps based on OpenGL extensions and if they - * aren't set (in case of software rendering) use the VS 3.0 from - * MSDN or else if there's OpenGL spec use a hardcoded value minimum - * VS3.0 value. */ - caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION; - /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ - caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; - caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps); - /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */ - caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH; - - caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ - caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions); - caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; - } - else if (caps->VertexShaderVersion == 2) - { - caps->VS20Caps.caps = 0; - caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; - caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps); - caps->VS20Caps.static_flow_control_depth = 1; - - caps->MaxVShaderInstructionsExecuted = 65535; - caps->MaxVertexShader30InstructionSlots = 0; - } - else - { /* VS 1.x */ - caps->VS20Caps.caps = 0; - caps->VS20Caps.dynamic_flow_control_depth = 0; - caps->VS20Caps.temp_count = 0; - caps->VS20Caps.static_flow_control_depth = 0; - - caps->MaxVShaderInstructionsExecuted = 0; - caps->MaxVertexShader30InstructionSlots = 0; - } - - if (caps->PixelShaderVersion >= 3) - { - /* Where possible set the caps based on OpenGL extensions and if they - * aren't set (in case of software rendering) use the PS 3.0 from - * MSDN or else if there's OpenGL spec use a hardcoded value minimum - * PS 3.0 value. */ - - /* Caps is more or less undocumented on MSDN but it appears to be - * used for PS20Caps based on results from R9600/FX5900/Geforce6800 - * cards from Windows */ - caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE | - WINED3DPS20CAPS_GRADIENTINSTRUCTIONS | - WINED3DPS20CAPS_PREDICATION | - WINED3DPS20CAPS_NODEPENDENTREADLIMIT | - WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; - /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ - caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; - caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps); - /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */ - caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; - /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */ - caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; - - caps->MaxPShaderInstructionsExecuted = 65535; - caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS, - adapter->gl_info.limits.arb_ps_instructions); - } - else if(caps->PixelShaderVersion == 2) - { - /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ - caps->PS20Caps.caps = 0; - caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ - caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps); - caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ - /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ - caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; - - caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */ - caps->MaxPixelShader30InstructionSlots = 0; - } - else /* PS 1.x */ - { - caps->PS20Caps.caps = 0; - caps->PS20Caps.dynamic_flow_control_depth = 0; - caps->PS20Caps.temp_count = 0; - caps->PS20Caps.static_flow_control_depth = 0; - caps->PS20Caps.instruction_slot_count = 0; - - caps->MaxPShaderInstructionsExecuted = 0; - caps->MaxPixelShader30InstructionSlots = 0; - } - - if (caps->VertexShaderVersion >= 2) - { - /* OpenGL supports all the formats below, perhaps not always - * without conversion, but it supports them. - * Further GLSL doesn't seem to have an official unsigned type so - * don't advertise it yet as I'm not sure how we handle it. - * We might need to add some clamping in the shader engine to - * support it. - * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ - caps->DeclTypes = WINED3DDTCAPS_UBYTE4 | - WINED3DDTCAPS_UBYTE4N | - WINED3DDTCAPS_SHORT2N | - WINED3DDTCAPS_SHORT4N; - if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) - { - caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | - WINED3DDTCAPS_FLOAT16_4; - } - } - else - { - caps->DeclTypes = 0; - } - - /* Set DirectDraw helper Caps */ - ckey_caps = WINEDDCKEYCAPS_DESTBLT | - WINEDDCKEYCAPS_SRCBLT; - fx_caps = WINEDDFXCAPS_BLTALPHA | - WINEDDFXCAPS_BLTMIRRORLEFTRIGHT | - WINEDDFXCAPS_BLTMIRRORUPDOWN | - WINEDDFXCAPS_BLTROTATION90 | - WINEDDFXCAPS_BLTSHRINKX | - WINEDDFXCAPS_BLTSHRINKXN | - WINEDDFXCAPS_BLTSHRINKY | - WINEDDFXCAPS_BLTSHRINKYN | - WINEDDFXCAPS_BLTSTRETCHX | - WINEDDFXCAPS_BLTSTRETCHXN | - WINEDDFXCAPS_BLTSTRETCHY | - WINEDDFXCAPS_BLTSTRETCHYN; - blit_caps = WINEDDCAPS_BLT | - WINEDDCAPS_BLTCOLORFILL | - WINEDDCAPS_BLTDEPTHFILL | - WINEDDCAPS_BLTSTRETCH | - WINEDDCAPS_CANBLTSYSMEM | - WINEDDCAPS_CANCLIP | - WINEDDCAPS_CANCLIPSTRETCHED | - WINEDDCAPS_COLORKEY | - WINEDDCAPS_COLORKEYHWASSIST; - - /* Fill the ddraw caps structure */ - caps->ddraw_caps.caps = WINEDDCAPS_GDI | - WINEDDCAPS_PALETTE | - blit_caps; - caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED | - WINEDDCAPS2_NOPAGELOCKREQUIRED | - WINEDDCAPS2_PRIMARYGAMMA | - WINEDDCAPS2_WIDESURFACES | - WINEDDCAPS2_CANRENDERWINDOWED; - caps->ddraw_caps.color_key_caps = ckey_caps; - caps->ddraw_caps.fx_caps = fx_caps; - caps->ddraw_caps.svb_caps = blit_caps; - caps->ddraw_caps.svb_color_key_caps = ckey_caps; - caps->ddraw_caps.svb_fx_caps = fx_caps; - caps->ddraw_caps.vsb_caps = blit_caps; - caps->ddraw_caps.vsb_color_key_caps = ckey_caps; - caps->ddraw_caps.vsb_fx_caps = fx_caps; - caps->ddraw_caps.ssb_caps = blit_caps; - caps->ddraw_caps.ssb_color_key_caps = ckey_caps; - caps->ddraw_caps.ssb_fx_caps = fx_caps; - - caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA | - WINEDDSCAPS_BACKBUFFER | - WINEDDSCAPS_FLIP | - WINEDDSCAPS_FRONTBUFFER | - WINEDDSCAPS_OFFSCREENPLAIN | - WINEDDSCAPS_PALETTE | - WINEDDSCAPS_PRIMARYSURFACE | - WINEDDSCAPS_SYSTEMMEMORY | - WINEDDSCAPS_VIDEOMEMORY | - WINEDDSCAPS_VISIBLE; - - if (!(wined3d->flags & WINED3D_NO3D)) - { - caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE | - WINEDDSCAPS_MIPMAP | - WINEDDSCAPS_TEXTURE | - WINEDDSCAPS_ZBUFFER; - caps->ddraw_caps.caps |= WINEDDCAPS_3D; - } - - caps->shader_double_precision = d3d_info->shader_double_precision; - - caps->max_feature_level = d3d_info->feature_level; - - return WINED3D_OK; -} - -HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, - HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, - struct wined3d_device **device) -{ - struct wined3d_device *object; - HRESULT hr; - - TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n", - wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device); - - /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter - * number and create a device without a 3D adapter for 2D only operation. */ - if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count) - return WINED3DERR_INVALIDCALL; - - if (!(object = heap_alloc_zero(sizeof(*object)))) - return E_OUTOFMEMORY; - - hr = device_init(object, wined3d, adapter_idx, device_type, - focus_window, flags, surface_alignment, device_parent); - if (FAILED(hr)) - { - WARN("Failed to initialize device, hr %#x.\n", hr); - heap_free(object); - return hr; - } - - TRACE("Created device %p.\n", object); - *device = object; - - device_parent->ops->wined3d_device_created(device_parent, *device); - - return WINED3D_OK; -} - -static void WINE_GLAPI invalid_func(const void *data) -{ - ERR("Invalid vertex attribute function called.\n"); - DebugBreak(); -} - -static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data) -{ - ERR("Invalid texcoord function called.\n"); - DebugBreak(); -} - -static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data) -{ - ERR("Invalid attribute function called.\n"); - DebugBreak(); -} - -/* Helper functions for providing vertex data to OpenGL. The arrays are - * initialised based on the extension detection and are used in - * draw_primitive_immediate_mode(). */ -static void WINE_GLAPI position_d3dcolor(const void *data) -{ - DWORD pos = *((const DWORD *)data); - - FIXME("Add a test for fixed function position from d3dcolor type.\n"); - context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos), - D3DCOLOR_B_G(pos), - D3DCOLOR_B_B(pos), - D3DCOLOR_B_A(pos)); -} - -static void WINE_GLAPI position_float4(const void *data) -{ - const GLfloat *pos = data; - - if (pos[3] != 0.0f && pos[3] != 1.0f) - { - float w = 1.0f / pos[3]; - - context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w); - } - else - { - context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos); - } -} - -static void WINE_GLAPI diffuse_d3dcolor(const void *data) -{ - DWORD diffuseColor = *((const DWORD *)data); - - context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor), - D3DCOLOR_B_G(diffuseColor), - D3DCOLOR_B_B(diffuseColor), - D3DCOLOR_B_A(diffuseColor)); -} - -static void WINE_GLAPI specular_d3dcolor(const void *data) -{ - DWORD specularColor = *((const DWORD *)data); - GLubyte d[] = - { - D3DCOLOR_B_R(specularColor), - D3DCOLOR_B_G(specularColor), - D3DCOLOR_B_B(specularColor) - }; - - context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d); -} - -static void WINE_GLAPI warn_no_specular_func(const void *data) -{ - WARN("GL_EXT_secondary_color not supported.\n"); -} - -static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data) -{ - DWORD color = *((const DWORD *)data); - - context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx, - D3DCOLOR_B_R(color), D3DCOLOR_B_G(color), - D3DCOLOR_B_B(color), D3DCOLOR_B_A(color)); -} - -static void WINE_GLAPI generic_short2n(GLuint idx, const void *data) -{ - const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1}; - - context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s); -} - -static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data) -{ - const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1}; - - context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s); -} - -static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data) -{ - float x = float_16_to_32(((const unsigned short *)data) + 0); - float y = float_16_to_32(((const unsigned short *)data) + 1); - - context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y); -} - -static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data) -{ - float x = float_16_to_32(((const unsigned short *)data) + 0); - float y = float_16_to_32(((const unsigned short *)data) + 1); - float z = float_16_to_32(((const unsigned short *)data) + 2); - float w = float_16_to_32(((const unsigned short *)data) + 3); - - context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w); -} - -static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter) -{ - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; - struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops; - unsigned int i; - - for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i) - { - ops->position[i] = invalid_func; - ops->diffuse[i] = invalid_func; - ops->specular[i] = invalid_func; - ops->normal[i] = invalid_func; - ops->texcoord[i] = invalid_texcoord_func; - ops->generic[i] = invalid_generic_attrib_func; - } - - ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv; - if (!d3d_info->xyzrhw) - ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4; - else - ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv; - ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor; - ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv; - - ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv; - ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv; - ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor; - ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv; - ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv; - ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv; - - /* No 4 component entry points here. */ - if (gl_info->supported[EXT_SECONDARY_COLOR]) - ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT); - else - ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func; - if (gl_info->supported[EXT_SECONDARY_COLOR]) - ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor; - else - ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func; - - /* Only 3 component entry points here. Test how others behave. Float4 - * normals are used by one of our tests, trying to pass it to the pixel - * shader, which fails on Windows. */ - ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv; - /* Just ignore the 4th value. */ - ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv; - - ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB; - ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB; - ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB; - ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB; - ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB; - ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB; - if (gl_info->supported[NV_HALF_FLOAT]) - { - /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */ - ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = - (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV; - ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = - (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV; - } - - ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv; - ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv; - ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv; - ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv; - if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA]) - ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor; - else - ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = - (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv; - ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv; - ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv; - ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv; - ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv; - ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n; - ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv; - ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n; - ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv; - if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM]) - { - ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = - (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV; - ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = - (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV; - } - else - { - ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2; - ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4; - } -} - -static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc) -{ - const struct wined3d_gl_info *gl_info = &adapter->gl_info; - int i; - - if (gl_info->supported[WGL_ARB_PIXEL_FORMAT]) - { - UINT attrib_count = 0; - GLint cfg_count; - int attribs[11]; - int values[11]; - int attribute; - - attribute = WGL_NUMBER_PIXEL_FORMATS_ARB; - GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count)); - - adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs)); - attribs[attrib_count++] = WGL_RED_BITS_ARB; - attribs[attrib_count++] = WGL_GREEN_BITS_ARB; - attribs[attrib_count++] = WGL_BLUE_BITS_ARB; - attribs[attrib_count++] = WGL_ALPHA_BITS_ARB; - attribs[attrib_count++] = WGL_COLOR_BITS_ARB; - attribs[attrib_count++] = WGL_DEPTH_BITS_ARB; - attribs[attrib_count++] = WGL_STENCIL_BITS_ARB; - attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB; - attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB; - attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB; - attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB; - - for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i) - { - struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count]; - int format_id = i + 1; - - if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values))) - continue; - - cfg->iPixelFormat = format_id; - cfg->redSize = values[0]; - cfg->greenSize = values[1]; - cfg->blueSize = values[2]; - cfg->alphaSize = values[3]; - cfg->colorSize = values[4]; - cfg->depthSize = values[5]; - cfg->stencilSize = values[6]; - cfg->windowDrawable = values[7]; - cfg->iPixelType = values[8]; - cfg->doubleBuffer = values[9]; - cfg->auxBuffers = values[10]; - - cfg->numSamples = 0; - /* Check multisample support. */ - if (gl_info->supported[ARB_MULTISAMPLE]) - { - int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB}; - int values[2]; - - if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values))) - { - /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether - * multisampling is supported. values[1] = number of - * multisample buffers. */ - if (values[0]) - cfg->numSamples = values[1]; - } - } - - TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " - "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n", - cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer, - cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize, - cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable); - - ++adapter->cfg_count; - } - } - else - { - int cfg_count; - - cfg_count = DescribePixelFormat(dc, 0, 0, 0); - adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs)); - - for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i) - { - struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count]; - PIXELFORMATDESCRIPTOR pfd; - int format_id = i + 1; - - if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd)) - continue; - - /* We only want HW acceleration using an OpenGL ICD driver. - * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering. - * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD - * driver (e.g. 3dfx minigl). */ - if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) - { - TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id); - continue; - } - - cfg->iPixelFormat = format_id; - cfg->redSize = pfd.cRedBits; - cfg->greenSize = pfd.cGreenBits; - cfg->blueSize = pfd.cBlueBits; - cfg->alphaSize = pfd.cAlphaBits; - cfg->colorSize = pfd.cColorBits; - cfg->depthSize = pfd.cDepthBits; - cfg->stencilSize = pfd.cStencilBits; - cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0; - cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB; - cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0; - cfg->auxBuffers = pfd.cAuxBuffers; - cfg->numSamples = 0; - - TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " - "depth=%d, stencil=%d, windowDrawable=%d\n", - cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer, - cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize, - cfg->depthSize, cfg->stencilSize, cfg->windowDrawable); - - ++adapter->cfg_count; - } - } -} - -static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags) -{ - const char *gl_vendor, *gl_renderer; - - if (wined3d_settings.explicit_gl_version) - return wined3d_settings.max_gl_version; - - gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR); - gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER); - if (!gl_vendor || !gl_renderer - || wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA) - return MAKEDWORD_VERSION(1, 0); - - return wined3d_settings.max_gl_version; -} - -static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) -{ - static const DWORD supported_gl_versions[] = - { - MAKEDWORD_VERSION(4, 4), - MAKEDWORD_VERSION(3, 2), - MAKEDWORD_VERSION(1, 0), - }; - struct wined3d_gl_info *gl_info = &adapter->gl_info; - struct wined3d_caps_gl_ctx caps_gl_ctx = {0}; - DWORD max_gl_version; - unsigned int i; - - TRACE("adapter %p, wined3d_creation_flags %#x.\n", adapter, wined3d_creation_flags); - -/* Dynamically load all GL core functions */ -#ifdef USE_WIN32_OPENGL - { - HMODULE mod_gl = GetModuleHandleA("opengl32.dll"); -#define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f); - ALL_WGL_FUNCS -#undef USE_GL_FUNC - gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers"); - gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat"); - } -#else - /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */ - { - HDC hdc = GetDC( 0 ); - const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION ); - ReleaseDC( 0, hdc ); - if (!wgl_driver || wgl_driver == (void *)-1) return FALSE; - gl_info->gl_ops.wgl = wgl_driver->wgl; - gl_info->gl_ops.gl = wgl_driver->gl; - } -#endif - - glEnableWINE = gl_info->gl_ops.gl.p_glEnable; - glDisableWINE = gl_info->gl_ops.gl.p_glDisable; - - if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx)) - { - ERR("Failed to get a GL context for adapter %p.\n", adapter); - return FALSE; - } - - max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags); - for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i) - { - if (supported_gl_versions[i] <= max_gl_version) - break; - } - if (i == ARRAY_SIZE(supported_gl_versions)) - { - ERR_(winediag)("Requested invalid GL version %u.%u.\n", - max_gl_version >> 16, max_gl_version & 0xffff); - i = ARRAY_SIZE(supported_gl_versions) - 1; - } - - for (; i < ARRAY_SIZE(supported_gl_versions); ++i) - { - gl_info->selected_gl_version = supported_gl_versions[i]; - - if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info)) - break; - - WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n", - supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff); - } - - if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags)) - { - ERR("Failed to initialize GL caps for adapter %p.\n", adapter); - wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); - return FALSE; - } - - if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) - ERR_(winediag)("You are using the backbuffer for offscreen rendering. " - "This is unsupported, and will be removed in a future version.\n"); - - wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc); - /* We haven't found any suitable formats. This should only happen in - * case of GDI software rendering, which is pretty useless anyway. */ - if (!adapter->cfg_count) - { - WARN("No suitable pixel formats found.\n"); - wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); - heap_free(adapter->cfgs); - return FALSE; - } - - if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx)) - { - ERR("Failed to initialize GL format info.\n"); - wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); - heap_free(adapter->cfgs); - return FALSE; - } - - adapter->vram_bytes = adapter->driver_info.vram_bytes; - adapter->vram_bytes_used = 0; - TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes)); - - wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); - - wined3d_adapter_init_ffp_attrib_ops(adapter); - - return TRUE; -} - -static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter) -{ - TRACE("adapter %p.\n", adapter); - - adapter->driver_info.name = "Display"; - adapter->driver_info.description = "WineD3D DirectDraw Emulation"; - if (wined3d_settings.emulated_textureram) - adapter->vram_bytes = wined3d_settings.emulated_textureram; - else - adapter->vram_bytes = 128 * 1024 * 1024; - - if (!wined3d_adapter_init_format_info(adapter, NULL)) - return FALSE; - - adapter->vertex_pipe = &none_vertex_pipe; - adapter->fragment_pipe = &none_fragment_pipe; - adapter->shader_backend = &none_shader_backend; - - return TRUE; -} - -static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags) -{ - DISPLAY_DEVICEW display_device; - - adapter->ordinal = ordinal; - - display_device.cb = sizeof(display_device); - EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); - TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName)); - strcpyW(adapter->DeviceName, display_device.DeviceName); - - if (!AllocateLocallyUniqueId(&adapter->luid)) - { - ERR("Failed to set adapter LUID (%#x).\n", GetLastError()); - return FALSE; - } - TRACE("Allocated LUID %08x:%08x for adapter %p.\n", - adapter->luid.HighPart, adapter->luid.LowPart, adapter); - - if (wined3d_creation_flags & WINED3D_NO3D) - return wined3d_adapter_no3d_init(adapter); - return wined3d_adapter_opengl_init(adapter, wined3d_creation_flags); -} - -static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} - -const struct wined3d_parent_ops wined3d_null_parent_ops = -{ - wined3d_null_wined3d_object_destroyed, -}; - -HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) -{ - wined3d->ref = 1; - wined3d->flags = flags; - - TRACE("Initialising adapters.\n"); - - if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags)) - { - WARN("Failed to initialise adapter.