From 7a289ba268376694d30950b716ed0460f31ad6af Mon Sep 17 00:00:00 2001 From: =?utf8?q?R=C3=A9mi=20Bernon?= Date: Wed, 27 Jan 2021 20:50:04 +0100 Subject: [PATCH] d3d11/tests: Add tests for domain shader state swap. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: RĂ©mi Bernon Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 119 ++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 96 insertions(+), 23 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index c0dd5bd546c..4a0001e700c 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -6672,6 +6672,24 @@ static void test_device_context_state(void) 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x05000036, 0x00102012, 0x00000003, 0x00004001, 0x3f800000, 0x0100003e, }; + static const DWORD simple_ds[] = + { + 0x43425844, 0xb7e35b82, 0x1b930ff2, 0x48d3a0f2, 0x375219ed, 0x00000001, 0x000001e0, 0x00000004, + 0x00000030, 0x00000064, 0x000000f8, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, + 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, + 0x00000003, 0x00000000, 0x00000001, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, + 0x00000001, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000001, 0x00000076, + 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, + 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, + 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000ac, 0x00040050, 0x0000002b, 0x01001893, + 0x01001095, 0x0100086a, 0x0200005f, 0x0001c072, 0x0400005f, 0x002190f2, 0x00000003, 0x00000000, + 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x07000038, 0x001000f2, + 0x00000000, 0x0001c556, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, + 0x0001c006, 0x00219e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, 0x09000032, 0x001020f2, + 0x00000000, 0x0001caa6, 0x00219e46, 0x00000002, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, + }; #if 0 struct gs_out { @@ -6741,6 +6759,7 @@ static void test_device_context_state(void) D3D11_SAMPLER_DESC sampler_desc; D3D_FEATURE_LEVEL feature_level; ID3D11GeometryShader *tmp_gs, *gs; + ID3D11DomainShader *tmp_ds, *ds; ID3D11VertexShader *tmp_vs, *vs, *vs2; ID3D11PixelShader *tmp_ps, *ps; ID3D11HullShader *tmp_hs, *hs; @@ -6794,12 +6813,6 @@ static void test_device_context_state(void) ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); ID3D11SamplerState_Release(tmp_sampler); - ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler); - tmp_sampler = NULL; - ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler); - ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); - ID3D11SamplerState_Release(tmp_sampler); - feature_level = min(feature_level, D3D_FEATURE_LEVEL_11_1); hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, &context_state); @@ -6830,12 +6843,6 @@ static void test_device_context_state(void) ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb); ID3D11Buffer_Release(tmp_cb); - ID3D11DeviceContext1_DSSetConstantBuffers(context, 0, 1, &cb); - tmp_cb = NULL; - ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb); - ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb); - ID3D11Buffer_Release(tmp_cb); - hr = ID3D11Device1_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs); ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); @@ -6852,6 +6859,13 @@ static void test_device_context_state(void) ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr); } + if (feature_level < D3D_FEATURE_LEVEL_11_0) ds = NULL; + else + { + hr = ID3D11Device1_CreateDomainShader(device, simple_ds, sizeof(simple_ds), NULL, &ds); + ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr); + } + srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; U(srv_desc).Buffer.ElementOffset = 0; @@ -6882,6 +6896,11 @@ static void test_device_context_state(void) ID3D11DeviceContext1_HSSetShader(context, hs, NULL, 0); ID3D11DeviceContext1_HSSetShaderResources(context, 0, 1, &srv); + ID3D11DeviceContext1_DSSetConstantBuffers(context, 0, 1, &cb); + ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler); + ID3D11DeviceContext1_DSSetShader(context, ds, NULL, 0); + ID3D11DeviceContext1_DSSetShaderResources(context, 0, 1, &srv); + previous_context_state = (ID3DDeviceContextState *)0xdeadbeef; ID3D11DeviceContext1_SwapDeviceContextState(context, NULL, &previous_context_state); todo_wine ok(previous_context_state == NULL, "Got unexpected state pointer.\n"); @@ -6951,6 +6970,23 @@ static void test_device_context_state(void) todo_wine ok(!tmp_srv, "Got unexpected srv %p.\n", tmp_srv); if (tmp_srv) ID3D11ShaderResourceView_Release(tmp_srv); + tmp_cb = (ID3D11Buffer *)0xdeadbeef; + ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb); + todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb); + if (tmp_cb) ID3D11Buffer_Release(tmp_cb); + tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; + ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler); + todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler); + if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler); + tmp_ds = (ID3D11DomainShader *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShader(context, &tmp_ds, NULL, NULL); + if (ds) todo_wine ok(!tmp_ds, "Got unexpected shader %p.\n", tmp_ds); + if (tmp_ds) ID3D11DomainShader_Release(tmp_ds); + tmp_srv = (ID3D11ShaderResourceView *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShaderResources(context, 0, 1, &tmp_srv); + todo_wine ok(!tmp_srv, "Got unexpected srv %p.