wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
commite5719e9899ea5bd421b8f019e5c11b972e3900cb
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 12 Feb 2016 17:52:21 +0000 (12 18:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Sat, 13 Feb 2016 04:21:53 +0000 (13 13:21 +0900)
tree847106ed88e709ea74630bba64bcf2d7fe4cc22c
parent649d2dfb3b7ccfa689eb9fbce2f094fe5c03c738
wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.

Instead of abusing TRACE. There's probably still some room for improvement.
There may also be value in dumping things in a format that's compatible with
D3D shader assembly, but I don't think it's a priority.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/shader.c
dlls/wined3d/shader_sm1.c
dlls/wined3d/wined3d_private.h