\n"); - return E_FAIL; - } - wined3d->adapter_count = 1; - - return WINED3D_OK; -} +/* + * Copyright 2002-2004 Jason Edmeades + * Copyright 2003-2004 Raphael Junqueira + * Copyright 2004 Christian Costa + * Copyright 2005 Oliver Stieber + * Copyright 2007-2008 Stefan Dösinger for CodeWeavers + * Copyright 2009-2011 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "config.h" +#include "wine/port.h" + +#include "wined3d_private.h" +#include "winternl.h" + +WINE_DEFAULT_DEBUG_CHANNEL(d3d); + +#define DEFAULT_REFRESH_RATE 0 + +enum wined3d_driver_model +{ + DRIVER_MODEL_GENERIC, + DRIVER_MODEL_WIN9X, + DRIVER_MODEL_NT40, + DRIVER_MODEL_NT5X, + DRIVER_MODEL_NT6X +}; + +/* The d3d device ID */ +static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } }; + +/********************************************************** + * Utility functions follow + **********************************************************/ + +const struct min_lookup minMipLookup[] = +{ + /* NONE POINT LINEAR */ + {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ + {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ + {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ +}; + +const GLenum magLookup[] = +{ + /* NONE POINT LINEAR */ + GL_NEAREST, GL_NEAREST, GL_LINEAR, +}; + +/* Adjust the amount of used texture memory */ +UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) +{ + adapter->vram_bytes_used += amount; + TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n", + wine_dbgstr_longlong(amount), + wine_dbgstr_longlong(adapter->vram_bytes_used)); + return adapter->vram_bytes_used; +} + +static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) +{ + heap_free(adapter->gl_info.formats); + heap_free(adapter->cfgs); +} + +ULONG CDECL wined3d_incref(struct wined3d *wined3d) +{ + ULONG refcount = InterlockedIncrement(&wined3d->ref); + + TRACE("%p increasing refcount to %u.\n", wined3d, refcount); + + return refcount; +} + +ULONG CDECL wined3d_decref(struct wined3d *wined3d) +{ + ULONG refcount = InterlockedDecrement(&wined3d->ref); + + TRACE("%p decreasing refcount to %u.\n", wined3d, refcount); + + if (!refcount) + { + unsigned int i; + + for (i = 0; i < wined3d->adapter_count; ++i) + { + wined3d_adapter_cleanup(&wined3d->adapters[i]); + } + heap_free(wined3d); + } + + return refcount; +} + +/* Certain applications (Steam) complain if we report an outdated driver version. In general, + * reporting a driver version is moot because we are not the Windows driver, and we have different + * bugs, features, etc. + * + * The driver version has the form "x.y.z.w". + * + * "x" is the Windows version the driver is meant for: + * 4 -> 95/98/NT4 + * 5 -> 2000 + * 6 -> 2000/XP + * 7 -> Vista + * 8 -> Win 7 + * + * "y" is the maximum Direct3D version the driver supports. + * y -> d3d version mapping: + * 11 -> d3d6 + * 12 -> d3d7 + * 13 -> d3d8 + * 14 -> d3d9 + * 15 -> d3d10 + * 16 -> d3d10.1 + * 17 -> d3d11 + * + * "z" is the subversion number. + * + * "w" is the vendor specific driver build number. + */ + +struct driver_version_information +{ + enum wined3d_display_driver driver; + enum wined3d_driver_model driver_model; + const char *driver_name; /* name of Windows driver */ + WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */ + WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */ + WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */ +}; + +/* The driver version table contains driver information for different devices on several OS versions. */ +static const struct driver_version_information driver_version_table[] = +{ + /* AMD + * - Radeon HD2x00 (R600) and up supported by current drivers. + * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7) + * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP) + * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */ + {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0}, + {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614}, + {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764}, + {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280}, + {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 }, + {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280}, + {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474}, + + /* Intel + * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp + * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to + * igxprd32.dll but the GMA800 driver was never updated. */ + {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889}, + {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764}, + {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926}, + {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218}, + {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504}, + {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666}, + {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352}, + + /* Nvidia + * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8 + * - Geforce6 and 7 support is up to 307.83 on XP-Win8 + * - GeforceFX support is up to 173.x on <= XP + * - Geforce2MX/3/4 up to 96.x on <= XP + * - TNT/Geforce1/2 up to 71.x on <= XP + * All version numbers used below are from the Linux nvidia drivers. */ + {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186}, + {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371}, + {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516}, + {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783}, + {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052}, + {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783}, + {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052}, + + /* VMware */ + {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134}, +}; + +/* The amount of video memory stored in the gpu description table is the minimum amount of video memory + * found on a board containing a specific GPU. */ +static const struct wined3d_gpu_description gpu_description_table[] = +{ + /* Nvidia cards */ + {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 }, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288}, + {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288}, + + /* AMD cards */ + {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 }, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096}, + {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192}, + + /* VMware */ + {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024}, + + /* Intel cards */ + {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 }, + {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 }, + {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 }, + {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 }, + {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, + {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128}, + {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128}, + {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128}, + {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}, + {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128}, + {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}, + {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512}, + {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512}, + {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512}, + {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512}, + {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512}, + {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, + {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072}, +}; + +static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver, + enum wined3d_driver_model driver_model) +{ + unsigned int i; + + TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model); + + for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i) + { + const struct driver_version_information *entry = &driver_version_table[i]; + + if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC + || entry->driver_model == driver_model)) + { + TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n", + entry->driver_name, entry->version, entry->subversion, entry->build); + return entry; + } + } + return NULL; +} + +const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor, + enum wined3d_pci_device device) +{ + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i) + { + if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device) + return &gpu_description_table[i]; + } + + return NULL; +} + +void wined3d_driver_info_init(struct wined3d_driver_info *driver_info, + const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes) +{ + OSVERSIONINFOW os_version; + WORD driver_os_version; + enum wined3d_display_driver driver; + enum wined3d_driver_model driver_model; + const struct driver_version_information *version_info; + + memset(&os_version, 0, sizeof(os_version)); + os_version.dwOSVersionInfoSize = sizeof(os_version); + if (!GetVersionExW(&os_version)) + { + ERR("Failed to get OS version, reporting 2000/XP.\n"); + driver_os_version = 6; + driver_model = DRIVER_MODEL_NT5X; + } + else + { + TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); + switch (os_version.dwMajorVersion) + { + case 4: + /* If needed we could distinguish between 9x and NT4, but this code won't make + * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0. + */ + driver_os_version = 4; + driver_model = DRIVER_MODEL_WIN9X; + break; + + case 5: + driver_os_version = 6; + driver_model = DRIVER_MODEL_NT5X; + break; + + case 6: + if (os_version.dwMinorVersion == 0) + { + driver_os_version = 7; + driver_model = DRIVER_MODEL_NT6X; + } + else if (os_version.dwMinorVersion == 1) + { + driver_os_version = 8; + driver_model = DRIVER_MODEL_NT6X; + } + else + { + if (os_version.dwMinorVersion > 2) + { + FIXME("Unhandled OS version %u.%u, reporting Win 8.\n", + os_version.dwMajorVersion, os_version.dwMinorVersion); + } + driver_os_version = 9; + driver_model = DRIVER_MODEL_NT6X; + } + break; + + case 10: + driver_os_version = 10; + driver_model = DRIVER_MODEL_NT6X; + break; + + default: + FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n", + os_version.dwMajorVersion, os_version.dwMinorVersion); + driver_os_version = 6; + driver_model = DRIVER_MODEL_NT5X; + break; + } + } + + driver_info->vendor = gpu_desc->vendor; + driver_info->device = gpu_desc->device; + driver_info->description = gpu_desc->description; + driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024; + driver = gpu_desc->driver; + + /** + * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff. + * In order to avoid this application bug we limit the amount of video memory + * to LONG_MAX for older Windows versions. + */ + if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX) + { + TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX); + driver_info->vram_bytes = LONG_MAX; + } + + /* Try to obtain driver version information for the current Windows version. This fails in + * some cases: + * - the gpu is not available on the currently selected OS version: + * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows, + * version information for the current Windows version is returned instead of faked info. + * We do the same and assume the default Windows version to emulate is WinXP. + * + * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast) + * For now return the XP driver info. Perhaps later on we should return VESA. + * + * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id) + * This could be an indication that our database is not up to date, so this should be fixed. + */ + if ((version_info = get_driver_version_info(driver, driver_model)) + || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC))) + { + driver_info->name = version_info->driver_name; + driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version); + driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build); + } + else + { + ERR("No driver version info found for device %04x:%04x, driver model %#x.