wined3d: Compare num_params against 1 in shader_glsl_map2gl().
commitfb6547a3e121fe0b0511526247d6ebb538ffc19e
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 2 Apr 2009 08:41:00 +0000 (2 10:41 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 2 Apr 2009 14:28:29 +0000 (2 16:28 +0200)
tree1120a1d20357755c5bbdcc8f1f7ae9b9f04de29f
parentc697bdc3a15e8dad13c4cd58d52ce6891bc3e999
wined3d: Compare num_params against 1 in shader_glsl_map2gl().

num_params includes the destination parameter, while we're only interested in
source parameters. This doesn't cause problems for any of the instrctions
currently handled by shader_glsl_map2gl() though, since they all happen to
have at least 1 source parameter.
dlls/wined3d/glsl_shader.c