From 21c77190554390e2a0e8a618d0e1ef1c9651a2f0 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Sat, 27 Mar 2021 14:34:24 -0500 Subject: [PATCH] d3d11: Use wined3d_device_context_draw(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 5f1e52644a2..4c8aa8c854c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -589,13 +589,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceCo static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext1 *iface, UINT vertex_count, UINT start_vertex_location) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n", iface, vertex_count, start_vertex_location); wined3d_mutex_lock(); - wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count); + wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0); wined3d_mutex_unlock(); } @@ -720,7 +720,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext1 *iface, UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, " "start_instance_location %u.\n", @@ -728,7 +728,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device start_instance_location); wined3d_mutex_lock(); - wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location, + wined3d_device_context_draw(context->wined3d_context, start_vertex_location, instance_vertex_count, start_instance_location, instance_count); wined3d_mutex_unlock(); } -- 2.11.4.GIT