From 23dcf61e611bf6372d2ed7ff8aa8c8fbdd410e18 Mon Sep 17 00:00:00 2001 From: Vincent Pelletier Date: Fri, 2 Jan 2009 21:42:32 +0100 Subject: [PATCH] wined3d: Make WARN about oversized texture output surface and texture sizes. --- dlls/wined3d/surface.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 67097ace7c3..3aca76c5c79 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { 3: WARN and return WINED3DERR_NOTAVAILABLE; 4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target. */ - WARN("(%p) Creating an oversized surface\n", This); + WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n", + This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height); This->Flags |= SFLAG_OVERSIZE; /* This will be initialized on the first blt */ -- 2.11.4.GIT