From 131091dcc9f97bd7dd2783780db09e9ba7bcb0f1 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Tue, 23 May 2017 13:11:41 +0200 Subject: [PATCH] d3d11/tests: Add basic test for quad tessellation. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 416 ++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 414 insertions(+), 2 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 7cc68f73330..91d5927acb1 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1293,6 +1293,12 @@ static void draw_quad_(unsigned int line, struct d3d11_test_context *context) ID3D11DeviceContext_Draw(context->immediate_context, 4, 0); } +static void set_quad_color(struct d3d11_test_context *context, const struct vec4 *color) +{ + ID3D11DeviceContext_UpdateSubresource(context->immediate_context, + (ID3D11Resource *)context->ps_cb, 0, NULL, color, 0, 0); +} + #define draw_color_quad(c, color) draw_color_quad_(__LINE__, c, color) static void draw_color_quad_(unsigned int line, struct d3d11_test_context *context, const struct vec4 *color) { @@ -1334,8 +1340,7 @@ static void draw_color_quad_(unsigned int line, struct d3d11_test_context *conte ID3D11DeviceContext_PSSetShader(context->immediate_context, context->ps, NULL, 0); ID3D11DeviceContext_PSSetConstantBuffers(context->immediate_context, 0, 1, &context->ps_cb); - ID3D11DeviceContext_UpdateSubresource(context->immediate_context, (ID3D11Resource *)context->ps_cb, 0, - NULL, color, 0, 0); + set_quad_color(context, color); draw_quad_(line, context); } @@ -18291,6 +18296,412 @@ float4 main(struct ps_data ps_input) : SV_Target release_test_context(&test_context); } +struct triangle +{ + struct vec4 v[3]; +}; + +#define check_triangles(buffer, triangles, count) check_triangles_(__LINE__, buffer, triangles, count) +static void check_triangles_(unsigned int line, ID3D11Buffer *buffer, + const struct triangle *triangles, unsigned int triangle_count) +{ + const struct triangle *current, *expected; + struct resource_readback rb; + unsigned int i, j, offset; + BOOL all_match = TRUE; + + get_buffer_readback(buffer, &rb); + + for (i = 0; i < triangle_count; ++i) + { + current = get_readback_data(&rb, i, 0, sizeof(*current)); + expected = &triangles[i]; + + offset = ~0u; + for (j = 0; j < ARRAY_SIZE(expected->v); ++j) + { + if (compare_vec4(¤t->v[0], &expected->v[j], 0)) + { + offset = j; + break; + } + } + + if (offset == ~0u) + { + all_match = FALSE; + break; + } + + for (j = 0; j < ARRAY_SIZE(expected->v); ++j) + { + if (!compare_vec4(¤t->v[j], &expected->v[(j + offset) % 3], 0)) + { + all_match = FALSE; + break; + } + } + if (!all_match) + break; + } + + ok_(__FILE__, line)(all_match, "Triangle %u vertices {%.8e, %.8e, %.8e, %.8e}, " + "{%.8e, %.8e, %.8e, %.8e}, {%.8e, %.8e, %.8e, %.8e} " + "do not match {%.8e, %.8e, %.8e, %.8e}, {%.8e, %.8e, %.8e, %.8e}, " + "{%.8e, %.8e, %.8e, %.8e}.\n", i, + current->v[0].x, current->v[0].y, current->v[0].z, current->v[0].w, + current->v[1].x, current->v[1].y, current->v[1].z, current->v[1].w, + current->v[2].x, current->v[2].y, current->v[2].z, current->v[2].w, + expected->v[0].x, expected->v[0].y, expected->v[0].z, expected->v[0].w, + expected->v[1].x, expected->v[1].y, expected->v[1].z, expected->v[1].w, + expected->v[2].x, expected->v[2].y, expected->v[2].z, expected->v[2].w); + + release_resource_readback(&rb); +} + +static void test_quad_tessellation(void) +{ +#if 0 + struct point_data + { + float4 position : SV_POSITION; + }; + + struct patch_constant_data + { + float edges[4] : SV_TessFactor; + float inside[2] : SV_InsideTessFactor; + }; + + float4 tess_factors; + float2 inside_tess_factors; + + patch_constant_data patch_constant(InputPatch input) + { + patch_constant_data output; + + output.edges[0] = tess_factors.x; + output.edges[1] = tess_factors.y; + output.edges[2] = tess_factors.z; + output.edges[3] = tess_factors.w; + output.inside[0] = inside_tess_factors.x; + output.inside[1] = inside_tess_factors.y; + + return output; + } + + [domain("quad")] + [outputcontrolpoints(4)] + [outputtopology("triangle_ccw")] + [partitioning("integer")] + [patchconstantfunc("patch_constant")] + point_data hs_main(InputPatch input, + uint i : SV_OutputControlPointID) + { + return input[i]; + } + + [domain("quad")] + point_data ds_main(patch_constant_data input, + float2 tess_coord : SV_DomainLocation, + const OutputPatch patch) + { + point_data output; + + float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x); + float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x); + output.position = lerp(a, b, tess_coord.y); + + return output; + } +#endif + static const DWORD hs_quad_ccw_code[] = + { + 0x43425844, 0xdf8df700, 0x58b08fb1, 0xbd23d2c3, 0xcf884094, 0x00000001, 0x000002b8, 0x00000004, + 0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, + 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, + 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, + 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, + 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, + 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, + 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, + 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, + 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, + 0x00000154, 0x00030050, 0x00000055, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896, + 0x01002097, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x01000073, 0x04000067, + 0x00102012, 0x00000000, 0x0000000b, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, + 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x06000036, + 0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, + 0x00102012, 0x00000002, 0x0000000d, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000, + 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x06000036, + 0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, + 0x00102012, 0x00000004, 0x0000000f, 0x06000036, 0x00102012, 0x00000004, 0x0020800a, 0x00000000, + 0x00000001, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x06000036, + 0x00102012, 0x00000005, 0x0020801a, 0x00000000, 0x00000001, 0x0100003e, + }; + static const DWORD ds_quad_code[] = + { + 0x43425844, 0xeb6b7631, 0x07f5469e, 0xed0cbf4a, 0x7158b3a6, 0x00000001, 0x00000284, 0x00000004, + 0x00000030, 0x00000064, 0x00000128, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, + 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, + 0x00000003, 0x00000000, 0x00000001, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, + 0x00000001, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x00000098, + 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000001, 0x000000a6, 0x00000000, 0x0000000c, + 0x00000003, 0x00000004, 0x00000001, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, + 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, + 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, + 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x58454853, + 0x00000120, 0x00040050, 0x00000048, 0x01002093, 0x01001895, 0x0100086a, 0x0200005f, 0x0001c032, + 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002, + 0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, + 0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001, + 0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, + 0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000, + 0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001, + 0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, + 0x0100003e, + }; +#if 0 + ... + [outputtopology("triangle_cw")] + ... +#endif + static const DWORD hs_quad_cw_code[] = + { + 0x43425844, 0x1ab30cc8, 0x94174771, 0x61f4cdd0, 0xa287f62c, 0x00000001, 0x000002b8, 0x00000004, + 0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, + 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, + 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, + 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, + 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, + 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, + 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, + 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, + 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, + 0x00000154, 0x00030050, 0x00000055, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896, + 0x01001897, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x01000073, 0x04000067, + 0x00102012, 0x00000000, 0x0000000b, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, + 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x06000036, + 0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, + 0x00102012, 0x00000002, 