From 8cfa75f176dc35793eae7c47d346b59c0b95919e Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 9 Feb 2018 01:28:47 +0330 Subject: [PATCH] d3drm: Use the global memory allocation helpers. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3drm/d3drm.c | 4 +- dlls/d3drm/d3drm_main.c | 13 +++--- dlls/d3drm/d3drm_private.h | 1 + dlls/d3drm/device.c | 4 +- dlls/d3drm/face.c | 4 +- dlls/d3drm/frame.c | 52 +++++++++++------------ dlls/d3drm/light.c | 4 +- dlls/d3drm/material.c | 4 +- dlls/d3drm/meshbuilder.c | 103 +++++++++++++++++++++------------------------ dlls/d3drm/texture.c | 4 +- dlls/d3drm/viewport.c | 4 +- 11 files changed, 94 insertions(+), 103 deletions(-) diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c index 3bc2f6993d6..3ea16327bfc 100644 --- a/dlls/d3drm/d3drm.c +++ b/dlls/d3drm/d3drm.c @@ -213,7 +213,7 @@ static inline struct d3drm *impl_from_IDirect3DRM3(IDirect3DRM3 *iface) static void d3drm_destroy(struct d3drm *d3drm) { - HeapFree(GetProcessHeap(), 0, d3drm); + heap_free(d3drm); TRACE("d3drm object %p is being destroyed.\n", d3drm); } @@ -2308,7 +2308,7 @@ HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm) TRACE("d3drm %p.\n", d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRM_iface.lpVtbl = &d3drm1_vtbl; diff --git a/dlls/d3drm/d3drm_main.c b/dlls/d3drm/d3drm_main.c index 1bef5340be3..1abfe6f46ef 100644 --- a/dlls/d3drm/d3drm_main.c +++ b/dlls/d3drm/d3drm_main.c @@ -62,8 +62,7 @@ HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJE if (!cb) return D3DRMERR_BADVALUE; - callback = HeapAlloc(GetProcessHeap(), 0, sizeof(*callback)); - if (!callback) + if (!(callback = heap_alloc(sizeof(*callback)))) return E_OUTOFMEMORY; callback->cb = cb; @@ -85,7 +84,7 @@ HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMO if (callback->cb == cb && callback->ctx == ctx) { list_remove(&callback->entry); - HeapFree(GetProcessHeap(), 0, callback); + heap_free(callback); break; } } @@ -140,13 +139,13 @@ HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) { DWORD req_size; - HeapFree(GetProcessHeap(), 0, object->name); + heap_free(object->name); object->name = NULL; if (name) { req_size = strlen(name) + 1; - if (!(object->name = HeapAlloc(GetProcessHeap(), 0, req_size))) + if (!(object->name = heap_alloc(req_size))) return E_OUTOFMEMORY; memcpy(object->name, name, req_size); } @@ -162,9 +161,9 @@ void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) { callback->cb(iface, callback->ctx); list_remove(&callback->entry); - HeapFree(GetProcessHeap(), 0, callback); + heap_free(callback); } - HeapFree(GetProcessHeap(), 0, object->name); + heap_free(object->name); object->name = NULL; } diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h index 65e0016a18a..0f24f80d244 100644 --- a/dlls/d3drm/d3drm_private.h +++ b/dlls/d3drm/d3drm_private.h @@ -30,6 +30,7 @@ #include "d3drmwin.h" #include "rmxfguid.h" #include "wine/debug.h" +#include "wine/heap.h" #include "wine/list.h" #ifndef ARRAY_SIZE diff --git a/dlls/d3drm/device.c b/dlls/d3drm/device.c index c5376743eeb..2aa7e48086b 100644 --- a/dlls/d3drm/device.c +++ b/dlls/d3drm/device.c @@ -61,7 +61,7 @@ void d3drm_device_destroy(struct d3drm_device *device) IDirectDraw_Release(device->ddraw); IDirect3DRM_Release(device->d3drm); } - HeapFree(GetProcessHeap(), 0, device); + heap_free(device); } static inline struct d3drm_device *impl_from_IDirect3DRMWinDevice(IDirect3DRMWinDevice *iface) @@ -1641,7 +1641,7 @@ HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) TRACE("device %p, d3drm %p.\n", device, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMDevice_iface.lpVtbl = &d3drm_device1_vtbl; diff --git a/dlls/d3drm/face.c b/dlls/d3drm/face.c index 95e6e582c09..324b1de1bcb 100644 --- a/dlls/d3drm/face.c +++ b/dlls/d3drm/face.c @@ -82,7 +82,7 @@ static ULONG WINAPI d3drm_face1_Release(IDirect3DRMFace *iface) if (!refcount) { d3drm_object_cleanup((IDirect3DRMObject *)iface, &face->obj); - HeapFree(GetProcessHeap(), 0, face); + heap_free(face); } return refcount; @@ -627,7 +627,7 @@ HRESULT d3drm_face_create(struct d3drm_face **face) TRACE("face %p.