\n", + driver_info->vendor, driver_info->device, driver_model); + driver_info->name = "Display"; + driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15); + driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */ + } +} + +enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor, + enum wined3d_feature_level feature_level) +{ + unsigned int i; + + static const enum wined3d_pci_device card_fallback_nvidia[] = + { + CARD_NVIDIA_RIVA_128, /* D3D5 */ + CARD_NVIDIA_RIVA_TNT, /* D3D6 */ + CARD_NVIDIA_GEFORCE, /* D3D7 */ + CARD_NVIDIA_GEFORCE3, /* D3D8 */ + CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */ + CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */ + CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */ + CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */ + }, + card_fallback_amd[] = + { + CARD_AMD_RAGE_128PRO, /* D3D5 */ + CARD_AMD_RAGE_128PRO, /* D3D6 */ + CARD_AMD_RADEON_7200, /* D3D7 */ + CARD_AMD_RADEON_8500, /* D3D8 */ + CARD_AMD_RADEON_9500, /* D3D9_SM2 */ + CARD_AMD_RADEON_X1600, /* D3D9_SM3 */ + CARD_AMD_RADEON_HD2900, /* D3D10 */ + CARD_AMD_RADEON_HD5600, /* D3D11 */ + }, + card_fallback_intel[] = + { + CARD_INTEL_845G, /* D3D5 */ + CARD_INTEL_845G, /* D3D6 */ + CARD_INTEL_845G, /* D3D7 */ + CARD_INTEL_915G, /* D3D8 */ + CARD_INTEL_915G, /* D3D9_SM2 */ + CARD_INTEL_945G, /* D3D9_SM3 */ + CARD_INTEL_G45, /* D3D10 */ + CARD_INTEL_IVBD, /* D3D11 */ + }; + C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_FEATURE_LEVEL_COUNT); + C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_FEATURE_LEVEL_COUNT); + C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_FEATURE_LEVEL_COUNT); + + static const struct + { + enum wined3d_pci_vendor vendor; + const enum wined3d_pci_device *device; + } + fallbacks[] = + { + {HW_VENDOR_AMD, card_fallback_amd}, + {HW_VENDOR_NVIDIA, card_fallback_nvidia}, + {HW_VENDOR_VMWARE, card_fallback_amd}, + {HW_VENDOR_INTEL, card_fallback_intel}, + }; + + for (i = 0; i < ARRAY_SIZE(fallbacks); ++i) + { + if (*vendor == fallbacks[i].vendor) + return fallbacks[i].device[feature_level]; + } + + *vendor = HW_VENDOR_NVIDIA; + + return card_fallback_nvidia[feature_level]; +} + +UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) +{ + TRACE("wined3d %p, reporting %u adapters.\n", + wined3d, wined3d->adapter_count); + + return wined3d->adapter_count; +} + +HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function) +{ + FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function); + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, + struct wined3d_output_desc *desc) +{ + enum wined3d_display_rotation rotation; + const struct wined3d_adapter *adapter; + struct wined3d_display_mode mode; + HMONITOR monitor; + HRESULT hr; + + TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + adapter = &wined3d->adapters[adapter_idx]; + if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY))) + return WINED3DERR_INVALIDCALL; + + if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation))) + return hr; + + memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name)); + SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height); + OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y); + /* FIXME: We should get this from EnumDisplayDevices() when the adapters + * are created. */ + desc->attached_to_desktop = TRUE; + desc->rotation = rotation; + desc->monitor = monitor; + + return WINED3D_OK; +} + +/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes + of the same bpp but different resolutions */ + +/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ +UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering) +{ + const struct wined3d_adapter *adapter; + const struct wined3d_format *format; + unsigned int i = 0; + unsigned int j = 0; + UINT format_bits; + DEVMODEW mode; + + TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n", + wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering); + + if (adapter_idx >= wined3d->adapter_count) + return 0; + + adapter = &wined3d->adapters[adapter_idx]; + format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); + format_bits = format->byte_count * CHAR_BIT; + + memset(&mode, 0, sizeof(mode)); + mode.dmSize = sizeof(mode); + + while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0)) + { + if (mode.dmFields & DM_DISPLAYFLAGS) + { + if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE + && (mode.u2.dmDisplayFlags & DM_INTERLACED)) + continue; + + if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED + && !(mode.u2.dmDisplayFlags & DM_INTERLACED)) + continue; + } + + if (format_id == WINED3DFMT_UNKNOWN) + { + /* This is for d3d8, do not enumerate P8 here. */ + if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i; + } + else if (mode.dmBitsPerPel == format_bits) + { + ++i; + } + } + + TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx); + + return i; +} + +/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ +HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, + UINT mode_idx, struct wined3d_display_mode *mode) +{ + const struct wined3d_adapter *adapter; + const struct wined3d_format *format; + UINT format_bits; + DEVMODEW m; + UINT i = 0; + int j = 0; + + TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n", + wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode); + + if (!mode || adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + adapter = &wined3d->adapters[adapter_idx]; + format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); + format_bits = format->byte_count * CHAR_BIT; + + memset(&m, 0, sizeof(m)); + m.dmSize = sizeof(m); + + while (i <= mode_idx) + { + if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0)) + { + WARN("Invalid mode_idx %u.\n", mode_idx); + return WINED3DERR_INVALIDCALL; + } + + if (m.dmFields & DM_DISPLAYFLAGS) + { + if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE + && (m.u2.dmDisplayFlags & DM_INTERLACED)) + continue; + + if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED + && !(m.u2.dmDisplayFlags & DM_INTERLACED)) + continue; + } + + if (format_id == WINED3DFMT_UNKNOWN) + { + /* This is for d3d8, do not enumerate P8 here. */ + if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i; + } + else if (m.dmBitsPerPel == format_bits) + { + ++i; + } + } + + mode->width = m.dmPelsWidth; + mode->height = m.dmPelsHeight; + mode->refresh_rate = DEFAULT_REFRESH_RATE; + if (m.dmFields & DM_DISPLAYFREQUENCY) + mode->refresh_rate = m.dmDisplayFrequency; + + if (format_id == WINED3DFMT_UNKNOWN) + mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); + else + mode->format_id = format_id; + + if (!(m.dmFields & DM_DISPLAYFLAGS)) + mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; + else if (m.u2.dmDisplayFlags & DM_INTERLACED) + mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; + else + mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; + + TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate, + m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering); + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, + unsigned int adapter_idx, struct wined3d_display_mode *mode) +{ + unsigned int i, j, mode_count, matching_mode_count, closest; + struct wined3d_display_mode **matching_modes; + struct wined3d_display_mode *modes; + HRESULT hr; + + TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); + + if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, + mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN))) + { + WARN("Adapter has 0 matching modes.\n"); + return E_FAIL; + } + + if (!(modes = heap_calloc(mode_count, sizeof(*modes)))) + return E_OUTOFMEMORY; + if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes)))) + { + heap_free(modes); + return E_OUTOFMEMORY; + } + + for (i = 0; i < mode_count; ++i) + { + if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx, + mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i]))) + { + heap_free(matching_modes); + heap_free(modes); + return hr; + } + matching_modes[i] = &modes[i]; + } + + matching_mode_count = mode_count; + + if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) + { + for (i = 0, j = 0; i < matching_mode_count; ++i) + { + if (matching_modes[i]->scanline_ordering == mode->scanline_ordering) + matching_modes[j++] = matching_modes[i]; + } + if (j > 0) + matching_mode_count = j; + } + + if (mode->refresh_rate) + { + for (i = 0, j = 0; i < matching_mode_count; ++i) + { + if (matching_modes[i]->refresh_rate == mode->refresh_rate) + matching_modes[j++] = matching_modes[i]; + } + if (j > 0) + matching_mode_count = j; + } + + if (!mode->width || !mode->height) + { + struct wined3d_display_mode current_mode; + if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, + ¤t_mode, NULL))) + { + heap_free(matching_modes); + heap_free(modes); + return hr; + } + mode->width = current_mode.width; + mode->height = current_mode.height; + } + + closest = ~0u; + for (i = 0, j = 0; i < matching_mode_count; ++i) + { + unsigned int d = abs(mode->width - matching_modes[i]->width) + + abs(mode->height - matching_modes[i]->height); + + if (closest > d) + { + closest = d; + j = i; + } + } + + *mode = *matching_modes[j]; + + heap_free(matching_modes); + heap_free(modes); + + TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, + mode->refresh_rate, debug_d3dformat(mode->format_id), + mode->scanline_ordering); + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, + struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation) +{ + const struct wined3d_adapter *adapter; + DEVMODEW m; + + TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n", + wined3d, adapter_idx, mode, rotation); + + if (!mode || adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + adapter = &wined3d->adapters[adapter_idx]; + + memset(&m, 0, sizeof(m)); + m.dmSize = sizeof(m); + + EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0); + mode->width = m.dmPelsWidth; + mode->height = m.dmPelsHeight; + mode->refresh_rate = DEFAULT_REFRESH_RATE; + if (m.dmFields & DM_DISPLAYFREQUENCY) + mode->refresh_rate = m.dmDisplayFrequency; + mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); + + /* Lie about the format. X11 can't change the color depth, and some apps + * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out + * that GetDisplayMode still returns 24 bpp. This should probably be + * handled in winex11 instead. */ + if (adapter->screen_format && adapter->screen_format != mode->format_id) + { + WARN("Overriding format %s with stored format %s.\n", + debug_d3dformat(mode->format_id), + debug_d3dformat(adapter->screen_format)); + mode->format_id = adapter->screen_format; + } + + if (!(m.dmFields & DM_DISPLAYFLAGS)) + mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; + else if (m.u2.dmDisplayFlags & DM_INTERLACED) + mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; + else + mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; + + if (rotation) + { + switch (m.u1.s2.dmDisplayOrientation) + { + case DMDO_DEFAULT: + *rotation = WINED3D_DISPLAY_ROTATION_0; + break; + case DMDO_90: + *rotation = WINED3D_DISPLAY_ROTATION_90; + break; + case DMDO_180: + *rotation = WINED3D_DISPLAY_ROTATION_180; + break; + case DMDO_270: + *rotation = WINED3D_DISPLAY_ROTATION_270; + break; + default: + FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation); + *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED; + break; + } + } + + TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, + mode->refresh_rate, debug_d3dformat(mode->format_id), + mode->scanline_ordering); + return WINED3D_OK; +} + +HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, + UINT adapter_idx, const struct wined3d_display_mode *mode) +{ + struct wined3d_adapter *adapter; + DEVMODEW new_mode, current_mode; + RECT clip_rc; + LONG ret; + enum wined3d_format_id new_format_id; + + TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + adapter = &wined3d->adapters[adapter_idx]; + + memset(&new_mode, 0, sizeof(new_mode)); + new_mode.dmSize = sizeof(new_mode); + memset(¤t_mode, 0, sizeof(current_mode)); + current_mode.dmSize = sizeof(current_mode); + if (mode) + { + const struct wined3d_format *format; + + TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, + debug_d3dformat(mode->format_id), mode->scanline_ordering); + + format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET); + + new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT; + new_mode.dmPelsWidth = mode->width; + new_mode.dmPelsHeight = mode->height; + + new_mode.dmDisplayFrequency = mode->refresh_rate; + if (mode->refresh_rate) + new_mode.dmFields |= DM_DISPLAYFREQUENCY; + + if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) + { + new_mode.dmFields |= DM_DISPLAYFLAGS; + if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED) + new_mode.u2.dmDisplayFlags |= DM_INTERLACED; + } + new_format_id = mode->format_id; + } + else + { + if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode)) + { + ERR("Failed to read mode from registry.