From 4f3648705ed1914ee34951c7c07bdd49fb314f7f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 4 Apr 2016 18:43:01 +0200 Subject: [PATCH] wined3d: Avoid surface_from_resource() in surface_load_ds_location(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 2b8db06d067..16d03e8b5ff 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2861,7 +2861,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win /* Note that we use depth_blt here as well, rather than glCopyTexImage2D * directly on the FBO texture. That's because we need to flip. */ context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, - surface_from_resource(wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)), + wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)->u.surface, NULL, WINED3D_LOCATION_DRAWABLE); if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB) { @@ -2907,7 +2907,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win TRACE("Copying depth texture to onscreen depth buffer.\n"); context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, - surface_from_resource(wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)), + wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)->u.surface, NULL, WINED3D_LOCATION_DRAWABLE); surface_depth_blt(surface, context, texture->texture_rgb.name, 0, surface->pow2Height - h, w, h, surface->texture_target); -- 2.11.4.GIT