\n", face); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMFace_iface.lpVtbl = &d3drm_face1_vtbl; diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c index aa7633b07cc..11105db4032 100644 --- a/dlls/d3drm/frame.c +++ b/dlls/d3drm/frame.c @@ -141,8 +141,8 @@ static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface) { IDirect3DRMFrame_Release(array->frames[i]); } - HeapFree(GetProcessHeap(), 0, array->frames); - HeapFree(GetProcessHeap(), 0, array); + heap_free(array->frames); + heap_free(array); } return refcount; @@ -193,7 +193,7 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou struct d3drm_frame_array *array; unsigned int i; - if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array)))) + if (!(array = heap_alloc_zero(sizeof(*array)))) return NULL; array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl; @@ -202,9 +202,9 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou if (frame_count) { - if (!(array->frames = HeapAlloc(GetProcessHeap(), 0, frame_count * sizeof(*array->frames)))) + if (!(array->frames = heap_calloc(frame_count, sizeof(*array->frames)))) { - HeapFree(GetProcessHeap(), 0, array); + heap_free(array); return NULL; } @@ -259,8 +259,8 @@ static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface) { IDirect3DRMVisual_Release(array->visuals[i]); } - HeapFree(GetProcessHeap(), 0, array->visuals); - HeapFree(GetProcessHeap(), 0, array); + heap_free(array->visuals); + heap_free(array); } return refcount; @@ -311,7 +311,7 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_ struct d3drm_visual_array *array; unsigned int i; - if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array)))) + if (!(array = heap_alloc_zero(sizeof(*array)))) return NULL; array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl; @@ -320,9 +320,9 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_ if (visual_count) { - if (!(array->visuals = HeapAlloc(GetProcessHeap(), 0, visual_count * sizeof(*array->visuals)))) + if (!(array->visuals = heap_calloc(visual_count, sizeof(*array->visuals)))) { - HeapFree(GetProcessHeap(), 0, array); + heap_free(array); return NULL; } @@ -378,8 +378,8 @@ static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface) { IDirect3DRMLight_Release(array->lights[i]); } - HeapFree(GetProcessHeap(), 0, array->lights); - HeapFree(GetProcessHeap(), 0, array); + heap_free(array->lights); + heap_free(array); } return refcount; @@ -430,7 +430,7 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou struct d3drm_light_array *array; unsigned int i; - if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array)))) + if (!(array = heap_alloc_zero(sizeof(*array)))) return NULL; array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl; @@ -439,9 +439,9 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou if (light_count) { - if (!(array->lights = HeapAlloc(GetProcessHeap(), 0, light_count * sizeof(*array->lights)))) + if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights)))) { - HeapFree(GetProcessHeap(), 0, array); + heap_free(array); return NULL; } @@ -548,19 +548,19 @@ static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface) { IDirect3DRMFrame3_Release(frame->children[i]); } - HeapFree(GetProcessHeap(), 0, frame->children); + heap_free(frame->children); for (i = 0; i < frame->nb_visuals; ++i) { IDirect3DRMVisual_Release(frame->visuals[i]); } - HeapFree(GetProcessHeap(), 0, frame->visuals); + heap_free(frame->visuals); for (i = 0; i < frame->nb_lights; ++i) { IDirect3DRMLight_Release(frame->lights[i]); } - HeapFree(GetProcessHeap(), 0, frame->lights); + heap_free(frame->lights); IDirect3DRM_Release(frame->d3drm); - HeapFree(GetProcessHeap(), 0, frame); + heap_free(frame); } return refcount; @@ -2940,7 +2940,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I TRACE("frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMFrame_iface.lpVtbl = &d3drm_frame1_vtbl; @@ -2961,7 +2961,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I if (FAILED(hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&p))) { - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } IDirect3DRMFrame_Release(parent_frame); @@ -3038,10 +3038,10 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface) { d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj); IDirect3DRM_Release(animation->d3drm); - HeapFree(GetProcessHeap(), 0, animation->rotate.keys); - HeapFree(GetProcessHeap(), 0, animation->scale.keys); - HeapFree(GetProcessHeap(), 0, animation->position.keys); - HeapFree(GetProcessHeap(), 0, animation); + heap_free(animation->rotate.keys); + heap_free(animation->scale.keys); + heap_free(animation->position.keys); + heap_free(animation); } return refcount; @@ -3692,7 +3692,7 @@ HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM * TRACE("animation %p, d3drm %p.