\n"); + return WINED3DERR_NOTAVAILABLE; + } + new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel); + } + + /* Only change the mode if necessary. */ + if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, ¤t_mode)) + { + ERR("Failed to get current display mode.\n"); + } + else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth + && current_mode.dmPelsHeight == new_mode.dmPelsHeight + && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel + && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency + || !(new_mode.dmFields & DM_DISPLAYFREQUENCY)) + && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags + || !(new_mode.dmFields & DM_DISPLAYFLAGS))) + { + TRACE("Skipping redundant mode setting call.\n"); + adapter->screen_format = new_format_id; + return WINED3D_OK; + } + + ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); + if (ret != DISP_CHANGE_SUCCESSFUL) + { + if (new_mode.dmFields & DM_DISPLAYFREQUENCY) + { + WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n"); + new_mode.dmFields &= ~DM_DISPLAYFREQUENCY; + new_mode.dmDisplayFrequency = 0; + ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); + } + if (ret != DISP_CHANGE_SUCCESSFUL) + return WINED3DERR_NOTAVAILABLE; + } + + /* Store the new values. */ + adapter->screen_format = new_format_id; + + /* And finally clip mouse to our screen. */ + SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight); + ClipCursor(&clip_rc); + + return WINED3D_OK; +} + +/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, + and fields being inserted in the middle, a new structure is used in place */ +HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, + UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier) +{ + const struct wined3d_adapter *adapter; + size_t len; + + TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n", + wined3d, adapter_idx, flags, identifier); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + adapter = &wined3d->adapters[adapter_idx]; + + if (identifier->driver_size) + { + const char *name = adapter->driver_info.name; + len = min(strlen(name), identifier->driver_size - 1); + memcpy(identifier->driver, name, len); + memset(&identifier->driver[len], 0, identifier->driver_size - len); + } + + if (identifier->description_size) + { + const char *description = adapter->driver_info.description; + len = min(strlen(description), identifier->description_size - 1); + memcpy(identifier->description, description, len); + memset(&identifier->description[len], 0, identifier->description_size - len); + } + + /* Note that d3d8 doesn't supply a device name. */ + if (identifier->device_name_size) + { + if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name, + identifier->device_name_size, NULL, NULL)) + { + ERR("Failed to convert device name, last error %#x.\n", GetLastError()); + return WINED3DERR_INVALIDCALL; + } + } + + identifier->driver_version.u.HighPart = adapter->driver_info.version_high; + identifier->driver_version.u.LowPart = adapter->driver_info.version_low; + identifier->vendor_id = adapter->driver_info.vendor; + identifier->device_id = adapter->driver_info.device; + identifier->subsystem_id = 0; + identifier->revision = 0; + memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier)); + identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1; + memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid)); + identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes); + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, + struct wined3d_raster_status *raster_status) +{ + LONGLONG freq_per_frame, freq_per_line; + LARGE_INTEGER counter, freq_per_sec; + struct wined3d_display_mode mode; + static UINT once; + + if (!once++) + FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", + wined3d, adapter_idx, raster_status); + else + WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", + wined3d, adapter_idx, raster_status); + + /* Obtaining the raster status is a widely implemented but optional + * feature. When this method returns OK StarCraft 2 expects the + * raster_status->InVBlank value to actually change over time. + * And Endless Alice Crysis doesn't care even if this method fails. + * Thus this method returns OK and fakes raster_status by + * QueryPerformanceCounter. */ + + if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec)) + return WINED3DERR_INVALIDCALL; + if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL))) + return WINED3DERR_INVALIDCALL; + if (mode.refresh_rate == DEFAULT_REFRESH_RATE) + mode.refresh_rate = 60; + + freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate; + /* Assume 20 scan lines in the vertical blank. */ + freq_per_line = freq_per_frame / (mode.height + 20); + raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line; + if (raster_status->scan_line < mode.height) + raster_status->in_vblank = FALSE; + else + { + raster_status->scan_line = 0; + raster_status->in_vblank = TRUE; + } + + TRACE("Returning fake value, in_vblank %u, scan_line %u.\n", + raster_status->in_vblank, raster_status->scan_line); + + return WINED3D_OK; +} + +static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, + const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) +{ + /* Float formats need FBOs. If FBOs are used this function isn't called */ + if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) + return FALSE; + + /* Probably a RGBA_float or color index mode. */ + if (cfg->iPixelType != WGL_TYPE_RGBA_ARB) + return FALSE; + + if (cfg->redSize < format->red_size + || cfg->greenSize < format->green_size + || cfg->blueSize < format->blue_size + || cfg->alphaSize < format->alpha_size) + return FALSE; + + return TRUE; +} + +static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, + const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) +{ + BOOL lockable = FALSE; + + /* Float formats need FBOs. If FBOs are used this function isn't called */ + if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) + return FALSE; + + if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT)) + lockable = TRUE; + + /* On some modern cards like the Geforce8/9, GLX doesn't offer some + * depth/stencil formats which D3D9 reports. We can safely report + * "compatible" formats (e.g. D24 can be used for D16) as long as we + * aren't dealing with a lockable format. This also helps D3D <= 7 as they + * expect D16 which isn't offered without this on Geforce8 cards. */ + if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size))) + return FALSE; + + /* Some cards like Intel i915 ones only offer D24S8 but lots of games also + * need a format without stencil. We can allow a mismatch if the format + * doesn't have any stencil bits. If it does have stencil bits the size + * must match, or stencil wrapping would break. */ + if (format->stencil_size && cfg->stencilSize != format->stencil_size) + return FALSE; + + return TRUE; +} + +HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, + UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, + enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id) +{ + const struct wined3d_format *rt_format; + const struct wined3d_format *ds_format; + const struct wined3d_adapter *adapter; + + TRACE("wined3d %p, adapter_idx %u, device_type %s,\n" + "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n", + wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), + debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id)); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + adapter = &wined3d->adapters[adapter_idx]; + rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET); + ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL); + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) + { + if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET) + && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) + { + TRACE("Formats match.\n"); + return WINED3D_OK; + } + } + else + { + const struct wined3d_pixel_format *cfgs; + unsigned int cfg_count; + unsigned int i; + + cfgs = adapter->cfgs; + cfg_count = adapter->cfg_count; + for (i = 0; i < cfg_count; ++i) + { + if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) + && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) + { + TRACE("Formats match.\n"); + return WINED3D_OK; + } + } + } + + TRACE("Unsupported format pair: %s and %s.\n", + debug_d3dformat(render_target_format_id), + debug_d3dformat(depth_stencil_format_id)); + + return WINED3DERR_NOTAVAILABLE; +} + +HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, + enum wined3d_multisample_type multisample_type, DWORD *quality_levels) +{ + const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info; + const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0); + HRESULT hr = WINED3D_OK; + + TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, " + "windowed %#x, multisample_type %#x, quality_levels %p.\n", + wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id), + windowed, multisample_type, quality_levels); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + if (surface_format_id == WINED3DFMT_UNKNOWN) + return WINED3DERR_INVALIDCALL; + if (multisample_type < WINED3D_MULTISAMPLE_NONE) + return WINED3DERR_INVALIDCALL; + if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES) + { + FIXME("multisample_type %u not handled yet.\n", multisample_type); + return WINED3DERR_NOTAVAILABLE; + } + + if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1))) + hr = WINED3DERR_NOTAVAILABLE; + + if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types)) + { + if (quality_levels) + { + if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) + *quality_levels = wined3d_popcount(format->multisample_types); + else + *quality_levels = 1; + } + return WINED3D_OK; + } + + TRACE("Returning not supported.\n"); + return hr; +} + +/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ +static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, + const struct wined3d_format *display_format, const struct wined3d_format *ds_format, + enum wined3d_gl_resource_type gl_type) +{ + /* Only allow depth/stencil formats */ + if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; + + /* Blacklist formats not supported on Windows */ + switch (ds_format->id) + { + case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */ + case WINED3DFMT_S4X4_UINT_D24_UNORM: + TRACE("[FAILED] - not supported on windows.\n"); + return FALSE; + + default: + break; + } + + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) + { + /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ + if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + return TRUE; + } + else + { + unsigned int i; + + /* Walk through all WGL pixel formats to find a match */ + for (i = 0; i < adapter->cfg_count; ++i) + { + const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; + if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) + && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) + return TRUE; + } + } + + return FALSE; +} + +/* Check the render target capabilities of a format */ +static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, + const struct wined3d_format *adapter_format, const struct wined3d_format *check_format, + enum wined3d_gl_resource_type gl_type) +{ + /* Filter out non-RT formats */ + if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET)) + return FALSE; + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) + return TRUE; + if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) + { + const struct wined3d_pixel_format *cfgs = adapter->cfgs; + unsigned int i; + + /* In backbuffer mode the front and backbuffer share the same WGL + * pixelformat. The format must match in RGB, alpha is allowed to be + * different. (Only the backbuffer can have alpha.) */ + if (adapter_format->red_size != check_format->red_size + || adapter_format->green_size != check_format->green_size + || adapter_format->blue_size != check_format->blue_size) + { + TRACE("[FAILED]\n"); + return FALSE; + } + + /* Check if there is a WGL pixel format matching the requirements, the format should also be window + * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ + for (i = 0; i < adapter->cfg_count; ++i) + { + if (cfgs[i].windowDrawable + && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format)) + { + TRACE("Pixel format %d is compatible with format %s.