wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
commitffc9f535eb7817ea4cd0d0657471e61a9813debd
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 14 Jun 2013 07:07:12 +0000 (14 09:07 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 14 Jun 2013 09:46:31 +0000 (14 11:46 +0200)
tree8d51db53ffd4b3a0dfa3bfb4037aa72946253fcc
parent8a7ddfbb53c2234907ac21ea89fd4f69b3cb8a67
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.

This also avoids a fallback to drawStridedSlow().
dlls/wined3d/buffer.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h