wined3d: Fully initialize partially written varyings in SM3 shaders.
commitf4d9f8c212a03166a0ebd258a15e2ebe70632b61
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 12 Oct 2015 21:17:04 +0000 (12 23:17 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 13 Oct 2015 13:23:59 +0000 (13 22:23 +0900)
tree066f53c85e235244ee48a8bfbe279347f9bda9db
parenta385c9ea3ead9438f591c3777a6ff6a21abdfc42
wined3d: Fully initialize partially written varyings in SM3 shaders.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/wined3d_private.h