From 274f77d4975cee990ba94f7c1fbf60defe3ab7ea Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Tue, 31 Jul 2007 17:14:18 +0200 Subject: [PATCH] wined3d: Do not copy the saved states structure into the primary stateblock. --- dlls/wined3d/stateblock.c | 1 - 1 file changed, 1 deletion(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 0c0965b7ea3..5b98ff70c7a 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -807,7 +807,6 @@ should really perform a delta so that only the changes get updated*/ This->renderState[This->contained_render_states[i]]); } - stateblock_savedstates_copy(iface, &((IWineD3DDeviceImpl*)pDevice)->stateBlock->changed, &This->changed); ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1; for(j = 0; j < MAX_TEXTURES - 1; j++) { if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) { -- 2.11.4.GIT