wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
commite73aa3e83de5ba0abbe71be9fa45c6352e7e172a
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 18 Jan 2013 11:05:25 +0000 (18 12:05 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 18 Jan 2013 12:29:04 +0000 (18 13:29 +0100)
tree0c83d6efcd79f7c99bf7d591f5896e177160f577
parentc10c9fba76468148662c553b76c8bdedc70f6377
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.

These are only used by wined3d_shader_create_vs() /
wined3d_shader_create_ps(), but they're redundant there since the "none"
shader backend doesn't support any shader version.
dlls/wined3d/device.c
dlls/wined3d/shader.c
dlls/wined3d/wined3d_private.h