wined3d: Allocate shader backend and fragment pipe context data in device_context_add().
commitef3df93f465e302f841150b6382f5ff4e4870c04
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 3 May 2019 10:56:03 +0000 (3 15:26 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 3 May 2019 14:31:17 +0000 (3 16:31 +0200)
tree6880fed32eadb02ec4e18e4fb668bf7c079230b4
parenta9dca944cb6f54afc1a5e7f9ee283cfab808816e
wined3d: Allocate shader backend and fragment pipe context data in device_context_add().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c
dlls/wined3d/device.c