d3d8/tests: Use compare_uint() in compare_float() instead of abs().
commitf6f25c5ed15da25e9a2c36af1bcaf6d0a0bf2fa9
authorJeff Smith <whydoubt@gmail.com>
Thu, 3 Aug 2023 03:48:05 +0000 (2 22:48 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 10 Aug 2023 00:52:38 +0000 (10 09:52 +0900)
tree7303eebe5f1ed0bbeebaff8f321eb531fe4d68ae
parentc29459c9019f113b3f9bf256f8f8b7862c89aa69
d3d8/tests: Use compare_uint() in compare_float() instead of abs().

The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
dlls/d3d8/tests/visual.c