From bd4bacba1ee9bead600f5c9dc6c3da937231c569 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Rico=20Sch=C3=BCller?= Date: Wed, 7 Apr 2010 18:34:16 +0200 Subject: [PATCH] d3d10: Move the effect shader input signature into a separate struct. --- dlls/d3d10/d3d10_private.h | 9 +++++++-- dlls/d3d10/effect.c | 17 +++++++++-------- 2 files changed, 16 insertions(+), 10 deletions(-) diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index e2ad4321a82..50fe7108c5c 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -62,10 +62,15 @@ struct d3d10_effect_object void *data; }; +struct d3d10_effect_shader_signature +{ + char *signature; + UINT signature_size; +}; + struct d3d10_effect_shader_variable { - char *input_signature; - UINT input_signature_size; + struct d3d10_effect_shader_signature input_signature; union { ID3D10VertexShader *vs; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 89fe6239259..da4e344b4da 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -237,17 +237,18 @@ static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag { /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ UINT size = 44 + data_size; + struct d3d10_effect_shader_signature *sig = &s->input_signature; char *ptr; - s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); - if (!s->input_signature) + sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); + if (!sig->signature) { ERR("Failed to allocate input signature data\n"); return E_OUTOFMEMORY; } - s->input_signature_size = size; + sig->signature_size = size; - ptr = s->input_signature; + ptr = sig->signature; write_dword(&ptr, TAG_DXBC); @@ -267,7 +268,7 @@ static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag write_dword(&ptr, 1); /* chunk index */ - write_dword(&ptr, (ptr - s->input_signature) + 4); + write_dword(&ptr, (ptr - sig->signature) + 4); /* chunk */ write_dword(&ptr, TAG_ISGN); @@ -1784,7 +1785,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) case D3D10_SVT_VERTEXSHADER: case D3D10_SVT_PIXELSHADER: case D3D10_SVT_GEOMETRYSHADER: - HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature); + HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature.signature); break; default: @@ -2387,8 +2388,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *ifa { struct d3d10_effect_variable *v = o->data; struct d3d10_effect_shader_variable *s = v->data; - desc->pIAInputSignature = (BYTE *)s->input_signature; - desc->IAInputSignatureSize = s->input_signature_size; + desc->pIAInputSignature = (BYTE *)s->input_signature.signature; + desc->IAInputSignatureSize = s->input_signature.signature_size; break; } } -- 2.11.4.GIT