From 8aa113750974dde5a6b3e0bb434eeee5c2d758dc Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 19 Sep 2014 10:41:49 +0200 Subject: [PATCH] wined3d: Use the texture resource in wined3d_surface_depth_fill(). --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 9603e21cd17..73f964d4519 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1102,7 +1102,7 @@ static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth) { - const struct wined3d_resource *resource = &surface->resource; + const struct wined3d_resource *resource = &surface->container->resource; struct wined3d_device *device = resource->device; const struct blit_shader *blitter; -- 2.11.4.GIT