From 387fafd39e2a66dfab0f55c3e44beccf8a916321 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Fr=C3=A9d=C3=A9ric=20Delanoy?= Date: Wed, 9 Oct 2013 00:06:15 +0200 Subject: [PATCH] winex11.drv: Use BOOL type where appropriate. --- dlls/winex11.drv/ime.c | 4 ++-- dlls/winex11.drv/opengl.c | 18 +++++++++--------- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/dlls/winex11.drv/ime.c b/dlls/winex11.drv/ime.c index 2822f3e2a6b..aa6c7ddf898 100644 --- a/dlls/winex11.drv/ime.c +++ b/dlls/winex11.drv/ime.c @@ -124,11 +124,11 @@ static BOOL UnlockRealIMC(HIMC hIMC) static void IME_RegisterClasses(void) { - static int done; + static BOOL done = FALSE; WNDCLASSW wndClass; if (done) return; - done = 1; + done = TRUE; ZeroMemory(&wndClass, sizeof(WNDCLASSW)); wndClass.style = CS_GLOBALCLASS | CS_IME | CS_HREDRAW | CS_VREDRAW; diff --git a/dlls/winex11.drv/opengl.c b/dlls/winex11.drv/opengl.c index e9a04333f16..4801bff815d 100644 --- a/dlls/winex11.drv/opengl.c +++ b/dlls/winex11.drv/opengl.c @@ -278,7 +278,7 @@ static struct list context_list = LIST_INIT( context_list ); static struct WineGLInfo WineGLInfo = { 0 }; static struct wgl_pixel_format *pixel_formats; static int nb_pixel_formats, nb_onscreen_formats; -static int use_render_texture_emulation = 1; +static BOOL use_render_texture_emulation = TRUE; /* Selects the preferred GLX swap control method for use by wglSwapIntervalEXT */ static enum glx_swap_control_method swap_control_method = GLX_SWAP_CONTROL_NONE; @@ -566,7 +566,7 @@ done: static BOOL has_opengl(void) { - static int init_done; + static BOOL init_done = FALSE; static void *opengl_handle; char buffer[200]; @@ -574,7 +574,7 @@ static BOOL has_opengl(void) unsigned int i; if (init_done) return (opengl_handle != NULL); - init_done = 1; + init_done = TRUE; /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient and include all dependencies */ @@ -2420,7 +2420,7 @@ static BOOL X11DRV_wglSetPbufferAttribARB( struct wgl_pbuffer *object, const int SetLastError(ERROR_INVALID_HANDLE); return GL_FALSE; } - if (1 == use_render_texture_emulation) { + if (use_render_texture_emulation) { return GL_TRUE; } return ret; @@ -2829,8 +2829,8 @@ static BOOL X11DRV_wglBindTexImageARB( struct wgl_pbuffer *object, int iBuffer ) return GL_FALSE; } - if (1 == use_render_texture_emulation) { - static int init = 0; + if (use_render_texture_emulation) { + static BOOL initialized = FALSE; int prev_binded_texture = 0; GLXContext prev_context; Drawable prev_drawable; @@ -2843,8 +2843,8 @@ static BOOL X11DRV_wglBindTexImageARB( struct wgl_pbuffer *object, int iBuffer ) This is mostly due to lack of demos/games using them. Further the use of glReadPixels isn't ideal performance wise but I wasn't able to get other ways working. */ - if(!init) { - init = 1; /* Only show the FIXME once for performance reasons */ + if(!initialized) { + initialized = TRUE; /* Only show the FIXME once for performance reasons */ FIXME("partial stub!\n"); } @@ -2885,7 +2885,7 @@ static BOOL X11DRV_wglReleaseTexImageARB( struct wgl_pbuffer *object, int iBuffe SetLastError(ERROR_INVALID_HANDLE); return GL_FALSE; } - if (1 == use_render_texture_emulation) { + if (use_render_texture_emulation) { return GL_TRUE; } return ret; -- 2.11.4.GIT