d2d1: Take the render target transform into account when evaluating flatness in vs_co...
commitee4280ef6ca2d3042d1a0d1866a827390b409c46
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 31 May 2017 09:07:06 +0000 (31 11:07 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 31 May 2017 18:51:45 +0000 (31 20:51 +0200)
tree4e1f8ea836c367a85f7d213ea2262bcbbf704771
parenta61cfe0fd776cc84131901941a597c1147a605f3
d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline[].

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d2d1/render_target.c
dlls/d2d1/tests/d2d1.c