From 76cef0869f48bac5a1875c9b3c09f4ed8d17388b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 5 Jul 2021 17:02:36 +0200 Subject: [PATCH] wined3d: Use wined3d_mask_from_size() in wined3d_context_vk_apply_draw_state(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context_vk.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 87fcb868197..f91261ebbbe 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -3231,7 +3231,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STENCIL_REF) && dsv) { VK_CALL(vkCmdSetStencilReference(vk_command_buffer, VK_STENCIL_FACE_FRONT_AND_BACK, - state->stencil_ref & ((1 << dsv->format->stencil_size) - 1))); + state->stencil_ref & wined3d_mask_from_size(dsv->format->stencil_size))); } if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STREAMSRC)) -- 2.11.4.GIT