From 40d5908854e5468cf070e26555b6e7158e1ef11e Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 8 Mar 2018 10:35:02 +0330 Subject: [PATCH] wined3d: Pass a texture and sub-resource index to read_from_framebuffer(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 30 ++++++++++++++++-------------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b7bb604b574..12023e2cc04 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1346,18 +1346,16 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr return dst_texture; } -static void read_from_framebuffer(struct wined3d_surface *surface, - struct wined3d_context *old_ctx, DWORD src_location, DWORD dst_location) +static void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx, + struct wined3d_context *context, DWORD src_location, DWORD dst_location) { - unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface); - struct wined3d_texture *texture = surface->container; struct wined3d_device *device = texture->resource.device; - struct wined3d_context *context = old_ctx; - struct wined3d_surface *restore_rt = NULL; + struct wined3d_texture *restore_texture; const struct wined3d_gl_info *gl_info; unsigned int row_pitch, slice_pitch; unsigned int width, height, level; struct wined3d_bo_address data; + unsigned int restore_idx; BYTE *row, *top, *bottom; BOOL src_is_upside_down; unsigned int i; @@ -1365,16 +1363,18 @@ static void read_from_framebuffer(struct wined3d_surface *surface, wined3d_texture_get_memory(texture, sub_resource_idx, &data, dst_location); - restore_rt = context_get_rt_surface(old_ctx); - if (restore_rt != surface) + restore_texture = context->current_rt.texture; + restore_idx = context->current_rt.sub_resource_idx; + if (restore_texture != texture || restore_idx != sub_resource_idx) context = context_acquire(device, texture, sub_resource_idx); else - restore_rt = NULL; + restore_texture = NULL; gl_info = context->gl_info; if (src_location != texture->resource.draw_binding) { - context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, surface, NULL, src_location); + context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, + texture->sub_resources[sub_resource_idx].u.surface, NULL, src_location); context_check_fbo_status(context, GL_READ_FRAMEBUFFER); context_invalidate_state(context, STATE_FRAMEBUFFER); } @@ -1468,8 +1468,8 @@ error: checkGLcall("glBindBuffer"); } - if (restore_rt) - context_restore(context, restore_rt); + if (restore_texture) + context_restore(context, restore_texture->sub_resources[restore_idx].u.surface); } /* Read the framebuffer contents into a texture. Note that this function @@ -2080,7 +2080,8 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res if (is_multisample_location(texture, WINED3D_LOCATION_TEXTURE_RGB)) { wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_RB_RESOLVED); - read_from_framebuffer(sub_resource->u.surface, context, WINED3D_LOCATION_RB_RESOLVED, dst_location); + texture2d_read_from_framebuffer(texture, sub_resource_idx, context, + WINED3D_LOCATION_RB_RESOLVED, dst_location); return TRUE; } else @@ -2103,7 +2104,8 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)) { - read_from_framebuffer(sub_resource->u.surface, context, texture->resource.draw_binding, dst_location); + texture2d_read_from_framebuffer(texture, sub_resource_idx, context, + texture->resource.draw_binding, dst_location); return TRUE; } -- 2.11.4.GIT