From 821b8a834c44793d1b62f1f113be8a21fce1021b Mon Sep 17 00:00:00 2001 From: Aric Stewart Date: Fri, 11 May 2012 13:20:18 -0500 Subject: [PATCH] quartz: Some cleanup around evComplete now that DSoundRenderer uses baseRenderer. --- dlls/quartz/dsoundrender.c | 35 +---------------------------------- 1 file changed, 1 insertion(+), 34 deletions(-) diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index 071d7029bb4..71634d3eedb 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -243,9 +243,6 @@ end: static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This) { - HRESULT hr; - IMediaEventSink *pEventSink; - while (1) { DWORD pos1, pos2; @@ -260,23 +257,9 @@ static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This) EnterCriticalSection(&This->renderer.filter.csFilter); EnterCriticalSection(&This->renderer.csRenderLock); This->in_loop = 0; - if (This->renderer.pInputPin->flushing || - This->renderer.filter.state != State_Running) { - SetEvent(This->renderer.evComplete); - return S_FALSE; - } } - if (!This->renderer.filter.filterInfo.pGraph) - return S_OK; - - hr = IFilterGraph_QueryInterface(This->renderer.filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink); - if (SUCCEEDED(hr)) - { - hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, (LONG_PTR)This); - IMediaEventSink_Release(pEventSink); - } - return hr; + return S_OK; } static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size) @@ -300,7 +283,6 @@ static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIM This->in_loop = 0; if (This->renderer.pInputPin->flushing || This->renderer.filter.state == State_Stopped) { - SetEvent(This->renderer.evComplete); return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE; } if (ret != WAIT_TIMEOUT) @@ -478,11 +460,6 @@ static VOID WINAPI DSoundRender_OnStartStreaming(BaseRenderer * iface) /* Unblock our thread, state changing from paused to running doesn't need a reset for state change */ SetEvent(This->blocked); } - else if (This->renderer.filter.state == State_Stopped) - { - ResetEvent(This->renderer.evComplete); - This->renderer.pInputPin->end_of_stream = 0; - } IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); ResetEvent(This->blocked); } @@ -597,16 +574,6 @@ static HRESULT WINAPI DSoundRender_EndFlush(BaseRenderer* iface) TRACE("\n"); BaseRendererImpl_EndFlush(iface); - if (This->in_loop) { - ResetEvent(This->renderer.evComplete); - LeaveCriticalSection(This->renderer.pInputPin->pin.pCritSec); - LeaveCriticalSection(&This->renderer.filter.csFilter); - LeaveCriticalSection(&This->renderer.csRenderLock); - WaitForSingleObject(This->renderer.evComplete, -1); - EnterCriticalSection(This->renderer.pInputPin->pin.pCritSec); - EnterCriticalSection(&This->renderer.filter.csFilter); - EnterCriticalSection(&This->renderer.csRenderLock); - } if (This->renderer.filter.state != State_Stopped) ResetEvent(This->blocked); -- 2.11.4.GIT