From 7da27fc327275f71c35b3256e2646a62d07c11b3 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 13 May 2021 10:47:50 -0500 Subject: [PATCH] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_material(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/cs.c | 7 ++++--- dlls/wined3d/device.c | 4 ++-- dlls/wined3d/wined3d_private.h | 3 ++- 3 files changed, 8 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 201d8834252..fd8ebbbd40f 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -1957,15 +1957,16 @@ static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data device_invalidate_state(cs->c.device, STATE_MATERIAL); } -void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) +void wined3d_device_context_emit_set_material(struct wined3d_device_context *context, + const struct wined3d_material *material) { struct wined3d_cs_set_material *op; - op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_MATERIAL; op->material = *material; - wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f02e904accf..751df25f559 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1525,7 +1525,7 @@ static void wined3d_device_set_material(struct wined3d_device *device, const str TRACE("device %p, material %p.\n", device, material); device->cs->c.state->material = *material; - wined3d_cs_emit_set_material(device->cs, material); + wined3d_device_context_emit_set_material(&device->cs->c, material); } void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device, @@ -1840,7 +1840,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3 wined3d_device_context_emit_set_clip_plane(context, i, state->clip_planes + i); } - wined3d_cs_emit_set_material(device->cs, &state->material); + wined3d_device_context_emit_set_material(context, &state->material); wined3d_device_context_emit_set_viewports(context, state->viewport_count, state->viewports); wined3d_device_context_emit_set_scissor_rects(context, state->scissor_rect_count, state->scissor_rects); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 12e908d341d..a338c39ef3c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4750,7 +4750,6 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN; -void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, @@ -4801,6 +4800,8 @@ void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context enum wined3d_feature_level level) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN; +void wined3d_device_context_emit_set_material(struct wined3d_device_context *context, + const struct wined3d_material *material) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context, struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context, -- 2.11.4.GIT