\n", animation, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMAnimation_iface.lpVtbl = &d3drm_animation1_vtbl; diff --git a/dlls/d3drm/light.c b/dlls/d3drm/light.c index 855209fb42f..e31c02675ae 100644 --- a/dlls/d3drm/light.c +++ b/dlls/d3drm/light.c @@ -70,7 +70,7 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface) { d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj); IDirect3DRM_Release(light->d3drm); - HeapFree(GetProcessHeap(), 0, light); + heap_free(light); } return refcount; @@ -378,7 +378,7 @@ HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) TRACE("light %p.\n", light); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl; diff --git a/dlls/d3drm/material.c b/dlls/d3drm/material.c index d13b0dd9da6..62acb5a8d4a 100644 --- a/dlls/d3drm/material.c +++ b/dlls/d3drm/material.c @@ -71,7 +71,7 @@ static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface) { d3drm_object_cleanup((IDirect3DRMObject *)iface, &material->obj); IDirect3DRM_Release(material->d3drm); - HeapFree(GetProcessHeap(), 0, material); + heap_free(material); } return refcount; @@ -286,7 +286,7 @@ HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3d TRACE("material %p, d3drm %p.\n", material, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl; diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c index c95cb46df14..009055593cb 100644 --- a/dlls/d3drm/meshbuilder.c +++ b/dlls/d3drm/meshbuilder.c @@ -279,12 +279,7 @@ BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count if (new_capacity < element_count) new_capacity = max_capacity; - if (*elements) - new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size); - else - new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size); - - if (!new_elements) + if (!(new_elements = heap_realloc(*elements, new_capacity * element_size))) return FALSE; *elements = new_elements; @@ -317,19 +312,19 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder) DWORD i; IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL); - HeapFree(GetProcessHeap(), 0, mesh_builder->vertices); + heap_free(mesh_builder->vertices); mesh_builder->vertices = NULL; mesh_builder->nb_vertices = 0; mesh_builder->vertices_size = 0; - HeapFree(GetProcessHeap(), 0, mesh_builder->normals); + heap_free(mesh_builder->normals); mesh_builder->normals = NULL; mesh_builder->nb_normals = 0; mesh_builder->normals_size = 0; - HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData); + heap_free(mesh_builder->pFaceData); mesh_builder->pFaceData = NULL; mesh_builder->face_data_size = 0; mesh_builder->nb_faces = 0; - HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d); + heap_free(mesh_builder->pCoords2d); mesh_builder->pCoords2d = NULL; mesh_builder->nb_coords2d = 0; for (i = 0; i < mesh_builder->nb_materials; i++) @@ -340,9 +335,9 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder) IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture); } mesh_builder->nb_materials = 0; - HeapFree(GetProcessHeap(), 0, mesh_builder->materials); + heap_free(mesh_builder->materials); mesh_builder->materials = NULL; - HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices); + heap_free(mesh_builder->material_indices); mesh_builder->material_indices = NULL; } @@ -401,7 +396,7 @@ static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface) if (mesh_builder->texture) IDirect3DRMTexture3_Release(mesh_builder->texture); IDirect3DRM_Release(mesh_builder->d3drm); - HeapFree(GetProcessHeap(), 0, mesh_builder); + heap_free(mesh_builder); } return refcount; @@ -1050,13 +1045,14 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, return hr; if (size) { - char *name = HeapAlloc(GetProcessHeap(), 0, size); - if (!name) + char *name; + + if (!