From 8c7dce6949250eb313d2e797e6127fe5c1c466ba Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 25 Jan 2022 11:51:44 +0100 Subject: [PATCH] wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b2f9d1e0e41..a49644a8fc5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7318,7 +7318,7 @@ static void shader_glsl_generate_stream_output_setup(struct wined3d_string_buffe DWORD write_mask; char str_mask[6]; - write_mask = ((1u << e->component_count) - 1) << component_idx; + write_mask = wined3d_mask_from_size(e->component_count) << component_idx; shader_glsl_write_mask_to_str(write_mask, str_mask); shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n", register_idx, component_idx, component_idx + e->component_count - 1, -- 2.11.4.GIT