\n", tmp_srv); + if (tmp_srv) ID3D11ShaderResourceView_Release(tmp_srv); + /* updating the device context should also update the device context state */ hr = ID3D11Device1_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs2); ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); @@ -7046,6 +7082,14 @@ static void test_device_context_state(void) ID3D11DeviceContext1_PSGetConstantBuffers(context, 0, 1, &tmp_cb); ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb); ID3D11Buffer_Release(tmp_cb); + tmp_ds = (ID3D11DomainShader *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShader(context, &tmp_ds, NULL, NULL); + ok(tmp_ds == ds, "Got shader %p, expected %p.\n", tmp_ds, ds); + if (ds) ID3D11DomainShader_Release(tmp_ds); + tmp_srv = (ID3D11ShaderResourceView *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShaderResources(context, 0, 1, &tmp_srv); + ok(tmp_srv == srv, "Got srv %p, expected %p.\n", tmp_srv, srv); + ID3D11ShaderResourceView_Release(tmp_srv); tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; ID3D11DeviceContext1_HSGetSamplers(context, 0, 1, &tmp_sampler); @@ -7124,12 +7168,6 @@ static void test_device_context_state(void) todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler); if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler); - ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler); - tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; - ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler); - todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler); - if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler); - ID3D11DeviceContext1_VSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext1_VSSetSamplers(context, 0, 1, &sampler); ID3D11DeviceContext1_VSSetShader(context, vs, NULL, 0); @@ -7201,11 +7239,6 @@ static void test_device_context_state(void) todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb); if (tmp_cb) ID3D11Buffer_Release(tmp_cb); - tmp_cb = (ID3D11Buffer *)0xdeadbeef; - ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb); - todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb); - if (tmp_cb) ID3D11Buffer_Release(tmp_cb); - ID3D11DeviceContext1_HSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext1_HSSetSamplers(context, 0, 1, &sampler); ID3D11DeviceContext1_HSSetShader(context, hs, NULL, 0); @@ -7228,6 +7261,28 @@ static void test_device_context_state(void) todo_wine ok(!tmp_srv, "Got unexpected srv %p.\n", tmp_srv); if (tmp_srv && tmp_srv != (ID3D11ShaderResourceView *)0xdeadbeef) ID3D11ShaderResourceView_Release(tmp_srv); + ID3D11DeviceContext1_DSSetConstantBuffers(context, 0, 1, &cb); + ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler); + ID3D11DeviceContext1_DSSetShader(context, ds, NULL, 0); + ID3D11DeviceContext1_DSSetShaderResources(context, 0, 1, &srv); + + tmp_cb = (ID3D11Buffer *)0xdeadbeef; + ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb); + todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb); + if (tmp_cb && tmp_cb != (ID3D11Buffer *)0xdeadbeef) ID3D11Buffer_Release(tmp_cb); + tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; + ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler); + todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler); + if (tmp_sampler && tmp_sampler != (ID3D11SamplerState *)0xdeadbeef) ID3D11SamplerState_Release(tmp_sampler); + tmp_ds = (ID3D11DomainShader *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShader(context, &tmp_ds, NULL, NULL); + if (ds) todo_wine ok(!tmp_ds, "Got unexpected shader %p.\n", tmp_ds); + if (tmp_ds && tmp_ds != (ID3D11DomainShader *)0xdeadbeef) ID3D11DomainShader_Release(tmp_ds); + tmp_srv = (ID3D11ShaderResourceView *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShaderResources(context, 0, 1, &tmp_srv); + todo_wine ok(!tmp_srv, "Got unexpected srv %p.\n", tmp_srv); + if (tmp_srv && tmp_srv != (ID3D11ShaderResourceView *)0xdeadbeef) ID3D11ShaderResourceView_Release(tmp_srv); + check_interface(device, &IID_ID3D10Device, TRUE, FALSE); check_interface(device, &IID_ID3D10Device1, TRUE, FALSE); @@ -7308,9 +7363,27 @@ static void test_device_context_state(void) ok(tmp_srv == srv, "Got srv %p, expected %p.\n", tmp_srv, srv); ID3D11ShaderResourceView_Release(tmp_srv); + tmp_sampler = (ID3D11SamplerState *)0xdeadbeef; + ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler); + ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); + ID3D11SamplerState_Release(tmp_sampler); + tmp_cb = (ID3D11Buffer *)0xdeadbeef; + ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb); + ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb); + ID3D11Buffer_Release(tmp_cb); + tmp_ds = (ID3D11DomainShader *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShader(context, &tmp_ds, NULL, NULL); + ok(tmp_ds == ds, "Got shader %p, expected %p.\n", tmp_ds, ds); + if (ds) ID3D11DomainShader_Release(tmp_ds); + tmp_srv = (ID3D11ShaderResourceView *)0xdeadbeef; + ID3D11DeviceContext1_DSGetShaderResources(context, 0, 1, &tmp_srv); + ok(tmp_srv == srv, "Got srv %p, expected %p.\n", tmp_srv, srv); + ID3D11ShaderResourceView_Release(tmp_srv); + check_interface(device, &IID_ID3D10Device, TRUE, FALSE); check_interface(device, &IID_ID3D10Device1, TRUE, FALSE); + if (ds) ID3D11DomainShader_Release(ds); if (hs) ID3D11HullShader_Release(hs); ID3D11PixelShader_Release(ps); ID3D11GeometryShader_Release(gs); -- 2.11.4.GIT