From a27dbb2d5c27e6d932fc4b0839d3adb1c9d74a13 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Tue, 23 Oct 2018 19:08:50 +0200 Subject: [PATCH] wined3d: Invalidate shader resource bindings when blitting. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 37abf19d73e..bdd291b74f5 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine } context_invalidate_state(context, STATE_SAMPLER(sampler)); } + context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING); if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) { -- 2.11.4.GIT