From 33239aa7e066ed36fb02c09e2c4e71361a103153 Mon Sep 17 00:00:00 2001 From: Max Figura Date: Mon, 12 Dec 2022 14:00:09 -0600 Subject: [PATCH] wined3d: Move the WINED3D_RS_STIPPLEENABLE stub to wined3d_device_apply_stateblock. --- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 9 +-------- 4 files changed, 6 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 88ff81e3048..e9a5a25293a 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, - {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_nop}}, {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_RENDER(WINED3D_RS_ANISOTROPY), state_nop}}, {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_RENDER(WINED3D_RS_FLUSHBATCH), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e5e0da8ae2e..d3c65da30f7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4104,6 +4104,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Stippled Alpha not supported yet.\n"); break; + case WINED3D_RS_STIPPLEENABLE: + if (state->rs[WINED3D_RS_STIPPLEENABLE]) + FIXME("Render state WINED3D_RS_STIPPLEENABLE not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 1758363bc9b..79172cf9c0c 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 21fec257597..0d30865f3be 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2042,12 +2042,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); } -static void state_stippleenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_STIPPLEENABLE]) - FIXME("Render state WINED3D_RS_STIPPLEENABLE not implemented yet.\n"); -} - static void state_mipmaplodbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_MIPMAPLODBIAS]) @@ -4711,7 +4705,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_STIPPLEENABLE), { STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_stippleenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), { STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_mipmaplodbias }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ANISOTROPY), { STATE_RENDER(WINED3D_RS_ANISOTROPY), state_anisotropy }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_FLUSHBATCH), { STATE_RENDER(WINED3D_RS_FLUSHBATCH), state_flushbatch }, WINED3D_GL_EXT_NONE }, @@ -5508,7 +5501,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) { 16, 23}, { 27, 27}, { 30, 33}, - { 40, 40}, + { 39, 40}, { 42, 45}, { 47, 47}, { 52, 59}, -- 2.11.4.GIT