From 14d3dbbb7b967ce5ec2eb8a1cc2d9f892d174ffe Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Tue, 16 Feb 2016 20:48:06 +0100 Subject: [PATCH] wined3d: Add shader limits for SM5. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index f577647c775..88c064cfaaf 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -487,12 +487,14 @@ static void shader_set_limits(struct wined3d_shader *shader) * shaders to 256. */ {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12, 0}}, {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 16, 0}}, + {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}}, {0} }, gs_limits[] = { /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */ {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 32, 16}}, + {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}}, {0} }, ps_limits[] = @@ -503,7 +505,7 @@ static void shader_set_limits(struct wined3d_shader *shader) {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 0), {16, 0, 32, 0, 0, 0}}, {WINED3D_SHADER_VERSION(2, 1), WINED3D_SHADER_VERSION(2, 1), {16, 16, 32, 16, 0, 0}}, {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), {16, 16, 224, 16, 0, 12}}, - {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 0, 32}}, + {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 0, 32}}, {0} }; const struct limits_entry *limits_array; -- 2.11.4.GIT