From 5bc49dd525ce10d1a4170b86b526f0d78ed63908 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Thu, 20 Apr 2017 11:04:19 +0200 Subject: [PATCH] wined3d: Introduce wined3d_device_get_domain_shader(). MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 961bda64d29..b5f4bdd28fb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2695,6 +2695,13 @@ void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struc wined3d_shader_decref(prev); } +struct wined3d_shader * CDECL wined3d_device_get_domain_shader(const struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return device->state.shader[WINED3D_SHADER_TYPE_DOMAIN]; +} + void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index e5edcb4c1c6..84ba5d4d7db 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -59,6 +59,7 @@ @ cdecl wined3d_device_get_depth_stencil_view(ptr) @ cdecl wined3d_device_get_device_caps(ptr ptr) @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) +@ cdecl wined3d_device_get_domain_shader(ptr) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 673308764d8..29a8431a173 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2196,6 +2196,7 @@ struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps); HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); +struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device); -- 2.11.4.GIT