\n", + cfgs[i].iPixelFormat, debug_d3dformat(check_format->id)); + return TRUE; + } + } + } + return FALSE; +} + +static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d) +{ + if (no3d) + { + switch (format->id) + { + case WINED3DFMT_B8G8R8_UNORM: + TRACE("[FAILED] - Not enumerated on Windows.\n"); + return FALSE; + case WINED3DFMT_B8G8R8A8_UNORM: + case WINED3DFMT_B8G8R8X8_UNORM: + case WINED3DFMT_B5G6R5_UNORM: + case WINED3DFMT_B5G5R5X1_UNORM: + case WINED3DFMT_B5G5R5A1_UNORM: + case WINED3DFMT_B4G4R4A4_UNORM: + case WINED3DFMT_B2G3R3_UNORM: + case WINED3DFMT_A8_UNORM: + case WINED3DFMT_B2G3R3A8_UNORM: + case WINED3DFMT_B4G4R4X4_UNORM: + case WINED3DFMT_R10G10B10A2_UNORM: + case WINED3DFMT_R8G8B8A8_UNORM: + case WINED3DFMT_R8G8B8X8_UNORM: + case WINED3DFMT_R16G16_UNORM: + case WINED3DFMT_B10G10R10A2_UNORM: + case WINED3DFMT_R16G16B16A16_UNORM: + case WINED3DFMT_P8_UINT: + TRACE("[OK]\n"); + return TRUE; + default: + TRACE("[FAILED] - Not available on GDI surfaces.\n"); + return FALSE; + } + } + + if (format->glInternal) + { + TRACE("[OK]\n"); + return TRUE; + } + + if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) + == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) + { + TRACE("[OK]\n"); + return TRUE; + } + + /* Reject other formats */ + TRACE("[FAILED]\n"); + return FALSE; +} + +/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we + * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that + * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to + * show that wrapping is supported. The lack of filtering will sort out the + * mipmapping capability anyway. + * + * For now lets report this on all formats, but in the future we may want to + * restrict it to some should applications need that. */ +HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, + enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id) +{ + const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; + const struct wined3d_gl_info *gl_info = &adapter->gl_info; + const struct wined3d_format *adapter_format, *format; + enum wined3d_gl_resource_type gl_type, gl_type_end; + BOOL mipmap_gen_supported = TRUE; + DWORD format_flags = 0; + DWORD allowed_usage; + + TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, " + "resource_type %s, check_format %s.\n", + wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), + debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type), + debug_d3dformat(check_format_id)); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET); + format = wined3d_get_format(gl_info, check_format_id, usage); + + switch (resource_type) + { + case WINED3D_RTYPE_NONE: + allowed_usage = WINED3DUSAGE_DEPTHSTENCIL + | WINED3DUSAGE_RENDERTARGET; + gl_type = WINED3D_GL_RES_TYPE_TEX_2D; + gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; + break; + + case WINED3D_RTYPE_TEXTURE_1D: + allowed_usage = WINED3DUSAGE_DYNAMIC + | WINED3DUSAGE_SOFTWAREPROCESSING + | WINED3DUSAGE_TEXTURE + | WINED3DUSAGE_QUERY_FILTER + | WINED3DUSAGE_QUERY_GENMIPMAP + | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING + | WINED3DUSAGE_QUERY_SRGBREAD + | WINED3DUSAGE_QUERY_SRGBWRITE + | WINED3DUSAGE_QUERY_VERTEXTEXTURE + | WINED3DUSAGE_QUERY_WRAPANDMIP; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D; + break; + + case WINED3D_RTYPE_TEXTURE_2D: + allowed_usage = WINED3DUSAGE_DEPTHSTENCIL + | WINED3DUSAGE_RENDERTARGET + | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; + if (usage & WINED3DUSAGE_RENDERTARGET) + allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE; + if (!(usage & WINED3DUSAGE_TEXTURE)) + { + if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D)) + { + TRACE("[FAILED] - Not supported for plain surfaces.\n"); + return WINED3DERR_NOTAVAILABLE; + } + + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; + break; + } + allowed_usage |= WINED3DUSAGE_DYNAMIC + | WINED3DUSAGE_LEGACY_CUBEMAP + | WINED3DUSAGE_SOFTWAREPROCESSING + | WINED3DUSAGE_TEXTURE + | WINED3DUSAGE_QUERY_FILTER + | WINED3DUSAGE_QUERY_GENMIPMAP + | WINED3DUSAGE_QUERY_LEGACYBUMPMAP + | WINED3DUSAGE_QUERY_SRGBREAD + | WINED3DUSAGE_QUERY_SRGBWRITE + | WINED3DUSAGE_QUERY_VERTEXTEXTURE + | WINED3DUSAGE_QUERY_WRAPANDMIP; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D; + if (usage & WINED3DUSAGE_LEGACY_CUBEMAP) + { + allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; + } + else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) + && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) + && !gl_info->supported[ARB_SHADOW]) + { + TRACE("[FAILED] - No shadow sampler support.\n"); + return WINED3DERR_NOTAVAILABLE; + } + break; + + case WINED3D_RTYPE_TEXTURE_3D: + allowed_usage = WINED3DUSAGE_DYNAMIC + | WINED3DUSAGE_SOFTWAREPROCESSING + | WINED3DUSAGE_TEXTURE + | WINED3DUSAGE_QUERY_FILTER + | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING + | WINED3DUSAGE_QUERY_SRGBREAD + | WINED3DUSAGE_QUERY_SRGBWRITE + | WINED3DUSAGE_QUERY_VERTEXTEXTURE + | WINED3DUSAGE_QUERY_WRAPANDMIP; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; + break; + + default: + FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type)); + return WINED3DERR_NOTAVAILABLE; + } + + if ((usage & allowed_usage) != usage) + { + TRACE("Requested usage %#x, but resource type %s only allows %#x.\n", + usage, debug_d3dresourcetype(resource_type), allowed_usage); + return WINED3DERR_NOTAVAILABLE; + } + + if (usage & WINED3DUSAGE_TEXTURE) + format_flags |= WINED3DFMT_FLAG_TEXTURE; + if (usage & WINED3DUSAGE_QUERY_FILTER) + format_flags |= WINED3DFMT_FLAG_FILTERING; + if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) + format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; + if (usage & WINED3DUSAGE_QUERY_SRGBREAD) + format_flags |= WINED3DFMT_FLAG_SRGB_READ; + if (usage & WINED3DUSAGE_QUERY_SRGBWRITE) + format_flags |= WINED3DFMT_FLAG_SRGB_WRITE; + if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) + format_flags |= WINED3DFMT_FLAG_VTF; + if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) + format_flags |= WINED3DFMT_FLAG_BUMPMAP; + + if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D)) + { + TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n"); + return WINED3DERR_NOTAVAILABLE; + } + + for (; gl_type <= gl_type_end; ++gl_type) + { + if ((format->flags[gl_type] & format_flags) != format_flags) + { + TRACE("Requested format flags %#x, but format %s only has %#x.\n", + format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); + return WINED3DERR_NOTAVAILABLE; + } + + if ((usage & WINED3DUSAGE_RENDERTARGET) + && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) + { + TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n", + debug_d3dformat(check_format_id)); + return WINED3DERR_NOTAVAILABLE; + } + + /* 3D depth / stencil textures are never supported. */ + if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) + continue; + + if ((usage & WINED3DUSAGE_DEPTHSTENCIL) + && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) + { + TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", + debug_d3dformat(check_format_id)); + return WINED3DERR_NOTAVAILABLE; + } + + if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP)) + mipmap_gen_supported = FALSE; + } + + if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported) + { + TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); + return WINED3DOK_NOMIPGEN; + } + + return WINED3D_OK; +} + +UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_format_id format_id, UINT width) +{ + const struct wined3d_gl_info *gl_info; + unsigned int row_pitch, slice_pitch; + + TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n", + wined3d, adapter_idx, debug_d3dformat(format_id), width); + + if (adapter_idx >= wined3d->adapter_count) + return ~0u; + + gl_info = &wined3d->adapters[adapter_idx].gl_info; + wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0), + 1, width, 1, &row_pitch, &slice_pitch); + + return row_pitch; +} + +HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format) +{ + FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n", + wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format), + debug_d3dformat(dst_format)); + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_device_type device_type, enum wined3d_format_id display_format, + enum wined3d_format_id backbuffer_format, BOOL windowed) +{ + BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION; + + TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n", + wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format), + debug_d3dformat(backbuffer_format), windowed); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + /* The task of this function is to check whether a certain display / backbuffer format + * combination is available on the given adapter. In fullscreen mode microsoft specified + * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer + * and display format should match exactly. + * In windowed mode format conversion can occur and this depends on the driver. */ + + /* There are only 4 display formats. */ + if (!(display_format == WINED3DFMT_B5G6R5_UNORM + || display_format == WINED3DFMT_B5G5R5X1_UNORM + || display_format == WINED3DFMT_B8G8R8X8_UNORM + || display_format == WINED3DFMT_B10G10R10A2_UNORM)) + { + TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format)); + return WINED3DERR_NOTAVAILABLE; + } + + if (!windowed) + { + /* If the requested display format is not available, don't continue. */ + if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx, + display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN)) + { + TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format)); + return WINED3DERR_NOTAVAILABLE; + } + + present_conversion = FALSE; + } + else if (display_format == WINED3DFMT_B10G10R10A2_UNORM) + { + /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */ + TRACE("Unsupported format combination %s / %s in windowed mode.\n", + debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); + return WINED3DERR_NOTAVAILABLE; + } + + if (present_conversion) + { + /* Use the display format as back buffer format if the latter is + * WINED3DFMT_UNKNOWN. */ + if (backbuffer_format == WINED3DFMT_UNKNOWN) + backbuffer_format = display_format; + + if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx, + device_type, backbuffer_format, display_format))) + { + TRACE("Format conversion from %s to %s not supported.\n", + debug_d3dformat(backbuffer_format), debug_d3dformat(display_format)); + return WINED3DERR_NOTAVAILABLE; + } + } + else + { + /* When format conversion from the back buffer format to the display + * format is not allowed, only a limited number of combinations are + * valid. */ + + if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM) + { + TRACE("Unsupported format combination %s / %s.\n", + debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); + return WINED3DERR_NOTAVAILABLE; + } + + if (display_format == WINED3DFMT_B5G5R5X1_UNORM + && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM)) + { + TRACE("Unsupported format combination %s / %s.\n", + debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); + return WINED3DERR_NOTAVAILABLE; + } + + if (display_format == WINED3DFMT_B8G8R8X8_UNORM + && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM)) + { + TRACE("Unsupported format combination %s / %s.\n", + debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); + return WINED3DERR_NOTAVAILABLE; + } + + if (display_format == WINED3DFMT_B10G10R10A2_UNORM + && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM) + { + TRACE("Unsupported format combination %s / %s.