From 2f1b6114daed8346bd128bdceb34a738aa18e004 Mon Sep 17 00:00:00 2001 From: Riccardo Bortolato Date: Mon, 12 Oct 2015 12:44:08 +0200 Subject: [PATCH] d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect. Signed-off-by: Riccardo Bortolato Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 98132aef88d..75deac3377c 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -260,7 +260,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface) TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - hr = wined3d_surface_unmap(surface->wined3d_surface); + hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx); wined3d_mutex_unlock(); switch(hr) -- 2.11.4.GIT