From 949cd089d52299b2e56c97313755fdb16c162ddc Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 8 Jul 2009 09:49:27 +0200 Subject: [PATCH] wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader(). It's quite useful to know to which D3D shader a GLSL shader corresponds. --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 983efb650da..bc84737d2b6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru } } - TRACE("No matching GL shader found, compiling a new shader\n"); + TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader); if(shader_data->shader_array_size == shader_data->num_gl_shaders) { if (shader_data->num_gl_shaders) { @@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str } } - TRACE("No matching GL shader found, compiling a new shader\n"); + TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader); if(shader_data->shader_array_size == shader_data->num_gl_shaders) { if (shader_data->num_gl_shaders) -- 2.11.4.GIT