0x0000000d, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000, + 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x06000036, + 0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, + 0x00102012, 0x00000004, 0x0000000f, 0x06000036, 0x00102012, 0x00000004, 0x0020800a, 0x00000000, + 0x00000001, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x06000036, + 0x00102012, 0x00000005, 0x0020801a, 0x00000000, 0x00000001, 0x0100003e, + }; +#if 0 + struct point_data + { + float4 pos : SV_POSITION; + }; + + [maxvertexcount(3)] + void main(triangle point_data vin[3], inout TriangleStream vout) + { + for (uint i = 0; i < 3; ++i) + vout.Append(vin[i]); + } +#endif + static const DWORD gs_code[] = + { + 0x43425844, 0x8e49d18d, 0x6d08d6e5, 0xb7015628, 0xf9351fdd, 0x00000001, 0x00000164, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000000c8, 0x00020040, + 0x00000032, 0x05000061, 0x002010f2, 0x00000003, 0x00000000, 0x00000001, 0x02000068, 0x00000001, + 0x0100185d, 0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000003, + 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100022, + 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000003, 0x03040003, 0x0010001a, 0x00000000, + 0x07000036, 0x001020f2, 0x00000000, 0x00a01e46, 0x0010000a, 0x00000000, 0x00000000, 0x01000013, + 0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, + 0x0100003e, + }; + static const D3D11_SO_DECLARATION_ENTRY so_declaration[] = + { + {0, "SV_POSITION", 0, 0, 4, 0}, + }; + static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; + static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f}; + static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f}; + static const BYTE zero_data[1024]; + static const struct triangle expected_quad_ccw[] = + { + {{{-1.0f, -1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.0f, 1.0f}, + {-1.0f, 1.0f, 0.0f, 1.0f}}}, + {{{-1.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.0f, 1.0f}, + { 1.0f, 1.0f, 0.0f, 1.0f}}}, + {{{ 0.0f, 0.0f, 0.0f, 0.0f}, + { 0.0f, 0.0f, 0.0f, 0.0f}, + { 0.0f, 0.0f, 0.0f, 0.0f}}}, + }; + static const struct triangle expected_quad_cw[] = + { + {{{-1.0f, -1.0f, 0.0f, 1.0f}, + {-1.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.0f, 1.0f}}}, + {{{-1.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.0f, 1.0f}}}, + {{{ 0.0f, 0.0f, 0.0f, 0.0f}, + { 0.0f, 0.0f, 0.0f, 0.0f}, + { 0.0f, 0.0f, 0.0f, 0.0f}}}, + }; + struct + { + float tess_factors[4]; + float inside_tess_factors[2]; + DWORD padding[2]; + } constant; + + D3D11_QUERY_DATA_SO_STATISTICS so_statistics; + struct d3d11_test_context test_context; + ID3D11DeviceContext *context; + ID3D11Buffer *cb, *so_buffer; + D3D11_QUERY_DESC query_desc; + ID3D11Asynchronous *query; + ID3D11GeometryShader *gs; + ID3D11DomainShader *ds; + const UINT offset = 0; + ID3D11HullShader *hs; + ID3D11Device *device; + unsigned int i; + HRESULT hr; + + if (!init_test_context(&test_context, &feature_level)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + draw_color_quad(&test_context, &white); + check_texture_color(test_context.backbuffer, 0xffffffff, 0); + + set_quad_color(&test_context, &green); + ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); + + so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data); + hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code), + so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, 0, NULL, &gs); + ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr); + ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0); + + for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i) + constant.tess_factors[i] = 1.0f; + for (i = 0; i < ARRAY_SIZE(constant.inside_tess_factors); ++i) + constant.inside_tess_factors[i] = 1.0f; + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant); + ID3D11DeviceContext_HSSetConstantBuffers(context, 0, 1, &cb); + hr = ID3D11Device_CreateHullShader(device, hs_quad_ccw_code, sizeof(hs_quad_ccw_code), NULL, &hs); + ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr); + ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0); + hr = ID3D11Device_CreateDomainShader(device, ds_quad_code, sizeof(ds_quad_code), NULL, &ds); + ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr); + ID3D11DeviceContext_DSSetShader(context, ds, NULL, 0); + + ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset); + ID3D11DeviceContext_Draw(context, 4, 0); + check_texture_color(test_context.backbuffer, 0xffffffff, 0); + ID3D11DeviceContext_SOSetTargets(context, 0, NULL, NULL); + check_triangles(so_buffer, expected_quad_ccw, ARRAY_SIZE(expected_quad_ccw)); + + ID3D11Buffer_Release(so_buffer); + so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data); + + ID3D11HullShader_Release(hs); + hr = ID3D11Device_CreateHullShader(device, hs_quad_cw_code, sizeof(hs_quad_cw_code), NULL, &hs); + ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr); + ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0); + + ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset); + ID3D11DeviceContext_Draw(context, 4, 0); + check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + ID3D11DeviceContext_SOSetTargets(context, 0, NULL, NULL); + check_triangles(so_buffer, expected_quad_cw, ARRAY_SIZE(expected_quad_cw)); + + ID3D11Buffer_Release(so_buffer); + so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data); + + ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset); + query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0; + query_desc.MiscFlags = 0; + query = NULL; + hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query); + todo_wine ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr); + if (query) + ID3D11DeviceContext_Begin(context, query); + + set_quad_color(&test_context, &white); + for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i) + constant.tess_factors[i] = 2.0f; + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0); + ID3D11DeviceContext_Draw(context, 4, 0); + check_texture_color(test_context.backbuffer, 0xffffffff, 0); + + set_quad_color(&test_context, &green); + constant.tess_factors[0] = 0.0f; /* A patch is discarded. */ + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0); + ID3D11DeviceContext_Draw(context, 4, 0); + check_texture_color(test_context.backbuffer, 0xffffffff, 0); + + if (query) + { + ID3D11DeviceContext_End(context, query); + for (i = 0; i < 500; ++i) + { + if ((hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0)) != S_FALSE) + break; + Sleep(10); + } + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + hr = ID3D11DeviceContext_GetData(context, query, &so_statistics, sizeof(so_statistics), 0); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(so_statistics.NumPrimitivesWritten == 8, "Got unexpected primitives written %u.\n", + (unsigned int)so_statistics.NumPrimitivesWritten); + ok(so_statistics.PrimitivesStorageNeeded == 8, "Got unexpected primitives storage needed %u.\n", + (unsigned int)so_statistics.PrimitivesStorageNeeded); + ID3D11DeviceContext_Begin(context, query); + } + + constant.tess_factors[0] = 5.0f; + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0); + ID3D11DeviceContext_Draw(context, 4, 0); + check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + + if (query) + { + ID3D11DeviceContext_End(context, query); + for (i = 0; i < 500; ++i) + { + if ((hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0)) != S_FALSE) + break; + Sleep(10); + } + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + hr = ID3D11DeviceContext_GetData(context, query, &so_statistics, sizeof(so_statistics), 0); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(so_statistics.NumPrimitivesWritten == 11, "Got unexpected primitives written %u.\n", + (unsigned int)so_statistics.NumPrimitivesWritten); + ok(so_statistics.PrimitivesStorageNeeded == 11, "Got unexpected primitives storage needed %u.\n", + (unsigned int)so_statistics.PrimitivesStorageNeeded); + ID3D11Asynchronous_Release(query); + } + + ID3D11Buffer_Release(so_buffer); + ID3D11GeometryShader_Release(gs); + ID3D11DomainShader_Release(ds); + ID3D11HullShader_Release(hs); + ID3D11Buffer_Release(cb); + release_test_context(&test_context); +} + #define check_so_desc(a, b, c, d, e, f, g, h) check_so_desc_(__LINE__, a, b, c, d, e, f, g, h) static void check_so_desc_(unsigned int line, ID3D11Device *device, const DWORD *code, size_t code_size, const D3D11_SO_DECLARATION_ENTRY *entry, @@ -19963,6 +20374,7 @@ START_TEST(d3d11) test_compute_shader_registers(); test_tgsm(); test_geometry_shader(); + test_quad_tessellation(); test_stream_output(); test_fl10_stream_output_desc(); test_stream_output_resume(); -- 2.11.4.GIT