From 3ba0872239264bf45792eeed0a88f39b01bae7fc Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Mon, 20 Feb 2017 22:31:02 +0000 Subject: [PATCH] d3d8/tests: Work around a r500 Windows point sprite bug. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Stefan Dösinger Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/tests/visual.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index a7177d30eae..d314edbd5ad 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -6937,6 +6937,17 @@ static void test_pointsize(void) goto done; } + /* The r500 Windows driver needs a draw with regular texture coordinates at least once during the + * device's lifetime, otherwise texture coordinate generation only works for texture 0. */ + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1); + ok(SUCCEEDED(hr), "Failed to set FVF, hr=%#x.\n", hr); + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, vertices, sizeof(float) * 5); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); -- 2.11.4.GIT