wined3d: Track current vertex color clamp mode in glsl_context_data.
commitff09c3c5566aae16b860303c1aa0586f23be3ebc
authorJózef Kucia <jkucia@codeweavers.com>
Thu, 9 Feb 2017 11:00:32 +0000 (9 12:00 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 9 Feb 2017 12:17:47 +0000 (9 13:17 +0100)
tree1cd02b4d2be057df05c2ebf9e47712f46e7b695f
parent5fa55fbd324f3e3cc9a28f413f5a88bb2440f021
wined3d: Track current vertex color clamp mode in glsl_context_data.

In preparation for the next patch, compute GLSL programs do not care
about the current vertex color clamp.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c