(name = heap_alloc(size))) return E_OUTOFMEMORY; if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size))) IDirect3DRMMeshBuilder3_SetName(iface, name); - HeapFree(GetProcessHeap(), 0, name); + heap_free(name); if (hr != DXFILE_OK) return hr; } @@ -1084,12 +1080,12 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, } memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR)); - faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size); + faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size); memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size); /* Each vertex index will have its normal index counterpart so just allocate twice the size */ - mesh_builder->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2); + mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2); faces_data_ptr = (DWORD*)mesh_builder->pFaceData; while (1) @@ -1141,8 +1137,9 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR)); faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)); - faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size); - memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size); + faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size); + memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + + sizeof(DWORD), faces_normal_idx_size); } else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords)) { @@ -1154,7 +1151,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d); - mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d)); + mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d)); memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d)); } else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList)) @@ -1182,15 +1179,15 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, if (size != data_size) WARN("Returned size %u does not match expected one %u\n", size, data_size); - mesh_builder->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->material_indices) * nb_face_indices); - if (!mesh_builder->material_indices) + if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices, + sizeof(*mesh_builder->material_indices)))) goto end; - memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*mesh_builder->material_indices) * nb_face_indices), + memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), + nb_face_indices * sizeof(*mesh_builder->material_indices)); - mesh_builder->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->materials) * nb_materials); - if (!mesh_builder->materials) + if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials)))) { - HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices); + heap_free(mesh_builder->material_indices); goto end; } mesh_builder->nb_materials = nb_materials; @@ -1442,8 +1439,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, if (!mesh_builder->pCoords2d) { mesh_builder->nb_coords2d = mesh_builder->nb_vertices; - mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d)); - for (i = 0; i < mesh_builder->nb_coords2d; i++) + mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d)); + for (i = 0; i < mesh_builder->nb_coords2d; ++i) { mesh_builder->pCoords2d[i].u = 0.0f; mesh_builder->pCoords2d[i].v = 0.0f; @@ -1456,8 +1453,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, end: - HeapFree(GetProcessHeap(), 0, faces_normal_idx_data); - HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data); + heap_free(faces_normal_idx_data); + heap_free(faces_vertex_idx_data); return ret; } @@ -1970,8 +1967,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if int k; D3DRMVERTEX* vertices; - vertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DRMVERTEX)); - if (!vertices) + if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices)))) { IDirect3DRMMesh_Release(*mesh); return E_OUTOFMEMORY; @@ -1979,7 +1975,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if for (i = 0; i < mesh_builder->nb_vertices; i++) vertices[i].position = mesh_builder->vertices[i]; hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices); - HeapFree(GetProcessHeap(), 0, vertices); + heap_free(vertices); /* Groups are in reverse order compared to materials list in X file */ for (k = mesh_builder->nb_materials - 1; k >= 0; k--) @@ -1992,17 +1988,15 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if unsigned nb_vertices = 0; unsigned nb_faces = 0; - used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mesh_builder->face_data_size * sizeof(*used_vertices)); - if (!used_vertices) + if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices)))) { IDirect3DRMMesh_Release(*mesh); return E_OUTOFMEMORY; } - face_data = HeapAlloc(GetProcessHeap(), 