From a6db6688950deb5605d49b7e37d6ea56bec13da2 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Fr=C3=A9d=C3=A9ric=20Delanoy?= Date: Thu, 29 Nov 2012 17:04:32 +0100 Subject: [PATCH] wined3d: Add some 'fall through' comments (coverity). --- dlls/wined3d/glsl_shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9490552172e..3cac7d86615 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5126,8 +5126,10 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf { case WINED3D_TOP_BUMPENVMAP_LUMINANCE: lum_map |= 1 << stage; + /* fall through */ case WINED3D_TOP_BUMPENVMAP: bump_map |= 1 << stage; + /* fall through */ case WINED3D_TOP_BLEND_TEXTURE_ALPHA: case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM: tex_map |= 1 << stage; -- 2.11.4.GIT