From a13fc3bb7e055562b8b9deae985c64c5c7861424 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 11 Feb 2022 19:42:02 -0600 Subject: [PATCH] wined3d: Use the chunk allocator for GL vertex buffers. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context_gl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 2a37834b706..c6816d97c63 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3139,6 +3139,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info { switch (binding) { + case GL_ARRAY_BUFFER: case GL_ATOMIC_COUNTER_BUFFER: case GL_DRAW_INDIRECT_BUFFER: case GL_PIXEL_UNPACK_BUFFER: -- 2.11.4.GIT