0, mesh_builder->face_data_size * sizeof(*face_data)); - if (!face_data) + if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data)))) { - HeapFree(GetProcessHeap(), 0, used_vertices); + heap_free(used_vertices); IDirect3DRMMesh_Release(*mesh); return E_OUTOFMEMORY; } @@ -2056,8 +2050,8 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if nb_vertices++; hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group); - HeapFree(GetProcessHeap(), 0, used_vertices); - HeapFree(GetProcessHeap(), 0, face_data); + heap_free(used_vertices); + heap_free(face_data); if (SUCCEEDED(hr)) hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color); if (SUCCEEDED(hr)) @@ -2347,7 +2341,7 @@ HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDir TRACE("mesh_builder %p.\n", mesh_builder); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl; @@ -2408,15 +2402,15 @@ static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface) IDirect3DRM_Release(mesh->d3drm); for (i = 0; i < mesh->nb_groups; ++i) { - HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices); - HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data); + heap_free(mesh->groups[i].vertices); + heap_free(mesh->groups[i].face_data); if (mesh->groups[i].material) IDirect3DRMMaterial2_Release(mesh->groups[i].material); if (mesh->groups[i].texture) IDirect3DRMTexture3_Release(mesh->groups[i].texture); } - HeapFree(GetProcessHeap(), 0, mesh->groups); - HeapFree(GetProcessHeap(), 0, mesh); + heap_free(mesh->groups); + heap_free(mesh); } return refcount; @@ -2537,8 +2531,7 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte group = mesh->groups + mesh->nb_groups; - group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX)); - if (!group->vertices) + if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices)))) return E_OUTOFMEMORY; group->nb_vertices = vertex_count; group->nb_faces = face_count; @@ -2563,14 +2556,12 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte } } - group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned)); - if (!group->face_data) + if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data)))) { - HeapFree(GetProcessHeap(), 0 , group->vertices); + heap_free(group->vertices); return E_OUTOFMEMORY; } - - memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned)); + memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data)); group->material = NULL; group->texture = NULL; @@ -2849,7 +2840,7 @@ HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) TRACE("mesh %p, d3drm %p.\n", mesh, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl; @@ -2903,7 +2894,7 @@ static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface) if (!refcount) { d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj); - HeapFree(GetProcessHeap(), 0, wrap); + heap_free(wrap); } return refcount; @@ -3035,7 +3026,7 @@ HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) TRACE("wrap %p, d3drm %p.\n", wrap, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl; diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c index d03fee78e3b..fd56e76ff92 100644 --- a/dlls/d3drm/texture.c +++ b/dlls/d3drm/texture.c @@ -49,7 +49,7 @@ static void d3drm_texture_destroy(struct d3drm_texture *texture) IDirect3DRM_Release(texture->d3drm); if (texture->surface) IDirectDrawSurface_Release(texture->surface); - HeapFree(GetProcessHeap(), 0, texture); + heap_free(texture); } static BOOL d3drm_validate_image(D3DRMIMAGE *image) @@ -1119,7 +1119,7 @@ HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) TRACE("texture %p.\n", texture); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl; diff --git a/dlls/d3drm/viewport.c b/dlls/d3drm/viewport.c index a85d00fcec5..37c70c8db20 100644 --- a/dlls/d3drm/viewport.c +++ b/dlls/d3drm/viewport.c @@ -75,7 +75,7 @@ static void d3drm_viewport_destroy(struct d3drm_viewport *viewport) IDirect3DRM_Release(viewport->d3drm); } - HeapFree(GetProcessHeap(), 0, viewport); + heap_free(viewport); } static HRESULT WINAPI d3drm_viewport2_QueryInterface(IDirect3DRMViewport2 *iface, REFIID riid, void **out) @@ -1022,7 +1022,7 @@ HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3d TRACE("viewport %p, d3drm %p.\n", viewport, d3drm); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMViewport_iface.lpVtbl = &d3drm_viewport1_vtbl; -- 2.11.4.GIT