From 18047e77e55e1d27bce67b6852d7216704d97242 Mon Sep 17 00:00:00 2001 From: Andrew Talbot Date: Wed, 23 Jan 2008 21:40:02 +0000 Subject: [PATCH] wined3d: Remove unneeded casts. --- dlls/wined3d/surface.c | 22 +++++++++++----------- dlls/wined3d/surface_base.c | 10 +++++----- dlls/wined3d/surface_gdi.c | 8 ++++---- 3 files changed, 20 insertions(+), 20 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f6aed08db1f..cfb47cad81b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -386,7 +386,7 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) { ULONG ref = InterlockedDecrement(&This->resource.ref); TRACE("(%p) : Releasing from %d\n", This, ref + 1); if (ref == 0) { - IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; + IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; renderbuffer_entry_t *entry, *entry2; TRACE("(%p) : cleaning up\n", This); @@ -724,7 +724,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v } top = mem + pitch * local_rect.top; - bottom = ((BYTE *) mem) + pitch * ( local_rect.bottom - local_rect.top - 1); + bottom = mem + pitch * ( local_rect.bottom - local_rect.top - 1); for(i = 0; i < (local_rect.bottom - local_rect.top) / 2; i++) { memcpy(row, top + off, len); memcpy(top + off, bottom + off, len); @@ -759,7 +759,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v for(y = local_rect.top; y < local_rect.bottom; y++) { for(x = local_rect.left; x < local_rect.right; x++) { /* start lines pixels */ - BYTE *blue = (BYTE *) ((BYTE *) mem) + y * pitch + x * (sizeof(BYTE) * 3); + BYTE *blue = mem + y * pitch + x * (sizeof(BYTE) * 3); BYTE *green = blue + 1; BYTE *red = green + 1; @@ -994,7 +994,7 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm GLint prev_rasterpos[4]; GLint skipBytes = 0; UINT pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *) This); /* target is argb, 4 byte */ - IWineD3DDeviceImpl *myDevice = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; + IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice; IWineD3DSwapChainImpl *swapchain; /* Activate the correct context for the render target */ @@ -1655,7 +1655,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN unsigned char *Dest; for(y = 0; y < height; y++) { Source = (short *) (src + y * pitch); - Dest = (unsigned char *) (dst + y * outpitch); + Dest = dst + y * outpitch; for (x = 0; x < width; x++ ) { long color = (*Source++); /* B */ Dest[0] = 0xff; @@ -1693,7 +1693,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN unsigned char *Dest; for(y = 0; y < height; y++) { Source = (DWORD *) (src + y * pitch); - Dest = (unsigned char *) (dst + y * outpitch); + Dest = dst + y * outpitch; for (x = 0; x < width; x++ ) { long color = (*Source++); /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */ @@ -1719,7 +1719,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN */ for(y = 0; y < height; y++) { Source = (WORD *) (src + y * pitch); - Dest = (unsigned char *) (dst + y * outpitch); + Dest = dst + y * outpitch; for (x = 0; x < width; x++ ) { short color = (*Source++); unsigned char l = ((color >> 10) & 0xfc); @@ -1772,7 +1772,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN */ for(y = 0; y < height; y++) { Source = (DWORD *) (src + y * pitch); - Dest = (unsigned char *) (dst + y * outpitch); + Dest = dst + y * outpitch; for (x = 0; x < width; x++ ) { long color = (*Source++); /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */ @@ -1789,7 +1789,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN */ for(y = 0; y < height; y++) { Source = (DWORD *) (src + y * pitch); - Dest = (unsigned char *) (dst + y * outpitch); + Dest = dst + y * outpitch; for (x = 0; x < width; x++ ) { long color = (*Source++); /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */ @@ -1808,8 +1808,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN unsigned char *Source; unsigned char *Dest; for(y = 0; y < height; y++) { - Source = (unsigned char *) (src + y * pitch); - Dest = (unsigned char *) (dst + y * outpitch); + Source = src + y * pitch; + Dest = dst + y * outpitch; for (x = 0; x < width; x++ ) { unsigned char color = (*Source++); /* A */ Dest[1] = (color & 0xf0) << 0; diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c index f57b9f49ee3..8a6f5469de7 100644 --- a/dlls/wined3d/surface_base.c +++ b/dlls/wined3d/surface_base.c @@ -651,7 +651,7 @@ static HRESULT case 2: COLORFILL_ROW(WORD) case 3: { - BYTE *d = (BYTE *) buf; + BYTE *d = buf; for (x = 0; x < width; x++,d+=3) { d[0] = (color ) & 0xFF; @@ -1427,8 +1427,8 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, /* Since slock was originally copied from this surface's description, we can just reuse it */ assert(This->resource.allocatedMemory != NULL); - sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; - dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; + sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; + dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); dEntry = sEntry; } @@ -1514,8 +1514,8 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, { BYTE *d, *s; DWORD tmp; - s = (BYTE *) sbuf; - d = (BYTE *) dbuf; + s = sbuf; + d = dbuf; for (y = 0; y < h; y++) { for (x = 0; x < w * 3; x += 3) diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index 92adcc6743c..30c922a7bc3 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -140,7 +140,7 @@ ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) { ULONG ref = InterlockedDecrement(&This->resource.ref); TRACE("(%p) : Releasing from %d\n", This, ref + 1); if (ref == 0) { - IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; + IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; TRACE("(%p) : cleaning up\n", This); if(This->Flags & SFLAG_DIBSECTION) { @@ -254,7 +254,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; - IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; + IWineD3DDeviceImpl *dev = This->resource.wineD3DDevice; TRACE("(%p)\n", This); if (!(This->Flags & SFLAG_LOCKED)) @@ -492,7 +492,7 @@ const char* filename) table[i][2] = This->palette->palents[i].peBlue; } for (y = 0; y < This->pow2Height; y++) { - unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); + unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); for (x = 0; x < This->pow2Width; x++) { unsigned char color = *src; src += 1; @@ -514,7 +514,7 @@ const char* filename) alpha_shift = get_shift(formatEntry->alphaMask); for (y = 0; y < This->pow2Height; y++) { - unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); + unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); for (x = 0; x < This->pow2Width; x++) { unsigned int color; unsigned int comp; -- 2.11.4.GIT