wined3d: Get rid of convert_p8_uint_b8g8r8a8_unorm().
commitf93691dca23b8ecce9a3a7af8c6650d3487385e1
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 30 Mar 2018 12:51:12 +0000 (30 17:21 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 30 Mar 2018 14:52:05 +0000 (30 16:52 +0200)
tree7d3dc271aa8fdfde2e9d21743b0907d5ed0c0f51
parenta362daeaf56e054c96d463edb2ae87e8956a6875
wined3d: Get rid of convert_p8_uint_b8g8r8a8_unorm().

Perhaps this made sense when we still pretended to support P8 textures, but
currently this should never get used, and certainly not in the colour-keying
path.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/surface.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h