wined3d: Store the destination modifiers in struct wined3d_shader_dst_param.
commitf0de1622d046ff0dcce8aedb6d797e673aa3c025
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 6 Apr 2009 08:10:08 +0000 (6 10:10 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 6 Apr 2009 10:57:52 +0000 (6 12:57 +0200)
tree5086ea7ed42b32ed33a2fdff5cfb681a4872dd2d
parentdecc1cec9dcb6b3dbb94bf21ec11844d594d1ed2
wined3d: Store the destination modifiers in struct wined3d_shader_dst_param.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h