\n", + debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); + return WINED3DERR_NOTAVAILABLE; + } + } + + /* Validate that the back buffer format is usable for render targets. */ + if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format, + WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format))) + { + TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format)); + return WINED3DERR_NOTAVAILABLE; + } + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, + enum wined3d_device_type device_type, struct wined3d_caps *caps) +{ + const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; + const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; + const struct wined3d_gl_info *gl_info = &adapter->gl_info; + struct wined3d_vertex_caps vertex_caps; + DWORD ckey_caps, blit_caps, fx_caps; + struct fragment_caps fragment_caps; + struct shader_caps shader_caps; + + TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n", + wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps); + + if (adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF; + caps->AdapterOrdinal = adapter_idx; + + caps->Caps = 0; + caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED | + WINED3DCAPS2_FULLSCREENGAMMA | + WINED3DCAPS2_DYNAMICTEXTURES; + if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) + caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP; + + caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | + WINED3DCAPS3_COPY_TO_VIDMEM | + WINED3DCAPS3_COPY_TO_SYSTEMMEM; + + caps->CursorCaps = WINED3DCURSORCAPS_COLOR | + WINED3DCURSORCAPS_LOWRES; + + caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX | + WINED3DDEVCAPS_EXECUTESYSTEMMEMORY | + WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY| + WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY | + WINED3DDEVCAPS_DRAWPRIMTLVERTEX | + WINED3DDEVCAPS_HWTRANSFORMANDLIGHT | + WINED3DDEVCAPS_EXECUTEVIDEOMEMORY | + WINED3DDEVCAPS_PUREDEVICE | + WINED3DDEVCAPS_HWRASTERIZATION | + WINED3DDEVCAPS_TEXTUREVIDEOMEMORY | + WINED3DDEVCAPS_TEXTURESYSTEMMEMORY | + WINED3DDEVCAPS_CANRENDERAFTERFLIP | + WINED3DDEVCAPS_DRAWPRIMITIVES2 | + WINED3DDEVCAPS_DRAWPRIMITIVES2EX; + + caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE | + WINED3DPMISCCAPS_CULLCCW | + WINED3DPMISCCAPS_CULLCW | + WINED3DPMISCCAPS_COLORWRITEENABLE | + WINED3DPMISCCAPS_CLIPTLVERTS | + WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | + WINED3DPMISCCAPS_MASKZ | + WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; + /* TODO: + WINED3DPMISCCAPS_NULLREFERENCE + WINED3DPMISCCAPS_FOGANDSPECULARALPHA + WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS + WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ + + if (gl_info->supported[WINED3D_GL_BLEND_EQUATION]) + caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP; + if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) + caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND; + if (gl_info->supported[EXT_DRAW_BUFFERS2]) + caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; + if (gl_info->supported[ARB_FRAMEBUFFER_SRGB]) + caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; + + caps->RasterCaps = WINED3DPRASTERCAPS_DITHER | + WINED3DPRASTERCAPS_PAT | + WINED3DPRASTERCAPS_WFOG | + WINED3DPRASTERCAPS_ZFOG | + WINED3DPRASTERCAPS_FOGVERTEX | + WINED3DPRASTERCAPS_FOGTABLE | + WINED3DPRASTERCAPS_STIPPLE | + WINED3DPRASTERCAPS_SUBPIXEL | + WINED3DPRASTERCAPS_ZTEST | + WINED3DPRASTERCAPS_SCISSORTEST | + WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | + WINED3DPRASTERCAPS_DEPTHBIAS; + + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) + { + caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | + WINED3DPRASTERCAPS_ZBIAS | + WINED3DPRASTERCAPS_MIPMAPLODBIAS; + } + + caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS | + WINED3DPCMPCAPS_EQUAL | + WINED3DPCMPCAPS_GREATER | + WINED3DPCMPCAPS_GREATEREQUAL | + WINED3DPCMPCAPS_LESS | + WINED3DPCMPCAPS_LESSEQUAL | + WINED3DPCMPCAPS_NEVER | + WINED3DPCMPCAPS_NOTEQUAL; + + /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA + * are legacy settings for srcblend only. */ + caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA | + WINED3DPBLENDCAPS_BOTHSRCALPHA | + WINED3DPBLENDCAPS_DESTALPHA | + WINED3DPBLENDCAPS_DESTCOLOR | + WINED3DPBLENDCAPS_INVDESTALPHA | + WINED3DPBLENDCAPS_INVDESTCOLOR | + WINED3DPBLENDCAPS_INVSRCALPHA | + WINED3DPBLENDCAPS_INVSRCCOLOR | + WINED3DPBLENDCAPS_ONE | + WINED3DPBLENDCAPS_SRCALPHA | + WINED3DPBLENDCAPS_SRCALPHASAT | + WINED3DPBLENDCAPS_SRCCOLOR | + WINED3DPBLENDCAPS_ZERO; + + caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA | + WINED3DPBLENDCAPS_DESTCOLOR | + WINED3DPBLENDCAPS_INVDESTALPHA | + WINED3DPBLENDCAPS_INVDESTCOLOR | + WINED3DPBLENDCAPS_INVSRCALPHA | + WINED3DPBLENDCAPS_INVSRCCOLOR | + WINED3DPBLENDCAPS_ONE | + WINED3DPBLENDCAPS_SRCALPHA | + WINED3DPBLENDCAPS_SRCCOLOR | + WINED3DPBLENDCAPS_ZERO; + + if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) + caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT; + + if (gl_info->supported[EXT_BLEND_COLOR]) + { + caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; + caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; + } + + + caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS | + WINED3DPCMPCAPS_EQUAL | + WINED3DPCMPCAPS_GREATER | + WINED3DPCMPCAPS_GREATEREQUAL | + WINED3DPCMPCAPS_LESS | + WINED3DPCMPCAPS_LESSEQUAL | + WINED3DPCMPCAPS_NEVER | + WINED3DPCMPCAPS_NOTEQUAL; + + caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB | + WINED3DPSHADECAPS_COLORGOURAUDRGB | + WINED3DPSHADECAPS_ALPHAFLATBLEND | + WINED3DPSHADECAPS_ALPHAGOURAUDBLEND | + WINED3DPSHADECAPS_COLORFLATRGB | + WINED3DPSHADECAPS_FOGFLAT | + WINED3DPSHADECAPS_FOGGOURAUD | + WINED3DPSHADECAPS_SPECULARFLATRGB; + + caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA | + WINED3DPTEXTURECAPS_ALPHAPALETTE | + WINED3DPTEXTURECAPS_TRANSPARENCY | + WINED3DPTEXTURECAPS_BORDER | + WINED3DPTEXTURECAPS_MIPMAP | + WINED3DPTEXTURECAPS_PROJECTED | + WINED3DPTEXTURECAPS_PERSPECTIVE; + + if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) + { + caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2; + if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) + caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; + } + + if (gl_info->supported[EXT_TEXTURE3D]) + { + caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP | + WINED3DPTEXTURECAPS_MIPVOLUMEMAP; + if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) + { + caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; + } + } + + if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) + { + caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP | + WINED3DPTEXTURECAPS_MIPCUBEMAP; + if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) + { + caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2; + } + } + + caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | + WINED3DPTFILTERCAPS_MAGFPOINT | + WINED3DPTFILTERCAPS_MINFLINEAR | + WINED3DPTFILTERCAPS_MINFPOINT | + WINED3DPTFILTERCAPS_MIPFLINEAR | + WINED3DPTFILTERCAPS_MIPFPOINT | + WINED3DPTFILTERCAPS_LINEAR | + WINED3DPTFILTERCAPS_LINEARMIPLINEAR | + WINED3DPTFILTERCAPS_LINEARMIPNEAREST | + WINED3DPTFILTERCAPS_MIPLINEAR | + WINED3DPTFILTERCAPS_MIPNEAREST | + WINED3DPTFILTERCAPS_NEAREST; + + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) + { + caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | + WINED3DPTFILTERCAPS_MINFANISOTROPIC; + } + + if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) + { + caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | + WINED3DPTFILTERCAPS_MAGFPOINT | + WINED3DPTFILTERCAPS_MINFLINEAR | + WINED3DPTFILTERCAPS_MINFPOINT | + WINED3DPTFILTERCAPS_MIPFLINEAR | + WINED3DPTFILTERCAPS_MIPFPOINT | + WINED3DPTFILTERCAPS_LINEAR | + WINED3DPTFILTERCAPS_LINEARMIPLINEAR | + WINED3DPTFILTERCAPS_LINEARMIPNEAREST | + WINED3DPTFILTERCAPS_MIPLINEAR | + WINED3DPTFILTERCAPS_MIPNEAREST | + WINED3DPTFILTERCAPS_NEAREST; + + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) + { + caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | + WINED3DPTFILTERCAPS_MINFANISOTROPIC; + } + } + else + { + caps->CubeTextureFilterCaps = 0; + } + + if (gl_info->supported[EXT_TEXTURE3D]) + { + caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | + WINED3DPTFILTERCAPS_MAGFPOINT | + WINED3DPTFILTERCAPS_MINFLINEAR | + WINED3DPTFILTERCAPS_MINFPOINT | + WINED3DPTFILTERCAPS_MIPFLINEAR | + WINED3DPTFILTERCAPS_MIPFPOINT | + WINED3DPTFILTERCAPS_LINEAR | + WINED3DPTFILTERCAPS_LINEARMIPLINEAR | + WINED3DPTFILTERCAPS_LINEARMIPNEAREST | + WINED3DPTFILTERCAPS_MIPLINEAR | + WINED3DPTFILTERCAPS_MIPNEAREST | + WINED3DPTFILTERCAPS_NEAREST; + } + else + { + caps->VolumeTextureFilterCaps = 0; + } + + caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | + WINED3DPTADDRESSCAPS_CLAMP | + WINED3DPTADDRESSCAPS_WRAP; + + if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) + { + caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; + } + if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) + { + caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; + } + if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) + { + caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; + } + + if (gl_info->supported[EXT_TEXTURE3D]) + { + caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | + WINED3DPTADDRESSCAPS_CLAMP | + WINED3DPTADDRESSCAPS_WRAP; + if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) + { + caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; + } + if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) + { + caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; + } + if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) + { + caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; + } + } + else + { + caps->VolumeTextureAddressCaps = 0; + } + + caps->LineCaps = WINED3DLINECAPS_TEXTURE | + WINED3DLINECAPS_ZTEST | + WINED3DLINECAPS_BLEND | + WINED3DLINECAPS_ALPHACMP | + WINED3DLINECAPS_FOG; + /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different + * idea how generating the smoothing alpha values works; the result is different + */ + + caps->MaxTextureWidth = gl_info->limits.texture_size; + caps->MaxTextureHeight = gl_info->limits.texture_size; + + if (gl_info->supported[EXT_TEXTURE3D]) + caps->MaxVolumeExtent = gl_info->limits.texture3d_size; + else + caps->MaxVolumeExtent = 0; + + caps->MaxTextureRepeat = 32768; + caps->MaxTextureAspectRatio = gl_info->limits.texture_size; + caps->MaxVertexW = 1.0f; + + caps->GuardBandLeft = 0.0f; + caps->GuardBandTop = 0.0f; + caps->GuardBandRight = 0.0f; + caps->GuardBandBottom = 0.0f; + + caps->ExtentsAdjust = 0.0f; + + caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT | + WINED3DSTENCILCAPS_INCRSAT | + WINED3DSTENCILCAPS_INVERT | + WINED3DSTENCILCAPS_KEEP | + WINED3DSTENCILCAPS_REPLACE | + WINED3DSTENCILCAPS_ZERO; + if (gl_info->supported[EXT_STENCIL_WRAP]) + { + caps->StencilCaps |= WINED3DSTENCILCAPS_DECR | + WINED3DSTENCILCAPS_INCR; + } + if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE] + || gl_info->supported[ATI_SEPARATE_STENCIL]) + { + caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED; + } + + caps->MaxAnisotropy = gl_info->limits.anisotropy; + caps->MaxPointSize = gl_info->limits.pointsize_max; + + caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ + caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ + caps->MaxStreams = MAX_STREAMS; + caps->MaxStreamStride = 1024; + + /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ + caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | + WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; + caps->MaxNpatchTessellationLevel = 0; + caps->MasterAdapterOrdinal = 0; + caps->AdapterOrdinalInGroup = 0; + caps->NumberOfAdaptersInGroup = 1; + + caps->NumSimultaneousRTs = gl_info->limits.buffers; + + caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | + WINED3DPTFILTERCAPS_MAGFPOINT | + WINED3DPTFILTERCAPS_MINFLINEAR | + WINED3DPTFILTERCAPS_MAGFLINEAR; + caps->VertexTextureFilterCaps = 0; + + adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); + adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps); + adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps); + + /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */ + caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps; + + caps->VertexShaderVersion = shader_caps.vs_version; + caps->MaxVertexShaderConst = shader_caps.vs_uniform_count; + + caps->PixelShaderVersion = shader_caps.ps_version; + caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value; + + caps->TextureOpCaps = fragment_caps.TextureOpCaps; + caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; + caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; + + caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; + caps->MaxActiveLights = vertex_caps.max_active_lights; + caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices; + caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; + caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps; + caps->FVFCaps = vertex_caps.fvf_caps; + caps->RasterCaps |= vertex_caps.raster_caps; + + /* The following caps are shader specific, but they are things we cannot detect, or which + * are the same among all shader models. So to avoid code duplication set the shader version + * specific, but otherwise constant caps here + */ + if (caps->VertexShaderVersion >= 3) + { + /* Where possible set the caps based on OpenGL extensions and if they + * aren't set (in case of software rendering) use the VS 3.0 from + * MSDN or else if there's OpenGL spec use a hardcoded value minimum + * VS3.0 value. */ + caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION; + /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ + caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; + caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps); + /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */ + caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH; + + caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ + caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions); + caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; + } + else if (caps->VertexShaderVersion == 2) + { + caps->VS20Caps.caps = 0; + caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; + caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps); + caps->VS20Caps.static_flow_control_depth = 1; + + caps->MaxVShaderInstructionsExecuted = 65535; + caps->MaxVertexShader30InstructionSlots = 0; + } + else + { /* VS 1.x */ + caps->VS20Caps.caps = 0; + caps->VS20Caps.dynamic_flow_control_depth = 0; + caps->VS20Caps.temp_count = 0; + caps->VS20Caps.static_flow_control_depth = 0; + + caps->MaxVShaderInstructionsExecuted = 0; + caps->MaxVertexShader30InstructionSlots = 0; + } + + if (caps->PixelShaderVersion >= 3) + { + /* Where possible set the caps based on OpenGL extensions and if they + * aren't set (in case of software rendering) use the PS 3.0 from + * MSDN or else if there's OpenGL spec use a hardcoded value minimum + * PS 3.0 value. */ + + /* Caps is more or less undocumented on MSDN but it appears to be + * used for PS20Caps based on results from R9600/FX5900/Geforce6800 + * cards from Windows */ + caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE | + WINED3DPS20CAPS_GRADIENTINSTRUCTIONS | + WINED3DPS20CAPS_PREDICATION | + WINED3DPS20CAPS_NODEPENDENTREADLIMIT | + WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; + /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ + caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; + caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps); + /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */ + caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; + /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */ + caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; + + caps->MaxPShaderInstructionsExecuted = 65535; + caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS, + adapter->gl_info.limits.arb_ps_instructions); + } + else if(caps->PixelShaderVersion == 2) + { + /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ + caps->PS20Caps.caps = 0; + caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ + caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps); + caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ + /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ + caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; + + caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */ + caps->MaxPixelShader30InstructionSlots = 0; + } + else /* PS 1.x */ + { + caps->PS20Caps.caps = 0; + caps->PS20Caps.dynamic_flow_control_depth = 0; + caps->PS20Caps.temp_count = 0; + caps->PS20Caps.static_flow_control_depth = 0; + caps->PS20Caps.instruction_slot_count = 0; + + caps->MaxPShaderInstructionsExecuted = 0; + caps->MaxPixelShader30InstructionSlots = 0; + } + + if (caps->VertexShaderVersion >= 2) + { + /* OpenGL supports all the formats below, perhaps not always + * without conversion, but it supports them. + * Further GLSL doesn't seem to have an official unsigned type so + * don't advertise it yet as I'm not sure how we handle it. + * We might need to add some clamping in the shader engine to + * support it. + * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ + caps->DeclTypes = WINED3DDTCAPS_UBYTE4 | + WINED3DDTCAPS_UBYTE4N | + WINED3DDTCAPS_SHORT2N | + WINED3DDTCAPS_SHORT4N; + if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) + { + caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | + WINED3DDTCAPS_FLOAT16_4; + } + } + else + { + caps->DeclTypes = 0; + } + + /* Set DirectDraw helper Caps */ + ckey_caps = WINEDDCKEYCAPS_DESTBLT | + WINEDDCKEYCAPS_SRCBLT; + fx_caps = WINEDDFXCAPS_BLTALPHA | + WINEDDFXCAPS_BLTMIRRORLEFTRIGHT | + WINEDDFXCAPS_BLTMIRRORUPDOWN | + WINEDDFXCAPS_BLTROTATION90 | + WINEDDFXCAPS_BLTSHRINKX | + WINEDDFXCAPS_BLTSHRINKXN | + WINEDDFXCAPS_BLTSHRINKY | + WINEDDFXCAPS_BLTSHRINKYN | + WINEDDFXCAPS_BLTSTRETCHX | + WINEDDFXCAPS_BLTSTRETCHXN | + WINEDDFXCAPS_BLTSTRETCHY | + WINEDDFXCAPS_BLTSTRETCHYN; + blit_caps = WINEDDCAPS_BLT | + WINEDDCAPS_BLTCOLORFILL | + WINEDDCAPS_BLTDEPTHFILL | + WINEDDCAPS_BLTSTRETCH | + WINEDDCAPS_CANBLTSYSMEM | + WINEDDCAPS_CANCLIP | + WINEDDCAPS_CANCLIPSTRETCHED | + WINEDDCAPS_COLORKEY | + WINEDDCAPS_COLORKEYHWASSIST; + + /* Fill the ddraw caps structure */ + caps->ddraw_caps.caps = WINEDDCAPS_GDI | + WINEDDCAPS_PALETTE | + blit_caps; + caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED | + WINEDDCAPS2_NOPAGELOCKREQUIRED | + WINEDDCAPS2_PRIMARYGAMMA | + WINEDDCAPS2_WIDESURFACES | + WINEDDCAPS2_CANRENDERWINDOWED; + caps->ddraw_caps.color_key_caps = ckey_caps; + caps->ddraw_caps.fx_caps = fx_caps; + caps->ddraw_caps.svb_caps = blit_caps; + caps->ddraw_caps.svb_color_key_caps = ckey_caps; + caps->ddraw_caps.svb_fx_caps = fx_caps; + caps->ddraw_caps.vsb_caps = blit_caps; + caps->ddraw_caps.vsb_color_key_caps = ckey_caps; + caps->ddraw_caps.vsb_fx_caps = fx_caps; + caps->ddraw_caps.ssb_caps = blit_caps; + caps->ddraw_caps.ssb_color_key_caps = ckey_caps; + caps->ddraw_caps.ssb_fx_caps = fx_caps; + + caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA | + WINEDDSCAPS_BACKBUFFER | + WINEDDSCAPS_FLIP | + WINEDDSCAPS_FRONTBUFFER | + WINEDDSCAPS_OFFSCREENPLAIN | + WINEDDSCAPS_PALETTE | + WINEDDSCAPS_PRIMARYSURFACE | + WINEDDSCAPS_SYSTEMMEMORY | + WINEDDSCAPS_VIDEOMEMORY | + WINEDDSCAPS_VISIBLE; + + if (!(wined3d->flags & WINED3D_NO3D)) + { + caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE | + WINEDDSCAPS_MIPMAP | + WINEDDSCAPS_TEXTURE | + WINEDDSCAPS_ZBUFFER; + caps->ddraw_caps.caps |= WINEDDCAPS_3D; + } + + caps->shader_double_precision = d3d_info->shader_double_precision; + + caps->max_feature_level = d3d_info->feature_level; + + return WINED3D_OK; +} + +HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, + HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, + struct wined3d_device **device) +{ + struct wined3d_device *object; + HRESULT hr; + + TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n", + wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device); + + /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter + * number and create a device without a 3D adapter for 2D only operation. */ + if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count) + return WINED3DERR_INVALIDCALL; + + if (!(object = heap_alloc_zero(sizeof(*object)))) + return E_OUTOFMEMORY; + + hr = device_init(object, wined3d, adapter_idx, device_type, + focus_window, flags, surface_alignment, device_parent); + if (FAILED(hr)) + { + WARN("Failed to initialize device, hr %#x.\n", hr); + heap_free(object); + return hr; + } + + TRACE("Created device %p.\n", object); + *device = object; + + device_parent->ops->wined3d_device_created(device_parent, *device); + + return WINED3D_OK; +} + +static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter) +{ + TRACE("adapter %p.\n", adapter); + + adapter->driver_info.name = "Display"; + adapter->driver_info.description = "WineD3D DirectDraw Emulation"; + if (wined3d_settings.emulated_textureram) + adapter->vram_bytes = wined3d_settings.emulated_textureram; + else + adapter->vram_bytes = 128 * 1024 * 1024; + + if (!wined3d_adapter_init_format_info(adapter, NULL)) + return FALSE; + + adapter->vertex_pipe = &none_vertex_pipe; + adapter->fragment_pipe = &none_fragment_pipe; + adapter->shader_backend = &none_shader_backend; + + return TRUE; +} + +static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags) +{ + DISPLAY_DEVICEW display_device; + + adapter->ordinal = ordinal; + + display_device.cb = sizeof(display_device); + EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); + TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName)); + strcpyW(adapter->DeviceName, display_device.DeviceName); + + if (!AllocateLocallyUniqueId(&adapter->luid)) + { + ERR("Failed to set adapter LUID (%#x).\n", GetLastError()); + return FALSE; + } + TRACE("Allocated LUID %08x:%08x for adapter %p.\n", + adapter->luid.HighPart, adapter->luid.LowPart, adapter); + + if (wined3d_creation_flags & WINED3D_NO3D) + return wined3d_adapter_no3d_init(adapter); + return wined3d_adapter_opengl_init(adapter, wined3d_creation_flags); +} + +static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} + +const struct wined3d_parent_ops wined3d_null_parent_ops = +{ + wined3d_null_wined3d_object_destroyed, +}; + +HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) +{ + wined3d->ref = 1; + wined3d->flags = flags; + + TRACE("Initialising adapters.\n"); + + if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags)) + { + WARN("Failed to initialise adapter.\n"); + return E_FAIL; + } + wined3d->adapter_count = 1; + + return WINED3D_OK; +} diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5187bcf7291..60369ccb51b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2601,6 +2601,44 @@ struct wined3d_gl_info unsigned int format_count; }; +/* The driver names reflect the lowest GPU supported + * by a certain driver, so DRIVER_AMD_R300 supports + * R3xx, R4xx and R5xx GPUs. */ +enum wined3d_display_driver +{ + DRIVER_AMD_RAGE_128PRO, + DRIVER_AMD_R100, + DRIVER_AMD_R300, + DRIVER_AMD_R600, + DRIVER_AMD_RX, + DRIVER_INTEL_GMA800, + DRIVER_INTEL_GMA900, + DRIVER_INTEL_GMA950, + DRIVER_INTEL_GMA3000, + DRIVER_INTEL_HD4000, + DRIVER_NVIDIA_TNT, + DRIVER_NVIDIA_GEFORCE2MX, + DRIVER_NVIDIA_GEFORCEFX, + DRIVER_NVIDIA_GEFORCE6, + DRIVER_NVIDIA_GEFORCE8, + DRIVER_VMWARE, + DRIVER_UNKNOWN, +}; + +struct wined3d_gpu_description +{ + enum wined3d_pci_vendor vendor; + enum wined3d_pci_device device; + const char *description; + enum wined3d_display_driver driver; + unsigned int vidmem; +}; + +const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor, + enum wined3d_pci_device device) DECLSPEC_HIDDEN; +enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor, + enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN; + struct wined3d_driver_info { enum wined3d_pci_vendor vendor; @@ -2612,6 +2650,9 @@ struct wined3d_driver_info DWORD version_low; }; +void wined3d_driver_info_init(struct wined3d_driver_info *driver_info, + const struct wined3d_gpu_description *gpu_description, UINT64 vram_bytes) DECLSPEC_HIDDEN; + /* The adapter structure */ struct wined3d_adapter { @@ -2634,6 +2675,8 @@ struct wined3d_adapter const struct wined3d_shader_backend_ops *shader_backend; }; +BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) DECLSPEC_HIDDEN; + struct wined3d_caps_gl_ctx { HDC dc; -- 2.11.4.GIT